CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 603

_id sigradi2003_046
id sigradi2003_046
authors Sperling, David
year 2003
title Diagrama e processo. O diagrama como processo (Diagram and process. The diagram as process)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work develops their ideas by means of the concept of topologic processual diagram. This threefold concept (topology, process, diagram) is investigated in different areas such Cognitive Science, Logic (Mathematics and Semiotics) and Philosophy, in order to enrich the analyse of its actuation in the field of Topology. In this analysis, the topologic processual diagram is described as an operative-representational medium of spatial structural relations (the object's topology), with three variables: thought, space and time. Finally, this concept is investigated within the realm of the project and representation in Architecture, building up a critical dialogue with diagrams, its use and reference, as performed by paradigmatic contemporary architects.
keywords Diagram, design process, topology, space, time
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade03_195_52_delic
id ecaade03_195_52_delic
authors Delic, Alenka and Kincl, Branko
year 2003
title Architecture of the virtual in housing
doi https://doi.org/10.52842/conf.ecaade.2003.195
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 195-198
summary Information and communication technologies (ICT) have brought about a revolution in architecture and urban planning; they are transforming learning and practice and presenting new challenges in our understanding of space, place and society. An entirely new world of architectural expression and experiment is opening up to us. At Faculty of Architecture in Zagreb a new optional course, Virtuality in Housing Architecture, has been proposed and is being taught for the first time. Subjects cover a wide area of use of ICT in housing architecture: research into the role of the computer in architecture as a creative discipline; encouragement of new challenges to the concept of the role of digital media in housing architecture through research of digital concepts such as computerization, information, electronic media, virtuality and cyberspace; themes related to development of intelligent environment and spaces, interactive buildings, virtual reality and cyberspace as directions of development. In our work we try to implement the method of e-learning, teamwork, communication and design through the Internet. Through experimental projects and research of new housing concepts, students create a basis for discussions on theoretical and practical solutions for the housing of the future, create new ways of presentation and open new fields of research. We shall here present the experience from our work.
keywords ICT, housing, virtuality, teamwork, e-learning
series eCAADe
email
more http://kdvlab6.arhitekt.hr
last changed 2022/06/07 07:55

_id ijac20031107
id ijac20031107
authors Berridge, Philip; Koch, Volker; Brown, Andre G.P.
year 2003
title Information Spaces for Mobile City Access
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper describes two complementary European research projects that share common interests and goals.The work described is intended to facilitate city analysis and support decision-making. The first project focuses on the distribution, access and ease of use of city data. The system allows access to historical data concerning key buildings in Liverpool, England, via a suite of web-based tools and a palmtop device. The second project looks at extending the functionality of traditional computer aided design (CAD) software to enable geometric and semantic data to be combined within a single environment. The system allows those involved in city planning to better understand the past and present development pattern of an area so that their decisions on future proposals are better informed.The paper concludes by describing a system that integrates particular aspects of the two projects, and the potential that this integration can bring.This new work provides mobile access to historical city development data, current city information and tools to support urban project development.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ijac20031303
id ijac20031303
authors Donath, Dirk; Richter, Katharina; Hansen, Stefan
year 2003
title Internet based support for architectural planning processes
source International Journal of Architectural Computing vol. 1 - no. 3
summary As building projects become increasingly more complex, the number of project participants grows as does their spatial distribution. An effective decentralised work process and co-operation is of increasing importance. The global computer network, the internet, has great potential and recent times have seen the development of a variety of techniques in this field. The project described here is based upon this approach and also takes it a step further. A specific analysis of the topic and the subsequent identification of potential approaches formed the basis for an architectural application that brings the architect in contact with other project participants using the internet as a powerful yet simple and easy to use medium.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id c53f
authors Dorau, U., Sanopoulos, A. and Schrenk, M.
year 2003
title Erfahrungen und Erfolge bei der Umsetzung von RAPIS - Raum- und Projektinformationssystem für die Vienna Region [Experience and Results with the RAPS-System for the Viennese Region]
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary In shortest terms: RAPIS is a metadatabase on spatial information in the “Vienna Region”. More interesting then this simple fact is the way how theproject was implemented and what the effects on regional development are.RAPIS is the acronym for “Regional Planning and Project Information System for the Vienna Region” and was implemented as the Austrian part of the Interreg IIc Project IM-PLAN (Implementation of models for co-operative planning in metropolitan regions). The aim was to create aninformation platform for planning relevant information for the whole region, integrating existing data sources from federal and state administrationas well as private companies. RAPIS enables an overview of the available spatial datasets in the "Vienna Region " and focuses on the following questions: Which datasets relevant for planning and development are available within the region? Who can use these datasets under which conditions? Which plans and projects do exist for the region? In addition also metainformation on the most important international data sources was collected as well as information to projects and plans with regional and trans-regional impacts. During the implementation great importance was given to communication and sensitisation for the importance the topic: geo-informationinfrastructre as a key ressource for spatial development and regional co-operation. It showed up that Austria and the "Vienna Region" have a very good initial position and excellent databases on national, state, local and international level. However, it seems that almost everything exists already but hardly anybody knows about it ... – potential users do not know what data and information already exists and how to get and use it. Intensive communication, information and permanent discussion of the topic „(Geo-) Information“ within the „planners community“ carried the topic into the public and strengthened the consciousness for the importance of information-infrastructure for regional co-operation.
series other
email
last changed 2003/03/11 20:39

