CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id sigradi2003_100
id sigradi2003_100
authors Venturelli, Suzete and Belcino Maciel, Mario Luiz
year 2003
title Máquinas inteligentes, humanos artificiais (Inteligent machines, artificial humans)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper report the germ in the ancient literature for the artificial creation of life, show some contemporary art making relationship between art and robotics and talk about the development in the research Laboratory of Art and Virtual Reality of Art Institute of Brasília University, to create a robot, called Robonet.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade03_415_92_koch
id ecaade03_415_92_koch
authors Zwölfer, Michael and Koch, Volker
year 2003
title New Clothes for Robot Albert
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 415-418
doi https://doi.org/10.52842/conf.ecaade.2003.415
summary The projects ‘I, Robot’, ‘New Clothes for Robot Albert’ and ‘Robots House’ are three examples of design projects at the institute for industrial building production (ifib) that illustrate the same didactical approach for the training of students. The common principle is characterised by the confrontation of students of architecture with a kind of task, that almost is not related to architecture and that seems rather strange at the first glance. The background of the task allways has a strong technical regard and is defined by other departments. So already the understanding requires an exchange with some experts of these departments and the solution even a close cooperation with them. In most cases the partners are from the field of mechanical engineering or computer science. The common theme in these three projects is robotics, a forward-looking discipline especially interesting because of its wide complexity as well beyond a purely technical comprehension. In the Project ‘I, Robot’ multidisciplinary teams of students used the Not Quite C developer kit and the Lego Mindstorm Robotics system to develop robots for an indoor rally. This project is repeated annualy at ifib and at RWTH Aachen. In the Project ‘New Clothes for Robot Albert’ students of architecture designed and produced a spacial structure and cover for an existing and running humanoid service robot. This robot was developed by the Institute for Industrial Applications of Informatics and Microsystems (IAIM) of Prof. Dr. Dillmann for experimental purposes regarding learning strategies for service robots. In the Project ‘Robots House’ finaly students of the university cooperate with students of the university of applied science to find a concernment of architecture by today’s and future robots. The background is the demand for service robots in homes of handicapped or elder people triggered by the demographic changes; the approach is to consider today’s service robots as well as handicapped in a certain manner. The project is accompanied by the expert for handicapped accessible planning, Prof. Dr. Loeschcke and by scientists of the IAIM around Dr. Markus Ehrenmann.
keywords Multidisciplinary Design, Robotics, Architecting
series eCAADe
email
more http://www.ifib.uni-karlsruhe.de
last changed 2022/06/07 07:57

