CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id sigradi2003_075
id sigradi2003_075
authors Arroyo, Julio
year 2003
title Imagen del espacio público e imagen digital (Image of the public space and digital image)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper refers to the concept, image and meaning of the public space in media size cities. The premise is the displacement of the social comprehension and valuation of the public due to economical, political and cultural features of contemporary. The concept of public understood as an adjective of urban space moves to the public as a substantive that refers to a general condition of life in city. Digital image and its informational manipulation are the main resources for processing the public. The research depends on images both from its methodological or epistemological point of view.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 6915
authors Dorninger, Peter
year 2003
title XML Technologies and Geodata
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Photogrammetry and Remote Sensing are very important methods for acquisition of geodata. During the previous decade, severalrevolutionary changes occurred in this area. Until the appearance of automated image analysis tools, it was necessary to measureselected points in the images given. At that time, it was much faster and even cheaper to get images of real world objects compared tothe time and money consuming process of manual analyses. So one tried to minimize this effort by measuring only characteristicpoints such as edges, break-lines, peaks and valleys and, for sure, a grid with a given grid step which was selected to meet the efforts.Lots of information in the images was neglected.Digital point matching algorithms and airborne laser scanning provide many new possibilities. The only restriction on spatialresolution is the one of the used sensors. Given a more precise image sensor, the matching algorithm will be able to match moresurface points; given a higher frequency laser scanner, more points can be measured of the same area. And those sensors get moreand more precise every day. Besides, those techniques allow for fast repetition which is necessary to create time series as a basis for4D modeling! However, this fact is accompanied by several problems concerning the capability of available computers. Some years ago, as the first ideas of 3D city models arose, it was very difficult to acquire the necessary data. Today the new sensors and methods have thenecessary capability, but we are not able to handle the available datasets efficiently, because of shortcomings in the past. In a time ofworld wide data exchange through the internet and global datasets, it is necessary to have efficient methods and algorithms tomanage the available data. There is a need for international, vendor independent data exchange and management standards that haveto be accepted and supported by the industry. This article is going to present several methods of data encoding using standardized data formats based on eXtensible Markup Language (XML). After an introduction to this kind of data encoding, two derived applications for management, storage and presentation of geodata are described. As XML data is written in text format, the datasets have the ability to become rather long.Therefore some promising methods to reduce the amount of data are introduced afterwards. XML documents are mainly used fordata exchange between databases. Therefore the capabilities of commonly used database systems for storage of geodata are describedin the end and current implementation results of the Institute of Photogrammetry and Remote Sensing (I.P.F.) are presented.
series other
email
last changed 2003/03/11 20:39

_id heyhlighenijdc2003
id HeyhlighenIJDC2003
authors Heylighen, Ann and Segers, Nicole
year 2003
title Look Who's Suggesting
source International Journal of Design Computing, 2003, Volume 6
summary During design architects do not only sketch, they combine different kinds of information and representations. The combination of text, image, sketch and/or draft can provoke new associations that keep the design process going. The sketchbook presented here enables architects to use all representations simultaneously, so as to fully exploit their cross-fertilisation. More importantly, it steadily makes suggestions for continuing development of design ideas. These suggestions can take the form of words that are semantically related to the users’ ideas, or of images showing how other architects have developed related ideas into built artefacts. To this end, the sketchbook captures all information the architect/user puts ‘on paper’ and forwards it to a design idea recorder/interpreter called Idea Space System (ISS). In trying to understand the user’s ideas, ISS places all elements captured into a gigantic network, as if part of the frame of reference is made explicit. In the network nodes are words, sketches or images, while links represent relations of various origins. The semantic relations that ISS identifies are shown to the user. At the same time, words are processed as search criteria in DYNAMO, a growing architectural case base, to detect and display design projects that exemplify related ideas. Through the explicit links between early ideas and concrete design cases, the sketchbook acts as a permanent source of inspiration, while stimulating both architects’ creativity and their awareness of the downstream implications of design ideas.
series journal paper
email
more http://www.arch.usyd.edu.au/kcdc/journal/vol6/
last changed 2004/03/25 17:51

