CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id ecaade03_457_104_kolarevic
id ecaade03_457_104_kolarevic
authors Kolarevic, Branko
year 2003
title Computing the Performative in Architecture
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 457-464
doi https://doi.org/10.52842/conf.ecaade.2003.457
summary The paper addresses performative architecture as an emerging design paradigm in which building performance, broadly understood, becomes a guiding design principle. It discusses the inadequacy of existing software for building performance simulation as usable tools in conceptual design, and proposes the development of software that can provide dynamic processes of formation based on specific performance objectives.
keywords Performance-based design, performance simulation, generative design
series eCAADe
email
more http://www.gsfa.upenn.edu/ddrl
last changed 2022/06/07 07:51

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia03_037
id acadia03_037
authors Anders, Peter
year 2003
title Cynergies: Technologies that Hybridize Physical and Cyberspaces
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 289-297
doi https://doi.org/10.52842/conf.acadia.2003.289
summary This paper presents ways in which cybrids depend for their technology upon three existing models of architectural hybrid: display space, environmental computing, and augmented/mixed reality. Cybrids bring these techniques together into a synergistic whole that depends as much on the observer for its consistency as it does on its comprising technologies. This synergy is a product of corroborative behavior between different modes, which provide cybrid users with a coherent social/spatial experience. The paper notes cybrids’ similarity to theater, not only for their technological dependency, but also for the tacit yet vital role of the observer in their effect.
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade03_627_98_bailey
id ecaade03_627_98_bailey
authors Bailey, Rohan
year 2003
title The Student, The Master and The Computer
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 627-630
doi https://doi.org/10.52842/conf.ecaade.2003.627
summary Architectural education has often been criticised for producing students that seem to lack the practical knowledge needed to create architecture that is fit for purpose, safe and a delight to users. Unfortunately, owing to the complexities of society, technology, practice and academia, design teachers are struggling to balance the teaching of basic practical concerns for making architecture with teaching students how to think critically and abstractly. This paper suggests a resolution that places the computer at the center of the relationship between student and tutor. It suggests a digital teaching tool that detects and interprets the marks students make when sketching. The digital design coach then presents the student with related issues allowing a comprehensive reading of the digital sketch. The student, more aware of the issues involved, engages in more intelligent and wellinformed dialogue with tutor.
keywords Digital Sketching; Design Education; Design Computing
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_015
id acadia03_015
authors Bernhardt, Matthew and Blostein, Beth
year 2003
title APPROPRIATE LEVELS OF ACCESS: AN EMPIRICAL STUDY ON THE AVAILABILITY OF COMPUTERS IN STUDIO
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 119-127
doi https://doi.org/10.52842/conf.acadia.2003.119
summary One of the most significant technological challenges facing architecture schools today is how to provide an appropriate level of access to computing resources. As the computer has become a significant tool in the study and practice of architecture, students need to have access to that tool in order to further their studies. But in facing this question of access, what is “appropriate”? Is there such a thing as too much access? Is 1:1 access—a computer for every student—the minimum level of access that schools and students should accept? Or is there a point beyond which more resources just means more waste; computers sitting idle and unused, or students using the computer for unproductive ends? These questions were the subject of an experimental series of studios in the spring of 2002, wherein three studios were given varying numbers of computers for a term. The use of these computers was then tracked, and compared with previous terms. In tandem, the quality of work produced by these three studios was compared. While additional experiments are most likely needed to draw firm conclusions, the results of this experiment seem to support defining “an appropriate level of access” at less than 1:1.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ijac20031402
id ijac20031402
authors Caldas, Luisa G.; Norford, Leslie K.
year 2003
title Shape Generation Using Pareto Genetic Algorithms: Integrating Conflicting Design Objectives in Low-Energy Architecture
source International Journal of Architectural Computing vol. 1 - no. 4
summary The Generative Design System [GDS] presented in this paper was developed to assist designers in researching low-energy architecture solutions. The GDS has the capability to evolve architectural forms that are energy-efficient, while complying to design intentions expressed by the architect and responding to conflicting objectives. To achieve this evolutionary development, the system integrates a search and optimization method [Genetic Algorithm], building energy simulation software [DOE2.1E], and Pareto multicriteria optimization techniques. The GDS adaptively generates populations of alternative solutions, from an initial schematic layout and a set of rules and constraints designed by the architect to encode design intentions. The two conflicting objective functions considered in this paper are maximizing daylighting use and minimizing energy consumption for conditioning the building. The GDS generated an uniformly sampled, continuous Pareto front, from which six points were visualized in terms of the proposed architectural solutions.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia03_017
id acadia03_017
authors Cheng, Nancy Yen-wen
year 2003
title Digital Curricula: Effective Integration Of Digital Courses - A Delicate Balance
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 129-130
doi https://doi.org/10.52842/conf.acadia.2003.129
summary One of the challenges faced by digital design teachers is how to fit our piece into the larger puzzle of architectural education. How can we make computing support architecture’s varied endeavors and thinking modes? Students must be able to explore and communicate design ideas fluidly using digital or traditional media, as suitable to specific queries. We need to expose students to a palette of current and emerging techniques and help them develop a personal set of media skills.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia03_039
id acadia03_039
authors Clayton, Mark J.
year 2003
title Connecting Digital Tools
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 299
doi https://doi.org/10.52842/conf.acadia.2003.x.p0b
summary A decade ago, Bill Mitchell wrote “Chroniclers of our era may one day write ‘What was computer-aided design?’ To them, it will just be design.” Because of the proliferation of digital tools for design, we are rapidly forgetting that there was ever design before computing. Ask an undergraduate student to describe the design process. There is a good chance that the student will mention using CAD and 3D modeling. Ask a contractor how to practice the profession of building.
series ACADIA
email
last changed 2022/06/07 07:49

