CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 601

_id ecaade03_237_51_zone
id ecaade03_237_51_zone
authors Lee, Y.Z. Lim, C.K. and Liu, Y.T.
year 2003
title Multiple digital media in realizing various urban spaces: Project 2050 Taiwan
doi https://doi.org/10.52842/conf.ecaade.2003.237
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 237-246
summary In Taiwan, it is a common phenomenon that landscape, urban spaces, and buildings are not considered as a whole by governments at all levels and private clients. More terribly, the government has never proposed any urban statement for the future. The Minister strongly therefore proposes this statement: 2050 vision Taiwan, aim to design the public spaces for the life of Taiwan in the year 2050. The Council for Culture Affairs plans to spend two years to cover 100 locations and invite 20 design teams to provide new vision of the places. Our design team, AleppoZONE first conducts the initial stage of this project that includes three areas of Taiwan: Taipei as the capital of Taiwan is expected to become a better place reflecting new and old space combination. Hsinchu is planned to explore the prototype for a digital city where digital technology is wellinstalled in the city plaza and public buildings. In the island of Pen-Hu, the ecology and high-tech transportation are equally considered to shape Pen-Hu as an island with nature. In the process, design team successfully synthesizes digital models and dynamic films into virtual and physical coexisting environmental animations by using multiple digital media in realizing the 2050 vision cities. The aim of this research is to give a throughout introduction of this project.
keywords Digital media; urban spaces; representation
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2003_m_082
id cf2003_m_082
authors WITTKOPF, S.K., HUNG, T.C. and BOEY, M.K.
year 2003
title Discussing Photon-Mapping and Radiosity-Based Rendering Algorithms to Evaluate Qualitative Lighting Design in Contemporary Architecture
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 351-360
summary This paper attempts to determine the impact of different light propagation algorithm on visual perception of qualitative lighting design in contemporary architecture. Radiositybased and photon-mapping-based light simulation software is used in this empirical study as a “switch” to isolate the occurrence of the specific lighting phenomenon. Images generated by the two rendering software are graded using a subjective lighting metric. The results show varying visual response. This finding informs architects that general radiosity-based renderer might not be adequate to portray accurate computational representation of translucency, directional diffused reflection and caustics; lighting phenomena observed in contemporary architecture.
keywords design evaluation, lighting, simulation
series CAAD Futures
email
last changed 2003/09/22 12:21

_id sigradi2003_135
id sigradi2003_135
authors Breutmann, B., Fernández, M., Piegari, R., Guerrero, R., Borda Almeida da Silva, A. , Rodríguez Félix, N., Pina, A., Serón Arbeloa, F., Latorre Andrés, P. Vaz de Carvalho, C. and Payssé, M.
year 2003
title Proyecto Red Alfa T-GAME (Teaching computer Graphics And MultimEdia) (Alfa Network Project T-GAME (Teaching Computer Graphics and Multimedia))
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary T-GAME Project integrates the academical achievement of eight European and Latin American universities in order to design a series of interdisciplinaries courses, related to computer graphics, to be assumed in new standard and post grade plans of study by those universities.
keywords Teaching, computer graphics, multimedia, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade03_419_107_tsai
id ecaade03_419_107_tsai
authors Tsai, K.-P., Chien, S.-F. and Cheng, H.-M.
year 2003
title Toward a machine for living: A literature survey of smart homes
doi https://doi.org/10.52842/conf.ecaade.2003.419
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 419-422
summary Are we finally archiving Le Corbusier’s vision of the house as a machine for living? This paper examines houses of future with ubiquitous computing. We review recent research on smart homes and experimental prototype studies of the domestic environment. We survey several new concepts of architectural and device design, and study technologies for creating smart homes. We envisage a new generation of CAAD designers, who may integrate information technologies together with traditional building materials achieve a new machine for living as Le Corbusier once did.
keywords Smart homes; ubiquitous computing; CAAD
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2003_087
id sigradi2003_087
authors Cabezas, M., Mariano, C., Mítolo, S. and Oliva, S.
year 2003
title Una experiencia pedagógica de interacción análogo-digital en el aprendizaje de la forma (A pedagogical experience of analog-digital interaction in the learning of the form)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work treats the most outstanding aspects in experiences that conjugate analogical and digital processes in the teaching and learning in the way, carried out in the School of Architecture of the UNMDP, Argentina. A new dialogue space among the ways of manual and digital production, motivates the student beginning to traffic a path toward other and new thought forms that it spreads to achieve growing levels of autonomy. In this productive space of interactions, the necessity of both means is verified, since each one has different and inaccessible potentialities to the other one and its interaction transcends its individual advantages.
keywords Digital, analogical, form, pedagogy
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_097
id sigradi2003_097
authors Carnicero, C. , Fornari, G. and Enrich, Rosa
year 2003
title Superficies en las ciudades invisibles (Surfaces in the invisible cities)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary We present as an example a story entitled "Invisible Cities" by Italo Calvino in which the author describes an imaginary city. Appealing to mathematical concepts, students seek to design a type of city or architectural space, arising from each student's interpretation of the text. Here, Literature, Design and Mathematics form a framework in which each discipline justifies the presence of the others. In our private case the need of an evolution of the language is presented besides by means of the use of the Digital Graphic.
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade03_465_118_chase
id ecaade03_465_118_chase
authors Chase, Scott C.
year 2003
title Revisiting the use of generative design tools in the early stages of design education
doi https://doi.org/10.52842/conf.ecaade.2003.465
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 465-472
summary Computer based generative design tools can help elucidate the nature of design, but are often restricted in their scope due to implementation issues. These ‘toy’ applications are often developed as proof of concept software, but have the potential to serve as teaching aids in early design education. A number of such tools will be described and the case made for their continued use in design education.
keywords Generative design tools, design education, computer programming, parametric variation, shape grammars
series eCAADe
email
more http://homepages.strath.ac.uk/~cas01101
last changed 2022/06/07 07:55

