CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id ecaade03_419_107_tsai
id ecaade03_419_107_tsai
authors Tsai, K.-P., Chien, S.-F. and Cheng, H.-M.
year 2003
title Toward a machine for living: A literature survey of smart homes
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 419-422
doi https://doi.org/10.52842/conf.ecaade.2003.419
summary Are we finally archiving Le Corbusier’s vision of the house as a machine for living? This paper examines houses of future with ubiquitous computing. We review recent research on smart homes and experimental prototype studies of the domestic environment. We survey several new concepts of architectural and device design, and study technologies for creating smart homes. We envisage a new generation of CAAD designers, who may integrate information technologies together with traditional building materials achieve a new machine for living as Le Corbusier once did.
keywords Smart homes; ubiquitous computing; CAAD
series eCAADe
email
last changed 2022/06/07 07:56

_id 745f
id 745f
authors Bauni Hamid; Devin Defriza
year 2003
title A Preliminary Model of Community-based Integrated Information System for Urban Spatial Development
source Proceeding of the 3rd China Urban Housing Conference, July 3-5 2003, Center for Housing Innovations, Chinese University of Hong Kong, ISBN 962-8272-26-8, pp. 417-424
summary This paper describes a research on building Integrated Information System for Urban Spatial Development. The objective of the research phase discussed in this paper is to define a prototype of information system that basically facilitates information communication among involved participants in an urban spatial development planning. The system is designed by putting stress on local community. Their spatial perception and the availability of GIS technology in local context become constraints in building the system. Internet becomes the main alternative for information dissemination for this phase. This is also supported by the use of web-based GIS as framework of information system. Through few socialization sessions, the proposed model has indicated a prospected alternative to be seamless communication media among participants. To support an easy-access for local people in using this information system a mechanism of information access has been proposed in the form of local information center.
keywords information system, digital model, urban development, community, participation
series other
type paper session
email
last changed 2007/02/04 06:15

_id f8f7
id f8f7
authors Bhzad Sidawi
year 2003
title The pattern of Internet use for information management by architectural practices in the UK
source Cardiff University, Welsh School of Architecture Cardiff, UK
summary In recent history, architects have experienced problems related to the use and management of new innovations. The Internet presents one such challenge. It offers considerable expansion in types of communication and sources of business information and connects people and businesses around the globe. As is argued in this research, these services could play a positive role in architectural practice. This research examines the use of the Internet by architectural practices in UK in order to reveal how aware they are of the opportunities it presents, the extent to which they are taking advantage of them, and the problems they are experiencing. A field study was conducted of two types of practices: RIBA private practices and local authority practices. A number of research tools were used to inspect how these practices are using the Internet to manage various types of information that used and produced in the practice, namely: the acquisition of web information, the exchange of the practice’s information through the web and the presentation of the practice’s information on the web. Explanations for the results were sought by correlating variables from the questionnaire study, using simple statistical tests. The field study shows that many Internet services are unpopular among architects, and that practices have problems in adopting and using the technology. The pace at which the Internet is being absorbed and accepted by practices is slow. The study suggests that possible causes are: the little knowledge of users’ about IT, the poor resources of the practice, and old or imperfect Internet installations and the absence of the Internet support to the architect’s activities. The research argues that there are a number of links between these negative factors which make the practice unable to utilize the Internet and to manage the practice’s information through the Internet. To break these links, the research suggests that practices should adopt a specific management strategy to promote more utilization of Internet services in the office and to manage information. Practices need to make certain changes to the way they manage the Internet and work with it, if they plan to integrate the Internet more successfully into their practice. The research discusses techniques for improving practice management which would help practices to digest Internet technology and to use it more effectively in the practice.
keywords Internet, Architectural practices, Information management, Communications
series thesis:PhD
type normal paper
email
last changed 2006/11/03 23:29

