CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20031204
id ijac20031204
authors de Vries, Bauke; Achten, Henri; Orzechowski, Maciej; Tan, Amy; Segers, Nicole; Tabak, Vincent; Jessurun, Joran; Coomans, Marc
year 2003
title The Tangible Interface: Experiments as an Integral Part of a Research Strategy
source International Journal of Architectural Computing vol. 1 - no. 2
summary The Human-Computer interface is crucial to good design support tools. It has to be non-interruptive and non-distracting, yet allow the architect to interact with the computer software. The physical reality of the interface, such as the shape and manipulability of devices like the mouse, keyboard, joystick, or data-glove, has to be mapped on actions and commands in the software. Already the current user interfaces are felt to be inadequate for a good support of design, and the functionality of design tools is growing, requiring even more and new physical interface devices. In this paper, we present research on new tangible interfaces for architectural design support. In particular, we focus on the research methodological question how to investigate such devices.The research strategy is introduced and discussed, after which concrete implementations of this strategy are shown. Based on this work, we conclude that the combination of interface and the context of its use in terms of design method and user needs form crucial aspects for such research and cannot be considered separately.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id heyhlighenijdc2003
id HeyhlighenIJDC2003
authors Heylighen, Ann and Segers, Nicole
year 2003
title Look Who's Suggesting
source International Journal of Design Computing, 2003, Volume 6
summary During design architects do not only sketch, they combine different kinds of information and representations. The combination of text, image, sketch and/or draft can provoke new associations that keep the design process going. The sketchbook presented here enables architects to use all representations simultaneously, so as to fully exploit their cross-fertilisation. More importantly, it steadily makes suggestions for continuing development of design ideas. These suggestions can take the form of words that are semantically related to the users’ ideas, or of images showing how other architects have developed related ideas into built artefacts. To this end, the sketchbook captures all information the architect/user puts ‘on paper’ and forwards it to a design idea recorder/interpreter called Idea Space System (ISS). In trying to understand the user’s ideas, ISS places all elements captured into a gigantic network, as if part of the frame of reference is made explicit. In the network nodes are words, sketches or images, while links represent relations of various origins. The semantic relations that ISS identifies are shown to the user. At the same time, words are processed as search criteria in DYNAMO, a growing architectural case base, to detect and display design projects that exemplify related ideas. Through the explicit links between early ideas and concrete design cases, the sketchbook acts as a permanent source of inspiration, while stimulating both architects’ creativity and their awareness of the downstream implications of design ideas.
series journal paper
email
more http://www.arch.usyd.edu.au/kcdc/journal/vol6/
last changed 2004/03/25 17:51

_id ecaade03_547_138_ibrahim
id ecaade03_547_138_ibrahim
authors Ibrahim, M., Krawczyk, R. and Schipporeit, G.
year 2003
title CAD Smart Objects: Potentials and Limitations
doi https://doi.org/10.52842/conf.ecaade.2003.547
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 547-552
summary For many years, CAD software depended on entity objects that were manipulated and interpreted by the user as meaningful symbols. These entities only represented the geometrical aspect of the design, but never had knowledge of what they are, or how to behave. With the new CAD systems, this concept has changed into the smart CAD objects. The smart objects will automatically provide all the data related to it: geometry, materials, specifications, price, as well as manufacturers and theoretically any related data. Creating new objects is not an easy straightforward job, and requires more programming skills than previously needed. Taking into consideration the relative difficulties in learning to modify and create new CAD objects, this might lead to a new branch of learning, as the architecture students might not only need to learn how to use the CAD packages but also how to program it in a way that makes them capable of doing what they want rather than doing what the package allow them to do.
keywords Objects; object oriented programming
series eCAADe
email
more http://www.iit.edu/~Ibramag
last changed 2022/06/07 07:50

_id acadia03_023
id acadia03_023
authors Ibrahim, Magdy and Krawczyk, Robert
year 2003
title The Level of Knowledge of CAD Objects within the Building Information Model
doi https://doi.org/10.52842/conf.acadia.2003.173
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 173-177
summary The first generation of CAD software depended on entity objects that were manipulated and interpreted by the user as meaningful graphics symbols. These entities only represented the geometrical properties of the architectural elements. With the present emerging generation of CAD systems, a new concept shifts a drawing-based model into a Building Information Model with the potential of modeling true architectural objects. Theoretically, these CAD objects will provide all related data to the designer describing the geometry, as well as any related data associated with how the object is actually used. The knowledge required to support an object should have structure to it. Different levels of knowledge need to be included, such as the geometrical information, which should be flexible enough to accommodate any type of shape and modification while keeping the object’s integrity as a unit and maintaining its relations to other objects. The CAD object concept, as remarkable as it is, might also have potential problems. It has some implications over the design process, as well as the architectural profession itself.
series ACADIA
email
last changed 2022/06/07 07:50

