CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 598

_id caadria2003_a1-3
id caadria2003_a1-3
authors Shih, Sheng-Cheng
year 2003
title A Web-Based Agent Framework for Collaborative Design-Build Communication
doi https://doi.org/10.52842/conf.caadria.2003.055
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 55-68
summary The Internet connects the globe as a whole and at the same time pushes the competition increasing dramatically. Multidiscipline and distributed collaborative design-build in architecture, engineering and construction (A/E/C) companies can gain foster competitive advantage, improved designs, and more effective management of construction facilities. However collaboration can often fail, since it involves different professions who often hold different goals and also one-off organizations also build obstacles to collaboration. This paper presents a web-based agent framework to support communication, to facilitate shared understanding amongst the participants and to inspire teamwork. This paper proposes a multi-agent social interaction framework as the communication model of design-build projects. The conceptual framework emp hasizes process-centric learning and the creation of group agreements within design-build collaborative activities, which help facilitate conflict migration. In addition, based upon web agent technology, this communication framework providing an intelligence distribution opportunity for the for the A/C/E industry to introduce a new and innovative paradigm of collaborative design.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade03_145_160_koutamanis
id ecaade03_145_160_koutamanis
authors Koutamanis, Alexander
year 2003
title CAAD influences in Web-based teaching
doi https://doi.org/10.52842/conf.ecaade.2003.145
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 145-152
summary A recent restructuring of the CAAD department at the Faculty of Architecture, Delft University of Technology, was based on the principle of coupling technological and methodical development to application areas. This resulted into decentralization of CAAD and the positioning of computerization groups in other departments. The task of these groups is to stimulate broad integration of ICT and initiate the development of computational applications relating to specific tasks and areas. The paper is a description of a channel for such integration and applications: a Web site intended as a support to the research and educational activities of a whole department. In addition to its conventional role in presenting the department, the site accommodates the majority of learning aids for the students (lecture notes and presentations, readers, syllabi, audiovisual material) and a comprehensive database of completed and ongoing research output (online publications for internal use). The design of the site was based on earlier experiences with Web-based teaching and collaborative design environments, which were projected on the processes and products of the new context.
keywords web-based education, computer-mediated communication, interaction, collaboration
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:51

_id ecaade03_133_119_reffat
id ecaade03_133_119_reffat
authors Reffat, Rabee M.
year 2003
title Semantic-Based Virtual Design Environments for Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.133
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 133-140
summary 3D Virtual Environments (VEs) have the potential to reach beyond the limitations of CAD systems and can be utilised as design tools for architecture. This paper introduces a framework of semantic-based Virtual Design Environment(VDE) that aims to provides designers of VEs with virtual observers of designers’ actions (intelligent design agents and collaborative assistant agent) to investigate the current design and respond to these actions when the need arises. The paper presents the development of a representation structure of building-objects and their relationships to be used in constructing building designs in the 3D VDE and outlines sets of design semantics to be incorporated within the VDE.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade03_075_05_kvan
id ecaade03_075_05_kvan
authors Wong, Wilson and Kvan, Thomas
year 2003
title Agent support for monitoring collaborative design knowledge
doi https://doi.org/10.52842/conf.ecaade.2003.075
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 75-82
summary Design teams are typically distributed across many locations and communicate with multiple media. Computer tools have been developed to support and improve such communication. Agent support of design has been discussed in terms of the support of graphical and object based systems. Another aspect of design that is often discounted is the textual dimension. Discussions of media in architectural design typically revolve around graphical forms, be they digital or analogue. This emphasis on graphics overshadows the role of text in design; the interactions of designers requires broader support. In this paper, we consider role of text-agents in support of collaborative architectural design. Text is a common medium to record information in computer technology and has a role to play in an architectural design process. In collaborative environment, a shared understanding and preserved history are important for communication. Design knowledge is accumulated through textual databases, be they email or longer documents. In this way, just as graphics can be seen as a design aid, so too can text. This proof of concept implementation of an agent system demonstrates how collaborative design can benefit from agent support.
keywords Collaboration, software agents, communication, text
series eCAADe
email
more http://arch.hku.hk/~tkvan
last changed 2022/06/07 07:57

