CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_093
id sigradi2003_093
authors Banchini, Guillermo andMoliné, Aníbal
year 2003
title Seminario: Exploración de Enfoques y Técnicas Digitales aplicadas al Proyecto (Seminar: Exploration de Digital Aproaches and Techniques applied to the Project)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper explains the experience performed by a group of architecture students during a short term worksop, trying to explore the potentials of new approaches and digital technics applied to urban and architectural design. The main purposes were: the inclusion of objetive information and quantitative data of material significance in order to assist the generation and structuring of the design process. The notions of "diagram", "field conditions", "contextual logistic" and "animation" were the conceptual categories employed to approach the dinamic conditions and time related logics as critical aspects of the flexibility associated with material organizations.
keywords Projects, approaches, explorations, digital, technics.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_094
id sigradi2003_094
authors Bessone, M., Mantovani, G. and Schanz, J.
year 2003
title Multimedia y diseño arquitectónico diferente (Multimedia and different architectural design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Hearing and touch may be incorporated into visual representation systems that historically covered creative process, now helped by multimedia. During 2002-2003 we developed an experimental design studio that challenged participants to design architecture from words (using their spelling, pronunciation, location, etc.) and through an inquiry based on the "concept of inwardness". Evoking a word from the association of images and texts as well as seizing its potential tactile and hearing dimensions completed what was a very interactive design process. Such process was utilized to generate images and ideas geared to design/make an "installation" to be displayed at art events.
keywords Architecture, Design, Word, Image, Sound
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_072
id sigradi2003_072
authors Braga, Gisele Pinna
year 2003
title O modelo digital auxilia a compreensão do desenho arquitetônico ou o desenho arquitetônico auxilia a compreensão do modelo digital (The digital model assists the understanding of the architectural design or the architectural design assists the understanding of the digital models)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In order to design architecture projects, 1st grade architecture students have to understand the space and how to figure it out. To be succeeded in the design process it is necessary to develop their spatial abstraction capability. Each architectural representation tool can contribute for this development. This work shows the pedagogical experience applied to students of the first grade of architecture course at UNICENP, in Curitiba, Brazil, approaching the strategies of different subjects to increase the development of spatial skills using different architecture design tools.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_097
id sigradi2003_097
authors Carnicero, C. , Fornari, G. and Enrich, Rosa
year 2003
title Superficies en las ciudades invisibles (Surfaces in the invisible cities)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary We present as an example a story entitled "Invisible Cities" by Italo Calvino in which the author describes an imaginary city. Appealing to mathematical concepts, students seek to design a type of city or architectural space, arising from each student's interpretation of the text. Here, Literature, Design and Mathematics form a framework in which each discipline justifies the presence of the others. In our private case the need of an evolution of the language is presented besides by means of the use of the Digital Graphic.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2003_088
id sigradi2003_088
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2003
title Needs Requirements Performances Vs Goals Constraints Values in Collaborative Architectural Design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The following is a report on an on-going research study aimed at defining a support system for Collaborative Design in architecture. This paper concisely shows the latest results. In the present report the emphasis is laid on the relations among the operators and their different goals. We studied the preliminary phase of the architectural design, for which we defined a model and implemented a software system. The validity of the software system does not decrease when it is extended to the remaining design phases. The goal of the research is to improve collaboration among operators.
keywords Collaborative Architectural Design, Knowledge Engineering, Design Goals, Constraints, Conflicts Reduction
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2003_036
id sigradi2003_036
authors Donath, Dirk and González, Luis Felipe
year 2003
title Rule-based spaces configuration procedures to support user-designed housing
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This article reports on our current explorations on systemizable tasks of architectural design and parametric design supported by rule-based generation methods of spatial configuration alternatives to assist user-design processes of progressive development low-cost dwellings. This exploration is part of an ongoing major research towards an integrated planning support system for low-income housing; we called Esther, which is focused on the development of a network-based set of tools to support logistics of self-designed /-built dwellings life-cycle. Esther addresses the systemized collaborative work between dwellers and specialists during the whole development cycle of dwellings.
keywords Planning tool; user-designed housing; parametric design; decision support; adaptable dwelling
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade03_017_136_franz
id ecaade03_017_136_franz
authors Franz, G., Von der Heyde, M. and Bülthoff, H.H.
