CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2003_m_046
id cf2003_m_046
authors HWANG, Jie-Eun and CHOI, Jin-Won
year 2003
title SpaceScope: Spatial Content-Based Retrieval of Architectural Floor Plans
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 53-62
summary This research investigates spatial information retrieval in architecture, based on an efficient metadata that is crucial for content-based retrieval. SpaceCore is the metadata schema for spatial information on a floor plan implemented with RDF (Resource Description Framework). To generate metadata, we analyse the factors of spatial information, and then construct a data model containing the content and structure of spatial information. To exploit the metadata, we suggest various query operations with possible predicates and interfaces. SpaceScope, the spatial information retrieval system, consists of three modules: an input data module, a query module, and a browse module. As to implementation, we have already developed the real time plan-structuring system, called “Vitruvius”, as an inputting and modelling data module (using C++). Based on the database, the system performs the similarity analysis and then evaluates the alternative plans with the retrieval goals. At the end of the paper we discuss the potential of SpaceScope in the schematic design stage of the architectural design process, possibly improving and triggering the designer’s conceptual approach against a logical background and facilitate rapid decision-making after full consideration.
keywords case-based reasoning, content-based retrieval, metadata, RDF, semantic
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2003_b1-4
id caadria2003_b1-4
authors Gero, John S. and Jupp, Julie R.
year 2003
title Feature Based Qualitative Representation of Architectural Plans Information Contained In 2-Dimensional Design Drawings.
doi https://doi.org/10.52842/conf.caadria.2003.117
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 117-130
summary This paper develops an approach to the qualitative representation of architectural plan drawings. We describe a schema for representing the internal shapes features and their associated spatial relations using syntactic pattern and contour specifications. This schema uses a qualitative symbolic representation to detect features. An example application of this representation is presented.
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia03_041
id acadia03_041
authors Lee, Ming-Chun and Do, Ellen Yi-Luen
year 2003
title SpaceMaker - Creating Space by Sketching It
doi https://doi.org/10.52842/conf.acadia.2003.311
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 311-323
summary Creating space is the essence of architectural design. Architects actually work with three-dimensional (3-D) space, although two-dimensional (2-D) drawings are perhaps the most commonly used design medium. It is thus valuable to help architects truly see 3-D space, while making drawings in 2-D. In addition, architects usually use symbols in their drawings to identify architectural concepts. By recognizing the symbols, it is possible to identify architectural configurations of the design. This paper introduces a symbol-based modeling tool—SpaceMaker—that allows architects to make freehand floor plans and apply symbols to identify different functional spaces. SpaceMaker then converts those floor plans into 3-D models according to the symbols.
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2003_a5-3
id caadria2003_a5-3
authors Chang, Teng-Wen and Lai, Ih-Cheng
year 2003
title Navigation In 3D Information Landscape-A 3D Museum for Civic Buildings
doi https://doi.org/10.52842/conf.caadria.2003.641
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 641-650
summary Navigation is about information that requires visual feedback and spatial orientation in both information representation and userinteraction. Among those, spatial orientation is the primary research question for navigating in 3D information landscape. By inspired by Ware's three control loops, 'spatial metaphors' and 'visual components" are proposed as the fundamental concepts of a navigation framework called 'i-Room'. i-Room is comprised of four constituents-handles, i-Bag, i-Map and Focus/scale. An information landscape based on a repository of diverse digital media of 11 significant civic buildings in Taiwan is designed for testing this navigation framework. An implementation of i-Room based on Muse of navigation realization and their interaction behaviors with spatial metaphors/visual components is also reported in this paper.
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id sigradi2003_036
id sigradi2003_036
authors Donath, Dirk and González, Luis Felipe
year 2003
title Rule-based spaces configuration procedures to support user-designed housing
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This article reports on our current explorations on systemizable tasks of architectural design and parametric design supported by rule-based generation methods of spatial configuration alternatives to assist user-design processes of progressive development low-cost dwellings. This exploration is part of an ongoing major research towards an integrated planning support system for low-income housing; we called Esther, which is focused on the development of a network-based set of tools to support logistics of self-designed /-built dwellings life-cycle. Esther addresses the systemized collaborative work between dwellers and specialists during the whole development cycle of dwellings.