_id 745f
id 745f
authors Bauni Hamid; Devin Defriza
year 2003
title A Preliminary Model of Community-based Integrated Information System for Urban Spatial Development
source Proceeding of the 3rd China Urban Housing Conference, July 3-5 2003, Center for Housing Innovations, Chinese University of Hong Kong, ISBN 962-8272-26-8, pp. 417-424
summary This paper describes a research on building Integrated Information System for Urban Spatial Development. The objective of the research phase discussed in this paper is to define a prototype of information system that basically facilitates information communication among involved participants in an urban spatial development planning. The system is designed by putting stress on local community. Their spatial perception and the availability of GIS technology in local context become constraints in building the system. Internet becomes the main alternative for information dissemination for this phase. This is also supported by the use of web-based GIS as framework of information system. Through few socialization sessions, the proposed model has indicated a prospected alternative to be seamless communication media among participants. To support an easy-access for local people in using this information system a mechanism of information access has been proposed in the form of local information center.
keywords information system, digital model, urban development, community, participation
series other
type paper session
email
last changed 2007/02/04 06:15

_id caadria2003_a1-2
id caadria2003_a1-2
authors Bunyavipakul, Monchai and Charoensilp, Ekasidh
year 2003
title Designing the Virtual Design Studio System for Collaborative Work on Pda Collaborative Works Anytime, Anywhere
doi https://doi.org/10.52842/conf.caadria.2003.043
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 43-54
summary This research presents the collaboration in the VDS system through a microcomputer technology- a PDA (Personal Digital Assistants). Architect can collaborate anytime anyplace via VDS, a substitution to an old system that requires a specific location to work on. This research has studied and analyzed the format and the limitation of collaboration between PDA and Personal Computer, the wireless communication technology, and the Web Service technology, which enable different devices to share information through the Internet Network. The work process and the studied information have been used to develop a Web Application, a collaboration tool for a team of architect and designer. This Web Application has been tested in a renovation project, a clubhouse for a scuba diving place The objective of this research is to become a guideline of collaboration in architectural design work through Smart Object in order to serve the coming Ubiquitous era (Weiser, 1998)
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade03_067_10_chiu
id ecaade03_067_10_chiu
authors Chiu, Mao-Lin and Lan, Ju-Hung
year 2003
title Information and IN-formation -Information mining for supporting collaborative design
doi https://doi.org/10.52842/conf.ecaade.2003.067
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 67-74
summary Collaborative design has become a research paradigm in design studies. To make effective collaborative design, an information service mechanism for helping collaborators to access related information of specific design situation is getting important. This paper presents an approach of applying data mining techniques to reveal information patterns for managing collaborative design information. A visual interface of linking design information based on revealed patterns are presented and issues are discussed.
keywords Information, data mining, collaborative design, web-based system
series eCAADe
email
more http://www.arch.ncku.edu.tw/
last changed 2022/06/07 07:56

_id ecaade03_083_03_dobson
id ecaade03_083_03_dobson
authors Dobson, Adrian and Lancaric, Peter
year 2003
title From Virtuality to Reality - Collaborative Digital Design in the Urban Environment
doi https://doi.org/10.52842/conf.ecaade.2003.083
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 83-87
summary This paper describes work in progress on a collaborative project being undertaken by the Department of Art and Design at the University of Luton with the architecture and planning departments at Luton Borough Council and community participation. Focussing on the Plaiters Lea urban zone in Luton, the project uses a three-dimensional digital urban model of the townscape, as a collaborative design and communication tool for urban regeneration. The proposals being developed include elements of architectural and urban design, landscape design and public art. The philosophical motivation for the project is that of the community architecture and arts movements, in which a wide constituency of stakeholders is involved in the evolution of design proposals. The digital model is the key feature of a world-wide-web site that facilitates the exchange of design data between the participants. Digital modelling work has been used for undergraduate CAD skills development, and students are contributing design proposals as part of their studio work. Hence the project also has a pedagogic component.
series eCAADe
email
more http://www.luton.ac.uk
last changed 2022/06/07 07:55