_id ee5c
id ee5c
authors D Gunaratnam, T Degroff and JS Gero
year 2003
title IMPROVING NEURAL NETWORK MODELS OF PHYSICAL SYSTEMS THROUGH DIMENSIONAL ANALYSIS
source Journal of Applied Soft Computing 2(4): 283-296.
summary The paper presents a technique for generating concise neural network models of physical systems. The neural network models are generated through a two-stage process. The first stage uses information embedded in the dimensions or units in which the data is represented. Dimensional analysis techniques are used initially to make this information explicit, and a limited search in the neural network architecture space is then conducted to determine dimensionless representations of variables/parameters that perform well for a given model complexity. The second stage uses information available in the numerical values of the data to search for high-level dimensionless variables/parameters, generated from simple combinations of dimensionless quantities generated in the first stage and which result in concise neural network models with improved performance characteristics. The search for these high-level dimensionless variables/parameters is conducted in an enhanced representation space using functional link networks with flat or near flat architectures. The use and effectiveness of the technique is demonstrated for three applications. The first is the design and analysis of reinforced concrete beams, which is representative of the class of problems associated with the design and analysis of composites. The second is the classical elastica problem, for predicting non-linear post-buckled behaviour of columns and the third, the analysis of a bent bar under a specified combination of loads.
keywords neural networks, dimensional analysis
series journal
type normal paper
email
last changed 2004/04/10 01:57

_id sigradi2004_110
id sigradi2004_110
authors Eliane Schlemmer; Luciana Backes; Aline Andrioli; Carine Barcellos Duarte
year 2004
title Awsinos: Construção de um mundo virtual [Awsinos: Construction of a Virtual World]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The course Alternatives of Design is part of an integral viewpoint that aims to prepare architects from the Master Studies Department in Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new digital technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment. The objectives of this paper are to describe the program of this course and to show products (2003), from the introductory to the final presentation of Virtual Museums of Interactive Sculptures, orientated and supervised both at site and at a distance through the Internet. As a result of this experience, a sample was obtained of virtual museums. design and modelling that illustrates what could be understood as virtual architecture with high degree of interaction, looking for the evolution, motivation and teamwork to incorporate virtual reality non-inmersive technologies in this new architectonic approach.
keywords VRML, virtual museums, interactive sculptures, alternatives of design
series SIGRADI
email
last changed 2016/03/10 09:51