_id d22f
authors Voss, A., Roederr, St. and Maerker, O.
year 2003
title Supporting Communication Processes for Cooperative Planning and e-Government
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Abstract: As a reaction to societal, economic and technological changes, new forms of cooperation are applied in projects of urbanand regional development. We argue that this trend can significantly be amplified by the use of information and communicationtechnologies (ICT). Through ICT more persons can participate in a more focused, open, fairer and more transparent way. Complexinformation can be analyzed, the process is documented, reproducible and comparable. Methods and media can be combined in avery flexible way to design efficient and effective processes.To the extent that projects are stored in a knowledge base, knowledge management tools can exploit accumulating experience tocontinuously improve a methodology for cooperation in spatial development.With the introduction of ICT, existing cooperative methods in government and planning should not simply be copied to the newmedia without further modifications. Electronic techniques (synchronous or asynchronous, distributed or not, audio-, video or textbasedmedia) can be used for different traditional methods in different phases of the process, and they can be combined in completelynew ways, leading to new methods and workflows. Only if this potential of ICT is taken into account by restructuring the processitself, cooperative planning processes lead to informed high-quality decisions in less time.Our approach aims to explore the opportunities that new ICT offers for new cooperation methods in government and planning –beyond the extension of traditional methods to electronic communication media. It acknowledges the need for experimentation andan evaluation, not only concerning isolated methods but the combination of methods.
series other
email
last changed 2003/03/11 20:39

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
doi https://doi.org/10.52842/conf.acadia.2021.100
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id caadria2003_b1-3
id caadria2003_b1-3
authors Hsu, Ying-Chun and Krawczyk, Robert J.
year 2003
title New Generation of Computer Aided Design In Space Planning Methods - a Survey and A Proposal
doi https://doi.org/10.52842/conf.caadria.2003.101
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 101-116
summary During the past thirty years, the progress of ComputerAided Design (CAD) has played an important role both in the professional and the academic fields of architectural design. The evolution of this powerful tool has also changed its direction with time as well. When we look back in the evolution history of CAD, spaceplanning allocation methods, which have been discussed and developed vigorously during the 1970s, became less so after that. Space planning is a critical issue during the architectural design process on which architects spend a large amount of time on early development. This paper will review the space-planning methods during that period and discuss the possibilities of improving these methods, and extending their potential in current computer-aided design methods.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia03_052
id acadia03_052
authors Juyal, M., Kensek, K. and Knowles, R.
year 2003
title SolCAD: 3D Spatial Design Tool Tool to Generate Solar Envelope
doi https://doi.org/10.52842/conf.acadia.2003.411
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 411-419
summary In this research the concept of Solar Envelope has been used to develop a 3D Spatial Design Tool tool, SolCAD, for generating an envelope over a given site based on various design parameters. The solar envelope can be imagined as a container, whose boundaries are derived from the sun’s relative motion. Buildings within this container will not overshadow their surroundings during critical periods of solar access for passive and low-energy architecture. The solar envelope is a space-time construct. Its spatial limits are defined by the parameters of land parcel size, shape, orientation, topography and latitude. It also depends on the time or the period of the time for which it is designed. Its time limits are defined by the hours of each day and the season for which solar access is provided to the land parcel (Knowles 1981). This tool intends to generate an envelope over a site of any shape, size and orientation and for different boundary and height conditions of shadow lines. It is suitable for initial stages of building design process to determine the shape of the building even before the design has been conceptualized.
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade03_615_54_kheng
id ecaade03_615_54_kheng
authors Lim, Chor-Kheng
year 2003
title Is a pen-based system just another pen or more than a pen?
doi https://doi.org/10.52842/conf.ecaade.2003.615
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 615-622
summary Freehand sketch is the most critical stage in the design process. The importance of the freehand sketch is in its ability to freely represent various projections of ambiguous drawing using a convenience tool, pen-and-paper. Recently, pen-based system which developed attempted to use pen as an input device, allowing sketches to be freely drawn on computers. However, as far as the various drawing projections, such as diagram, symbol, plan, elevation, section, perspective, etc., how are they interrelated to a designer’s cognitive behavior? Different media have different abilities to represent projections. What’s the difference of design cognitive behavior between conventional pen-and paper and pen-based system in view of both using a pen as a design medium? This research proceeds a think-aloud protocol analysis to present an analysis and discussion. Research results show that there is a relationship of gradual embodiment, mutually complementary, going from a whole to being dissected into sections between the different projections. Moreover, pen-based system is more than a pen, it allows designer to inspect a 3-D view during the sketching stage. This gives the designer more opportunities during the sketching stage to conduct the design thinking process based on the ambiguous 2-D projections and the more concrete 3-D images, as well as more opportunities for visual feedback
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id sigradi2003_071
id sigradi2003_071
authors Arroyo, Julio and Chiarella, Mauro
year 2003
title Laboratorio proyectual (Design Laboratory)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The concern about public space, digital graphic and a non-habitual theoretical background are the elements of an on-process research this paper relates to. The premise of the research is the current uncertain experience of both socio-cultural and physical-spatial public space in an Argentinean intermediate city. The focus is a workshop carried out to explore how forms for the public space may be designed when urban conditions are unstable, such the case of vacant areas, lost places or terrain-vague. Digital liquid shapes and post-structural concepts are alternative resources applied to this exploration that assumes the cultural and material complexity of our urban life.
series SIGRADI
email
last changed 2016/03/10 09:47