_id sigradi2003_110
id sigradi2003_110
authors Falco, C., Giordano, R. and Pieragostini, P.
year 2003
title Proyecto, escena y virtualidad (Project, scene and virtuality)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The communication present displays a experience of made scenicarchitectural design for the play "Escenas cotidianas", adaptation of the theater piece "Tres mañanas", it was developed within the framework of the project of investigation "SCENICARCHITECTURAl: MANUAL OF HISTORY, THEORIES And DESIGN Of The Staging" pertaining to operating CAI+D (Course of action for the Investigation and the Development) National university of the Litoral UNL Santa Fe - Argentina. The generated Scenic Device behaves like instrument that makes possible multiple updates and simultaneous virtual dimensions from the joint of different rhetorical operations, allowing the circulation of expressive languages based on the text, the image and plastic by the different forms from codification and symbolization.
series SIGRADI
email
last changed 2016/03/10 09:51

_id avocaad_2003_18
id avocaad_2003_18
authors Henri Achten, Jos van Leeuwen and Sverker Fridqvist
year 2003
title Communicating Concepts for Shared Understanding: A Multi-Agent Approach
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Capturing and sharing design concepts is necessary if we want to support the design process by means of Information & Communication Technology (ICT). Standardized concepts are important for support at the end of the design process when designs need to conform to set standards and norms, and in order to enable communication, but are less useful in the early design stages. We propose an approach that takes into account a more developmental attitude that will be better suited for design support and the sharing of design concepts. In this approach, design concepts are formalised by means of a technology called concept modelling. Capturing and exchange of concepts are based on a multi-agent approach. The whole of concepts that are used in a domain or for a design task can be considered a design ontology. In this paper we outline the motivations for the research, outline the basic approach in the research work, and identify the major challenges and research problems that need to be tackled.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id avocaad_2003_13
id avocaad_2003_13
authors John L. Heintz
year 2003
title Communication and Value in Networked Design Coalitions
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The advent of the Internet has led us to believe that we live in an era of unprecedented globalization. In the field of building design, we now expect both that the local market for design services will be altered, and that many firms will take up the opportunity to pursue commissions beyond their local market. To some extent this is true, but it is instructive to recall that in the 19th century London based architectural firms and public works designers designed buildings throughout the Empire. Designing for projects beyond the local market is not new, what is new is our expectation that such a task is now fundamentally altered, made easier and more transparent, by the abundance of new communications technologies.It remains the case that working outside one’s local context is difficult and that when doing so, problems are likely to arise out of cultural differences. Distance too imposes its burdens, as the possibility to meet other members of the team face to face is reduced as the travel costs increase. This breaks down the possibilities of building informal networks among the individual designers working for the firms that are members of the design team. A re-instantiation of this informal network can only be done on the basis of a model of formal and informal communication in the design team. Many of the difficulties of collaborative work outside one’s local market are problems that have already been with us a long time. These problems arise out of the fact that buildings are designed by heterogeneous groups of people. The members of such groups must communicate with each other to share information and coordinate decisions and actions. Yet they are in different relations to the project at hand and have differing values arising out of their different backgrounds. This leads inevitably to conflict. Therefore, if we are to discuss communication and value then we must devote our attentions to conflict.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, Communication, values, informal communication, value resolution, design team, design coalition.
series AVOCAAD
email
last changed 2006/01/16 21:38