keywords Planning tool; user-designed housing; parametric design; decision support; adaptable dwelling
series SIGRADI
email
last changed 2016/03/10 09:50

_id ijac20031303
id ijac20031303
authors Donath, Dirk; Richter, Katharina; Hansen, Stefan
year 2003
title Internet based support for architectural planning processes
source International Journal of Architectural Computing vol. 1 - no. 3
summary As building projects become increasingly more complex, the number of project participants grows as does their spatial distribution. An effective decentralised work process and co-operation is of increasing importance. The global computer network, the internet, has great potential and recent times have seen the development of a variety of techniques in this field. The project described here is based upon this approach and also takes it a step further. A specific analysis of the topic and the subsequent identification of potential approaches formed the basis for an architectural application that brings the architect in contact with other project participants using the internet as a powerful yet simple and easy to use medium.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2003_m_066
id cf2003_m_066
authors Frank Li-Jan WANG
year 2003
title Development of a New CIS/2 (CIMsteel Integration Standards) Model Viewer
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 83-92
summary The purpose of developing a CIS/2 data viewer is not only to facilitate software developers to visualise exported CIS/2 files and to validate geometric correctness, but also to provide non-3D-model-based CIS/2 applications with an interface for geometric visualisation and complex 3D-spatial computation. The GT CIS/2 Model viewer enhances the functionality of existing data viewers and proposes a new visualisation method for a CIS/2 model.
keywords ACIS, CIS/2, EXPRESS, HOOPS, STEP, solid modelling
series CAAD Futures
last changed 2003/09/22 12:21

_id ecaade03_017_136_franz
id ecaade03_017_136_franz
authors Franz, G., Von der Heyde, M. and Bülthoff, H.H.
year 2003
title An empirical approach to the experience of architectural space in VR - Exploring relations between features and affective appraisals of rectangular interiors
doi https://doi.org/10.52842/conf.ecaade.2003.017
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 17-24
summary While it is well known that the built environment influences our emotional state, it is often difficult to attribute these experiences to particular properties. In fact, a systematic investigation of the relation between physical structure and emotional experience of architecture has not yet been done. Now virtual reality simulations facilitate a completely controlled variation of spatial properties and thus allow to empirically evaluate architectural hypothesises. The aim of the presented study was to investigate which factors from a component-based description of rooms significantly correlate with cardinal dimensions of experience. In a perceptual experiment experiental qualities of 16 virtual vacant rectangular interiors were rated in eight principal categories by 16 participants using the semantic differential scaling technique. The scenes were generated by a custom made graphics tool that also automatically generated the component-based scene descriptions. The data analysis revealed several interesting correlations between scene features and rated experience: For example, a preference for ratios near to the golden section could be observed for spatial proportions, which are not directly perceivable. Altogether, a set of five independent factors (openness, two room proportions, room area and balustradeheight) appeared to be effective for widely describing the observed variance of the averaged attributed experiental qualities. Our combination of realistic virtual reality simulations and psychophysical data raising methods proved to be effective for basic architectural research. It allowed us to demonstrate quantitative relations between physical properties from a component-based description of architectural space and its emotional experience.
keywords Experiental Qualities; Psychophysics; Correlation Analysis; Virtual Reality
series eCAADe
email
more http://www.kyb.tuebingen.mpg.de/~gf
last changed 2022/06/07 07:50

_id caadria2003_a5-2
id caadria2003_a5-2
authors Kang, J.H., Park, J. G. and Lho, B.-Ch.
