CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2003_136
id sigradi2003_136
authors Natanson, Louis and Paterson, Inga
year 2003
title From Digital Technologists to Computer Artists
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Historically, there has always been a strong relationship between the emerging technologies of an era and the practice and concerns of artists. These relationships are complex and form over time, involving phases of technology learning, the testing of the boundaries of the medium, the use of the technology as the subject of art and the creation of an economic context for art of the new medium. These phases presage the emergence of recognisable disciplines. This paper explores what can be learnt from such a historical perspective so as to inform a curriculum aimed at forming computer artists.
keywords Digital Technology, Digital Art, Computer Art
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade03_203_206_paterson
id ecaade03_203_206_paterson
authors Paterson, Inga and Natanson, Louis
year 2003
title Computer Art – The future is bright but what is the future?
doi https://doi.org/10.52842/conf.ecaade.2003.203
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 203-208
summary It is a curious characteristic of mankind to both revere and revile the use of technology within art but history proves that when scientific logic marries with artistic reasoning, innovative and original ideas are born. Computer Art can justify a 30-year history but despite its relative maturity, digital art continues to suffer from the age-old perception that art made by machine is not a legitimate art form. This paper looks at the digital-imagery prevalent in the public domain today and compares its stage of development to the historical precedents of perspective, photography and film.
keywords Digital, Art, Technology, 3 Dimensions, Online Games
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2003_c2-4
id caadria2003_c2-4
authors Al-Sallal, Khaled A.
year 2003
title Integrating Energy Design Into Caad Tools: Theoretical Limits and Potentials
doi https://doi.org/10.52842/conf.caadria.2003.323
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 323-340
summary The study is part of a research aims to establish theoretical grounds essential for the development of user efficient design tools for energy-conscious architectural design, based on theories in human factors of intelligent interfaces, problem solving, and architectural design. It starts by reviewing the shortcomings of the current energy design tools, from both architectural design and human factor points of view. It discusses the issues of energy integration with design from three different points of view: architectural, problem-solving, and human factors. It evaluates theoretically the potentials and limitations of the current approaches and technologies in artificial intelligence toward achieving the notion "integrating energy design knowledge into the design process" in practice and education based on research in the area of problem solving and human factors and usability concerns. The study considers the user interface model that is based on the cognitive approach and can be implemented by the hierarchical structure and the object-oriented model, as a promising direction for future development. That is because this model regards the user as the center of the design tool. However, there are still limitations that require extensive research in both theoretical and implementation directions. At the end, the study concludes by discussing the important points for future research.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2003_002
id sigradi2003_002
authors Argumedo, Cristina and Paganini, Ana
year 2003
title Diseño Digital. Estudio Exploratorio de caso (Digital Design. Exploratory study of a case)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary After the passage of the mechanical era to the digital era, the design must respond with increasing complexity of the technique, together with the plurality of expectations. Design education is sustained in conceptual instrumentation; it implies to recognize problematics that surpass the possibilities of an isolated or self-sufficient discipline; transdiscipline becomes essential for the understanding of the subjects.The porpuse is to generate new instruments for perception of space, combined with new visualization technologies. Anyway we must speak of all the design areas. The use of computer science has a specificity applications that are proper to each area. New technologies and the role of the new graphs in the design process, generate a new aesthetic.
series SIGRADI
last changed 2016/03/10 09:47

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id acadia03_033
id acadia03_033
authors Ceccato, Cristiano
year 2003
title From Emergence of Form to the Forming of Logic
doi https://doi.org/10.52842/conf.acadia.2003.254
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 254-255
summary Driven by digital design tools and production methods, the interplay of theory and practice in architecture is converging on the notion of process. Process definition and process tools are now an essential part of design, design development, fabrication and construction. The word process itself can be interpreted in different ways, as being deterministic or non-deterministic. Computer programming can be understood as a design process and a structuring mechanism. Rather than making finite designs (products), architects are beginning to understand their roles as toolmakers, developing algorithmic processes that incorporate constraints and intents into software / procedures / programming. New methodologies such as parametric-associative design hierarchies are a clear example of semantic design structuring (a form of grammatical ordering); the creation of hierarchical parametric models can be understood as a form of visual programming. In a deterministic sense, it can be argued that if a process is correct and critical, then by definition so will be the product.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia03_003
id acadia03_003
authors Chang, W. and Woodbury, R.
