CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2003_a7-1
id caadria2003_a7-1
authors Chantawit, D. and Hadikusumo, B.H.W.
year 2003
title Integrated 4d Cad and Construction Safety Planning Information for a Better Safety Management
doi https://doi.org/10.52842/conf.caadria.2003.891
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 891-904
summary Safety is an important element of project successes. In the conventional project management, safety planning, as a function, is separated from other functions, such as planning/scheduling function. This separation creates difficulties for engineers to analyze what, when, why and where a safety measure is needed to prevent accidents in a construction activity. Another problem occurs due to the conventional practice of representing project designs using two-dimensional (2D) drawings. In this practice, a user (e.g. an engineer) has to convert the 2D drawings into three-dimensional (3D) mental pictures, and this is a tedious task. If only converting this 2D drawing is a tedious task, combining these 2D drawings with safety planning creates more difficult tasks. In order to address the problems, this paper discusses our research in integrating construction scheduling and safety planning in a 4D environment.
series CAADRIA
last changed 2022/06/07 07:55

_id cf2003_m_034
id cf2003_m_034
authors DING, L, LIEW, P.-S., MAHER, M.-L., GERO, J.S. and DROGEMULLER, R.
year 2003
title Integrating CAD and 3D Virtual Worlds Using Agents and EDM
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 301-312
summary This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the world. The EDM database as an object-oriented database is developed to establish a common object-oriented representation of building model, which can be accessed by both CAD systems and virtual worlds. The integration between CAD systems and an EDM database is implemented through the use of Industry Foundation Classes (IFCs) as an intermediate data model and the communication between the database and virtual worlds is developed through agents.
keywords agents, IFC, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_527_71_donath
id ecaade03_527_71_donath
authors Donath, Dirk and Weferling, Ulrich
year 2003
title Digital building surveying and planning Integrative approaches with commercial object-oriented CAAD systems
doi https://doi.org/10.52842/conf.ecaade.2003.527
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 527-532
summary As a result of growing activity in the field of renovation and building within existing built contexts, modern digital tools and methods are increasingly in demand. Support of the planning process means: the step-by-step capture of building-relevant information, a rule and parameter-based development of solutions and the combination of traditional and automated methods and technologies used for model creation (building surveying) and model transformation (planning). This article discusses general requirements and the results from our own research and development as well as illustrating how building surveying can already contribute to the planning process more effectively using currently available tools.
keywords Planning, Building surveying, Process model, CAAD, IT-planning tools, renovation, 3D-model, information systems
series eCAADe
email
more http://infar.architektur.uni-weimar.de
last changed 2022/06/07 07:55

_id ecaade03_449_44_ireland
id ecaade03_449_44_ireland
authors Ireland, Tim and Derix, Christian
year 2003
title An analysis of the Poly-dimensionality of living - An experiment in the application of 3-dimensional self-organising maps to evolve form
doi https://doi.org/10.52842/conf.ecaade.2003.449
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 449-456
summary The architect and sculptor Fredrick Kiesler opposed the linear mechanics of modernity. As so efficiently defined in Margarette Shutte Lihotsky’s Frankfurt kitchen, his work expressed the ‘act of body motion’, in the view that people inhabit buildings in a dynamic and vicissitudinous way. Representative of a world essentially understood to be deterministic and ordered, the Frankfurt Kitchen encapsulated the dweller in a standardised, industrial environment. Opposed to the scientific ordering of task management, Kiesler argued that the linearly devised two-dimensional methodology of architectural design is out of context with the dynamic of living and developed his ideas in the endless house; a form in which its inhabitants could live in a poly-dimensional way. This work focuses on the development of a design process, which may reflect the character and sinuous properties of an individual’s pattern of living. The study will develop a process, investigating the application of self-organising maps as a tool for the definition of space, towards a result which is emergent. The parameters that define an individual’s pattern of living, will be instigated in an array of three-dimensional self-organising activity maps, towards the development of form.""
keywords ‘self-organising maps’, pattern, forming, emergent, dwelling
series eCAADe
email
more http://www.uel.ac.uk/ceca.uel.ac.uk
last changed 2022/06/07 07:50

_id cf2003_m_022
id cf2003_m_022
authors JABI, Wassim
year 2003
title Reflections on Computer-Supported Cooperative Design Systems
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 169-180
summary Computer-supported cooperative work has come to signify a process by which a computer system supports the activities of geographically dispersed participants and enables them to share ideas and artefacts. This paper aims to dispel this unified approach to the definition of and in turn the design of aids to cooperative work. The paper starts by surveying the history of the field of computer-supported cooperative work and design. Then, the paper presents three tasks and their associated aids. The first system helps designers to create and discuss a hierarchical building program and share schematic drawings. The second system allows a jury to anonymously review a set of submissions. The third system allows a hierarchically organised group of participants to search, retrieve, organise and share a set of digital media assets. All systems are web-based and use the same underlying object-oriented technology. The paper provides a brief case study that describes the main features of the three pieces of software as an example of the need for a variety of approaches in the support of cooperative work and design. The paper concludes by advocating an object-oriented, domain-specific approach to creating computer-supported cooperative systems based on the analysis of the task at hand.
keywords collaboration, groupware
series CAAD Futures
email
last changed 2003/09/22 12:21