_id acadia03_002
id acadia03_002
authors Anders, Peter
year 2003
title Four Degrees Of Freedom
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 17
doi https://doi.org/10.52842/conf.acadia.2003.x.s7a
summary Letting go is hard to do. Remember back to when, after months of trying, you let go of the handlebars of your bicycle and sailed down the street, effortless and assured. It was a freedom born of mastery, balance and technique. You had let go, but were in control. Technique extends to other devices as well and we are here to discuss architectural computation. Here too, as we will see, mastery is shown by letting go. These papers explore new degrees of freedom in design computation. Each is on a separate aspect of architecture, whether it be aesthetics, process, or structure. Two papers inquire into the entities of design and the processes by which they are manifested. They pose important questions. If we can affect the course of design going forward, are we free to change its past? By defining the characteristics of objects at the outset, are we through automation free to choose from a refined spectrum of outcomes? From the evidence of these papers, the answer to both questions is yes. Through the agency of parametric design we can affect the future and past of architectural processes and their products. Rather than being locked into rigid, linear decisions we are temporally free to choose, tweak and modify. Choice and chance play an important role in aesthetics as well. This has become emblematic of design trends as we have seen in recent years. One of our papers addresses the indeterminacy of particle systems in the design of a monument to the victims of 9/11. By letting go of the handlebars of the computer, the author has been freed to new, poetic forms and processes. Another paper opens urban design to its client community by use of a sophisticated web site. In the tradition of populist innovators like Charles Moore and Lucien Kroll, the authors have extended the design process beyond the office walls to the city itself. The designers, by loosening their grip on the project have made the effort democratic and participatory. Intriguingly, at the end of the paper, they note that this use of cyberspace opens the door to a non-physical architecture. Could architecture, then, let go its materialist biases as well? We hope to engage this and other questions shortly.We are pleased then, to share with you these insights and projects. Wassim and I hope that these presentations will be as liberating for you as they were for us.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia03_015
id acadia03_015
authors Bernhardt, Matthew and Blostein, Beth
year 2003
title APPROPRIATE LEVELS OF ACCESS: AN EMPIRICAL STUDY ON THE AVAILABILITY OF COMPUTERS IN STUDIO
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 119-127
doi https://doi.org/10.52842/conf.acadia.2003.119
summary One of the most significant technological challenges facing architecture schools today is how to provide an appropriate level of access to computing resources. As the computer has become a significant tool in the study and practice of architecture, students need to have access to that tool in order to further their studies. But in facing this question of access, what is “appropriate”? Is there such a thing as too much access? Is 1:1 access—a computer for every student—the minimum level of access that schools and students should accept? Or is there a point beyond which more resources just means more waste; computers sitting idle and unused, or students using the computer for unproductive ends? These questions were the subject of an experimental series of studios in the spring of 2002, wherein three studios were given varying numbers of computers for a term. The use of these computers was then tracked, and compared with previous terms. In tandem, the quality of work produced by these three studios was compared. While additional experiments are most likely needed to draw firm conclusions, the results of this experiment seem to support defining “an appropriate level of access” at less than 1:1.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ijac20031408
id ijac20031408
authors Chang, Yu-Li
year 2003
title Spatial Cognition in Digital Cities
source International Journal of Architectural Computing vol. 1 - no. 4
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, there are questions as to how to enter the new emerging digital cities, how humans perceive themselves in digital cities, and there are also issues of recognition of the digital city forms? This paper takes the idea of cognition in order to explore the structure of the new spatiality as cyberspace. By exploring the factors relating to human spatial cognition in physical space it is possible to interpret how humans perceive the spatial form of digital cities. By examining spatial experience in physical space, the interface of spatial cognition of interaction between digital cities and physical cities can be investigated. And by taking this approach, we propose an online prototype of a metaphor for a digital city.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade03_000
id ecaade03_000
authors Dokonal, Wolfgang and Hirschberg, Urs (Eds.)
year 2003
title Digital Design
source 21th eCAADe Conference Proceedings [ISBN 0-9541183-1-6], Graz (Austria) 17-20 September 2003, 677 p.
doi https://doi.org/10.52842/conf.ecaade.2003
summary Digital Design is not only the title of the 21st eCAADe conference 2003 in Graz but also one of the main keywords in Architectural Education nowadays. Information Technology has managed to influence all fields of the “architectural process” and has developed straight from the calculation tools of the engineers over the CAD drafting boards of big architectural firms to every architectural professional and student. This process was incredibly quick in terms of the architectural chronology but very slow in terms of architectural education at universities (at least in Austria). Not very long ago it was sometimes forbidden to deliver CAD drawings for design projects at our faculty. In fact, the early experiments in using the computer in the design process quite often failed because of the restrictions of the available (and affordable) hard-and software. Today, even our first year students start some of their earliest design experiences quite naturally with the computer. However, there are still many questions to be answered and maybe some new questions to be asked in the relationship between architectural design and the computer. Architectural design is mainly a “game of imagination” and today computer tools start to enhance and support the architects visions after a longer period where they were often reduced by the limitations of the tools. Still, there are many different ways to design because every designer has a different approach towards architectural design and there is no such thing as “the perfect digital design tool” for everyone. We hope that this conference with all the different approaches documented in this book plays a major role in the discussion and development of all these aspects and brings us “one step further”.
series eCAADe
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id c53f
authors Dorau, U., Sanopoulos, A. and Schrenk, M.
year 2003
title Erfahrungen und Erfolge bei der Umsetzung von RAPIS - Raum- und Projektinformationssystem für die Vienna Region [Experience and Results with the RAPS-System for the Viennese Region]
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary In shortest terms: RAPIS is a metadatabase on spatial information in the “Vienna Region”. More interesting then this simple fact is the way how theproject was implemented and what the effects on regional development are.RAPIS is the acronym for “Regional Planning and Project Information System for the Vienna Region” and was implemented as the Austrian part of the Interreg IIc Project IM-PLAN (Implementation of models for co-operative planning in metropolitan regions). The aim was to create aninformation platform for planning relevant information for the whole region, integrating existing data sources from federal and state administrationas well as private companies. RAPIS enables an overview of the available spatial datasets in the "Vienna Region " and focuses on the following questions: Which datasets relevant for planning and development are available within the region? Who can use these datasets under which conditions? Which plans and projects do exist for the region? In addition also metainformation on the most important international data sources was collected as well as information to projects and plans with regional and trans-regional impacts. During the implementation great importance was given to communication and sensitisation for the importance the topic: geo-informationinfrastructre as a key ressource for spatial development and regional co-operation. It showed up that Austria and the "Vienna Region" have a very good initial position and excellent databases on national, state, local and international level. However, it seems that almost everything exists already but hardly anybody knows about it ... – potential users do not know what data and information already exists and how to get and use it. Intensive communication, information and permanent discussion of the topic „(Geo-) Information“ within the „planners community“ carried the topic into the public and strengthened the consciousness for the importance of information-infrastructure for regional co-operation.
series other
email
last changed 2003/03/11 20:39