year 2003
title XML-Based Interactive 3D Campus Map
doi https://doi.org/10.52842/conf.caadria.2003.631
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 631-640
summary This paper presents the development of a prototype XMLbased 3D campus map using the 3D VML library. Many universities in the U.S. use two-dimensional (2D) raster image to provide the campus map along with additional building information on their Web site. Research shows that three-dimensional (3D) expression of the 3D objects helps human beings understand the spatial relationship between the objects. Some universities use 3D campus maps to help visitors more intuitively access the building information. However, these 3D campus maps are usually created using raster images. The users cannot change the view point in the 3D campus map for better understanding of the arrangement of the campus. If the users can navigate around in the 3D campus map, they may be able to locate the building of their interest more intuitively. This paper introduces emerging Web technologies that deliver 3D vector graphics on the Web browser over the internet, and the algorithm of the prototype XML-based 3D campus map. Some advantages of using VML in delivering the interactive 3D campus map are also discussed.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2003_a3-2
id caadria2003_a3-2
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2003
title Companying Physical Space With Virtual Space A Co-Existence Approach
doi https://doi.org/10.52842/conf.caadria.2003.359
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 359-370
summary This paper presents a kind of co-existence relationship: companying physical space with virtual space with a case study. The fundamental approach is to investigate the interactive relationship between navigators and information in virtual space, including collecting, interpreting, integrating, and communicating. Based on these relationships, we propose an information structure, which elaborates the information of our co-existence representation. The infrastructure composed with two processes of data representation based on an individual spatial structure is tested in representing eleven historical significant civic building in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2d9f
authors Lalovic, Ksenija and Djukanovic, Zoran
year 2003
title Possibilities of applying the E-government management concept in Serbian cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Recent urban transformations worldwide consequentially lead to the numerous environmental problems that have to be solved bycomplex structure of social interest groups which have to be included in that process. This demands initiated requisitioning andmodification of concepts and methodologies of planning and managing urban development. At this moment there are differentmodels used in world wide practice, but main bases of new methods and techniques are the same. Leaving the idea of possibility ofconstituting the universal urban planning model lead to very productive results in developing the disciplinary methodologies. Processof transformation of traditional comprehensive urban planning model to integrated procedural pluralistic model (based on sustainabledevelopment principles) is something that can be underlined as a main characteristic of disciplinary development. The questions ofdecision making mechanisms and plans implementation are put in axes of conceptual and methodological considerations. Urbanplanning loses the classic form of making the multi level comprehensive urban plans with exact spatial and time horizon. It means, ingeneral that planning and managing of urban development is aiming to be realistic, decentralized, strategic and problem oriented,arbitrary, not instructive, but understood as a efficient and effective process.Operational support to the this kind of approach are Decision Support IT tools, such as GIS - Geographical Information Systems orES -Expert Systems. Usability of IT tools is based on their capability to perform fast and complicated processing of spatial data andon their flexibility towards specific real problems which are to be solved. In order to use maximum of capabilities of these tools inpractice problem solving it is necessary to adjust their structure and usage to the: - actual conditions of socioeconomic of the contextin which urban development planning and management is performed, - practical demands that managing of urban development has tofore fill, - all participants in urban management process, - institutional mechanisms and procedures.
series other
email
last changed 2003/03/11 20:39

_id ijac20031109
id ijac20031109
authors Liu, Yu-Tung; Shen-Kai, Tang
year 2003
title Space, Place and Digital Media:Towards a Better Simulation of a City that has now Disappeared
source International Journal of Architectural Computing vol. 1 - no. 1
summary Digital media enable researchers and designers to derive better informed processes in solving problems of historical architectural restoration and virtual archaeology. However, recently insufficiencies have been found in the main technologies often applied in such techniques, such as 3D modeling, high-quality rendering and animation. Given these problems, this paper attempts to explore a digital reconstruction procedure for historical architecture and cities using 3D scanning, Virtual Reality cave technology and motion capture technology. This case study is based on a collaborative project in conjunction with the National Palace Museum, Taiwan, and the China Times, Taiwan.The five steps involved in this project include data collection and analysis, three-dimensional digital inferences, digital reconstruction of static and moving models, scenario dynamics (by integrating the two kinds of models), and visual-spatial immersion using a VR-cave representation. Finally, a preliminary digital reconstruction procedure is presented.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031208
id ijac20031208
authors Ozel, Filiz; Pahle, Robert; Juyal, Manu
year 2003
title An XML Framework for Simulation and Analysis of Buildings
source International Journal of Architectural Computing vol. 1 - no. 2
summary This study focuses on the problem of how to structure spatial and component based building data with the intention to use it in the simulation and analysis of the performance of buildings. Special attention was paid to the interoperability and optimization of the resulting data files.The study builds its investigation onto XML (Extensible Markup Language) data modeling framework.The authors have studied different ways of arranging building information in XML format for effective data storage and have developed a data modeling framework called bmXML for buildings. Initial results are two-fold: a VBA application was developed to create the appropriate building model in AutoCAD with the intention to write building data in bmXML format, and a JAVA application to view the file thus created.This paper primarily focuses on the former, i.e. the AutoCAD application and the bmXML format.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2003_m_017
id cf2003_m_017
authors PENG, Chengzhi
year 2003
title Serial Vision Revisited: Prospects of Virtual City Supported Urban Analysis and Design
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 259-270
summary Following our previous research on developing a dynamic virtual city system (Sheffield Urban Contextual Databank, SUCoD), the paper reports on a study of applying the virtual city resources to an undergraduate urban design course. The study focuses on how the multi-dimensional and multiple types of urban contextual data can be used by student designers directly for urban visual analysis and design development. A link is made with the Serial Vision in Townscape first proposed by Gordon Cullen, which sets out an experiential approach to how a living city environment should be read and understood. Drawing on the project works produced by the students, some patterns of generating urban narratives and 3D spatial designs were observed. Although the current experiment with SUCoD is limited in terms of data scope and modelling capabilities, it reveals a future direction to follow that can turn conventional virtual cities into Web-based online services capable of supporting urban design analyses and syntheses directly.