_id ecaade03_607_140_mpapavasiliou
id ecaade03_607_140_mpapavasiliou
authors Papavasiliou, Mattheos
year 2003
title Digital space and ephemeral visuals as determinants of contemporary design: A Survey of Projects of Architectural Students in CAAD
doi https://doi.org/10.52842/conf.ecaade.2003.607
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 607-611
summary Outside of views produced deliberately for the design of architecture, there exists a large body of images; visuals of no materialized spaces, constructed only on paper or in pixels in popular cultural media – editorial illustration, comic strips and books, cinema, television, advertising and web imagery. All the aforementioned visuals, fragments of architecture are within our everyday life and more important influence strong spatial paradigms for students of architecture. The proposed presentation is about the work within a university Computer Aided Architectural Design studio where students asked to investigate the ephemeral environments that surround their everyday life and translate them into architectural intentions. This paper argues that the digitally mediated design of young students of architecture incorporates the ubiquity of contemporary life-style; reflects through student design proposals the new orientations of contemporary architecture and finally revises the integration of the CAAD studio with the ‘traditional’ studios of design within the school of Architecture.
keywords CAAD and Design Studio Teaching
series eCAADe
email
more http://www.design-clinic.com/m.papavasiliou/
last changed 2022/06/07 08:00

_id sigradi2003_040
id sigradi2003_040
authors Scaletsky, Celso
year 2003
title Um método experimental para testar ferramentas de auxílio a criação (An experimental method to test aid tools for conception)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This article describes an experiment which is part of a research project aimed at developing a tool for use as an assistant in initial conception in architecture. The experimental prototype "kaleidoscope" is based on the notion that external references stimulate the appearance of new design ideas. The experiment aims to note and obtain conclusions regarding the nature of the association between images (reference sources) and architectural concepts, as well as that of the navigation through the created references when the users are in a situation of conception. The methodology consists of placing two subjects in contact with the system while making video recordings of all their gestures and sketches for later qualitative analysis.
keywords Design, reference, experimental prototype, image
series SIGRADI
email
last changed 2016/03/10 09:59

_id 3cc0
authors Zimmermann, Christopher
year 2003
title Travelpost: Media Access via Geographic and Temporal Information
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The versatility with which digital media such as images, sounds, and video clips can be presented, combined with the ease of sharing and accessing digital media through the internet, creates opportunities for displaying media in new and useful ways. Associating meta-data (additional information about the media) with digital media extends these opportunities by enabling the media to organize itself. For example, a collection of media items that “knows” where and when they were recorded can position themselves on a map and a timeline. With these visual tools a person can better understand the location and time of a specific media item, as well as its spatial and temporal relationship to the other items. This paper presents an internet application that implements these ideas. Travelpost (http://www.dandelion.org/travelpost), is a system for browsing media recorded during a persons travels. A map, a timeline, and a regular web browser window offer three interrelated browsers to the user. This allows the user to investigate the entire data-set, in this case a travelers journey, from a geographic, temporal, or media specific view.
series other
email
last changed 2003/03/11 20:39

_id sigradi2003_000
id sigradi2003_000
authors Carmena, Sonia and Utgés, Raúl (eds.)
year 2003
title SiGradi2003
source Proceedings of the 7th Iberoamerican Congress of Digital Graphics Graphics / ISBN 987-9459-51-2] Rosario (Argentina) 5-7 november 2003, 411 p.
summary The conference topic "Digital Culture & Difference" encourages creative and critical inquiries about the idea of measuring differences within and between culture manifestations of digital age towards new information for knowledge completion. Submitted work may address this topic or other significant aspect of Digital Media. Type of Work Categories: 1- Completed work; 2- Work in-progress; 3- Graphic or visual works (posters). Areas of Inquiry: Design; Architecture, Cinematography; Arts; etc. Focus:  Professional applications; Academic experiences; Scientific research; Theory, epistemology, philosophy; Project, design, communication; Environment, preservation, sustainability; Technology, tools, media; etc.
series SIGRADI
email
last changed 2016/03/10 09:48

