CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id ecaade03_587_34_asanowicz
id ecaade03_587_34_asanowicz
authors Asanowicz, Alexander
year 2003
title Architectural Composition in Digital Space
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 587-590
doi https://doi.org/10.52842/conf.ecaade.2003.587
summary In this paper the possibilities of using the computers at course of architectural compositions are considered. As the start point of the new teaching method of architectural composition we used the course of tradition architectural composition, elaborated at our Faculty. The course of Digital Architectural Composition was finished in 2002. The main goal of using the new digital media for modelling architectural forms was checking the new possibilities of form creation. Traditionally, searching of forms at the conceptual design stage is performed by using sketches, drawings and physical models. Our new method showed that is possible to do the same thing using the computerbased 3D modelling, experiencing no physical limitations of the 'real' substance. At the same time, at the early design stages, when formal value is sought, computer modelling can be done almost intuitively. In ours work we try to find a creative way of using computer - transforming the tool into medium. The attention was paid on exploring the possibilities characteristic for computers and not available with traditional methods of modelling. Architect’s tradition tools are effectively replaced by a computer, which create a new way of doing things.
keywords Architectural composition, computer modelling, method of teaching
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20031105
id ijac20031105
authors Kieferle, Joachim B.; Herzberger, Erwin
year 2003
title The "Digital year for Architects" - Experiences with an Integrated Teaching Concept
source International Journal of Architectural Computing vol. 1 - no. 1
summary The "digital year for architects" is an integrated course for graduate architecture students that has been running since 1997, at Stuttgart University. Its concept is to link together traditional design teaching and working with computers. Three seminar classes and one design project form the framework of the course. In it the students are taught the design of, for example, image and space composition, typography, video, and using virtual reality. Additionally we cover theoretical basics for the final design project, such as information management or working environments. The course takes in approximately a dozen software packages and ends with a visionary design project. The products have shown the advantage of an integrated course compared to separate courses. The course proves to be more intensive in dealing with the project as well as achieving better skills when learning the associated new digital media. An important feature is that because the project topics are different from conventional architectural schemes, and tend to be more abstract, a key effect is to widen the students' way of thinking about designing.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031301
id ijac20031301
authors Levy, Adrian J.
year 2003
title Real and Virtual Spaces Generated By Music
source International Journal of Architectural Computing vol. 1 - no. 3
summary The main objective of this research work is to explore a new digital design process. This new method for the creation of spaces (referred to as Data Representation Architecture) entails the choice of any element from the everyday world, and the creation, by means of a digital a process, of either a real or a virtual space. In this particular case, the real element is music. Various melodies, some of them famous and some of them new or specially composed for the project, materialize their basic information and generate novel spaces. For each musical composition, many instruments were played, and the sound of each of them was then materialized in the final space. This is how alternative design processes are born, and a completely new architecture defined. In order to accomplish this research work, it was necessary to combine knowledge from different fields; namely, architecture, music, mathematics and computer science.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
doi https://doi.org/10.52842/conf.ecaade.2003.269
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2022/06/07 07:54

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id acadia03_037
id acadia03_037
authors Anders, Peter
year 2003
title Cynergies: Technologies that Hybridize Physical and Cyberspaces
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 289-297
doi https://doi.org/10.52842/conf.acadia.2003.289
summary This paper presents ways in which cybrids depend for their technology upon three existing models of architectural hybrid: display space, environmental computing, and augmented/mixed reality. Cybrids bring these techniques together into a synergistic whole that depends as much on the observer for its consistency as it does on its comprising technologies. This synergy is a product of corroborative behavior between different modes, which provide cybrid users with a coherent social/spatial experience. The paper notes cybrids’ similarity to theater, not only for their technological dependency, but also for the tacit yet vital role of the observer in their effect.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
doi https://doi.org/10.52842/conf.acadia.2003.161
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2003_072
id sigradi2003_072
authors Braga, Gisele Pinna
year 2003
title O modelo digital auxilia a compreensão do desenho arquitetônico ou o desenho arquitetônico auxilia a compreensão do modelo digital (The digital model assists the understanding of the architectural design or the architectural design assists the understanding of the digital models)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In order to design architecture projects, 1st grade architecture students have to understand the space and how to figure it out. To be succeeded in the design process it is necessary to develop their spatial abstraction capability. Each architectural representation tool can contribute for this development. This work shows the pedagogical experience applied to students of the first grade of architecture course at UNICENP, in Curitiba, Brazil, approaching the strategies of different subjects to increase the development of spatial skills using different architecture design tools.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_097
id sigradi2003_097
authors Carnicero, C. , Fornari, G. and Enrich, Rosa
year 2003
title Superficies en las ciudades invisibles (Surfaces in the invisible cities)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary We present as an example a story entitled "Invisible Cities" by Italo Calvino in which the author describes an imaginary city. Appealing to mathematical concepts, students seek to design a type of city or architectural space, arising from each student's interpretation of the text. Here, Literature, Design and Mathematics form a framework in which each discipline justifies the presence of the others. In our private case the need of an evolution of the language is presented besides by means of the use of the Digital Graphic.