_id acadia03_048
id acadia03_048
authors Pahle, Robert and Stein, Friedhelm
year 2003
title Online Database for Structural Details – DeTra
doi https://doi.org/10.52842/conf.acadia.2003.373
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 373-381
summary DeTra is a research project that arose from the question: “How is it possible to assist students and professionals in architecture, dealing with structural details?” Our solution is a structural detail database, which assists by presenting example solutions of similar designs. This research was conducted in two overlapping parts. The first part of the research included the definition of a structure and a language to describe structural details—flexible enough to enable complex computer based queries, simple enough to be understandable. Major problems were the inclusion of vague terms, different meanings for the same word, and different words for the same fact. The second part was to create internet-based computer software, which utilizes the developed concepts and allows their evaluation. Thereby the system can be used with different access methods to the same data collection. This approach intends to present both standard detail examples and project-related detail examples. For that reason the structural connections will be presented including all available project data. The information includes texts, sketches, drawings, photos, animations, and the database description. Our implementation handles this content. According to the holistic presentation of the search results a strong tool for evaluation is given to the user.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia03_025
id acadia03_025
authors Serriano, Pierluigi
year 2003
title Form Follows Software
doi https://doi.org/10.52842/conf.acadia.2003.185
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 185-205
summary Software selection affects design outcome. Computer applications externalize in their graphical interface and in their internal logic a set of assumptions about how objects are constructed and space is represented. Accessibility of tools is in direct correlation with their rate of use. Depending on how user-friendly particular functions are, their use will appear with higher frequency than those foreign to the technological frames of the user groups for which software is designed. As each software is geared towards the needs of specific communities, it replicates in digital fashion those disciplinary practices already present in the analog world. However, modeling results are bracketed at its inception the very moment a particular 3D package is chosen from a diverse array of digital offerings. If the application adopted is designed to appeal to the computer animation industry, the modeling results will bear the imprint of those organic qualities: buildings will appear character-like. Since computer programs have built-in slant meant to aid disciplinary specific users, they yield families of designs with formal commonalities. Unquestionably, proficiency of software use also broadens inventiveness of design. Nevertheless some applications make particular transformations harder to achieve, and as a result will be likely to exclude those modeling options from architects’ imaginary world.
keywords modeling options, built-in slants, form-making, technology of orders.
series ACADIA
last changed 2022/06/07 07:57

_id cf2003_m_026
id cf2003_m_026
authors WYELD, Theodor G.
year 2003
title An Object Server System for 3D Digital Design Collaboration
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 235-248
summary Moving through and between computer generated 3D objects we experience a 'virtual world'. Virtual Worlds have created a dream-like landscape. They also have facilitated a paradigm shift for architects working with CAD tools where they now desire to “design three-dimensional spaces in an immersed way” (Strehlke and Engeli 2001). Architects are already working in computer-moderated collaborative networked organisations. A 3D Virtual World offers a different kind of collaboration. To understand how architects might design in an 'immersed way', three experiments are described. The experiments attempt to investigate how participants experience the 3D spaces within which they collaborated. In particular, the last experiment makes use of 'shared objects' in the scene. The software chosen to create these Virtual Worlds was VRML and JAVA due to their flexibility and rapid prototyping. Where VRML differs from most CAD languages is in its openness. This paper describes an object sharing client-server architecture based on a simple multi-user system providing navigation in CosmoPlayer 2.11 ported through Netscape. The Object Server System allows multiple clients, as avatars, and objects to be manipulated in a 3D Virtual World. The system updates the transforms of the objects explicitly allowing their transform values to be shared across multiple browser sessions.
keywords collaboration, multi-user, object sharing
series CAAD Futures
last changed 2003/09/22 12:21