_id cf2003_m_105
id cf2003_m_105
authors CHASE, Scott C.
year 2003
title A Prototype Generative System for Construction Details Combining FBS Descriptions with Design Grammars
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 413-422
summary A formal framework for redesign based upon Function-Behaviour-Structure models and design grammars is described. A proposed application domain is for the design and redesign of construction assemblies. GDL object technology is illustrated as a candidate tool for implementation.
keywords construction, grammar, geometric description, redesign
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id diss_2003
id diss_2003
authors Gorczyca, Adam
year 2003
title Interaction of the design methods and the contemporary computer techniques
source Faculty of Architecture, Warsaw University of Technology
summary The thesis researches a bilateral relations between computer techniques and methods of architectural design. It represents a holistic attitude because of a multithread analysis in the field of the theory of design, a new hard- and software used by architects, and a design practice.

Thesis: Contemporary computer science development at the end of the twentieth century pushed architects to use hard- and software as tools, which became an active support (more than just CAAD). It enabled to widen the scope of a form-properties research and a generation of solutions impossible to achieve before, by using traditional methods and tools. This situation leads to new, unpredictable possibilities of architectural research and design. Objectives: 1. Definition of the latest trends in computer technologies applied in architectural offices. 2. Presentation of some practical consequencies of application of those technologies in design and construction. 3. Separation of new design methods caused by use of digital tools. 4. A simplified taxonomy of the methods above, with characteristic features. 5. A research in practical application of digital tools in Polish and foreign offices, as well as at the WUT Faculty of Architecture.

The subject of the work:

The thesis constitutes of five chapters. The first chapter is an introduction, where the range of work is presented in the context of place, time and the research made. The following chapters research three aspects of CAAD: (1) hardware and software, (2) new definition of architecture, which is a result of application of the digital tools, (3) practical problems connected with the use of computer techniques. The second chapter describes the new technologies in use –Virtual Reality (incl. VRD, CAVE’s, Data Gloves, motion-capture), Rapid prototyping (incl. holographic printers, 3D scanners, routers, milling-machines), new types of interfaces (e.g. xWorlds, InfoSpace, Flock of birds), etc. The third chapter is a theoretical one. It presents three types of changes in design methods, which can be classified, judging by results, in architecture of: (a) in-formation (b) de-formation and (c) cyberspace. All the mentioned applications of a digital technology cause redefinition of the range of the architects’ profession. The fourth chapter is concentrated on the application and utilization of technology. It is a detailed analysis of chosen buildings (characteristic examples) and design methods used by some avant-garde and well-known practitioners and visioners of architecture (Eisenman, Gehry, Spuybroek, etc.). It also presents statistics, where the influence of digital tools on the way of working (efficiency, productivity, use of tools) is expressed numerically. A synthesis summarizes the relation between architects and the new digital tools in some aspects: hard- and software, social changes, ergonomics, methodics, linguistic/symbolic and architectural. The mentioned ranges of interaction constitute the proof of the thesis.

