CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia03_017
id acadia03_017
authors Cheng, Nancy Yen-wen
year 2003
title Digital Curricula: Effective Integration Of Digital Courses - A Delicate Balance
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 129-130
doi https://doi.org/10.52842/conf.acadia.2003.129
summary One of the challenges faced by digital design teachers is how to fit our piece into the larger puzzle of architectural education. How can we make computing support architecture’s varied endeavors and thinking modes? Students must be able to explore and communicate design ideas fluidly using digital or traditional media, as suitable to specific queries. We need to expose students to a palette of current and emerging techniques and help them develop a personal set of media skills.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
doi https://doi.org/10.52842/conf.acadia.2007.174
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade03_311_58_chen
id ecaade03_311_58_chen
authors Chen, G.-Y. M., Shih, C.-H. and Liu, Y.-T.
year 2003
title Realizing various urban spaces in Year 2050 Taiwan: Camera-matching in helicopter movement animations
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 311-314
doi https://doi.org/10.52842/conf.ecaade.2003.311
summary This paper combines the 3D dynamic camera-matching technology adapted from the movie industry with the computer animation of digitally designed model and the multimedia video on high altitude of helicopter will enable realer and more effective representation of the diversities in an urban space.
keywords Digital media, urban spaces, camera-matching, representation
series eCAADe
email
more http://www.arch.nctu.edu.tw
last changed 2022/06/07 07:55

_id sigradi2003_091
id sigradi2003_091
authors Engeli, Maia
year 2003
title Reflection and Expression in an Ego-Shooter Environment
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is about editing ego-shooter games to elaborate and express ideas by means of virtual spaces. Egoshooter games were chosen because they are a popular media and offer different possibilities for their alteration. The interesting and most challenging aspect is the search for new kinds of designs for the dynamic virtual space of the game environments. Examples from art and workshops with architecture students illustrate these explorations.
keywords Computer Games, Virtual Reality, Virtual Architecture, Digital Messages.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 2004_058
id 2004_058
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2004
title Dynamic Interactions Between Users and Information in a Co-existence Space
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 58-65
doi https://doi.org/10.52842/conf.ecaade.2004.058
summary By exploring interactions between users and information, this paper intends to propose a co-existence framework for companying physical space with virtual space. Based on this framework, we implement an information structure for users to interact with information space interactively, which includes information nodes, hyperlinks and interplays through i-Room system (Chang and Lai, 2003). Furthermore, the information structure of representation is also tested and reevaluated in representing ten historical significant civic buildings in Taiwan.
keywords Co-Existence, Digital Media, Information Space, Virtual Space
series eCAADe
last changed 2022/06/07 07:52

_id ecaade03_237_51_zone
id ecaade03_237_51_zone
authors Lee, Y.Z. Lim, C.K. and Liu, Y.T.
year 2003
title Multiple digital media in realizing various urban spaces: Project 2050 Taiwan
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 237-246
doi https://doi.org/10.52842/conf.ecaade.2003.237
summary In Taiwan, it is a common phenomenon that landscape, urban spaces, and buildings are not considered as a whole by governments at all levels and private clients. More terribly, the government has never proposed any urban statement for the future. The Minister strongly therefore proposes this statement: 2050 vision Taiwan, aim to design the public spaces for the life of Taiwan in the year 2050. The Council for Culture Affairs plans to spend two years to cover 100 locations and invite 20 design teams to provide new vision of the places. Our design team, AleppoZONE first conducts the initial stage of this project that includes three areas of Taiwan: Taipei as the capital of Taiwan is expected to become a better place reflecting new and old space combination. Hsinchu is planned to explore the prototype for a digital city where digital technology is wellinstalled in the city plaza and public buildings. In the island of Pen-Hu, the ecology and high-tech transportation are equally considered to shape Pen-Hu as an island with nature. In the process, design team successfully synthesizes digital models and dynamic films into virtual and physical coexisting environmental animations by using multiple digital media in realizing the 2050 vision cities. The aim of this research is to give a throughout introduction of this project.