_id sigradi2003_106
id sigradi2003_106
authors Causa, Emiliano
year 2003
title Vasarely Genético (Genetic Vasarely)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work is a software application where the user will be able to go over a collection of optic art paintings, which are computer generated (they reproduce Victor Vasarely's works style). By selecting two of these paintings, the user will obtain a third one that will inherit their characteristics. The aim of this work is to generate a collection of paintings, which evolve according to the users' taste. For this purpose, we drew the analogies between the genetic evolution of living beings and their natural selection process to adapt themselves to the environment.
keywords Genetic Art, Op Art, Artificial Intelligence, Victor Vasarely, Media Art.
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade03_229_40_monedero
id ecaade03_229_40_monedero
authors Monedero, Javier and Muñoz, Francisco
year 2003
title Data Organization in City Modeling
doi https://doi.org/10.52842/conf.ecaade.2003.229
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 229-236
summary Working with big models requires a good balance between the technical requirements of the model and the technical requirements of the user. Although every virtual model, whether it is 2d, 3d or 4d, may be regarded as a particular form of a general data base, it is clear that is not, at the present time, a very flexible data base. It does not behave like a relational data base that can be inspected in a flexible way. On the contrary, it has a rigid structure, a hierarchical structure that is well suited for performance but is badly suited for navigating through the data and gathering derived information. These are well known disadvantages and advantages, related to the evolution of the data base software that has moved, in the last 30 years, from a hierarchical to a relational structure. These considerations are relevant for any kind of architectural or engineering model. But are particularly pertinent in the case of the model of a city where everything must have its place, and should relate properly with other parts of the model, be susceptible of further modifications and be able to receive new information. These and other related issues have been encountered and developed during the construction of several models at our Laboratory at the ETS Architecture of Barcelona. Our paper explains the main decisions we had to take during the course of these works with special emphasis on those aspects related with the organization of different kind of data in a unified whole that had to be sent to other professionals and had to be, for that reason, organized in a clear and comprehensible way for its further development.
keywords CAAD; City Modeling; Visual Simulation
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20031102
id ijac20031102
authors Seichter, Hartmut; Donath, Dirk; Petzold, Frank
year 2003
title TAP - The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architecture is built information [1]. Architects have the task of restructuring and translating information into buildable designs.The beginning of the design process, where the briefing is transformed into an idea, is a crucial phase in the design process. It is where the architect makes decisions that influence the rest of the design development process [2]. It is at this stage where most information is unstructured but has to be integrated into a broad context.This is where TAP is positioned - to support the architect in finding solutions through the creation of spatially structured information sets without impairing creative development.We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect's work becomes one aspect of a decentralised working pattern. The software supports collaborative work with models, sketches and text messages within a uniform environment.The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 1101
id 1101
authors Calderon, C., Cavazza M. and Diaz, D.
year 2003
title A NEW APPROACH TO THE INTERACTIVE RESOLUTION OF CONFIGURATION PROBLEMS IN VIRTUAL ENVIRONMENTS
source 3rd International Symposium on Smart Graphics, Heidelberg, Germany, 2-4, July 2003. http://www.smartgraphics.org/ . Proceedings published by Springer: Lectures notes in Artificial Intelligence.
summary Intelligent Virtual Environments integrate AI techniques with 3D real-time environments. As such, they can support interactive problem solving, provided the underlying AI techniques can produce solutions within a time frame matching that of user interaction. In this paper, we describe an intelligent virtual environment based on Constraint Logic Programming (CLP), integrated in a real-time 3D graphic environment. We have developed an event-based ap-proach through which user interaction can be converted in real-time into appro-priate solver queries which are then translated back into automatic reconfigura-tions of the Virtual Environment (VE). Additionally, this framework supports the interactive exploration of the solution space in which alternative solutions (configurations) can be found. We demonstrate the system behaviour on a con-figuration example. This example illustrates how solutions can be interactively refined by the user through direct manipulation of objects in the VE and how the interactive search of alternative solutions in the VE is supported by these type of systems.
keywords Artificial Intelligence, Virtual Environments, Constraint Programming
series other
type normal paper
email
last changed 2005/12/02 11:34

