CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id ecaade03_173_08_serrato
id ecaade03_173_08_serrato
authors Serrato-Combe, Antonio
year 2003
title Going Upstream - Finding New Ways to Enhance the Use of Computers as Design Tools
doi https://doi.org/10.52842/conf.ecaade.2003.173
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 173-176
summary The power of the computer as a design tool and as a design stimulator has still to be fully exploited (…) The previous statement from the conference theme, couldn’t be more correct. However, the question then becomes why?Why computers aren’t used more often as design tools? In trying to find answers and solutions to these questions, the author has applied an approach similar to that taken by river explorers. These individuals, when exploring the course of a river, begin the journey at the mouth of the river, not at the source. They go up river, against the current, searching into the larger tributaries first and then proceeding to look at the smaller rivulets. In other words, rather than proposing some theoretical construct that one could put to the digital design test and find out why we’re having problems with computers in terms of design creativity, here the course was reversed and began with a product that was analyzed in order to find its sources. The paper (a) presents the rationales behind the procedural approach to digital modeling, (b) the process that was used to investigate the approach, (c) its outcome.
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2005_731
id sigradi2005_731
authors Albornoz Delgado, Humberto Ángel; Laura Talía Escalante Rodríguez, Leticia Gallegos Cazares
year 2005
title Didactic Design: light and optics for preschool level
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 731-737
summary Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been developed as inciters of curiosity, capable to awake the innate restlessness of children, achieving to stimulate their creativity. The purpose is to explore knowledge and construct their own ideas; enrich their experiences and inquire a reality that was drawn grey and tedious, generating a process of manipulation-action and then representation-conceptualization. This product has been successfully used as a pilot test in a kindergarden, reflecting significant gains in students’ science learning. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id acadia03_037
id acadia03_037
authors Anders, Peter
year 2003
title Cynergies: Technologies that Hybridize Physical and Cyberspaces
doi https://doi.org/10.52842/conf.acadia.2003.289
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 289-297
summary This paper presents ways in which cybrids depend for their technology upon three existing models of architectural hybrid: display space, environmental computing, and augmented/mixed reality. Cybrids bring these techniques together into a synergistic whole that depends as much on the observer for its consistency as it does on its comprising technologies. This synergy is a product of corroborative behavior between different modes, which provide cybrid users with a coherent social/spatial experience. The paper notes cybrids’ similarity to theater, not only for their technological dependency, but also for the tacit yet vital role of the observer in their effect.
series ACADIA
email
last changed 2022/06/07 07:54

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_119
id sigradi2003_119
authors Bermudez, J., Foresti, S., Agutter, J., Westenskow, D., Syroid, N. Drews, F. Tashjian, E. and Adams, V.
year 2003
title Metodología Interdisciplinaria para Diseñar Nuevas Arquitecturas de Representación de Datos (Interdisciplinaria Methodologies for the Design of a New Architectures of Data Representation)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Data representation architecture can be defined as the organizational, functional, experiential, formal, and media-technological order defining the interaction between data, representation, and user. This paper presents an interdisciplinary methodology to develop such architectures in order to significantly improve real time decision making in complex data environments. We have reported in some aspects of this work elsewhere. In this occasion, we will describe our working methodology based on complete interdisciplinarity, the design process and evaluation protocols. We will show work done for Finance and Network Monitoring. Our long-term goal is to design a new generation of data representation architectures that is applicable to diverse fields.
keywords Data representation; visualization; design, architecture, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_015
id acadia03_015
authors Bernhardt, Matthew and Blostein, Beth
year 2003
title APPROPRIATE LEVELS OF ACCESS: AN EMPIRICAL STUDY ON THE AVAILABILITY OF COMPUTERS IN STUDIO
doi https://doi.org/10.52842/conf.acadia.2003.119
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 119-127
summary One of the most significant technological challenges facing architecture schools today is how to provide an appropriate level of access to computing resources. As the computer has become a significant tool in the study and practice of architecture, students need to have access to that tool in order to further their studies. But in facing this question of access, what is “appropriate”? Is there such a thing as too much access? Is 1:1 access—a computer for every student—the minimum level of access that schools and students should accept? Or is there a point beyond which more resources just means more waste; computers sitting idle and unused, or students using the computer for unproductive ends? These questions were the subject of an experimental series of studios in the spring of 2002, wherein three studios were given varying numbers of computers for a term. The use of these computers was then tracked, and compared with previous terms. In tandem, the quality of work produced by these three studios was compared. While additional experiments are most likely needed to draw firm conclusions, the results of this experiment seem to support defining “an appropriate level of access” at less than 1:1.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2003_010
id sigradi2003_010
authors Curcio, Esteban
year 2003
title Projekct Uno - De Bono y el Rinoceronte (Project One - Of Bond and the Rhino)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Information Technologies are part of our daily lives - use of terminologies, interphases, interactions, etc -. By the time a student goes into university has a potential, intuitive, dispersed and none valued knowledge on the matter. Using this as a starting point, the experience related below has an equipment of first year students"of" Industrial Design as protagonists, gathered in order to learn 3D modeling, simultaneously to the implementation of project methodologies and techniques of creativity for the development of concepts and ideas.
keywords Technological project, Innovation, Modeled 3D
series SIGRADI
email
last changed 2016/03/10 09:49