_id acadia03_018
id acadia03_018
authors Kalay, Yehuda E. and Jeong, Yongwook
year 2003
title Collaborative Design Process Simulation Game
doi https://doi.org/10.52842/conf.acadia.2003.133
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 133-141
summary Collaboration is an important aspect of the architect’s education. However, it is not amenable to the traditional project-based learning pedagogy that works so well for developing form-making skills. Being a process, rather than a product, it cannot be revealed by judging the results alone, which is often how form-making skills are taught and judged. Rather, the process of collaboration is only evident when the number of the participants exceeds a certain threshold, and when actions taken by other participants affect an individual’s on-going design decisions. The advent of on-line, multi-player simulation games provides an analogy and an opportunity to explore interactive collaborative design pedagogies. Their abstract nature helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to “work,” encourages immersion and role playing that contribute to the learning process. This paper describes an on-line game for simulating the design collaboration process. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each other—in adversarial or collaborative manners—to accomplish their goals. Specifically, it is intended to help students understand what collaboration is, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly: players build “houses” made of colored cubes on a site shared with other players. Actions taken by one player immediately affect his/her neighbors. A carefully constructed set of rules awards or deducts points for every action taken by a player and by his/her neighbors. The rules were constructed in such a manner that players who collaborate (in a variety of ways) stand to gain more points than those who do not. The player with the most points “wins.”
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2003_c5-3
id caadria2003_c5-3
authors Kalay, Yehuda E. and Jeong, Yongwook
year 2003
title Collaborative Design Simulation Game
doi https://doi.org/10.52842/conf.caadria.2003.745
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 745-758
summary Collaboration is an is an important aspect of the architect's education. However, it is not amenable to the traditional project-based learning pedagogy that works so well for developing form-making skills, because it can only be revealed when the number of participants exceed a certain threshold, and when actions made by others affect the individual's design decisions. The advent of on-line, multi-player games provides an opportunity to explore interactive collaborative design pedagogies. Their abstraction helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to 'work,' encourages immersion and role playing that contribute to the learning process. This paper describes an on-line game for simulating design collaboration. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each other-in adversarial or collaborative manner-to accomplish their goals. Specifically, it is intended to help students understand what is collaboration, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly: players build 'houses' made of colored cubes on a site shared with other players.' A carefully constructed set of rules awards or deducts points for every action taken by a player or by his/her neighbors. The rules were constructed in such a manner that players who collaborate (in a variety of ways) stand to gain more points than those who do not. The player with the most points 'wins.'
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac20031407
id ijac20031407
authors Kalay, Yehuda E.; Jeong, Yongwook
year 2003
title A Collaborative Design Simulation Game
source International Journal of Architectural Computing vol. 1 - no. 4
summary Collaboration is an is an important aspect of the architect's education. However, it is not amenable to the traditional project-based learning pedagogy that works so well for developing form-making skills, because it can only be revealed when the number of participants exceed a certain threshold, and when actions made by others affect the individual's design decisions. The advent of on-line, multi-player games provides an opportunity to explore interactive collaborative design pedagogies. Their abstraction helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to 'work,' encourages immersion and role playing that contribute to the learning process. This paper describes an on-line game for simulating design collaboration. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each other - in adversarial or collaborative manner - to accomplish their goals. Specifically, it is intended to help students understand what is collaboration, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly: players build 'houses' made of colored cubes on a site shared with other players.' A carefully constructed set of rules awards or deducts points for every action taken by a player or by his/her neighbors. The rules were constructed in such a manner that players who collaborate (in a variety of ways) stand to gain more points than those who do not. The player with the most points 'wins.'
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_037_79_lang
id ecaade03_037_79_lang
authors Lang, Silke and Hovestadt, Ludger
year 2003
title An architectural framework within a spatially immersive real-time environment for advanced communication and collaboration
doi https://doi.org/10.52842/conf.ecaade.2003.037
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 37-43
summary In this paper we present a framework for use in the blue-c, a collaborative telepresence environment. We implemented the framework on top of the blue-c API to enable new ways of designing digital 3D spaces in an immersive way. The framework will be used to support designers in creating spatial scenarios within CAVETM – like environments. It concentrates on the integration aspect of different media and data types. Architectural knowledge and information technology is combined to introduce a new approach for designing virtual environments.
keywords Virtual Reality; Tele-Immersion; Collaborative Environment; 3D Video;Human-Computer Interaction
series eCAADe
email
more http://www.caad.arch.ethz.ch
last changed 2022/06/07 07:52