_id caadria2003_a6-4
id caadria2003_a6-4
authors Bialas, Z.,Glinkowska, A., Kepczynska-Walczak, A. and Szrajber, R.
year 2003
title Architectural Heritage As A Force In Networked Caad Education
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 801-808
doi https://doi.org/10.52842/conf.caadria.2003.801
summary This paper aims to present a project being currently in progress. The task is to describe a concept for future access to information resources which cover the Polish (in wider international context) architectural and urban design, architectural heritage, applied arts in form of drawings, images, 3D models and VR along text explanations. In this way the database would enable access to huge resources and didactic packages. The proposed database would be primarily addressed to students of architecture, who in addition would be involved in creation of the collection, e.g. through building 3D models.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2003_b4-3
id caadria2003_b4-3
authors Chen, Hong-Sheng and Lin, Feng-Tyan
year 2003
title Computer Aided Performance Analysis of Staircase Fault Tolerance
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 567-578
doi https://doi.org/10.52842/conf.caadria.2003.567
summary This study is to investigate the performance of staircases in a building with some faulty staircases. In this building, any unexpected hazard or repairs may cause vertical escaping routes inaccessible. Therefore, it is crucial that architects should assess this condition, and the users also need to be aware of this problem. Facing those staircase faults, architects need to consider space usage, staircases arrangement, and pedestrian attributes. This paper proposes a method to model the pedestrian's movement in the interior space of abovementioned building. We applied Monte Carlo simulation and AgentBased Modeling method in a CAAD environment. And we will apply two case studies to bring forward some important discoveries and support our arguments.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2003_a4-1
id caadria2003_a4-1
authors Chen, Jia-Yih Joy and Jeng, Taysheng
year 2003
title Exploring Digital City With Physical Interactions
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 505-512
doi https://doi.org/10.52842/conf.caadria.2003.505
summary The purpose of this work is to develop needed interaction techniques for understanding the context of a digital city. In this paper, we present a framework in terms of three perspectives: information representation, physical interactions and media space design. We implement tangible media for physical interactions, allowing users to explore a digital city with respect to different positions in time-space in an interactive and intuitive manner. The time-space representation is mapped to physical media space. Our work is demonstrated in a digital 3D museum project for Tainan city in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2018_1383
id sigradi2018_1383
authors Correia Fernandes, Gabriela; Bertola Duarte, Rovenir; Ferreira de Oliveira, Beatriz; Medri Striquer Souza, Giovana
year 2018
title Towards a democratic approach on public lighting: remote systems based on Metadesign
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 60-67
summary This research explores Metadesign(Giaccardi, 2003)as an innovative framework on the design of urban lighting systems. We hypothesize that a system based on this mode of design can bring breakthroughs that could cope with ill-defined problems in urban lighting design. Therefore, the aim is to propose alighting system in support of participation through interaction at use time. In this sense, by comprehending lighting infrastructures as sociotechnical environments, we believe Metadesign could cope with emergent needs arising in the context of personally meaningful activities andcould empower users to engage actively in their systems development and evolution.
keywords Metadesign; Participation at use time; Sociotechnical systems; Urban lighting design
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac20031204
id ijac20031204
authors de Vries, Bauke; Achten, Henri; Orzechowski, Maciej; Tan, Amy; Segers, Nicole; Tabak, Vincent; Jessurun, Joran; Coomans, Marc
year 2003
title The Tangible Interface: Experiments as an Integral Part of a Research Strategy
source International Journal of Architectural Computing vol. 1 - no. 2
summary The Human-Computer interface is crucial to good design support tools. It has to be non-interruptive and non-distracting, yet allow the architect to interact with the computer software. The physical reality of the interface, such as the shape and manipulability of devices like the mouse, keyboard, joystick, or data-glove, has to be mapped on actions and commands in the software. Already the current user interfaces are felt to be inadequate for a good support of design, and the functionality of design tools is growing, requiring even more and new physical interface devices. In this paper, we present research on new tangible interfaces for architectural design support. In particular, we focus on the research methodological question how to investigate such devices.The research strategy is introduced and discussed, after which concrete implementations of this strategy are shown. Based on this work, we conclude that the combination of interface and the context of its use in terms of design method and user needs form crucial aspects for such research and cannot be considered separately.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id diss_2003
id diss_2003
authors Gorczyca, Adam
year 2003
title Interaction of the design methods and the contemporary computer techniques
source Faculty of Architecture, Warsaw University of Technology
summary The thesis researches a bilateral relations between computer techniques and methods of architectural design. It represents a holistic attitude because of a multithread analysis in the field of the theory of design, a new hard- and software used by architects, and a design practice.