series thesis:PhD
email
last changed 2003/09/17 18:20

_id caadria2003_a2-2
id caadria2003_a2-2
authors Halin, G., Bignon, J.-C., Scaletsky, C., Nakapan, W. and Kacher, S.
year 2003
title Three Approaches of The Use of Image to Assist Architectural Design
doi https://doi.org/10.52842/conf.caadria.2003.183
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 183-198
summary The image is the support of ideas search in the whole design phase. The definition of assistance tools, by using the image, seems to be applicable whatever the stage of the process of architectural design is. This article presents three approaches, which intend to study the contribution of the image inside of the architectural design process. The first approach rests on the idea that architects use external references as generating elements of new project ideas and that it is possible to organize this referential knowledge by taking the image as structuring entity of this knowledge. The two other approaches intend to use image to support the formulation of information designer's needs in more advanced phases of the design process. The identified needs are those of the architect who searches a particular information in order to justify or to perform some choices, during the act of conception.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2003_m_046
id cf2003_m_046
authors HWANG, Jie-Eun and CHOI, Jin-Won
year 2003
title SpaceScope: Spatial Content-Based Retrieval of Architectural Floor Plans
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 53-62
summary This research investigates spatial information retrieval in architecture, based on an efficient metadata that is crucial for content-based retrieval. SpaceCore is the metadata schema for spatial information on a floor plan implemented with RDF (Resource Description Framework). To generate metadata, we analyse the factors of spatial information, and then construct a data model containing the content and structure of spatial information. To exploit the metadata, we suggest various query operations with possible predicates and interfaces. SpaceScope, the spatial information retrieval system, consists of three modules: an input data module, a query module, and a browse module. As to implementation, we have already developed the real time plan-structuring system, called “Vitruvius”, as an inputting and modelling data module (using C++). Based on the database, the system performs the similarity analysis and then evaluates the alternative plans with the retrieval goals. At the end of the paper we discuss the potential of SpaceScope in the schematic design stage of the architectural design process, possibly improving and triggering the designer’s conceptual approach against a logical background and facilitate rapid decision-making after full consideration.
keywords case-based reasoning, content-based retrieval, metadata, RDF, semantic
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
doi https://doi.org/10.52842/conf.caadria.2003.963
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 64c0
id 64c0
authors Pektas, S T
year 2003
title A FRAMEWORK FOR BUILDING DESIGN PROCESS MODELING WITH PARAMETER-BASED DESIGN STRUCTURE MATRICES
source In C. J. Anumba (Ed.), Innovative Developments in Architecture, Engineering, and Construction. (pp. 25-31). Rotterdam: MillPress
summary Architecture/Engineering/Construction (AEC) industry is one of the multidisciplinary domains in which collaboration among related parties is utmost important. While the knowledge needed for building processes are distributed among the different participants from diverse disciplinary backgrounds, the product of their activities, i.e. the building itself, must be highly integrated. Despite the intense flow of information between design professionals, there is a lack of research to better understand and manipulate these flows. Furthermore, most of the current process modeling tools in the AEC industry do not enable analyses of iteration in the process and they represent the process at high levels with very little information at lower levels. In order to resolve the issues mentioned above, this paper introduces the use of parameter-based dependency structure matrix as a process modeling and system analysis tool for building design. The method reveals insights into the process structure, optimum sequence of parameter decisions, iterative cycles and concurrency in the process. A knowledge management framework for parameter-based DSM applications is proposed and the application of the framework is demonstrated through a real life building design problem.
keywords Design Integration, Design Process Modeling, Information Flow, and Parameter-based Dependency Structure Matrix
series other
type normal paper
email
last changed 2005/12/01 15:52

_id 14fe
id 14fe
authors Rafi A, Karboulonis P
year 2003
title Design considerations for the design of an advanced VR interface for knowledge management and its relevance to CAD
source Automation in Construction
summary This paper introduces knowledge management as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool, elucidates the mechanics that enable the working prototype and most important it elaborates on the concepts that have led to the adopted architecture. Finally it presents the next step in the system's development cycle outlining its architecture and direction.
keywords Design considerations; Advanced VR interface; Knowledge management; CAD
series journal paper
type normal paper
email
more http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V20-48WBCY2-2&_user=152310&_coverDate=09%2F30%2F2003&_alid=457964375&_rdoc=2&_fmt=summary&_orig=search&_cdi=5688&_sort=d&_docanchor=&view=c&_acct=C000012578&_version=1&_urlVersion=0&_userid=152310&md5=5f18d4f52385e2212e0599426d9a74c8
last changed 2006/09/29 03:12