year 2003
title An empirical approach to the experience of architectural space in VR - Exploring relations between features and affective appraisals of rectangular interiors
doi https://doi.org/10.52842/conf.ecaade.2003.017
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 17-24
summary While it is well known that the built environment influences our emotional state, it is often difficult to attribute these experiences to particular properties. In fact, a systematic investigation of the relation between physical structure and emotional experience of architecture has not yet been done. Now virtual reality simulations facilitate a completely controlled variation of spatial properties and thus allow to empirically evaluate architectural hypothesises. The aim of the presented study was to investigate which factors from a component-based description of rooms significantly correlate with cardinal dimensions of experience. In a perceptual experiment experiental qualities of 16 virtual vacant rectangular interiors were rated in eight principal categories by 16 participants using the semantic differential scaling technique. The scenes were generated by a custom made graphics tool that also automatically generated the component-based scene descriptions. The data analysis revealed several interesting correlations between scene features and rated experience: For example, a preference for ratios near to the golden section could be observed for spatial proportions, which are not directly perceivable. Altogether, a set of five independent factors (openness, two room proportions, room area and balustradeheight) appeared to be effective for widely describing the observed variance of the averaged attributed experiental qualities. Our combination of realistic virtual reality simulations and psychophysical data raising methods proved to be effective for basic architectural research. It allowed us to demonstrate quantitative relations between physical properties from a component-based description of architectural space and its emotional experience.
keywords Experiental Qualities; Psychophysics; Correlation Analysis; Virtual Reality
series eCAADe
email
more http://www.kyb.tuebingen.mpg.de/~gf
last changed 2022/06/07 07:50

_id ijac20031406
id ijac20031406
authors Fukuda, Tomohiro; Nagahama, Ryuichiro; Kaga, Atsuko; Sasada, Tsuyoshi
year 2003
title Collaboration Support System for City Plans or Community Designs Based on VR/CG Technology
source International Journal of Architectural Computing vol. 1 - no. 4
summary This paper reports on a collaboration support system for city plans or community designs based on virtual reality (VR) or computer graphics (CG) technology. It reports on an extension to an ongoing research programme, and in particular it introduces the developments of portable VR equipment, and an expression method using CG to enable the realistic viewing of night scenes, and application to real projects.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2003_067
id sigradi2003_067
authors Gómez López, César Roberto and Serrentino, Roberto Hugo
year 2003
title Hacia un modelo informacional del edificio (Towards an informational model of the building)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper proposes a conceptual framework for the development of a new information model of the Architectural, Engineering and Construction enterprise at the new information era.
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia03_045
id acadia03_045
authors Hoon, Michael and Kehoe, Michael
year 2003
title Enhancing Architectural Communication with Gaming Engines
doi https://doi.org/10.52842/conf.acadia.2003.349
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355
summary This paper makes a case for exploring the feasibility of utilizing the advanced graphics and sound systems of contemporary gaming engines to promote architecturally relevant work. Gaming engines, while developed largely for the PC entertainment industry, have vast potential for application in architecture. This paper will explore the depth of this potential and will outline work demonstrating the advantages and the limitations of this technology. The supporting research and observations examine the technology and reveal its potential usefulness as an instructional or depictive authoring tool. Game engines were selected that had appropriate graphical prowess, but were customizable as to allow the removal of game-specific features (to create a “professional” user interface). Projects were authored that expressed complex building details using the engine for visual depiction. The details, which included constructional components, structural assemblies, or simple design nuances, were modeled with 3D geometry and realistically textured and lighted. The game engine allowed one user or many remote simultaneous users in the virtual environment to interactively explore the presentation in real time. Scripts were developed to encourage end-users to interactively disassemble or reassemble building components as desired. Audile and/or text-based information regarding the assembly sequence were provided by exploiting the game interface features. Furthermore, interactive object scaling was provided to facilitate analysis of component relationships.
series ACADIA
email
last changed 2022/06/07 07:50

_id acadia03_023
id acadia03_023
authors Ibrahim, Magdy and Krawczyk, Robert
year 2003
title The Level of Knowledge of CAD Objects within the Building Information Model
doi https://doi.org/10.52842/conf.acadia.2003.173
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 173-177
summary The first generation of CAD software depended on entity objects that were manipulated and interpreted by the user as meaningful graphics symbols. These entities only represented the geometrical properties of the architectural elements. With the present emerging generation of CAD systems, a new concept shifts a drawing-based model into a Building Information Model with the potential of modeling true architectural objects. Theoretically, these CAD objects will provide all related data to the designer describing the geometry, as well as any related data associated with how the object is actually used. The knowledge required to support an object should have structure to it. Different levels of knowledge need to be included, such as the geometrical information, which should be flexible enough to accommodate any type of shape and modification while keeping the object’s integrity as a unit and maintaining its relations to other objects. The CAD object concept, as remarkable as it is, might also have potential problems. It has some implications over the design process, as well as the architectural profession itself.