_id ijac20031105
id ijac20031105
authors Kieferle, Joachim B.; Herzberger, Erwin
year 2003
title The "Digital year for Architects" - Experiences with an Integrated Teaching Concept
source International Journal of Architectural Computing vol. 1 - no. 1
summary The "digital year for architects" is an integrated course for graduate architecture students that has been running since 1997, at Stuttgart University. Its concept is to link together traditional design teaching and working with computers. Three seminar classes and one design project form the framework of the course. In it the students are taught the design of, for example, image and space composition, typography, video, and using virtual reality. Additionally we cover theoretical basics for the final design project, such as information management or working environments. The course takes in approximately a dozen software packages and ends with a visionary design project. The products have shown the advantage of an integrated course compared to separate courses. The course proves to be more intensive in dealing with the project as well as achieving better skills when learning the associated new digital media. An important feature is that because the project topics are different from conventional architectural schemes, and tend to be more abstract, a key effect is to widen the students' way of thinking about designing.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_601_68_penttila
id ecaade03_601_68_penttila
authors Penttilä, Hannu
year 2003
title Survey of Architectural-ICT in the Educational Curriculumns of Europe
doi https://doi.org/10.52842/conf.ecaade.2003.601
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 601-606
summary The paper documents the findings of the post-graduate study carried out among the 180 European schools of architecture in more than 30 countries during 2002-2003. The objective has been to describe the role of ""modern digital information technology"" and to give an understandable and measurable overview the current architectural education and its relation with ICT and CAAD. The study material has been collected with a web-survey, with questionnaires to eCAADe-conference participants in Helsinki 2001 and Warsaw 2002, and with direct email-contacts to schools’ key-persons. Computer-aided design has developed into architectural information and communication technology (ICT), to become the main tool of the majority. The general image of new media use in the architectural schools seems to be slightly too positive. The invisible or ”normal” ICT-use - writing, surfing, emailing - has a lot more volume than documented. The major hardware platform in european architecture schools is PC/Windows (90-95 %), Linux and Unix are used also commonly (25-35 %). Macintoshes are also used much more widely within architecture (50-55 %) than within the common computing platforms. MS/Office (90-95 %) and PhotoShop (85-90 %) are obviously also used widely in the architecture schools. Graphic tools PageMaker, QuarkXpress, Illustrator, Freehand are common tools for architecture students (30-50 %). AutoCAD is ”the marketing leader"" in architectural platforms (80-90 %) followed by ArchiCAD (60-65 %). MicroStation/Bentley has also a remarkable volume in the schools (35-40 %). 3DStudio is the most common 3D-modelling tool (80-85 %), followed by formZ (35-40 %). Slightly less volume but still remarkable (15-25 %) have Rhino, Maya, Alias, Lightscape and Radiance.
keywords Architectural education; architectural curriculumns; information and communication technology; IT; ICT; questionnaires; statistics
series eCAADe
email
more http://www.arkit.net
last changed 2022/06/07 08:00