_id ijac20031102
id ijac20031102
authors Seichter, Hartmut; Donath, Dirk; Petzold, Frank
year 2003
title TAP - The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architecture is built information [1]. Architects have the task of restructuring and translating information into buildable designs.The beginning of the design process, where the briefing is transformed into an idea, is a crucial phase in the design process. It is where the architect makes decisions that influence the rest of the design development process [2]. It is at this stage where most information is unstructured but has to be integrated into a broad context.This is where TAP is positioned - to support the architect in finding solutions through the creation of spatially structured information sets without impairing creative development.We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect's work becomes one aspect of a decentralised working pattern. The software supports collaborative work with models, sketches and text messages within a uniform environment.The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2003_101
id sigradi2003_101
authors Senna, N., de Pellegrin, J.L. and Prietto Souza, C.A.
year 2003
title 5 Séculos de Figuração (5 centuries of figuration)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The project 5 Centuries of figuration consists in a didactic exhibition, built by students of arts, displaying the different kinds of human representation, in with reference to most significant works created by the great artists of Western History of Art, from the Renaissance period until our days.
keywords Human figure, drawing, painting, history of art, computer graphics
series SIGRADI
email
last changed 2016/03/10 10:00

_id ijac20031307
id ijac20031307
authors Tosello, Maria E.
year 2003
title Performing Cyberspace: Dance, Technology and Virtual Architecture
source International Journal of Architectural Computing vol. 1 - no. 3
summary This project investigates the design, construction and experimentation in digital environments. The work intends to contribute to the evolution of the virtual universe by studying what can be particular architectural expressions of cyberspace. Specifically the project explores the potential architectural manifestations of existential situations in cyberspace. The design goal is to artistically express, through virtual environments, the invisible part of ourselves, our thoughts and emotions. This work critically engages the cyberPRINT, a ongoing creative-research project of Prof. Bermudez and the C.R.O.M.D.I team at the University of Utah in the U.S.A. [1] This project uses the cyberPRINT concept and technology of obtaining physiological data and translating them into digital spaces. However, it proposes a new "world" for the cyberPRINT. The final product consists in a performance where a dancer sends his biological signals to the computer to generate and transform digital environments, and also represents through his movements, the desired existential situation.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_415_92_koch
id ecaade03_415_92_koch
authors Zwölfer, Michael and Koch, Volker
year 2003
title New Clothes for Robot Albert
doi https://doi.org/10.52842/conf.ecaade.2003.415
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 415-418
summary The projects ‘I, Robot’, ‘New Clothes for Robot Albert’ and ‘Robots House’ are three examples of design projects at the institute for industrial building production (ifib) that illustrate the same didactical approach for the training of students. The common principle is characterised by the confrontation of students of architecture with a kind of task, that almost is not related to architecture and that seems rather strange at the first glance. The background of the task allways has a strong technical regard and is defined by other departments. So already the understanding requires an exchange with some experts of these departments and the solution even a close cooperation with them. In most cases the partners are from the field of mechanical engineering or computer science. The common theme in these three projects is robotics, a forward-looking discipline especially interesting because of its wide complexity as well beyond a purely technical comprehension. In the Project ‘I, Robot’ multidisciplinary teams of students used the Not Quite C developer kit and the Lego Mindstorm Robotics system to develop robots for an indoor rally. This project is repeated annualy at ifib and at RWTH Aachen. In the Project ‘New Clothes for Robot Albert’ students of architecture designed and produced a spacial structure and cover for an existing and running humanoid service robot. This robot was developed by the Institute for Industrial Applications of Informatics and Microsystems (IAIM) of Prof. Dr. Dillmann for experimental purposes regarding learning strategies for service robots. In the Project ‘Robots House’ finaly students of the university cooperate with students of the university of applied science to find a concernment of architecture by today’s and future robots. The background is the demand for service robots in homes of handicapped or elder people triggered by the demographic changes; the approach is to consider today’s service robots as well as handicapped in a certain manner. The project is accompanied by the expert for handicapped accessible planning, Prof. Dr. Loeschcke and by scientists of the IAIM around Dr. Markus Ehrenmann.
keywords Multidisciplinary Design, Robotics, Architecting
series eCAADe
email
more http://www.ifib.uni-karlsruhe.de
last changed 2022/06/07 07:57

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

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