series ACADIA
email
last changed 2022/06/07 07:50

_id sigradi2003_140
id sigradi2003_140
authors Jasmann, Schawn and Andonian, Greg
year 2003
title Architecture and the Stereoscopic Space of Experience
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The conceptualization of architectural space is undergoing radical innovation. Architect-designers have become perceptual painters of animate experience through the use of digital stereoscopic technologies that permit the sensorial intensity of an experience of movement, color, form, and space. It is in creating such direct experiences for a client-user that this becomes defined as a necessary phase prior to the abstractive and pragmatic phases of design. This creates a new originating context -- a new paradigm -- to which a client-user will refer, thus creating an alternate model for design programming.
keywords Architecture, Stereo Space, Synesthesia, Inscription, Anthropomorphism
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2003_a5-2
id caadria2003_a5-2
authors Kang, J.H., Park, J. G. and Lho, B.-Ch.
year 2003
title XML-Based Interactive 3D Campus Map
doi https://doi.org/10.52842/conf.caadria.2003.631
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 631-640
summary This paper presents the development of a prototype XMLbased 3D campus map using the 3D VML library. Many universities in the U.S. use two-dimensional (2D) raster image to provide the campus map along with additional building information on their Web site. Research shows that three-dimensional (3D) expression of the 3D objects helps human beings understand the spatial relationship between the objects. Some universities use 3D campus maps to help visitors more intuitively access the building information. However, these 3D campus maps are usually created using raster images. The users cannot change the view point in the 3D campus map for better understanding of the arrangement of the campus. If the users can navigate around in the 3D campus map, they may be able to locate the building of their interest more intuitively. This paper introduces emerging Web technologies that deliver 3D vector graphics on the Web browser over the internet, and the algorithm of the prototype XML-based 3D campus map. Some advantages of using VML in delivering the interactive 3D campus map are also discussed.
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Prêt-à-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2003_053
id sigradi2003_053
authors Lobato Valdespino, Juan Carlos
year 2003
title El modelo diagramático informatizado como análisis prefigurativo del espacio arquitectónico contemporáneo (The schematic computer model as the prefigurative analysis of contemporary architectural space)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The foreshadowing and transfiguration of architectural space using digital technologies proposes a new order among the physical, symbolic and digital interrelations, where these entities coexist, not only as part of the process that orchestrates thought, but as important mechanisms within the creative process. So we accept that the potentiality of a computerized diagrammatic model expresses more that simply functional aspects, becoming the representation of thought, problems solving and communication, developing images that allow us to explore and to evaluate alternatives, bringing closer objects that we perceive by means of the senses, as well as those that we imagine or dream of.
keywords Diagrammatic models, computerized models, design process
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_151
id sigradi2004_151
authors María Estela Sánchez Cavazos
year 2004
title La gráfica digital dentro del proceso de diseño caso: Talleres de arquitectura de la u.a.a. [Digital Graphics in the Design Process. Case: the U.A.A. Architectural Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work is developing at the moment, tries to find elements that allow arm to a frame of reference for a doctoral thesis that studies the processes of architectonic design and the transformations that this one within the factories of education with the introduction of the digital representation undergoes. It is a study that it initiates in the 2003 with an applied cuasi-experiment to students of the masters in architecture of the Independent University of Nuevo León (Monterrey, México), (work presented/displayed in the forum SIGraDi 2003). Taking into account the results obtained in that one first work it was decided not to take part and to force the student to work with a specific type of tool (digital or traditional), but to leave them chose the work tool freely, observing his photographic process by means of video-recordings, registries and personal interviews with the purpose of explaining because of his processes. The registries were taken in the Factory from semestral Architectonic Design 5°, of the Independent University of Aguascalientes (Mexico).
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_080
id sigradi2003_080
authors Moliné, Aníbal and Moliné, Joaquín
year 2003
title Rosario. Ciudad real y ciudad imaginada (Rosario. Real city and imagined city)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work tries to encourage the development of transdisciplinar approaches and to explore the potential of some digital technics applied to urban and architectural studies of places and projects. In our work we confront the real city with the imagined city created by the plastic artists, or designed by students at the Faculty of Architecture. Historical periods, places, subjects, courses and authors are the conceptual categories employed to organize the contents. This structure allows an open approach to analize urban and architectural relations in a real or in an imagined context.
keywords Rosario, real, city, imagined
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

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