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2003_m_103
id cf2003_m_103
authors CHANG, T.-W., WOODBURY, R. and DATTA, S.
year 2003
title Interactive Mapping between Knowledge Level and Symbol Level with Geometry. A KL-Model for Design Space Exploration
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 157-166
summary Design space exploration is long-standing motivating ideas in computer-aided design. It realises this vision through a model of design states for making and moving amongst states and an organisation of states into a structure called a design space. Using a design space structuring mechanism based on a subsumption relation, this paper sketches a theory called Geometric Typed Feature Structures (GTFS) to preserve the formal properties of the design space movement algorithms for geometry. It also provides the theory for incorporation of user-guided exploration in the design space. Consequently, the clear division between knowledge level and symbol level, such that functional decomposition •• formal symbol level and design •• model symbol level, disappears. We can therefore use the same subsumption relation to structure the design space exploration interactively. Such interactive mapping between knowledge level and symbol level provides the fine-grained opportunities for user intervention in formal design space movement algorithms. In this paper, we summarize this approach with an example of GTFS subsumption process.
keywords design space, geometric description, knowledge level, subsumption, unfolding
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_a4-3
id caadria2003_a4-3
authors Chang, Yu-Li
year 2003
title Dual Interface Between Physical and Digital Cities Cyberspatial Cognitive Approach to Thread Digital City In Physical City
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 523-538
doi https://doi.org/10.52842/conf.caadria.2003.523
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? This paper studied by the viewpoint of cognition in order to explore the structure of the new style spatiality as cyberspace. By exploring the factors of human spatial cognition in physical space to interpret that human how to image and percept the spatial form of digital cities by the spatial experience in physical space, to construct the dual interface of spatial cognition of interaction between digital cities and physical cities.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ijac20031408
id ijac20031408
authors Chang, Yu-Li
year 2003
title Spatial Cognition in Digital Cities
source International Journal of Architectural Computing vol. 1 - no. 4
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, there are questions as to how to enter the new emerging digital cities, how humans perceive themselves in digital cities, and there are also issues of recognition of the digital city forms? This paper takes the idea of cognition in order to explore the structure of the new spatiality as cyberspace. By exploring the factors relating to human spatial cognition in physical space it is possible to interpret how humans perceive the spatial form of digital cities. By examining spatial experience in physical space, the interface of spatial cognition of interaction between digital cities and physical cities can be investigated. And by taking this approach, we propose an online prototype of a metaphor for a digital city.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_a5-4
id caadria2003_a5-4
authors Chang, Yu-Li
year 2003
title The Prototype of Digital Cities On Line A Cognition-Oriented Approach for Spatially Metaphorical Model
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 651-662
doi https://doi.org/10.52842/conf.caadria.2003.651
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of spatial cognition, to find the explicitly spatial structures and relations in digital city upon physical city. This paper studied by the viewpoint of cognition in order to propose a prototype of metaphor of digital city.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2003_m_016
id cf2003_m_016
authors CHEN, Hong-Sheng and LIN, Feng-Tyan
year 2003
title A Simulation Study on Public Building's Staircase Fault Tolerance
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 393-402
summary This paper applies the concept of fault tolerance to staircase layout plan. Fire or smoke may cause some staircases in a building inaccessible. We argue that architects should assess the result from the possible fault of vertical routes. The capability of tolerating staircase faults depends on space usage, arrangement, and pedestrian attributes. In this study, a mathematical model is constructed. For analysing pedestrian's movement in interior space, we employ Monte Carol simulation and Agent-Based Modelling method in a CAAD environment. It helps us to visualise the dynamic process of agent's evacuation process, and to test the problem of possible staircase faults. Finally, a case study brings some important discoveries.
keywords agents, fault tolerance, simulation
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2003_a4-1
id caadria2003_a4-1
authors Chen, Jia-Yih Joy and Jeng, Taysheng
year 2003
title Exploring Digital City With Physical Interactions
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 505-512
doi https://doi.org/10.52842/conf.caadria.2003.505
summary The purpose of this work is to develop needed interaction techniques for understanding the context of a digital city. In this paper, we present a framework in terms of three perspectives: information representation, physical interactions and media space design. We implement tangible media for physical interactions, allowing users to explore a digital city with respect to different positions in time-space in an interactive and intuitive manner. The time-space representation is mapped to physical media space. Our work is demonstrated in a digital 3D museum project for Tainan city in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade03_195_52_delic
id ecaade03_195_52_delic
authors Delic, Alenka and Kincl, Branko
year 2003
title Architecture of the virtual in housing
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 195-198
doi https://doi.org/10.52842/conf.ecaade.2003.195
summary Information and communication technologies (ICT) have brought about a revolution in architecture and urban planning; they are transforming learning and practice and presenting new challenges in our understanding of space, place and society. An entirely new world of architectural expression and experiment is opening up to us. At Faculty of Architecture in Zagreb a new optional course, Virtuality in Housing Architecture, has been proposed and is being taught for the first time. Subjects cover a wide area of use of ICT in housing architecture: research into the role of the computer in architecture as a creative discipline; encouragement of new challenges to the concept of the role of digital media in housing architecture through research of digital concepts such as computerization, information, electronic media, virtuality and cyberspace; themes related to development of intelligent environment and spaces, interactive buildings, virtual reality and cyberspace as directions of development. In our work we try to implement the method of e-learning, teamwork, communication and design through the Internet. Through experimental projects and research of new housing concepts, students create a basis for discussions on theoretical and practical solutions for the housing of the future, create new ways of presentation and open new fields of research. We shall here present the experience from our work.
keywords ICT, housing, virtuality, teamwork, e-learning
series eCAADe
email
more http://kdvlab6.arhitekt.hr
last changed 2022/06/07 07:55

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