_id 6252
authors Drewe, Paul
year 2003
title The Relation Between the Internet Infrastructure and the Internet Industry
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The scene is set by a survey of new location factors for mobile investment in Europe, published by the European Commission in 1993. This leads to two questions the first of which concerns the exact definition of the Internet industry in order to avoid confusion. The definitional issue appears to be far from simple. The second question is about the Internet infrastructure. This infrastructure, although new and almost invisible, can nevertheless be mapped and measured with less ambiguity than the Internet industry. How to connect the two? How to establish the importance of the Internet infrastructure for the location of the Internet industry? Technological determinism and urban dissolution are debunked as myths. A conceptual innovation is called for: to conceive of the connection between infrastructure and industry as a match between networks. By way of conclusion, this match is discussed from the viewpoint of non-hub cities or regions.
series other
email
last changed 2003/03/11 20:39

_id ecaade03_579_06_heylighen
id ecaade03_579_06_heylighen
authors Heylighen, A., Ryckewaert, M. and Neuckermans, H.
year 2003
title Yet another paper about integration?
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 579-582
doi https://doi.org/10.52842/conf.ecaade.2003.579
summary Confronted with the changing educational landscape, our architecture program faces the need for integration: integration of CAAD-related subjects into the curriculum, but above all integration of the curriculum as such. This inspired the idea to view ICT as an ally in tuning various courses to each other by what unites them all: the concrete architectural project. Within the scope of a two-year pilot project, we examined whether and how the use of ICT could improve the integration between a exemplary course, seminar and design studio. Despite evident links between the three, students and teachers used to consider these as separate entities. Without ignoring the individual character of each, the pilot project aimed at initiating a process of synergetic and cumulative knowledge development, whereby ICT played various roles. Across the board, the objective to stimulate a synergy among different components in the curriculum has been partially realized. Questions arise, however, as to who will take care of the extra tasks brought about by the use and maintenance of ICT after the project has ended.
keywords Design Pedagogies
series eCAADe
email
more http://www.asro.kuleuven.ac.be
last changed 2022/06/07 07:50