_id c35c
authors Bender, Oliver
year 2003
title The Geographical Alpine Information System “Galpis” in the Raumalp Project. Outlay and Output
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary RAUMALP, an interdisciplinary research project of the Austrian Academy of Sciences, shall examine problem areas of spatial development on community level in the Austrian alpine region. The aim is the investigation of scientific basics for political decision finding, especially for the regional-specific realisation of the Alpine Convention. All ascertained information shall be included in “GALPIS”, a comprehensive Alpine Space Information System. GALPIS based on ESRI ArcGIS and MS Access software works with data from different sources, like ISIS, the electronic data base of Statistic Austria, and original data and maps gathered and elaborated by the working groups of RAUMALP. This also includes ecological raster data. Dealing with administrative units, „real“ space and raster space, RAUMALP will integrate the different space levels mostly to administrative spatial units representing the existing 1145 communities of the RAUMALP study area. This will be realised by overlay of grids, types of land use and communitypolygons. Major task of GALPIS is a conversion of former communal data (p. e. 1451 communities in 1951) that should represent the recent administrative boundaries. By this way it is possible to make thematic and time-integrative analyses of community data. GIS modelling of the six case studies is more complex. The conceptual model has to integrate several vector and raster layers such as land plots (“Digitale Katastralmappe”), types of land use (“Land Use and Land Cover Austria” by M. Seger) and biodiversity. P. e., the working group settlement is using a logical data model based on the entity “building” with the attributes “construction”,“function”, etc.
series other
email
last changed 2003/11/21 15:16

_id eaea2003_11-bremer-sander
id eaea2003_11-bremer-sander
authors Bremer, S. and Sander, H.
year 2004
title View from the Road: Environmental Simulation for the Fractal City of Rhine Ruhr
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 43-47
summary Highway seems to be more an issue of traffic planning than of urban design. But the highway can be a very important factor for the modern city pattern. Highways shape the spatial form of the fractal city. The modern highway can define new cores outside and “interior edges” within the city. Seen as a planning tool, highways are the great neglected opportunity in city and regional design. The 1st Architecture Biennial, 1ab, taking place from May 2003 to July 2003 in Rotterdam, explores the creative potentials of modern highways worldwide. An international research team discovered the spatial functions of highways in modern agglomerations. This lecture will give an overview of the results of the worldwide analyses and the design projects that had been undertaken. Both authors are members of the German research team. The German team examined the A 42 running through the Ruhrgebiet, a former coal and steal area in western Germany. The Ruhr Area is converting from an industrially orientated region to an agglomeration of high technology and science. But the regional image remains the same due to the fact that the changes cannot be seen, neither physically, nor from the road. Here, the highway could be used as a catalyst supporting and structuring the spatial changes to make them more legible for the people of Rhine-Ruhr. The nature becomes the most important tool of highway design. Landscape forms a linkage between the different cities of the region. Together with the A 40 and other local highways the region becomes the most important (and largest) public space of the new Rhine-Ruhr. The highway seen as a work of urban art can be designed only from the perspective of the driving car.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id caadria2003_a5-4
id caadria2003_a5-4
authors Chang, Yu-Li
year 2003
title The Prototype of Digital Cities On Line A Cognition-Oriented Approach for Spatially Metaphorical Model
doi https://doi.org/10.52842/conf.caadria.2003.651
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 651-662
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of spatial cognition, to find the explicitly spatial structures and relations in digital city upon physical city. This paper studied by the viewpoint of cognition in order to propose a prototype of metaphor of digital city.
series CAADRIA
email
last changed 2022/06/07 07:55