_id avocaad_2003_13
id avocaad_2003_13
authors John L. Heintz
year 2003
title Communication and Value in Networked Design Coalitions
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The advent of the Internet has led us to believe that we live in an era of unprecedented globalization. In the field of building design, we now expect both that the local market for design services will be altered, and that many firms will take up the opportunity to pursue commissions beyond their local market. To some extent this is true, but it is instructive to recall that in the 19th century London based architectural firms and public works designers designed buildings throughout the Empire. Designing for projects beyond the local market is not new, what is new is our expectation that such a task is now fundamentally altered, made easier and more transparent, by the abundance of new communications technologies.It remains the case that working outside one’s local context is difficult and that when doing so, problems are likely to arise out of cultural differences. Distance too imposes its burdens, as the possibility to meet other members of the team face to face is reduced as the travel costs increase. This breaks down the possibilities of building informal networks among the individual designers working for the firms that are members of the design team. A re-instantiation of this informal network can only be done on the basis of a model of formal and informal communication in the design team. Many of the difficulties of collaborative work outside one’s local market are problems that have already been with us a long time. These problems arise out of the fact that buildings are designed by heterogeneous groups of people. The members of such groups must communicate with each other to share information and coordinate decisions and actions. Yet they are in different relations to the project at hand and have differing values arising out of their different backgrounds. This leads inevitably to conflict. Therefore, if we are to discuss communication and value then we must devote our attentions to conflict.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, Communication, values, informal communication, value resolution, design team, design coalition.
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ecaade03_145_160_koutamanis
id ecaade03_145_160_koutamanis
authors Koutamanis, Alexander
year 2003
title CAAD influences in Web-based teaching
doi https://doi.org/10.52842/conf.ecaade.2003.145
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 145-152
summary A recent restructuring of the CAAD department at the Faculty of Architecture, Delft University of Technology, was based on the principle of coupling technological and methodical development to application areas. This resulted into decentralization of CAAD and the positioning of computerization groups in other departments. The task of these groups is to stimulate broad integration of ICT and initiate the development of computational applications relating to specific tasks and areas. The paper is a description of a channel for such integration and applications: a Web site intended as a support to the research and educational activities of a whole department. In addition to its conventional role in presenting the department, the site accommodates the majority of learning aids for the students (lecture notes and presentations, readers, syllabi, audiovisual material) and a comprehensive database of completed and ongoing research output (online publications for internal use). The design of the site was based on earlier experiences with Web-based teaching and collaborative design environments, which were projected on the processes and products of the new context.
keywords web-based education, computer-mediated communication, interaction, collaboration
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:51

_id ijac20031403
id ijac20031403
authors Schnabel, Marc A.; Kvan, Thomas
year 2003
title Spatial Understanding in Immersive Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 4
summary In this study, we examined the perception and understanding of spatial volumes within immersive and non-immersive virtual environments by comparison with representation using conventional media. We examined the relative effectiveness of these conditions in enabling the translation to a tangible representation, through a series of design experiments. Students experienced, assessed, and analysed spatial relationships of volumes and spaces and subsequently constructed real models of these spaces. The goal of our study is to identify how designers perceive space in Virtual Environments (VEs). We explore issues of quality, accuracy and understanding of reconstructing architectural space and forms. By comparison of the same spatial performance task undertaken within a Head Mounted Display, screen-based and real 2D environment, we are able to draw some conclusions about spatial understanding in immersive VE activity.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031102
id ijac20031102
authors Seichter, Hartmut; Donath, Dirk; Petzold, Frank
year 2003
title TAP - The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architecture is built information [1]. Architects have the task of restructuring and translating information into buildable designs.The beginning of the design process, where the briefing is transformed into an idea, is a crucial phase in the design process. It is where the architect makes decisions that influence the rest of the design development process [2]. It is at this stage where most information is unstructured but has to be integrated into a broad context.This is where TAP is positioned - to support the architect in finding solutions through the creation of spatially structured information sets without impairing creative development.We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect's work becomes one aspect of a decentralised working pattern. The software supports collaborative work with models, sketches and text messages within a uniform environment.The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_c4-3
id caadria2003_c4-3
authors Belblidia, S. and Alby, E.
year 2003
title Implicit Handling of Geometric Relations in an Existing Modeler
doi https://doi.org/10.52842/conf.caadria.2003.613
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 613-622
summary This paper presents a constraint-based modeling system, integrated into a widely used CAD modeler. Using a notification mechanism, the system records the precision functions called by the user in order to maintain geometric relations between points locations and source objects. These relations are stored in a directed graph which allows an automatic update of the model.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 50b1
authors Abbasov, A.M. and Mamedova, M.H.
year 2003
title Application of fuzzy time series to population forecasting
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The potential of fuzzy logic application in simulating of demographic processes by the example of population forecasting task hasbeen investigated. The particularities of population as dynamical system functioning under the condition of uncertainty have beenexamined and fuzzy statement problem has been suggested. The strategy of population forecasting using the method of fuzzy timeseries model has been proposed. The simulations on retrospective evaluation of population are carried out and on the base of the results of these simulations the conclusion avocet the effectiveness of utilization of fuzzy model for demographic forecasting has been model.
series other
last changed 2003/11/21 15:15