_id 6252
authors Drewe, Paul
year 2003
title The Relation Between the Internet Infrastructure and the Internet Industry
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The scene is set by a survey of new location factors for mobile investment in Europe, published by the European Commission in 1993. This leads to two questions the first of which concerns the exact definition of the Internet industry in order to avoid confusion. The definitional issue appears to be far from simple. The second question is about the Internet infrastructure. This infrastructure, although new and almost invisible, can nevertheless be mapped and measured with less ambiguity than the Internet industry. How to connect the two? How to establish the importance of the Internet infrastructure for the location of the Internet industry? Technological determinism and urban dissolution are debunked as myths. A conceptual innovation is called for: to conceive of the connection between infrastructure and industry as a match between networks. By way of conclusion, this match is discussed from the viewpoint of non-hub cities or regions.
series other
email
last changed 2003/03/11 20:39

_id ecaade03_541_131_fiamma
id ecaade03_541_131_fiamma
authors Fiamma, Paolo
year 2003
title Object oriented Thinking for Technical Architecture Modelling
doi https://doi.org/10.52842/conf.ecaade.2003.541
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 541-546
summary Today it is increasingly important to focus the efforts of research on thinking about the great innovation introduced by digital 3D modelling in the housing sector, not only in the merits but also in the methods of the designing conception. Thinking of an object-orientated constructive 3D model does not only mean to represent it, but to conceive it, by generating it within an existing although virtual space. This encourages one to focus not only on the formal and compositive side, but also on the technical and technological side of the future building, whose constructive components are brought in, arranged and above all connected within the virtual building, as will happen in the practice of building, according to the building rules.
keywords Virtual Architecture, 3D Model, Object Oriented, Project Thinking
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade03_433_208_froehlich
id ecaade03_433_208_froehlich
authors Fröhlich, C., Hirschberg, U., Frühwirth, M. and Wondra, W.
year 2003
title no_LAb__in_feld - Is common- ground a word or just a sound? (Lou Reed, 1989)
doi https://doi.org/10.52842/conf.ecaade.2003.433
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 433-436
summary This paper describes the concept and the current state of development of a new laboratory for digital experimentation in architectural education and research. The novel forms of collaboration and learning for which it is intended and the quick pace of innovation in digital technology on which it depends both require an appropriately flexible spatial and technological framework. And it requires a particular mindset. The no_LAb__in_feld is not just another laboratory. It is a place, a community, a high-tech construction site, a permanent work in progress. It is the prototype of a next generation design studio.
keywords Design studio education: creative collaboration; digital playground; hybridinteractive installations; augmented reality
series eCAADe
email
more http://ikg.tugraz.at/
last changed 2022/06/07 07:50