_id ijac20031308
id ijac20031308
authors Garcia Alvarado, Rodrigo; Baesler Abufarde, Felipe; Moreno, Pedro Rodriguez; Bravo, Mauricio Pezo
year 2003
title Modeling of Activities: an approach to the virtual representation of human behaviors in architectural spaces tested in emergency units
source International Journal of Architectural Computing vol. 1 - no. 3
summary Despite the increasing interest in the functionality and humanization of architecture, there are few studies covering the occupation of buildings and methods to represent activities in spaces. This article explores new software for simulating and virtual modeling in order to facilitate the analysis and visualization of events in buildings. Of particular importance is programming the behavior of 3D-characters according to the probabilistic evolution of activities, and producing animations and interactive models. This approach was tested in a study of three emergency units of hospitals in Chile. Although a full integration of software was not possible, the process developed (in particular the subjective tours) demonstrated that the technique can provide new information about the functioning and spatiality of the units. In addition, it suggested operative and architectural improvements supporting the management and design of facilities.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
doi https://doi.org/10.52842/conf.acadia.2021.100
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20031404
id ijac20031404
authors Gu, Ning; Maher, Mary Lou
year 2003
title A Grammar for the Dynamic Design of Virtual Architecture Using Rational Agents
source International Journal of Architectural Computing vol. 1 - no. 4
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a User-centred Virtual Architecture (UcVA) Agent; a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaadesigradi2019_471
id ecaadesigradi2019_471
authors Güzelci, Orkan Zeynel, Alaçam, Sema and Güzelci, Handan
year 2019
title Trend Topics and Changing Concepts of Computational Design in the Last 16 Years - A content analysis
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-430
doi https://doi.org/10.52842/conf.ecaade.2019.1.423
summary This study argues that analysis of written content might be helpful to provide clues at a certain extent on the future directions of current research areas and the emergence of new study areas. In the scope of the study, the International Journal of Architectural Computing (IJAC) which has been a scientific platform covering many pioneer publications on education research in computer-aided architectural design (CAAD) field was selected as source content. Although the size of the source domain is limited, the analysis of abstracts and titles of 439 articles published in IJAC between 2003 and 2018 revealed promising results which can be examined under four characteristics: "constant", "emerging", "fading" and "solidifying" concepts. The tokens in the analysis process are words, phrases, topic nodes and links between topic nodes. The outcomes of this study might contribute to tracking the evolution of concepts their emergence or disusage in different time and contexts, and interrelations between different concepts.
keywords content analysis; computational design concepts; IJAC
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id ijac20031108
id ijac20031108
authors Hirschberg, Urs
year 2003
title Transparency In Information Architecture: Enabling Large Scale Creative Collaboration in Architectural Education over the Internet
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper is about networked collaboration in architectural education and about information architecture for networked collaborations. It presents results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. The main focus of the quantitative analysis is the performance of these online environments as information structures, designed to accommodate the presentation and the peer-to-peer exchange of design information for relatively large groups of between 60 and 150 participants. Using the database records to reconstruct the processes, three different quantitative analyses are described.Their results indicate that for these projects the web-environments were successful in enhancing peer-to-peer learning and that they promoted a more objective assessment of the submitted works. The study also looks at the effect that the environments themselves had on the process. Finally it draws some conclusions about these environments' information architecture: it presents tentative guidelines about how such environments must be designed to handle the dynamic display of design data, from many different authors, in a way that is transparent to the users.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia03_001
id acadia03_001
authors Jabi, Wassim
year 2003
title Digital Design
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 16
doi https://doi.org/10.52842/conf.acadia.2003.x.a7r
summary Describing design as a sequence of steps cannot convey the complexity of social interactions that it embodies. Design is not merely a process, but a co-evolution of efforts and events in various places and times—both synchronous and asynchronous. Designers share their values, effort and expertise within design settings via artifacts that further the design process. Increasingly, these design settings in academia, research, and professional practice combine physical and virtual modalities such as immersion, projection, and a range of interaction technologies. Peter Anders has described such spaces as cybrids: hybrids that integrate virtual and physical space. In these settings, designers use overlapping physical and virtual artifacts and tools to arrive at a co-operative design resolution. Within collaborative design, these artifacts take on an additional role. As embodiments of design ideas and actions, they become media for communication. Donald Schon asserts that design should be considered a form of making, rather than primarily a form of problem solving, information processing or research. Indeed the line separating creation from design is becoming increasingly blurred. For the design artifact itself may become a part of the design proposal—its virtual presence incorporated within a cybrid structure or object. We may in the future see a proliferation of cybrid settings that support collaborative, digital design. The technologies for this already exist in collaborative tools, networked computing, scanning and immersive media. However, it will take a creative vision to see how these disparate tools and devices can integrate within the ideal design setting.
series ACADIA
email
last changed 2022/06/07 07:49

_id ijac20031105
id ijac20031105
authors Kieferle, Joachim B.; Herzberger, Erwin
year 2003
title The "Digital year for Architects" - Experiences with an Integrated Teaching Concept
source International Journal of Architectural Computing vol. 1 - no. 1
summary The "digital year for architects" is an integrated course for graduate architecture students that has been running since 1997, at Stuttgart University. Its concept is to link together traditional design teaching and working with computers. Three seminar classes and one design project form the framework of the course. In it the students are taught the design of, for example, image and space composition, typography, video, and using virtual reality. Additionally we cover theoretical basics for the final design project, such as information management or working environments. The course takes in approximately a dozen software packages and ends with a visionary design project. The products have shown the advantage of an integrated course compared to separate courses. The course proves to be more intensive in dealing with the project as well as achieving better skills when learning the associated new digital media. An important feature is that because the project topics are different from conventional architectural schemes, and tend to be more abstract, a key effect is to widen the students' way of thinking about designing.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031301
id ijac20031301
authors Levy, Adrian J.
year 2003
title Real and Virtual Spaces Generated By Music
source International Journal of Architectural Computing vol. 1 - no. 3
summary The main objective of this research work is to explore a new digital design process. This new method for the creation of spaces (referred to as Data Representation Architecture) entails the choice of any element from the everyday world, and the creation, by means of a digital a process, of either a real or a virtual space. In this particular case, the real element is music. Various melodies, some of them famous and some of them new or specially composed for the project, materialize their basic information and generate novel spaces. For each musical composition, many instruments were played, and the sound of each of them was then materialized in the final space. This is how alternative design processes are born, and a completely new architecture defined. In order to accomplish this research work, it was necessary to combine knowledge from different fields; namely, architecture, music, mathematics and computer science.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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