_id 1404
id 1404
authors Hosny, Samir Sadek
year 2003
title BUIL-D-EX; A Knowledge-Based Expert System for the Diagnosis of Buildings Cracks
source Scientific Bulletin, Faculty of Engineering, Ain Shams University, Vol. 38, No. 2, June 2003 - pp. 297-310
summary Expert systems are computer systems developed to preserve the human expertise about specific domains in a well-structured form suitable for retrieval and manipulation by computers. They have been used in many fields of applications and proved to be beneficial. This paper addresses the role of Knowledge-based expert systems in building construction; particularly in the diagnostics and assessment of buildings' cracks. The paper presents BUIL-D-EX; a prototype for a Buildings’ Diagnostics Expert system intended to assist architects, structural engineers, contractors and even building owners in identifying and suggesting remedies to concrete and masonry surfaces' defects. The system identifies the kind of crack, states its most probable causes and its degree of danger, suggests a technical remedy and finally suggests several commercial names for materials to be used for curing the defect, and how to apply them. BUIL-D-EX offers complete explanations for all its questions to the users, as well as justifications for all its decisions and answers whenever needed.
keywords Expert Systems, Diagnosis, Building Construction, Building Cracks, Backward chaining, Inference, Reasoning
series journal paper
type normal paper
email
last changed 2009/09/12 17:18

_id acadia03_000
id acadia03_000
authors Klinger, Kevin (Ed.)
year 2003
title Connecting >> Crossroads of Digital Discourse
source Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8, Indianapolis (Indiana) 24-27 October 2003, 436 p.
doi https://doi.org/10.52842/conf.acadia.2003
summary Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline. Meanwhile, evolving digital technology continues to serve as a key agent for prevailing innovations and new ideas in architecture. Still, this feels familiar, as technology has always been a catalyst for new ideas in architecture. A positive digital future in architecture requires a clearer definition of principles and skills necessary to maintain a rigor in emerging digital projects/projections. At the same time, recognition about the significance of the already existing digital scholarship in architecture must be connected with emerging lines of inquiry evolving within the discipline. Healthy disciplines remain tolerant of a state of flux by constantly questioning the inclusion|exclusion, import|export, and collaboration|isolation to|from new ideas, new techniques, new disciplines, and new technology. At the perimeter of this nebulous exchange, an innovative new digital discourse is emerging that offers some unexpected new conduits to an attentive discipline of architecture. Topic nodes have evolved which augment this discourse with overlapping issues, as well as a particular set of important distinctions from one another: Digital Pedagogy, Digital Tools, Digital Production/ Fabrication, Digital Visualization, Digital Projects, Digital Design, Digital Representation, Digital Thinking, and Digital Practice.
series ACADIA
email
more www.acadia.org
last changed 2022/06/07 07:49

_id sigradi2003_037
id sigradi2003_037
authors Klinger, Kevin R.
year 2003
title Digitalfutures: defining digital discourse
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In order to configure a necessary infrastructure for discourse on digital futures, we must engage in the hard work of clarifying emergent trends in architecture directly resulting from the influences of digital technology. This paper aims at addressing the necessity for a rigorous and clearly defined infrastructure in the emerging area of digital architecture. A series of critical interrogations results from an examination of relevant literature of which it is intended to frame the discourse on the subject of digital architecture. Some final questions and projections will be offered as a call for future research and pedagogical strategies amongst digitally minded organizations.
keywords (digital)discourse, (digital)architecture, (digital)design, (digital)skills, (digital)principles
series SIGRADI
email
last changed 2016/03/10 09:54