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2003_094
id sigradi2003_094
authors Bessone, M., Mantovani, G. and Schanz, J.
year 2003
title Multimedia y diseño arquitectónico diferente (Multimedia and different architectural design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Hearing and touch may be incorporated into visual representation systems that historically covered creative process, now helped by multimedia. During 2002-2003 we developed an experimental design studio that challenged participants to design architecture from words (using their spelling, pronunciation, location, etc.) and through an inquiry based on the "concept of inwardness". Evoking a word from the association of images and texts as well as seizing its potential tactile and hearing dimensions completed what was a very interactive design process. Such process was utilized to generate images and ideas geared to design/make an "installation" to be displayed at art events.
keywords Architecture, Design, Word, Image, Sound
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_a5-2
id caadria2003_a5-2
authors Kang, J.H., Park, J. G. and Lho, B.-Ch.
year 2003
title XML-Based Interactive 3D Campus Map
doi https://doi.org/10.52842/conf.caadria.2003.631
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 631-640
summary This paper presents the development of a prototype XMLbased 3D campus map using the 3D VML library. Many universities in the U.S. use two-dimensional (2D) raster image to provide the campus map along with additional building information on their Web site. Research shows that three-dimensional (3D) expression of the 3D objects helps human beings understand the spatial relationship between the objects. Some universities use 3D campus maps to help visitors more intuitively access the building information. However, these 3D campus maps are usually created using raster images. The users cannot change the view point in the 3D campus map for better understanding of the arrangement of the campus. If the users can navigate around in the 3D campus map, they may be able to locate the building of their interest more intuitively. This paper introduces emerging Web technologies that deliver 3D vector graphics on the Web browser over the internet, and the algorithm of the prototype XML-based 3D campus map. Some advantages of using VML in delivering the interactive 3D campus map are also discussed.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 121a
authors Karner, K., Klaus, A., Bauer, J. and Zach, Ch.
year 2003
title MetropoGIS: A City Modeling System
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary We report on a new system to generate photo-realistic 3D models of real cities. So far, we focus on the accurate geometric andradiometric modeling of man-made structures. The modeling process starts with a 3D block model obtained from aerial images, aerial laser scans or GIS data. This block model is further augmented with geo-referenced terrestrial images of the facades. Theterrestrial images are either captured using a mobile multi-sensor-platform or an off-the-shelf digital camera. The relative orientationof terrestrial images is calculated automatically and fitted towards the 3D block model with minimized human input using vanishingpoints. 2D image features like lines are extracted from the images and used to model 3D lines using line matching techniques. Theextraction of dense 3D point clouds on the facades is based on a hierarchical point matching strategy over multiple oriented images.Facades are found by robust fitting of plane hypotheses through these 3D line and point clouds. The introduced city modeling systemdelivers a fully 3D geographic information data set and is called MetropoGIS.
series other
email
last changed 2003/03/11 20:39

_id ecaade03_505_156_klinke
id ecaade03_505_156_klinke
authors Klinke-Schroth, Janine
year 2003
title Pictures in Motion - Using moving images to approach urban tasks
doi https://doi.org/10.52842/conf.ecaade.2003.505
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 505-508
summary Pictures in Motion is an elective course offered at the University of Karlsruhe (TH), department of Urbanism and Design. The aim is to give students a chance to get involved with digital processing of data and various programs like picture editing and movie production in order to work in a very early stage of the design process with digital media as a way of a design approach.
keywords Moving images, urban design, conceptual multimedia technologies, visualization, education
series eCAADe
email
more http://www.stba.uni-karlsruhe.de
last changed 2022/06/07 07:51