Thesis: Contemporary computer science development at the end of the twentieth century pushed architects to use hard- and software as tools, which became an active support (more than just CAAD). It enabled to widen the scope of a form-properties research and a generation of solutions impossible to achieve before, by using traditional methods and tools. This situation leads to new, unpredictable possibilities of architectural research and design. Objectives: 1. Definition of the latest trends in computer technologies applied in architectural offices. 2. Presentation of some practical consequencies of application of those technologies in design and construction. 3. Separation of new design methods caused by use of digital tools. 4. A simplified taxonomy of the methods above, with characteristic features. 5. A research in practical application of digital tools in Polish and foreign offices, as well as at the WUT Faculty of Architecture.

The subject of the work:

The thesis constitutes of five chapters. The first chapter is an introduction, where the range of work is presented in the context of place, time and the research made. The following chapters research three aspects of CAAD: (1) hardware and software, (2) new definition of architecture, which is a result of application of the digital tools, (3) practical problems connected with the use of computer techniques. The second chapter describes the new technologies in use –Virtual Reality (incl. VRD, CAVE’s, Data Gloves, motion-capture), Rapid prototyping (incl. holographic printers, 3D scanners, routers, milling-machines), new types of interfaces (e.g. xWorlds, InfoSpace, Flock of birds), etc. The third chapter is a theoretical one. It presents three types of changes in design methods, which can be classified, judging by results, in architecture of: (a) in-formation (b) de-formation and (c) cyberspace. All the mentioned applications of a digital technology cause redefinition of the range of the architects’ profession. The fourth chapter is concentrated on the application and utilization of technology. It is a detailed analysis of chosen buildings (characteristic examples) and design methods used by some avant-garde and well-known practitioners and visioners of architecture (Eisenman, Gehry, Spuybroek, etc.). It also presents statistics, where the influence of digital tools on the way of working (efficiency, productivity, use of tools) is expressed numerically. A synthesis summarizes the relation between architects and the new digital tools in some aspects: hard- and software, social changes, ergonomics, methodics, linguistic/symbolic and architectural. The mentioned ranges of interaction constitute the proof of the thesis.

series thesis:PhD
email
last changed 2003/09/17 18:20

_id ijac20031203
id ijac20031203
authors Heylighen, Ann; Neuckermans, Herman
year 2003
title (Learning from Experience)? Promises, Problems and Side-effects of Case-Based Reasoning in Architectural Design
source International Journal of Architectural Computing vol. 1 - no. 1
summary Learning from experience is the essence of Case-Based Reasoning (CBR). Because architects are said to learn design by experience, CBR seemed to hold great promises for their field, which inspired, in the 1990s, the development of various Case-Based Design (CBD) tools. Learning from the experience of developing and using these tools is the objective of this paper. On the one hand, the original expectations seem far from being accomplished today. Reasons for this limited success can be found at three different levels: the cognitive model underlying CBR, the implementation of this model into concrete CBD tools, and the context in which these tools are to be used. On the other hand, CBR research seems to have caused some interesting side effects, such as an increased interest in creativity and copyright, and a re-discovery of the key role that cases play in architectural design.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_b1-3
id caadria2003_b1-3
authors Hsu, Ying-Chun and Krawczyk, Robert J.
year 2003
title New Generation of Computer Aided Design In Space Planning Methods - a Survey and A Proposal
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 101-116
doi https://doi.org/10.52842/conf.caadria.2003.101
summary During the past thirty years, the progress of ComputerAided Design (CAD) has played an important role both in the professional and the academic fields of architectural design. The evolution of this powerful tool has also changed its direction with time as well. When we look back in the evolution history of CAD, spaceplanning allocation methods, which have been discussed and developed vigorously during the 1970s, became less so after that. Space planning is a critical issue during the architectural design process on which architects spend a large amount of time on early development. This paper will review the space-planning methods during that period and discuss the possibilities of improving these methods, and extending their potential in current computer-aided design methods.
series CAADRIA
email
last changed 2022/06/07 07:50