_id 2d9f
authors Lalovic, Ksenija and Djukanovic, Zoran
year 2003
title Possibilities of applying the E-government management concept in Serbian cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Recent urban transformations worldwide consequentially lead to the numerous environmental problems that have to be solved bycomplex structure of social interest groups which have to be included in that process. This demands initiated requisitioning andmodification of concepts and methodologies of planning and managing urban development. At this moment there are differentmodels used in world wide practice, but main bases of new methods and techniques are the same. Leaving the idea of possibility ofconstituting the universal urban planning model lead to very productive results in developing the disciplinary methodologies. Processof transformation of traditional comprehensive urban planning model to integrated procedural pluralistic model (based on sustainabledevelopment principles) is something that can be underlined as a main characteristic of disciplinary development. The questions ofdecision making mechanisms and plans implementation are put in axes of conceptual and methodological considerations. Urbanplanning loses the classic form of making the multi level comprehensive urban plans with exact spatial and time horizon. It means, ingeneral that planning and managing of urban development is aiming to be realistic, decentralized, strategic and problem oriented,arbitrary, not instructive, but understood as a efficient and effective process.Operational support to the this kind of approach are Decision Support IT tools, such as GIS - Geographical Information Systems orES -Expert Systems. Usability of IT tools is based on their capability to perform fast and complicated processing of spatial data andon their flexibility towards specific real problems which are to be solved. In order to use maximum of capabilities of these tools inpractice problem solving it is necessary to adjust their structure and usage to the: - actual conditions of socioeconomic of the contextin which urban development planning and management is performed, - practical demands that managing of urban development has tofore fill, - all participants in urban management process, - institutional mechanisms and procedures.
series other
email
last changed 2003/03/11 20:39

_id 4c01
authors Laranjeira, Teresa
year 2003
title The S. Pedro da Cova Community Knowledge Centre, a local example of empowerment through technology
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary S. Pedro da Cova (Gondomar), located ten kilometres from the city centre of Porto (Portugal), is considerate a depressed territory, with a large spectrum of social, economic and urban problems, but also with local positive aspects capable to reach the different development opportunities.In the ambit of the regeneration process for this area, the local authority draw a strategy based in the empowerment of the citizens, where the Information Communication Technologies (ICT’s) assumed a major role. With this purpose, it was intended to build a Community Technology Centre for the disfavoured children. From the building construction till the first activities, it is our conviction that to break the differences between the have and the have not’s it will be very important to conciliate the new technologies and the local characteristics. The children will be the active agents in the dissemination of the project through the development of the different activities, sensitising the families to adopt a healthy life and announce situations of risk, for example. To validate the project will be created an permanent observatory that propose a moment of reflection and auto-valuation about the evolution of the different activities, thechanges to do, and the identification of new problems and the redefinition of new methodologies. The aim of the article is not only to show the positive aspects, indeed significant, but also to bring into discussion some questions; in order to understand the possibility of defining an empowerment strategy based in the ICT’s. How to conciliate the individualperspectives of the future into a common objective? How to show to all community that information and knowledge are fundamentalto build a more liveable and equity neighbourhood? How to transfer the results to a larger strategy for the entire city? And, at theend, how to explain that people is the most important "infrastructure" to build a better future?
keywords Social Exclusion; Informal Urban Structure; Empowerment; Spaces of Knowledge
series other
email
last changed 2003/03/11 20:39