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email
last changed 2003/11/22 16:39

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2003_c2-4
id caadria2003_c2-4
authors Al-Sallal, Khaled A.
year 2003
title Integrating Energy Design Into Caad Tools: Theoretical Limits and Potentials
doi https://doi.org/10.52842/conf.caadria.2003.323
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 323-340
summary The study is part of a research aims to establish theoretical grounds essential for the development of user efficient design tools for energy-conscious architectural design, based on theories in human factors of intelligent interfaces, problem solving, and architectural design. It starts by reviewing the shortcomings of the current energy design tools, from both architectural design and human factor points of view. It discusses the issues of energy integration with design from three different points of view: architectural, problem-solving, and human factors. It evaluates theoretically the potentials and limitations of the current approaches and technologies in artificial intelligence toward achieving the notion "integrating energy design knowledge into the design process" in practice and education based on research in the area of problem solving and human factors and usability concerns. The study considers the user interface model that is based on the cognitive approach and can be implemented by the hierarchical structure and the object-oriented model, as a promising direction for future development. That is because this model regards the user as the center of the design tool. However, there are still limitations that require extensive research in both theoretical and implementation directions. At the end, the study concludes by discussing the important points for future research.
series CAADRIA
email
last changed 2022/06/07 07:54

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id sigradi2003_085
id sigradi2003_085
authors Barría, Hernán and Alvarado, Rodrigo García
year 2003
title Diferencias y paralelismos en la Polycom (Differences and parallelisms in the Polycom)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper exposes the experience of a virtual studio of architecture thorught Internet 2 that reveals convergent similarities and differences in the design process and allowed define a protocol of communication with Poly-com video-conferences.
keywords Virtual Studio, Collaborative Design, Video-Conference, Internet 2
series SIGRADI
email
last changed 2016/03/10 09:47

_id c35c
authors Bender, Oliver
year 2003
title The Geographical Alpine Information System “Galpis” in the Raumalp Project. Outlay and Output
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary RAUMALP, an interdisciplinary research project of the Austrian Academy of Sciences, shall examine problem areas of spatial development on community level in the Austrian alpine region. The aim is the investigation of scientific basics for political decision finding, especially for the regional-specific realisation of the Alpine Convention. All ascertained information shall be included in “GALPIS”, a comprehensive Alpine Space Information System. GALPIS based on ESRI ArcGIS and MS Access software works with data from different sources, like ISIS, the electronic data base of Statistic Austria, and original data and maps gathered and elaborated by the working groups of RAUMALP. This also includes ecological raster data. Dealing with administrative units, „real“ space and raster space, RAUMALP will integrate the different space levels mostly to administrative spatial units representing the existing 1145 communities of the RAUMALP study area. This will be realised by overlay of grids, types of land use and communitypolygons. Major task of GALPIS is a conversion of former communal data (p. e. 1451 communities in 1951) that should represent the recent administrative boundaries. By this way it is possible to make thematic and time-integrative analyses of community data. GIS modelling of the six case studies is more complex. The conceptual model has to integrate several vector and raster layers such as land plots (“Digitale Katastralmappe”), types of land use (“Land Use and Land Cover Austria” by M. Seger) and biodiversity. P. e., the working group settlement is using a logical data model based on the entity “building” with the attributes “construction”,“function”, etc.
series other
email
last changed 2003/11/21 15:16

_id caadria2003_a6-4
id caadria2003_a6-4
authors Bialas, Z.,Glinkowska, A., Kepczynska-Walczak, A. and Szrajber, R.
year 2003
title Architectural Heritage As A Force In Networked Caad Education
doi https://doi.org/10.52842/conf.caadria.2003.801
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 801-808
summary This paper aims to present a project being currently in progress. The task is to describe a concept for future access to information resources which cover the Polish (in wider international context) architectural and urban design, architectural heritage, applied arts in form of drawings, images, 3D models and VR along text explanations. In this way the database would enable access to huge resources and didactic packages. The proposed database would be primarily addressed to students of architecture, who in addition would be involved in creation of the collection, e.g. through building 3D models.
series CAADRIA
email
last changed 2022/06/07 07:52

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