keywords city, e-learning, serial vision, townscape, urban design, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ijac20031403
id ijac20031403
authors Schnabel, Marc A.; Kvan, Thomas
year 2003
title Spatial Understanding in Immersive Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 4
summary In this study, we examined the perception and understanding of spatial volumes within immersive and non-immersive virtual environments by comparison with representation using conventional media. We examined the relative effectiveness of these conditions in enabling the translation to a tangible representation, through a series of design experiments. Students experienced, assessed, and analysed spatial relationships of volumes and spaces and subsequently constructed real models of these spaces. The goal of our study is to identify how designers perceive space in Virtual Environments (VEs). We explore issues of quality, accuracy and understanding of reconstructing architectural space and forms. By comparison of the same spatial performance task undertaken within a Head Mounted Display, screen-based and real 2D environment, we are able to draw some conclusions about spatial understanding in immersive VE activity.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_a3-3
id caadria2003_a3-3
authors Schnabel, Marc Aurel
year 2003
title Creation and Translation Virtual 3D Architectural Environments
doi https://doi.org/10.52842/conf.caadria.2003.371
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 371-384
summary In this paper, we describe the research we undertake to investigate the perception and comprehension of spatial volumes within immersive, non-immersive virtual environments and physical models and their translation to a tangible representation. We set up two related design experiments to investigate the outcome of creation, interpretation and communication of architectural design. One, being the analysis of a cubic structure, based on three-dimensional (3D) interlocking volumes and spaces; and the other, being the design of a 3D-maze together with text -based communication. Collaboratively participants create, assess and analyse spatial relationships of volumes and spaces of a 3D maze structure or construct models of these spaces. The objective of our study is to identify how designers perceive space in Virtual Environments (VE) and communicate design ideas by using VE versa conventional methods of two-dimensional depictions such as paper and pen or 3D representations such as physical models. We investigate issues of quality, accuracy, understanding, communicating and rebuilding of designed or experienced architectural compositions.
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2003_008
id sigradi2003_008
authors Senagala, Mahesh
year 2003
title Deconstructing AutoCAD. Toward a Critical Theory of Software (in) Design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
keywords AutoCAD, deconstruction, critical theory, software design
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade03_365_75_senyapili
id ecaade03_365_75_senyapili
authors Senyapili, Burcu
year 2003
title The Visual Matrix: The case of Mimar Sinan Project Site
doi https://doi.org/10.52842/conf.ecaade.2003.365
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 365-368
summary This paper introduces a web-based ‘visual reference system’ model for architectural education and research. The system utilizes visualization to aid in spatial comprehension and comparative analysis of abstract architectural concepts. The system establishes a resource for architectural heritage and differs from such other sources by its matrix-based visualization format.
keywords visual reference system: architectural education; multimedia resources; elearning
series eCAADe
email
more http://www.art.bilkent.edu.tr/iaed
last changed 2022/06/07 07:56

_id ecaade03_319_147_szalapaj
id ecaade03_319_147_szalapaj
authors Szalapaj, Peter J.
year 2003
title Architectural GIS: Interoperable and Integrated Information Environments
doi https://doi.org/10.52842/conf.ecaade.2003.319
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 319-325
summary This paper investigates ways of bringing together the existing GIS techniques of spatial analysis with emerging object-based computer modelling and presentation methods. The end product is Architectural GIS: computer systems that can be applied to the analysis and evaluation of both rural and urban environments. The paper will focus on the various ways in which information is represented, and the spatial analysis techniques that form the basis of mainstream GIS.
series eCAADe
email
last changed 2022/06/07 07:56

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