CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 47b3
authors Gruen, A., Steidler F. and Wang, X.
year 2003
title Generation and visualization of 3D-city and facility models using CyberCity Modeler (CC-Modeler)
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The efficient generation of data for 3-D city models and their handling in Spatial Information Systems has become feasible. The derivation of this data from aerial and terrestrial images with semi-automated techniques constitutes the most powerful tool currently available to fulfill this task. Semi-automated object extraction has become a viable concept for the generation of 3-D city models. CyberCity-Modeler (CC-Modeler) has been developed with the aim of creating not only buildings, but also other objects pertaining to a city model efficiently and with a high degree of flexibility concerning the level of detail. In its commercial implementation, CCModeler has been confronted with a number of user requirements which needed to be observed. This led to some extensions in functionality, which are addressed in this paper: Geometrical regularization of buildings, editing functions for topology adjustment, integration of facades and other vertical walls and modeling of overhanging roofs. These extensions of the original concept make CyberCity-Modeler an even more powerful tool for 3-D city modeling.
series other
last changed 2003/03/11 20:39

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id cf2003_m_066
id cf2003_m_066
authors Frank Li-Jan WANG
year 2003
title Development of a New CIS/2 (CIMsteel Integration Standards) Model Viewer
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 83-92
summary The purpose of developing a CIS/2 data viewer is not only to facilitate software developers to visualise exported CIS/2 files and to validate geometric correctness, but also to provide non-3D-model-based CIS/2 applications with an interface for geometric visualisation and complex 3D-spatial computation. The GT CIS/2 Model viewer enhances the functionality of existing data viewers and proposes a new visualisation method for a CIS/2 model.
keywords ACIS, CIS/2, EXPRESS, HOOPS, STEP, solid modelling
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2003_c5-2
id caadria2003_c5-2
authors Wang, Wan-Ling and Chien, Sheng-Fen
year 2003
title Game as a Design Instructional Tool
doi https://doi.org/10.52842/conf.caadria.2003.739
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 739-744
summary We propose to use games as instructional supports in architectural design studios. Games used in this context, or design games, exhibit six structural factors: rules, goals, outcomes/feedback, conflict/competition/challenge/opposition, interaction, and representation. With these factors in mind, we develop a "Design Concept Trading Game." Our aim is to improve students' ability in three aspects: to articulate design concepts, to assess design alternatives, and to integrate partial designs (developed from various design concepts) into a coherent whole. The pilot study of this "Design Concept Trading Game" generated encouraging results. Continuing efforts are underway to establish a framework of using games as design instructional tools.
series CAADRIA
email
last changed 2022/06/07 07:58

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