_id caadria2003_c6-2
id caadria2003_c6-2
authors Li Suping, Joo-Hwa Bay
year 2003
title A Cognitive Framework of Collaborative Design Between Architects and Manufacturer-Designers
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 855-870
doi https://doi.org/10.52842/conf.caadria.2003.855
summary The widespread application of prefabricated products in building has made prefabrication an indispensable part of building processes. In this context, instead of handling every detail by architects themselves, some parts of architectural design have been transferred to manufacturer-designers. This inevitably brings about problems in the integration of prefabricated products and the specific buildings they serve. As a result, collaboration between architects and manufacturer-designers takes place in building processes in various forms and extents (non-, semi-, and full-collaboration). In this study, we aim to investigate collaborative design process from the cognitive aspect of design generation between architects and manufacturer-designers in terms of project-related products design. By applying the Kernel of Conceptual System theory (Tzonis et al., 1978), we intend to set up two empirical models in terms of design differences' formation in collaborative design process based on a case study with seeking the answers for the following research questions: 1. What kinds of design differences are raised in design processes? 2. Why the design differences are raised in design processes? 3. What implications could be made in developing computational models to facilitate collaborative design between architects and manufacturer-designers?
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia03_016
id acadia03_016
authors Luhan, Gregory A.
year 2003
title Digital Curricula: Effective Integration of Digital Courses. Stitched-spaces and Digital Permutations
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 128-129
doi https://doi.org/10.52842/conf.acadia.2003.128
summary If, “the purpose of art is to awaken reality” as Paul Klee writes, what then, is the generative purpose of the digital as it relates to architecture? By uniting the traditional ways of knowing with the more contemporary and technologically advanced ways of knowing, the architect then would be able to develop the capacity to visualize and to understand unseen spatial relationships and exploit their latent characteristics. The computer consequently allows a direct synthesis to occur between the original idea and its formal application, in a sense providing new questions to old answers.
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia03_035
id acadia03_035
authors Mahalingam, Ganapathy
year 2003
title Representing Architectural Design Using a Connections-Based Paradigm
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 269-277
doi https://doi.org/10.52842/conf.acadia.2003.269
summary Any making, including a work of architecture, is synthetic in nature and is made by making connections. To base the core of a computational representation of architectural design on connections is to base it on the very core of making. The articulation of the core of architecture, its architectonics, should be based on articulating its connections. This paper probes how connections can serve to represent architectural design. A paradigm consists of a core cluster of concepts that, for a time period, provides a framework to articulate the issues and problems facing a field and to generate solutions. This paper offers a connections-based paradigm to represent architectural design computationally. A number of connections-based strategies for the representation of architectural design have emerged. Modeling frameworks that have been identified include dendograms, bipartite graphs, adjacency graphs, plan graphs, planar graphs, Hasse diagrams, Boolean lattices, and Bayesian networks. These modeling frameworks have enabled the representation of many aspects of architectural design. Is it possible to extract a uniform modeling framework from all these frameworks that enables the computation of architectural design in all its aspects? Using biological analogies, will an integration of these modeling frameworks provide the ‘molecular’ structure of a ‘DNA’ that makes up the architectural ‘genome’? This paper will attempt to answer these questions.
series ACADIA
email
last changed 2022/06/07 07:59

_id ascaad2007_036
id ascaad2007_036
authors Pratini, E.F.
year 2007
title Experimental Tools for the Teaching of Technical Graphics and Improving Visualization
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 457-468
summary This paper presents an updated evaluation of an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. It differs from a previous paper (Pratini, 2004) for the addition of an overview of the course, the context and the new teaching methodology. It is an extended, more detailed paper, which includes examples, and closes with some results of surveys on the didactic material and the methodology. Our motivation for this experiment is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To support the learning of this broad knowledge not present in the technical graphics bibliography, we first provided a website with animations and virtual reality resources. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. At the present time, the CD-ROM contains almost all the needed didactic material and software for the one semester technical graphics course. This experience was intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning resulted a new methodology and several new unanswered questions.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2003_049
id sigradi2003_049
authors Ribeiro, Clarissa and Goulart, Roberto
year 2003
title Túnel para Interação com o Ciberespaço [TIC] (Tunel for interaction with the cyberspace [TIC])
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Starting of the reflections on the contributions of the Complex Thinking to the adoption of a new optic, able to embrace questions related to the conception of spacialties in architecture, this project constitutes an experiment of space-time relations enlargement, between subjects and objects, in the design of hybrid spacialities. The project try to put the architect, not only as a conceiver of concrete structures, but also as the subject that conceives hybrid spacialities, the designer of virtual spacialities integrated to the concrete.
series SIGRADI
email
last changed 2016/03/10 09:58

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