keywords Digital media; urban spaces; representation
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2003_a1-2
id caadria2003_a1-2
authors Bunyavipakul, Monchai and Charoensilp, Ekasidh
year 2003
title Designing the Virtual Design Studio System for Collaborative Work on Pda Collaborative Works Anytime, Anywhere
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 43-54
doi https://doi.org/10.52842/conf.caadria.2003.043
summary This research presents the collaboration in the VDS system through a microcomputer technology- a PDA (Personal Digital Assistants). Architect can collaborate anytime anyplace via VDS, a substitution to an old system that requires a specific location to work on. This research has studied and analyzed the format and the limitation of collaboration between PDA and Personal Computer, the wireless communication technology, and the Web Service technology, which enable different devices to share information through the Internet Network. The work process and the studied information have been used to develop a Web Application, a collaboration tool for a team of architect and designer. This Web Application has been tested in a renovation project, a clubhouse for a scuba diving place The objective of this research is to become a guideline of collaboration in architectural design work through Smart Object in order to serve the coming Ubiquitous era (Weiser, 1998)
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade03_501_141_cumming
id ecaade03_501_141_cumming
authors Cumming, Michael
year 2003
title Distributed and Constructed Knowledge in Design Education
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 501-504
doi https://doi.org/10.52842/conf.ecaade.2003.501
summary One aspect of design education to impart design information and theory, which from the students’ viewpoint may appear to be a static body of knowledge. This knowledge is imparted to them by parties with expertise in particular topics. This type of information could be called ‘received knowledge’: teachers teach it and students receive it. There is also a ‘constructive’ aspect to design education, in which students are expected to build their own personal knowledge bases, and to present a progression of design proposals that build from this personal knowledge. This kind of knowledge is much more difficult to share with others because it relies on require personal interpretation. If teachers and their students are considered to form a ‘knowledge hierarchy’, in which those at the top know more about a particular topic than those further down the hierarchy, then centralized information and knowledge systems appear appropriate. However, in design education, students can sometimes know more specialized knowledge about certain design situations than their teachers, and can also learn and construct things of value from their fellow students. In such situations, decentralized or peer-to-peer technologies become more attractive. This paper discussed some philosophical and technical aspects to the centralizing and sharing of design knowledge, with respect to emerging peer-topeer (P2P) communication technologies.
keywords Knowledge hierarchies; knowledge decentralization; constructivism
series eCAADe
email
last changed 2022/06/07 07:56

_id avocaad_2003_15
id avocaad_2003_15
authors Dietmar Lorenz
year 2003
title Communication Playground01
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The Communication Playground01-Project represents an experimental game structure, where new communication strategies in the Internet can be tested in a game situation. The realisation basis is provided by the first-person shooter game `Quake III`. The idea is to create personal, demanding virtual realities in which individuals can meet and communicate via the Internet. The implementation of Avatars enables the individual to receive visual feedback from the chat partner in real time. In order to create an appropriate environment to experiment, a game was developed to promote and also provoke these requirements purposefully.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ecaade03_567_96_newton
id ecaade03_567_96_newton
authors D’souza, Newton and Talbott, Newton
year 2003
title The (Non) Relation between Efficiency and Choice of Computer tools in Design Modeling: An Automated Protocol Analysis
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 567-574
doi https://doi.org/10.52842/conf.ecaade.2003.567
summary There exists a fundamental belief among mainstream CAAD software developers that a designer’s thought process is mainly driven towards achieving optimum efficiency. This paper argues that designers are not as much concerned with efficiency as much as protecting their personal preference for a certain method of object construction. Identifying and providing support to these methods - referred to here as ‘methods-ofmaking,’ is hence considered vital to how design efficiency is defined and how future CAAD tools are created. This hypothesis is empirically supported through a study conducted among 30 design students at the School of Architecture and Urban Planning, University of Wisconsin–Milwaukee.
keywords Computer tools, efficiency, design modeling, methods-of-making, preference
series eCAADe
email
more http://www.uwm.edu/~nsdsouza
last changed 2022/06/07 07:55

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20031205
id ijac20031205
authors Martens, Bob; Turk, Ziga
year 2003
title Cumulative Index of CAAD: Current Status and Future Directions
source International Journal of Architectural Computing vol. 1 - no. 2
summary This article discusses the Cumulative Index of CAAD (CUMINCAD.SciX.net) - a digital library set up in 1998 serving the CAAD-community as an important source of scientific information. During the first stage, the metadata of CAAD-related conference proceedings were compiled and published on-line, including all abstracts and approximately 50% of the full-texts. In a subsequent step a Citation Index was created. Currently, theses and dissertations are being added to the library. Furthermore, a hierarchical topic structure was developed for automated classification of publications in the future, with topics being defined by keywords and characteristic papers.The next version of CUMINCAD, expected to be released later this year, will also feature a discussion forum, an event calendar, an option for commenting on and ranking publications as well as creating an on-line personal bibliographic review. CUMINCAD is a unique digital library in the field of CAAD serving a growing user-community. Younger doctoral degree students and junior researchers will benefit most from this edited, structured collection freely available via Internet.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2004_151
id sigradi2004_151
authors María Estela Sánchez Cavazos
year 2004
title La gráfica digital dentro del proceso de diseño caso: Talleres de arquitectura de la u.a.a. [Digital Graphics in the Design Process. Case: the U.A.A. Architectural Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work is developing at the moment, tries to find elements that allow arm to a frame of reference for a doctoral thesis that studies the processes of architectonic design and the transformations that this one within the factories of education with the introduction of the digital representation undergoes. It is a study that it initiates in the 2003 with an applied cuasi-experiment to students of the masters in architecture of the Independent University of Nuevo León (Monterrey, México), (work presented/displayed in the forum SIGraDi 2003). Taking into account the results obtained in that one first work it was decided not to take part and to force the student to work with a specific type of tool (digital or traditional), but to leave them chose the work tool freely, observing his photographic process by means of video-recordings, registries and personal interviews with the purpose of explaining because of his processes. The registries were taken in the Factory from semestral Architectonic Design 5°, of the Independent University of Aguascalientes (Mexico).