year 2003
title Undo Reinterpreted
doi https://doi.org/10.52842/conf.acadia.2003.019
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 19-27
summary The class of operations known as “undo” has proven to be a valuable addition to most professional work tools. In practice though, its use is frustrating: undo often undoes too much. Its essential informal semantics are that it returns the user to a prior state by recapitulating all intervening states. Why not give the user greater control over which aspects of a design to undo? An alternative is to seek to reuse prior work in any logically-coherent pattern—user input is a precious commodity. The area of generative systems provides insights in a search for alternatives to undo, in particular that prior user and system actions can be changed and reused in new contexts. We contingently introduce a concept we label as design promotions to describe system designs that demonstrate a tight coupling between interactive authorship and system-led generation, that treat past user actions as valuable intentional statements, and that treat alternative user choices as first-class objects of concern. In practice these three properties emphasize reuse. We briefly survey the current state of undo-like operations and potential candidates for implementing design promotions strategies. Through examples, we demonstrate approaches to realizing undo-like operations over specific representations, especially that of constructive solid geometry.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id cf2003_k_002
id cf2003_k_002
authors KALAY, Yehuda and MARX, John
year 2003
title Changing the Metaphor: Cyberspace as a Place
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 19-28
summary Cyberspace is quickly becoming an alternative ‘place’ for everyday economic, cultural, and other human activities. It ought, therefore, to be designed according to the principles, theories, experiences, and practices that have been guiding physical placemaking for thousands of years, rather than the woefully inadequate metaphor of the printed page. 3D Cyber-places must embrace the essential characteristics that make a ‘place’ in physical space, while at the same time take advantage of the opportunities offered by Cyberspace. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper discusses the possibility of organizing Cyberspace into spatial settings that, like physical places, afford social interaction and embody cultural values.
keywords cyberspace, virtual reality, place-making
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_b7-1
id caadria2003_b7-1
authors Kuo, Jen-Hui
year 2003
title A Diagram-Based Computer-Aided Design Interface in Conceptual Design
doi https://doi.org/10.52842/conf.caadria.2003.939
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 939-950
summary The paper describes a prototype of diagram-based interface (which we call DBI) in conceptual design. We are interested in the interface in visual thinking process. From diagram studies in three areas, we summarize the concepts as the essential utility of DBI. Then we introduce the component of DBI, implementation and mechanism.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade03_561_150_martens
id ecaade03_561_150_martens
authors Martens, Yuri and Koutamanis, Alexander
year 2003
title Realestate online information systems
doi https://doi.org/10.52842/conf.ecaade.2003.561
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 561-567
summary Several commercial real-estate sites provide listings of available commercial property on the Internet. These listings are generated on the basis of selection criteria as floor area, price and location. Despite the obvious utility of the listings and their promise for the transaction process and market transparency, one third of commercial realestate listing sites went bankrupt in 2001 and 2002. To provide an explanation for the failure, 63 commercial real-estate sites were analysed and classified into three basic business models: the Research / Information model, the Marketing model and the Transaction model. A common success factor for all models is the functionality of the site, especially interaction between the user and the available information. The paper proposes that the transfer of existing architectural representations, information-processing instruments and decision-taking tools is an essential component of future development towards integrated services that accompany a building throughout its lifecycle. This transfer amounts to (1) the addition of building and contextual information from standard documentation and online information services, (2) the derivation and coherent description of programmatic requirements database, and (3) advanced user interaction with building information.