_id 2206
id 2206
authors Kvan, Thomas
year 2004
title REASONS TO STOP TEACHING CAAD
source Mao-Lin Chiu (ed), Digital design education, Garden City Publishing, Taipei 2003, ISBN 9867705203
summary Computers are a problem. They are expensive, even if the prices have dropped dramatically and promise to continue dropping. They do not look after themselves but demand considerable attention – we have to hire computer specialists to ensure they talk to each other, staff are required to make sure software is installed and to fix things when it no longer works. Learning to use them is tedious; skills have to be developed to master several idiosyncratic software systems. The hardware and software regularly malfunction. It is faster to draw a line by hand than with software. Students already have enough trouble learning how to stop a window leaking or ensure a fire escape route will protect people in time of trouble, why make them learn all these other things. We should stop teaching CAAD. Although technological and economic issues are very real and not to be dismissed lightly, the real problems of teaching CAAD are not these. The real issues we need to address is how we teach and, behind that, why we teach. This paper explores the what and why.
keywords pedagogy
series other
type normal paper
email
last changed 2004/09/27 07:10

_id acadia03_047
id acadia03_047
authors Martens, B., Brown, A. and Turk, Z.
year 2003
title Automated Classification of CAAD-related Publications: Conditions for Setting-Up a Keywording System
doi https://doi.org/10.52842/conf.acadia.2003.365
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 365-371
summary This paper deals with the CUMINCAD-repository (Cumulative Index on CAD), which was set up in 1998 and has served the CAAD-community since then as an important source of archived domain related information. CUMINCAD contains over 5,000 entries in the form of publications in the field of Computer Aided Architectural Design. The number has been growing steadily over the years. To date only advanced search mechanisms have been provided to access these works. This may work out well for a just-in-time location of a reference, but is inadequate for just in case browsing through the history of CAAD. For such applications, a hierarchical browsing interface, like one in Yahoo or DMOZ.org is envisioned. This paper describes how the keyword categories were defined and how a moderate, distributed effort in defining the categories will allow machine-identified classification of the entire data set. The aim of the paper is to contribute to building up a wide spread consensus on what the appropriate keyword categories in CAAD are, and what sub-topics should sit below the main keyword categories.
keywords Web-based Bibliographic Database; Searchable Index; CAAD Research; Classification
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade03_217_35_peng
id ecaade03_217_35_peng
authors Peng, Chengzhi
year 2003
title Visualising City in Change with the MEDIUM Platform
doi https://doi.org/10.52842/conf.ecaade.2003.217
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 217-224
summary Work on a methodology that attempts to deliver a dynamic urban information system for visualising city in change is presented. We have developed a Multi-tier Extensible platform for Dynamic and Interactive Urban Modelling (MEDIUM) in connection with a large-scale historical urban study programme that investigates the history of the City of Sheffield. The MEDIUM platform shows some new properties that could address the limitations observed in conventional static urban modelling. We consider that 3D virtual city models can be created along a chronological axis and the time dimension of each model segment can be registered in such a way that the 3D models of different times can be brought together under a unifying visualisation platform. This will allow a visual understanding of how a city may have evolved to develop. To date, we have applied the MEDIUM platform to real city datasets and produced examples that allow us to examine what effects of urban visualisation could be achieved through the dynamic user-centred approach.
keywords Dynamic urban modelling; virtual city; urban study, VRML; Web.
series eCAADe
email
more http://sucod.shef.ac.uk
last changed 2022/06/07 07:59