_id ecaade03_615_54_kheng
id ecaade03_615_54_kheng
authors Lim, Chor-Kheng
year 2003
title Is a pen-based system just another pen or more than a pen?
doi https://doi.org/10.52842/conf.ecaade.2003.615
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 615-622
summary Freehand sketch is the most critical stage in the design process. The importance of the freehand sketch is in its ability to freely represent various projections of ambiguous drawing using a convenience tool, pen-and-paper. Recently, pen-based system which developed attempted to use pen as an input device, allowing sketches to be freely drawn on computers. However, as far as the various drawing projections, such as diagram, symbol, plan, elevation, section, perspective, etc., how are they interrelated to a designer’s cognitive behavior? Different media have different abilities to represent projections. What’s the difference of design cognitive behavior between conventional pen-and paper and pen-based system in view of both using a pen as a design medium? This research proceeds a think-aloud protocol analysis to present an analysis and discussion. Research results show that there is a relationship of gradual embodiment, mutually complementary, going from a whole to being dissected into sections between the different projections. Moreover, pen-based system is more than a pen, it allows designer to inspect a 3-D view during the sketching stage. This gives the designer more opportunities during the sketching stage to conduct the design thinking process based on the ambiguous 2-D projections and the more concrete 3-D images, as well as more opportunities for visual feedback
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2003_124
id sigradi2003_124
authors Montero, S., Blumstein, A., Solana, V., Latchinian, D., Vainer, D., Martínez, R., Castillo, F.
year 2003
title Sistema interactivo de búsqueda y acceso al archivo multimedia de la Facultad de Arquitectura a través de su red local o internet (Interactive search and access system to the multimedia files of the Faculty of Architecture by means of its local network or Internet)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Photographic and video images are very useful in some university degree educational programs, but they are furthermore essential when it comes to Architecture. This project consists in an interactive database query system, based on our current 60.000 images- world architecture and arts- archive (photo-video-CDROM-written documents) and their corresponding detailed information. Access by the users to the system is by means of a specially developed tool, working on the WWW environment.
keywords digital image, architecture, database
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_140
id sigradi2004_140
authors Rovenir Bertola Duarte
year 2004
title Avaliação de uma experiência: Entre a representação e a realidade [An Experience Evaluation: Between Representation and Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article is about an experience in the course of .Informática Aplicada à Arquitetura. for architecture students, at the Universidade Estadual de Londrina, applied on the the 2nd year, in a period between 1998 to 2003. We present an evaluation of three moments of this experience, thinking of the representation, the use of images and the easy way of constructing digital objects. The intentions were integrate theoretical knowledge on the space and digital three-dimensional exercises. From all experinces, all the process, exercises and their results we can stand out two reflections: the danger of the image used as a discard object and the construction of forms without conscience.
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2003_122
id sigradi2003_122
authors Ryan, John
year 2003
title Virtual2Reality: The Virtual Shift of the Geographer’s Exploration Paradigm
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Virtual2Reality mapping is a remote desktop exploration of the world using world-view and plan-view perspectives similar to that used in the historical geographer paradigm of exploration, the use of maps in support of the physical exploration of specific world locales. This new virtual shift in the paradigm provides real time remote visualization and collaboration using digital panoramic images - mimetic renditions of realworld locales (especially those with limited accessibility). The procedure embeds these panoramic renditions at geographical referenced locales in digital plan-view maps to produce a 'Virtual2Reality' mapping construct. The structure facilitates collaborative spatial decision making by providing a common structure for all stakeholders.
keywords Virtual2Reality; geographic exploration paradigm; visualization; collaborative spatial decision support
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2003_084
id sigradi2003_084
authors Saito, Keiko and Barrionuevo, Luis F.
year 2003
title Imágenes para la Imaginación arquitectónica (Images for the architectural Imagination)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The great impulse in the development of visual means (multimedia) achieved in the last years, demands from us a review of our basic visual capabilities and the necessity to continue developing a methodology for teaching and learning. The advances in technology have radically changed the forms and the functions of the visual component of expression and communication: the image. The aim of this work is to explore the expressive potential of images manipulating their formal components through digital techniques to interpret and/or to re-interpret into architectural object. For this purpose it is suggested a possible procedure to practice and develop the architectural imagination based on the diversity and structural differentiation of shape, starting from the image.
keywords Image, representation, architectural imagination, sensors of design
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2003_a2-1
id caadria2003_a2-1
authors Schira, Gretchen
year 2003
title Frequency Magnitude and Images of Texture Studies on Relationships to Human Preference
doi https://doi.org/10.52842/conf.caadria.2003.169
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 169-182
summary A relationship between spatial frequency magnitude and aesthetic preference for texture is established in this work. This paper examines the mean output of three frequency settings in terms of preference ratings for a bank of Gabor filters. Three studies were conducted and the correlations between aesthetic ratings and the mean output for the filter set to extract frequency content at the scale of 0.35 cycles/ pixel were robust. The correlations for the mean frequency magnitude of this filter remained significant when image identifiability was incorporated; suggesting that memory and association are not exclusively driving (aesthetic) preference. These results are consistent with findings reported by Albrecht and Geisler (1997), demonstrating that human beings are tuned to specific frequencies and orientations. Overall, the results reported in this paper begin to substantiate a claim that specific frequencies contained in images do play a significant role in human preference.
series CAADRIA
email
last changed 2022/06/07 07:57

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