keywords e-commerce, human-computer interaction, building information systems,web-based communication
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:59

_id ecaade03_351_165_modeen
id ecaade03_351_165_modeen
authors Modeen, Thomas
year 2003
title CADCAMing: The Use of Rapid Prototyping for the Conceptualization and Fabrication of Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.351
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 351-361
summary The objective of the study is to suggest a methodology for fabricating designs, through the use of Rapid Prototyping, that are innate to this mode of production. It endeavors to do so by involving a more inclusive sensory spectrum as an essential ingredient in the conceptualization and realization of a design
keywords Architecture; Design; Rapid Prototyping, Senses, Avaterial
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2003_124
id sigradi2003_124
authors Montero, S., Blumstein, A., Solana, V., Latchinian, D., Vainer, D., Martínez, R., Castillo, F.
year 2003
title Sistema interactivo de búsqueda y acceso al archivo multimedia de la Facultad de Arquitectura a través de su red local o internet (Interactive search and access system to the multimedia files of the Faculty of Architecture by means of its local network or Internet)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Photographic and video images are very useful in some university degree educational programs, but they are furthermore essential when it comes to Architecture. This project consists in an interactive database query system, based on our current 60.000 images- world architecture and arts- archive (photo-video-CDROM-written documents) and their corresponding detailed information. Access by the users to the system is by means of a specially developed tool, working on the WWW environment.
keywords digital image, architecture, database
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2008_57_session6a_472
id caadria2008_57_session6a_472
authors Prats, S. Lim, M.; S. Chase, S. Garner
year 2008
title Sketching in Design: Formalising a Transformational Process
doi https://doi.org/10.52842/conf.caadria.2008.472
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 472-478
summary The process of sketching can support the sort of transformational thinking that is seen as essential for the interpretation and reinterpretation of ideas in innovative design (Suwa 2003). In this paper, the initial outputs and findings of an ongoing project called Design Synthesis and Shape Generation are described based on experimental investigations of the mechanics of sketching from practicing architects and industrial designers as they responded to a series of conceptual design tasks. Preliminary analyses of the experimental data suggest that the interactions of designers with their sketches can be formalised according to a finite number of generalised shape rules. These rules formalise the transformations and reinterpretation of shapes for example through deformation or restructuring.
keywords Sketching; Exploration; Computer supported design; Shape rule
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia03_050
id acadia03_050
authors Schubert, Frieder and Lurz, Philipp (et al.)
year 2003
title Physical Simulation in a VR Tool for Urban Design
doi https://doi.org/10.52842/conf.acadia.2003.395
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 395-401
summary Physical influences on a city, such as noise, light, air flow, and solar energy quantities, can already be simulated on computers; however, these simulations are usually not embedded into the urban planning process. Regarding a broad field of these influences and their correlations will improve the quality of the design. The use of simulations in the sketching stage provides the possibility of reacting accordingly for the urban planner, which is essential for sustainable design. This paper describes the development of a virtual reality tool for the early urban design process, in which we realized a network connection between a software package calculating noise propagation in urban spaces and a virtual reality design environment. In this dynamic VR design tool, it is possible to experiment with simple geometric forms and objects (these objects can be added to constructions, removed, and transformed). Interactively, with each action of the planner, simulations are generated and visualized in the VR environment in real-time. The last part of the paper describes our concept, how this VR design tool should be integrated in the study of urban planning, and how we want the students to get a sense for the impact of their design on physical phenomena in an urban scale.