_id avocaad_2003_01
id avocaad_2003_01
authors Jack Breen
year 2003
title VISTA VERSA – Critical Considerations on the Evolvement of Designerly Attitudes, Instruments and Networks in Design Driven Studies
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Keynote Paper - We are all involved in design.Besides being the (sub)conscious recipients of all sorts of design driven activities, we are professionally concerned with products of design and acts of designing, either as practitioners or as academics, in some cases as both… As someone who was trained as a designer, drifted into design teaching and presently attempts to combine composition research with design practice, I feel there is a need to bridge the cultural gap between design and design research. I intend to put forward the case for more designerly approaches in the study of design. In this context I would like to discuss perspectives for design driven studies by considering the following ensemble of aspects:- the matter of shifting attitudes to design in a scientific context; - the necessity of expanding the scope of instruments of design in relation to methods and insights. - the furthering of opportunities for networks aimed at bringing out and communicating findings concerning different aspects of design.It is on the topic of interaction, between the targeted creativity of designing on the one hand and the open minded search for relevant knowledge, insights and applications on the other, that I would like to dwell. Furthermore, I hope to provoke some thoughts – and hopefully responses – concerning the roles of computer based applications in such studies. What kinds of impulses have computer technologies offered, should they perhaps have offered and indeed might they still be able to offer in this field? I would like to by take a critical look back and try to turn things around, towards a possible view forward…
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id cf2003_m_036
id cf2003_m_036
authors JENG, Taysheng and LEE, Chia-Hsun
year 2003
title iCube: Ubiquitous Media Spaces for Embodied Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 225-234
summary This paper outlines new facilities within ubiquitous media spaces supporting embodied interaction between humans and computation. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multimodal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement a research prototype environment called iCube. The functional capabilities implemented in iCube include spatially-aware 3D navigation, laser pointer interaction, and tangible media. Some of its details, benefits, user experiences, and issues regarding design support are discussed.
keywords interaction, ubiquitous media, virtual environment
series CAAD Futures
last changed 2003/09/22 12:21

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Pręt-ŕ-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2003_m_096
id cf2003_m_096
authors KOCATURK, T., VELTKAMP, M. and TUNCER, B.
year 2003
title Exploration of Interrelationships between Digital Design and Production Processes of Free-form Complex Surfaces in a Web-Based Database
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 445-454
summary The intention of this paper is to examine the mutual influences of initial architectural, structural and digital manufacturing related decisions on the evolution of free-form structures. A survey on current applications will be presented to lay the foundation for the examination of new production techniques and structural concerns for the computer generated expressive forms. Finally, the paper will describe an interactive web-based database project which aims to establish a grammar on the mutual influences of architectural, structural and production related features of free-forms. Based on the built examples of blob structures, the database serves as a catalogue of possibilities related to form, and facilitate assessment of the impact of the early choices on the free-form building design and development.
keywords conceptual, free-form, web-based database
series CAAD Futures
email
last changed 2004/01/15 11:41

_id ecaade03_145_160_koutamanis
id ecaade03_145_160_koutamanis
authors Koutamanis, Alexander
year 2003
title CAAD influences in Web-based teaching
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 145-152
doi https://doi.org/10.52842/conf.ecaade.2003.145
summary A recent restructuring of the CAAD department at the Faculty of Architecture, Delft University of Technology, was based on the principle of coupling technological and methodical development to application areas. This resulted into decentralization of CAAD and the positioning of computerization groups in other departments. The task of these groups is to stimulate broad integration of ICT and initiate the development of computational applications relating to specific tasks and areas. The paper is a description of a channel for such integration and applications: a Web site intended as a support to the research and educational activities of a whole department. In addition to its conventional role in presenting the department, the site accommodates the majority of learning aids for the students (lecture notes and presentations, readers, syllabi, audiovisual material) and a comprehensive database of completed and ongoing research output (online publications for internal use). The design of the site was based on earlier experiences with Web-based teaching and collaborative design environments, which were projected on the processes and products of the new context.
keywords web-based education, computer-mediated communication, interaction, collaboration
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:51