_id caadria2003_c6-2
id caadria2003_c6-2
authors Li Suping, Joo-Hwa Bay
year 2003
title A Cognitive Framework of Collaborative Design Between Architects and Manufacturer-Designers
doi https://doi.org/10.52842/conf.caadria.2003.855
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 855-870
summary The widespread application of prefabricated products in building has made prefabrication an indispensable part of building processes. In this context, instead of handling every detail by architects themselves, some parts of architectural design have been transferred to manufacturer-designers. This inevitably brings about problems in the integration of prefabricated products and the specific buildings they serve. As a result, collaboration between architects and manufacturer-designers takes place in building processes in various forms and extents (non-, semi-, and full-collaboration). In this study, we aim to investigate collaborative design process from the cognitive aspect of design generation between architects and manufacturer-designers in terms of project-related products design. By applying the Kernel of Conceptual System theory (Tzonis et al., 1978), we intend to set up two empirical models in terms of design differences' formation in collaborative design process based on a case study with seeking the answers for the following research questions: 1. What kinds of design differences are raised in design processes? 2. Why the design differences are raised in design processes? 3. What implications could be made in developing computational models to facilitate collaborative design between architects and manufacturer-designers?
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade03_053_108_lonsing
id ecaade03_053_108_lonsing
authors Lonsing, Werner
year 2003
title Collaboration in the independent architectural office
doi https://doi.org/10.52842/conf.ecaade.2003.053
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 53-65
summary Collaborative work in architecture is commonly concentrated on the design process. Design teams and their members are working together on multiple virtual model from different, mostly remote locations. Internet- based collaboration software offers a project management platform for comprehensive networking. Complex projects can bebetter coordinated and documented,and executed even faster. So in the building process at least two different kinds of collaboration can be noticed, collaboration in the design process where the architects are maintaining their modeling informations, and the construction process where the data is maintained be external software companies. Here another model is suggested. Hosting project data in their own building and so maintaining the physical representations of all project informations is the only way retaining control.
keywords Collaborative Design, Communication, Database Systems
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade03_047_70_maher
id ecaade03_047_70_maher
authors Maher, M.L., Liew, P.-S., Gu, N. and Ding, L.
year 2003
title An Agent Approach to Supporting Collaborative Design in 3D Virtual Worlds
doi https://doi.org/10.52842/conf.ecaade.2003.047
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 47-52
summary 3D Virtual worlds facilitate a level of communication and collaboration not readily available in conventional CAD systems. The integration of virtual worlds and CAD systems using a common data model can make a significant impact on synchronous collaboration and real time multi-user multi-disciplinary modification of building data. By using agents, the integration of 3D virtual worlds and CAD systems can go beyond that of passive data transfer. With sensors and effectors, each agent can interact with its environment by responding to changes in the CAD system or 3D virtual world, which can take the form of an update to the geometry, or as a recommendation to change non geometric information or to propagate changes to other parts of the design. The reasoning process for each agent can vary from a reflexive behaviour in which the agent responds directly to the sensor data to a reflective behaviour in which the agents reasons about its goals and alternatives before making a change to the environment. We demonstrate this approach using ArchiCAD and Active Worlds as the CAD system and the virtual world platform. An EDM database is used as the central repository for storing the representation of the relevant data model. A multi-agent system is developed to connect the virtual world to this database to allow active data sharing. This agent approach can be extended to the integration of other applications and data models.
keywords Design Collaboration, Virtual World, Agent and CAD
series eCAADe
email
more http://www.arch.usyd.edu.au/~mary
last changed 2022/06/07 07:59

_id ecaade03_561_150_martens
id ecaade03_561_150_martens
authors Martens, Yuri and Koutamanis, Alexander
year 2003
title Realestate online information systems
doi https://doi.org/10.52842/conf.ecaade.2003.561
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 561-567
summary Several commercial real-estate sites provide listings of available commercial property on the Internet. These listings are generated on the basis of selection criteria as floor area, price and location. Despite the obvious utility of the listings and their promise for the transaction process and market transparency, one third of commercial realestate listing sites went bankrupt in 2001 and 2002. To provide an explanation for the failure, 63 commercial real-estate sites were analysed and classified into three basic business models: the Research / Information model, the Marketing model and the Transaction model. A common success factor for all models is the functionality of the site, especially interaction between the user and the available information. The paper proposes that the transfer of existing architectural representations, information-processing instruments and decision-taking tools is an essential component of future development towards integrated services that accompany a building throughout its lifecycle. This transfer amounts to (1) the addition of building and contextual information from standard documentation and online information services, (2) the derivation and coherent description of programmatic requirements database, and (3) advanced user interaction with building information.
keywords e-commerce, human-computer interaction, building information systems,web-based communication
series eCAADe
email
more http://www.re-h.nl
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