_id cf2003_m_079
id cf2003_m_079
authors PETRIC, J., CONTI, G. and UCELLI, G.
year 2003
title Designing within Virtual Worlds
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 213-224
summary This paper celebrates the successful outcome of a trial of an innovative multi-platform distributed design decision support system in which the shared design environment exists within the virtual world. The outcome is the result of a sustained three-year research and development effort, within an internationally recognised research group. The project set itself a number of ambitious targets within the broad spectrum of distributed design decision support, viz: • A multi-platform environment: the trial demonstrates inter-operability of different machine platforms - from a home PC to an international standard Virtual Reality Centre. • A distributed environment: the trial demonstrates the high level of understanding amongst the design team separated by time and space. • An ability to propose, discuss and agree upon, design decision from within the virtual world. Hitherto, virtual environments were viewing galleries; designers had to leave them to effect design changes in a conventional CAD package. The trial described in the paper amply demonstrates the potential to design, collaboratively and, in distributed mode, from within the virtual world. The two ideas upon which the system (known as JCAD-VR) is built are: • That all the users present in the virtual world have to be able to share the same virtual environment in a "transparent fashion"; • The user interface, instead of the traditional menu/windows based layout, is part of the virtual world itself. Any element of the interface becomes an object belonging to the 3D world and therefore it is treated as any other object. Each element of the interface can then be moved or scaled according to the user’s needs. The entire project is based on client-server architecture where every user logs into a virtual world and starts sharing design tasks with other users. The authors propose to present a video which demonstrates the positive outcome of the trials to date. More importantly, perhaps, the authors will put the achievements of the R+D into the context of past aspirations and developments in the subject area and, most importantly of all, suggest how these modest achievements will impact on the next decade of increasingly rapid R+D.
keywords collaboration, distributed design, interface, virtual environment
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_a7-3
id caadria2003_a7-3
authors Zhou, Q.
year 2003
title From CAD to iAD - A Prototype Simulation of the Internet-based Steel Construction Consulting for Architects
doi https://doi.org/10.52842/conf.caadria.2003.919
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 919-936
summary Information technology has become so powerful and interactive that what is conventionally called CAD might evolve into iAD (Internet Aided Design). For Internet applications in the AEC (Architecture, Engineering and Construction) industry, most of the efforts and applications have been concentrated on project management and collaboration, while in the area of design and engineering consulting, limited progress has been made. Even with some of this success, contemporary development has not changed the nature of the fragmentation of the AEC industry. Based on previous research surveys (Zhou & Krawczyk 2001) of the development of Internet applications in the AEC industry and the proposal of a conceptual model of Internet-based engineering consulting in architecture, this research will apply these theories and concepts into a specified area of steel construction consulting for architects. The first phase of this research will define the content and scope of steel construction consulting and the potential Internet application. Second, a proposed solid working model is developed covering organizational structure, user network, services provided and technology. In the third phase (as this paper presented), a prototype simulation is used to apply the concepts and methodology in a preliminary design application to demonstrate how this Internet-based consulting model would work.
series CAADRIA
last changed 2022/06/07 07:57

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade03_125_207_tsou
id ecaade03_125_207_tsou
authors Tsou, J.-Y., Lam, S. and Xue, Y.
year 2003
title Scientific Modeling for Bridging the Environmental Design and Social Behavior in Hyper Dense Urban Open Space Planning
doi https://doi.org/10.52842/conf.ecaade.2003.125
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 125-129
summary In Hong Kong, about 46% of the population lives in public housing estates. The density of the estates could be as high as 2,500 persons per hectare and there is an increased pressure for increasing the density. Therefore, open space in the estates contributes significantly for relieving the sense of over-congestion. Preliminary study shows that the usage of these open spaces is as low as 1.36%, and the low usage rate is largely due to inappropriate planning and design, particularly with respect to climate requirements, rather than insufficient area. Researchers thus attempt to overlay the user-behavior with the environment-behavior data to investigate the impact of irresponsive environmental design on the user-behavior. It is also this exercise that provides new thoughts to research of social behavior and activity study for high density urban habitation.
keywords Building simulation: post-occupancy evaluation; behavior maps; planningand design for hyper dense habitation environment
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2003_c4-3
id caadria2003_c4-3
authors Belblidia, S. and Alby, E.
year 2003
title Implicit Handling of Geometric Relations in an Existing Modeler
doi https://doi.org/10.52842/conf.caadria.2003.613
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 613-622
summary This paper presents a constraint-based modeling system, integrated into a widely used CAD modeler. Using a notification mechanism, the system records the precision functions called by the user in order to maintain geometric relations between points locations and source objects. These relations are stored in a directed graph which allows an automatic update of the model.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20031205
id ijac20031205
authors Martens, Bob; Turk, Ziga
year 2003
title Cumulative Index of CAAD: Current Status and Future Directions
source International Journal of Architectural Computing vol. 1 - no. 2
summary This article discusses the Cumulative Index of CAAD (CUMINCAD.SciX.net) - a digital library set up in 1998 serving the CAAD-community as an important source of scientific information. During the first stage, the metadata of CAAD-related conference proceedings were compiled and published on-line, including all abstracts and approximately 50% of the full-texts. In a subsequent step a Citation Index was created. Currently, theses and dissertations are being added to the library. Furthermore, a hierarchical topic structure was developed for automated classification of publications in the future, with topics being defined by keywords and characteristic papers.The next version of CUMINCAD, expected to be released later this year, will also feature a discussion forum, an event calendar, an option for commenting on and ranking publications as well as creating an on-line personal bibliographic review. CUMINCAD is a unique digital library in the field of CAAD serving a growing user-community. Younger doctoral degree students and junior researchers will benefit most from this edited, structured collection freely available via Internet.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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