_id caadria2003_c6-2
id caadria2003_c6-2
authors Li Suping, Joo-Hwa Bay
year 2003
title A Cognitive Framework of Collaborative Design Between Architects and Manufacturer-Designers
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 855-870
doi https://doi.org/10.52842/conf.caadria.2003.855
summary The widespread application of prefabricated products in building has made prefabrication an indispensable part of building processes. In this context, instead of handling every detail by architects themselves, some parts of architectural design have been transferred to manufacturer-designers. This inevitably brings about problems in the integration of prefabricated products and the specific buildings they serve. As a result, collaboration between architects and manufacturer-designers takes place in building processes in various forms and extents (non-, semi-, and full-collaboration). In this study, we aim to investigate collaborative design process from the cognitive aspect of design generation between architects and manufacturer-designers in terms of project-related products design. By applying the Kernel of Conceptual System theory (Tzonis et al., 1978), we intend to set up two empirical models in terms of design differences' formation in collaborative design process based on a case study with seeking the answers for the following research questions: 1. What kinds of design differences are raised in design processes? 2. Why the design differences are raised in design processes? 3. What implications could be made in developing computational models to facilitate collaborative design between architects and manufacturer-designers?
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia03_034
id acadia03_034
authors Luhan, G.A., Bhavsar, S. and Walcott, B.L.
year 2003
title Deep-Time ProbeInvestigations in Light Architecture
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 258-266
doi https://doi.org/10.52842/conf.acadia.2003.258
summary This paper presentation presents an interdisciplinary research project conducted by a design team comprised of faculty from the Colleges of Architecture, Engineering, and Astrophysics. The title of the project, Deep-Time Probe, Investigations in Light-Architecture, explores the use of an optically active-SETI experiment that centers on the thematic of time, vision, and movement through space. The realm of architecture was the digital glue that united the varied disciplines. The core of the project is broken down into three intrinsically linked components—data representation—collection, storage, and modulation; the Project Mission Wall; and the resultant Light Architecture or Deep-Time Probe. A small team of architecture students under the direction of one architecture faculty member designed the Mission Wall while the Robotics Department provided CNC machinery to digitally mill and fabricate its components. This same team assembled the 40’x60’x15’ structure in one day. The site of the launch created an adequate interface for the public art structure at the scale of an urban park. The scale of the Mission Wall addressed a variety of places, paces, and scales that mediated between the laser, the context of the surrounding plaza, and pedestrian and vehicular circulation, all while concealing the laser from direct view. The Mission Wall served three functions. It provided a housing for the Deep-Time Probe laser. It created windows and scaffolding for lighting. Moreover, it established a series of “View Corridors” that provided the onlooker with multiple vantage points and thus multiple-readings of information as architecture. Nearly fifty “Time Probe Reporters” gathered information through oral interviews. In addition to messages linked to the interviews, the Deep-Time Probe contained verbal and graphic information, images depicting the design and fabrication processes. At the time of the launch, the design team digitized, specially formatted, converted, and modulated the data into a special high-powered laser that was “launched” into space. An advanced civilization in the universe could theoretically receive and decode this information. The Deep-Time Probe project visualized the strengths of each profession, fostered the creative aspects of each team member, and resulted in a unique and dynamic experience. The deep time probe is right now passing through the Oort Cloud, the debris left over from the formation of our Sun and planets, present as a halo surrounding our solar system . . . a distance of nearly 1.5 trillion miles.
keywords Interdisciplinary Design Research, Information Visualization, and Fabrication
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
doi https://doi.org/10.52842/conf.caadria.2003.963
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2003_m_079
id cf2003_m_079
authors PETRIC, J., CONTI, G. and UCELLI, G.
year 2003
title Designing within Virtual Worlds
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 213-224
summary This paper celebrates the successful outcome of a trial of an innovative multi-platform distributed design decision support system in which the shared design environment exists within the virtual world. The outcome is the result of a sustained three-year research and development effort, within an internationally recognised research group. The project set itself a number of ambitious targets within the broad spectrum of distributed design decision support, viz: • A multi-platform environment: the trial demonstrates inter-operability of different machine platforms - from a home PC to an international standard Virtual Reality Centre. • A distributed environment: the trial demonstrates the high level of understanding amongst the design team separated by time and space. • An ability to propose, discuss and agree upon, design decision from within the virtual world. Hitherto, virtual environments were viewing galleries; designers had to leave them to effect design changes in a conventional CAD package. The trial described in the paper amply demonstrates the potential to design, collaboratively and, in distributed mode, from within the virtual world. The two ideas upon which the system (known as JCAD-VR) is built are: • That all the users present in the virtual world have to be able to share the same virtual environment in a "transparent fashion"; • The user interface, instead of the traditional menu/windows based layout, is part of the virtual world itself. Any element of the interface becomes an object belonging to the 3D world and therefore it is treated as any other object. Each element of the interface can then be moved or scaled according to the user’s needs. The entire project is based on client-server architecture where every user logs into a virtual world and starts sharing design tasks with other users. The authors propose to present a video which demonstrates the positive outcome of the trials to date. More importantly, perhaps, the authors will put the achievements of the R+D into the context of past aspirations and developments in the subject area and, most importantly of all, suggest how these modest achievements will impact on the next decade of increasingly rapid R+D.
keywords collaboration, distributed design, interface, virtual environment
series CAAD Futures
email
last changed 2003/09/22 12:21

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