_id heyhlighenijdc2003
id HeyhlighenIJDC2003
authors Heylighen, Ann and Segers, Nicole
year 2003
title Look Who's Suggesting
source International Journal of Design Computing, 2003, Volume 6
summary During design architects do not only sketch, they combine different kinds of information and representations. The combination of text, image, sketch and/or draft can provoke new associations that keep the design process going. The sketchbook presented here enables architects to use all representations simultaneously, so as to fully exploit their cross-fertilisation. More importantly, it steadily makes suggestions for continuing development of design ideas. These suggestions can take the form of words that are semantically related to the users’ ideas, or of images showing how other architects have developed related ideas into built artefacts. To this end, the sketchbook captures all information the architect/user puts ‘on paper’ and forwards it to a design idea recorder/interpreter called Idea Space System (ISS). In trying to understand the user’s ideas, ISS places all elements captured into a gigantic network, as if part of the frame of reference is made explicit. In the network nodes are words, sketches or images, while links represent relations of various origins. The semantic relations that ISS identifies are shown to the user. At the same time, words are processed as search criteria in DYNAMO, a growing architectural case base, to detect and display design projects that exemplify related ideas. Through the explicit links between early ideas and concrete design cases, the sketchbook acts as a permanent source of inspiration, while stimulating both architects’ creativity and their awareness of the downstream implications of design ideas.
series journal paper
email
more http://www.arch.usyd.edu.au/kcdc/journal/vol6/
last changed 2004/03/25 17:51

_id caadria2003_c5-1
id caadria2003_c5-1
authors Hoon, M. , Jabi, W. and Goldman, G.
year 2003
title Immersion, Interaction, and Collaboration In Architectural Design Using Gaming Engines
doi https://doi.org/10.52842/conf.caadria.2003.721
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 721-738
summary "This paper investigates the role of gaming engines in the architectural design process through the introduction of features such as immersion, interaction and collaboration. While traditional 3D modelling and visualization systems such as 3D Studio MAX and form?Z offer increasingly convincing visual simulations, gaming engines are approaching the visual realism of such systems and are offering additional interactive features that are usually available only in more expensive immersive virtual reality systems . Additionally, the capability to have multiple individuals inhabit and navigate the space offers unique opportunities for collaboration as well as the investigation of human behaviour. Participants with internet access can be invited to access a shared virtual environment. Collaboration among users can be further enhanced by combining immersive navigation with peer-to-peer instant messaging and/or adding a voice channel. This paper analyzes these issues through research summary and the creation and user testing of a prototype based on a publicly available gaming engine. Through a series of assignments within an academic course, students in the school of architecture were asked to iteratively use and test this prototype for the collaborative exploration of designed environments. Students made their environments available for others to navigate in real-time and offer comments. A final design review was conducted in which critics were asked to enter the designed environment, explore it at will and interact with the student as well as others present in the same virtual space. This paper will illustrate some of the student projects and describe the immersive,"
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac20031109
id ijac20031109
authors Liu, Yu-Tung; Shen-Kai, Tang
year 2003
title Space, Place and Digital Media:Towards a Better Simulation of a City that has now Disappeared
source International Journal of Architectural Computing vol. 1 - no. 1
summary Digital media enable researchers and designers to derive better informed processes in solving problems of historical architectural restoration and virtual archaeology. However, recently insufficiencies have been found in the main technologies often applied in such techniques, such as 3D modeling, high-quality rendering and animation. Given these problems, this paper attempts to explore a digital reconstruction procedure for historical architecture and cities using 3D scanning, Virtual Reality cave technology and motion capture technology. This case study is based on a collaborative project in conjunction with the National Palace Museum, Taiwan, and the China Times, Taiwan.The five steps involved in this project include data collection and analysis, three-dimensional digital inferences, digital reconstruction of static and moving models, scenario dynamics (by integrating the two kinds of models), and visual-spatial immersion using a VR-cave representation. Finally, a preliminary digital reconstruction procedure is presented.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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