_id sigradi2003_113
id sigradi2003_113
authors Gallo, Marisa
year 2003
title Uno
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The technological tools applied to the field of the art allow me to fulfill the projects and searches that were formulated by the historical vanguard: to materialize the simulation of movement, of the virtual, of the simultaneous, of the permanently mutant thing. And also to sustain the values of contemporary art as well as to operate from a notorious devaluation of the referent and, at the same time, with a limitless mimetic freedom to accentuate the crossing of opposite disciplines, which was previously defined by collages, assemblages, photomontages. In this way, I redefine these crossings from images where the certainties on the real thing/that represented/that done/that simulated disappear.
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia03_024
id acadia03_024
authors Johnson, Robert E. and Laepple, Eberhard S.
year 2003
title Digital Innovation and Organizational Change in Design Practice
doi https://doi.org/10.52842/conf.acadia.2003.179
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 179-183
summary The real estate and construction industry is among the largest industries in the world. It also is one of the most fragmented industries, with few economies of scale and historically low productivity. Recent technological advances in the use of information and communication technology have the potential for dramatically improving construction productivity. But substantial organizational barriers exist that inhibit the effective adoption of these technologies. This research project (in progress) examines the practices of selected, innovative firms in order to develop an in-depth understanding of the factors that have influenced the effective adoption of information and communications technology in the design and construction industry, and, potentially, provide examples that may provide prototype models for an alternative, future organization of the AEC industry.
series ACADIA
email
last changed 2022/06/07 07:52

_id a3ac
id a3ac
authors Kolravic, Branko (ed.)
year 2003
title ARCHITECTURE IN THE DIGITAL AGE: DESIGN AND MANUFACTURING
source Spon Press
summary Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how the buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

The contents of the book brings together some of the leading international practitioners with the aim of providing informed views of what is seen as a critical juncture in architecture's evolving relationship to its wider cultural and technological context.

keywords Digital fabrication
series book
type normal paper
email
last changed 2005/03/06 07:28

_id ecaade03_145_160_koutamanis
id ecaade03_145_160_koutamanis
authors Koutamanis, Alexander
year 2003
title CAAD influences in Web-based teaching
doi https://doi.org/10.52842/conf.ecaade.2003.145
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 145-152
summary A recent restructuring of the CAAD department at the Faculty of Architecture, Delft University of Technology, was based on the principle of coupling technological and methodical development to application areas. This resulted into decentralization of CAAD and the positioning of computerization groups in other departments. The task of these groups is to stimulate broad integration of ICT and initiate the development of computational applications relating to specific tasks and areas. The paper is a description of a channel for such integration and applications: a Web site intended as a support to the research and educational activities of a whole department. In addition to its conventional role in presenting the department, the site accommodates the majority of learning aids for the students (lecture notes and presentations, readers, syllabi, audiovisual material) and a comprehensive database of completed and ongoing research output (online publications for internal use). The design of the site was based on earlier experiences with Web-based teaching and collaborative design environments, which were projected on the processes and products of the new context.
keywords web-based education, computer-mediated communication, interaction, collaboration
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:51

_id ecaade03_653_144_koutamanis
id ecaade03_653_144_koutamanis
authors Koutamanis, Alexander and Steijns, Yolanda
year 2003
title Types and precedents in design guidance
doi https://doi.org/10.52842/conf.ecaade.2003.653
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 653-658
summary In recent years Dutch secondary education has been undergoing a fundamental change due to the introduction of new didactic approaches which relate strongly to ongoing social and technological developments. This affects existing school buildings, the majority of which is quite conventional in spatial terms and is characterized by limited flexibility and transformability. Consequently, most schools require extensive modifications in their spatial and building structure. The requirements underlying these modifications are not stable. Many schools have become interested in experimental ideas that may require inevitably further changes in the buildings. The paper considers the continuous transformation of Dutch school buildings with respect to their typology: by correlating new design briefs to building types rather than their instances we arrive at general guidelines that can be easily adapted to specific cases. To achieve this, the types are analysed with respect to geometry, topology and zoning. The results of the analysis describe the affordances of each type in terms of general flexibility, transformability and adaptability, as well as in relation to generic briefs. They also provide an explanation of the historical evolution of the types and the means for relating primary characteristics to local configurations, thereby allowing the accurate description of hybrid instances. The descriptions and analysis of buildings are organized into a polyhierarchical multilevel database that supports typological abstraction and offers several starting points (at various abstraction levels) for matching a new brief to an existing building. This enriches the development of the brief or a design solution with explicit, specific information derived from concrete precedents with known form, structure, behaviour and performance.
keywords Typology, precedence, case-based design, briefing, design information systems
series eCAADe
email
more http://www.re-h.nl/transformaties/
last changed 2022/06/07 07:51