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_086
id sigradi2003_086
authors Voigt, Andreas and Linzer, Helena
year 2003
title Challenges concerning further Development of "Digital Cities"
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The present paper discusses topical challenges for a further development of digital cities: recent lines of argumentation in favor of further development of digital cities primarily result from the model theory, the recent planning theory and interdisciplinary applications (e.g. facility management). The findings of the planning theory are to act as a checklist for quality-examinations of activities already performed in the field of "Digital Cities". It has to be focused on the improvement of utilization possibilities of digital cities. The contribution is based on the variety of personal experience with the modeling of digital cities including the experience published throughout the scientific community.
keywords Digital Cities, Virtual Reality, Planning and Decision Support
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_092
id sigradi2003_092
authors Castañé, D., Tessier, C. and Deho, C.
year 2003
title Prácticas educativas: su impacto y riesgo en las tecnologías digitales (Educational Practices: Their impact and risk in digital technologies)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Based on the latest didactic teaching theories, this project presents a critical analysis of dynamic educational practices, which have been actively utilized through the last decade by the department of research and instruction in the School of Architecture at the University of Buenos Aires. This work proposes a journey through the landmarks that recognize the impact of technology on teaching best practices, mainly contained in a technical course. It presents the didactic theories of Bruner (90), Perkins, Gardner (93), Burbules (2001), E. Litwin (2002) and others. Crucial representative work developed by students has been taken to introduce criteria and construct practical reflections to arrive at an enriching proposition.
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2003_m_016
id cf2003_m_016
authors CHEN, Hong-Sheng and LIN, Feng-Tyan
year 2003
title A Simulation Study on Public Building's Staircase Fault Tolerance
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 393-402
summary This paper applies the concept of fault tolerance to staircase layout plan. Fire or smoke may cause some staircases in a building inaccessible. We argue that architects should assess the result from the possible fault of vertical routes. The capability of tolerating staircase faults depends on space usage, arrangement, and pedestrian attributes. In this study, a mathematical model is constructed. For analysing pedestrian's movement in interior space, we employ Monte Carol simulation and Agent-Based Modelling method in a CAAD environment. It helps us to visualise the dynamic process of agent's evacuation process, and to test the problem of possible staircase faults. Finally, a case study brings some important discoveries.
keywords agents, fault tolerance, simulation
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2003_b1-1
id caadria2003_b1-1
authors Gu, Ning and Maher, Mary Lou
year 2003
title A Grammar for The Dynamic Design of Virtual Architecture Using Rational Agents
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 71-84
doi https://doi.org/10.52842/conf.caadria.2003.071
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a Usercentred Virtual Architecture (UcVA) Agent, a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac20031404
id ijac20031404
authors Gu, Ning; Maher, Mary Lou
year 2003
title A Grammar for the Dynamic Design of Virtual Architecture Using Rational Agents
source International Journal of Architectural Computing vol. 1 - no. 4
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a User-centred Virtual Architecture (UcVA) Agent; a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031108
id ijac20031108
authors Hirschberg, Urs
year 2003
title Transparency In Information Architecture: Enabling Large Scale Creative Collaboration in Architectural Education over the Internet
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper is about networked collaboration in architectural education and about information architecture for networked collaborations. It presents results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. The main focus of the quantitative analysis is the performance of these online environments as information structures, designed to accommodate the presentation and the peer-to-peer exchange of design information for relatively large groups of between 60 and 150 participants. Using the database records to reconstruct the processes, three different quantitative analyses are described.Their results indicate that for these projects the web-environments were successful in enhancing peer-to-peer learning and that they promoted a more objective assessment of the submitted works. The study also looks at the effect that the environments themselves had on the process. Finally it draws some conclusions about these environments' information architecture: it presents tentative guidelines about how such environments must be designed to handle the dynamic display of design data, from many different authors, in a way that is transparent to the users.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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