series ACADIA
email
last changed 2022/06/07 07:57

_id caadria2007_263
id caadria2007_263
authors Shaheen, Abeer; H. Elkadi
year 2007
title ICT & Reflective Education in an Environmentally ResponsiveArchitecture Studio
doi https://doi.org/10.52842/conf.caadria.2007.x.x2j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The current debate of architecture education in UK Schools of Architecture is reviewed with special emphasis on environmental ingredients of the traditional and progressive curriculum. Environmental approach to design has far more benefits than just informing students of the basics of the ecological and urban settings. Traditionally, UK Schools of Architecture address these issues via required courses (RIBA, 2003) However, environmental forces, wide array of educational innovations and a number of conditions and performance criteria that are set by Royal Institute of British Architects RIBA, for architectural education curriculum are essential drivers that necessitated transforming architectural pedagogy. As a result, new themes are being woven across existing courses, and more attention is being accorded to pedagogical methods of delivery using Information and Communication Technology ICT.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2003_066
id sigradi2003_066
authors Vazquez, J., Armesto, T. and Dri, E.
year 2003
title Análisis del Comportamiento Lumínico en Edificios mediante Herramientas Digitales (Analysis of the lighting Behavior in Buildings by means of Digital Tools)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In temperate humid climates, like Rosario city, (33 S, 60 W), in which heating and cooling loads are required seasonally, daylighting and artificial lighting optimization, under an energy saving basis are essential issues for designers. Energy reduction in buildings permits lower functioning costs, better maintenance, and overall economy. Electricity consumption in offices has increased in the latest years due to an intensive use of artificial lighting and new appliances (computers, printers). This equipment also generates heat which must be eliminated, increasing further energy consumption. This paper focuses on spaces assessment and adjustment through digital tools aid, so as to evaluate strategies of interior lighting performance.
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2003_047
id sigradi2003_047
authors Baccaglio, S., Brebbia, V. Bueno, R., Lagorio, L., Noya, A., Salgado, M., Rucq, M. and Pons, A.
year 2003
title Una Herramienta Alternativa Para La Comunicación Académica (An Alternative Tool for the Academic Communication)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The aim of this report is to develop a digital pattern easy to use, which will be a suitable tool to display images and texts for academic purposes. The proposal is done through the configuration of a html code page. Besides the study proposes to carry out a digital catalog in order to make easy the files and communication of graphic and photographic documentation. The case of some urban transformations in Rosario's riverside sets an example of its use and verifies its potential condition.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_094
id sigradi2003_094
authors Bessone, M., Mantovani, G. and Schanz, J.
year 2003
title Multimedia y diseño arquitectónico diferente (Multimedia and different architectural design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Hearing and touch may be incorporated into visual representation systems that historically covered creative process, now helped by multimedia. During 2002-2003 we developed an experimental design studio that challenged participants to design architecture from words (using their spelling, pronunciation, location, etc.) and through an inquiry based on the "concept of inwardness". Evoking a word from the association of images and texts as well as seizing its potential tactile and hearing dimensions completed what was a very interactive design process. Such process was utilized to generate images and ideas geared to design/make an "installation" to be displayed at art events.
keywords Architecture, Design, Word, Image, Sound
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_b2-2
id caadria2003_b2-2
authors Martens, B., Turk, Z. and Cooper, G.
year 2003
title A Study On Content Sources and Acquisition Techniques of CAAD-Related Publications
doi https://doi.org/10.52842/conf.caadria.2003.237
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 237-248
summary The scientific publication process has been so far only marginally affected by the possibilities of the Internet. This may be attributed to a lack of sound business models and pilots to demonstrate the ultimate benefits of free scientific publication. A team of universities, Internet publishers and applied research institutes proposes in the framework of the SciX-project (open, self-organizing repository for scientific information exchange) to demonstrate these benefits and reengineer parts of the scientific publication process. This contribution focuses on the findings from investigations into the identification and acquisition of content sources - such as conference papers, theses and journal papers - related to the field of CAAD. Special attention has been paid to the different types of available information, such as bibliographical data, summaries, full texts, etc. In this paper, an overall estimation concerning the expected scientific output in the field of CAAD (within a midterm perspective), and the dissemination of already fully digitally stored publications as well as procedures (with financial figures) for retrospective digitalization of paper-based publications will be presented. The workflow concerning digitalization and conversion was studied, as different levels of output are feasible.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

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