_id 2206
id 2206
authors Kvan, Thomas
year 2004
title REASONS TO STOP TEACHING CAAD
source Mao-Lin Chiu (ed), Digital design education, Garden City Publishing, Taipei 2003, ISBN 9867705203
summary Computers are a problem. They are expensive, even if the prices have dropped dramatically and promise to continue dropping. They do not look after themselves but demand considerable attention – we have to hire computer specialists to ensure they talk to each other, staff are required to make sure software is installed and to fix things when it no longer works. Learning to use them is tedious; skills have to be developed to master several idiosyncratic software systems. The hardware and software regularly malfunction. It is faster to draw a line by hand than with software. Students already have enough trouble learning how to stop a window leaking or ensure a fire escape route will protect people in time of trouble, why make them learn all these other things. We should stop teaching CAAD. Although technological and economic issues are very real and not to be dismissed lightly, the real problems of teaching CAAD are not these. The real issues we need to address is how we teach and, behind that, why we teach. This paper explores the what and why.
keywords pedagogy
series other
type normal paper
email
last changed 2004/09/27 07:10

_id sigradi2003_011
id sigradi2003_011
authors Lecerasi, Graciela and Huber, Paola
year 2003
title Diseño de información. Disciplina decisiva frente la sobreinformación en Internet (Design of information. A decisive discipline against information overload in Internet)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The designers of information in front of the panorama of it overflows, explosion and saturation of information in Internet, have the responsibility of being guides in this "infoxicación" sea (Piscitelli, 2000), contributing to the administration of the information, synthesizing its complexity and elaborating a message that is materialized in an interface that balances form and function, appealing to an aesthetic and technological dose combined with the appropriate usability, where the access, the distribution and the understanding of the information, is solved and in consequence, the metabolism of the same one and its later assimilation, is facilited.
keywords Internet; overinformation; desing; user; knowledge
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia03_060
id acadia03_060
authors Luhan, Greg A. (et al.)
year 2003
title Virtual Raves in Synthetic LandscapesHybrid Rave Space
doi https://doi.org/10.52842/conf.acadia.2003.x.f5t
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 432
summary Project Description: The typology of public event spaces has transformed substantially over centuries. Ranges of spatial configurations have been developed with numerous instances and adaptations; many have occurred in our own century as the information needs of the modern society evolved. Bernard Tschumi denotes these phenomena as architectural urbanism where city-generators, functions, and programs combine and intersect in spaces of endless cross programming. Today, derelict industrial spaces [terrain vagues] have become social places that accommodate public activities. New technologies, particularly those associated with electronic media have radically influenced the program and typology of these event-spaces. Yet, in spite of social, technological, and material changes, the essence of the event-structure has not changed, it remains a place of interaction.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia03_064
id acadia03_064
authors Malnar, Joy Monice (et al.)
year 2003
title Make No Little Plans: Designing the Chicago Lakefront in a Virtual Reality Environment
doi https://doi.org/10.52842/conf.acadia.2003.x.d1u
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 436
summary Architects have always needed somewhere to draw. History has seen dirt, stone, wood, and paper each serve in turn as the architect’s medium. Every technological advance has helped to manifest these exploratory visions in ever-increasing fidelity, while influencing the way in which the design process is conducted. Computer technology is the latest step in this progression, adding a third dimension to the architect’s drawings. Programs like form•Z, 3DS max, etc. allow the architect to build lifelike models and take clients on fly-throughs. Now, virtual reality has advanced architectural drawing to “full body design”, letting architects experience their creations, rather than just seeing those creations in front of them. ShadowLight-Mirage offers a unique environment in virtual reality in which to create rich ambiances of vibrancy, vitality and vigor.
series ACADIA
last changed 2022/06/07 07:49

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