CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 459

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id 6915
authors Dorninger, Peter
year 2003
title XML Technologies and Geodata
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Photogrammetry and Remote Sensing are very important methods for acquisition of geodata. During the previous decade, severalrevolutionary changes occurred in this area. Until the appearance of automated image analysis tools, it was necessary to measureselected points in the images given. At that time, it was much faster and even cheaper to get images of real world objects compared tothe time and money consuming process of manual analyses. So one tried to minimize this effort by measuring only characteristicpoints such as edges, break-lines, peaks and valleys and, for sure, a grid with a given grid step which was selected to meet the efforts.Lots of information in the images was neglected.Digital point matching algorithms and airborne laser scanning provide many new possibilities. The only restriction on spatialresolution is the one of the used sensors. Given a more precise image sensor, the matching algorithm will be able to match moresurface points; given a higher frequency laser scanner, more points can be measured of the same area. And those sensors get moreand more precise every day. Besides, those techniques allow for fast repetition which is necessary to create time series as a basis for4D modeling! However, this fact is accompanied by several problems concerning the capability of available computers. Some years ago, as the first ideas of 3D city models arose, it was very difficult to acquire the necessary data. Today the new sensors and methods have thenecessary capability, but we are not able to handle the available datasets efficiently, because of shortcomings in the past. In a time ofworld wide data exchange through the internet and global datasets, it is necessary to have efficient methods and algorithms tomanage the available data. There is a need for international, vendor independent data exchange and management standards that haveto be accepted and supported by the industry. This article is going to present several methods of data encoding using standardized data formats based on eXtensible Markup Language (XML). After an introduction to this kind of data encoding, two derived applications for management, storage and presentation of geodata are described. As XML data is written in text format, the datasets have the ability to become rather long.Therefore some promising methods to reduce the amount of data are introduced afterwards. XML documents are mainly used fordata exchange between databases. Therefore the capabilities of commonly used database systems for storage of geodata are describedin the end and current implementation results of the Institute of Photogrammetry and Remote Sensing (I.P.F.) are presented.
series other
email
last changed 2003/03/11 20:39

_id c5d7
authors Kuffer, Monika
year 2003
title Monitoring the Dynamics of Informal Settlements in Dar Es Salaam by Remote Sensing: Exploring the Use of Spot, Ers and Small Format Aerial Photography
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Dar es Salaam is exemplary for cities in the developing world facing an enormous population growth. In the last decades, unplanned settlements have tremendously expanded, causing that around 70 percent of the urban dwellers are living now-a-days in these areas. Tools for monitoring such tremendous growth are relatively weak in developing countries, thus an effective satellite based monitoring system can provide a useful instrument for monitoring the dynamics of urban development. An investigation to asses the ability of extracting reliable information on the expansion and consolidation levels (density) of urban development of the city of Dar es Salaam from SPOT-HRV and ERS-SAR images is described. The use of SPOT and ERS should provide data that is complementary to data derived from the most recent aerial photography and from digital topographic maps. In a series of experiments various classification and fusion techniques are applied to the SPOT-HRV and ERS-SAR data to extract information on building density that is comparable to that obtained from the 1992 data. Ultimately, building density is estimated by linear and non-linear regression models on the basis of an one ha kernel and further aggregation is made to the level of informal settlements for a final analysis. In order to assess the reliability, use is made of several sample areas that are relatively stable over the study period, as well as, of data derived from small format aerial photography. The experiments show a high correlation between the density data derived from the satellite images and the test areas.
series other
email
last changed 2003/03/11 20:39

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia03_045
id acadia03_045
authors Hoon, Michael and Kehoe, Michael
year 2003
title Enhancing Architectural Communication with Gaming Engines
doi https://doi.org/10.52842/conf.acadia.2003.349
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355
summary This paper makes a case for exploring the feasibility of utilizing the advanced graphics and sound systems of contemporary gaming engines to promote architecturally relevant work. Gaming engines, while developed largely for the PC entertainment industry, have vast potential for application in architecture. This paper will explore the depth of this potential and will outline work demonstrating the advantages and the limitations of this technology. The supporting research and observations examine the technology and reveal its potential usefulness as an instructional or depictive authoring tool. Game engines were selected that had appropriate graphical prowess, but were customizable as to allow the removal of game-specific features (to create a “professional” user interface). Projects were authored that expressed complex building details using the engine for visual depiction. The details, which included constructional components, structural assemblies, or simple design nuances, were modeled with 3D geometry and realistically textured and lighted. The game engine allowed one user or many remote simultaneous users in the virtual environment to interactively explore the presentation in real time. Scripts were developed to encourage end-users to interactively disassemble or reassemble building components as desired. Audile and/or text-based information regarding the assembly sequence were provided by exploiting the game interface features. Furthermore, interactive object scaling was provided to facilitate analysis of component relationships.
series ACADIA
email
last changed 2022/06/07 07:50

_id ecaade03_053_108_lonsing
id ecaade03_053_108_lonsing
authors Lonsing, Werner
year 2003
title Collaboration in the independent architectural office
doi https://doi.org/10.52842/conf.ecaade.2003.053
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 53-65
summary Collaborative work in architecture is commonly concentrated on the design process. Design teams and their members are working together on multiple virtual model from different, mostly remote locations. Internet- based collaboration software offers a project management platform for comprehensive networking. Complex projects can bebetter coordinated and documented,and executed even faster. So in the building process at least two different kinds of collaboration can be noticed, collaboration in the design process where the architects are maintaining their modeling informations, and the construction process where the data is maintained be external software companies. Here another model is suggested. Hosting project data in their own building and so maintaining the physical representations of all project informations is the only way retaining control.
keywords Collaborative Design, Communication, Database Systems
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2003_013
id sigradi2003_013
authors Russel, Peter
year 2003
title Understanding Virtual
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Since the introduction of terms like "cyberspace" and "virtual reality", the term "Virtual" has been attached to a range of projects including using computers to draw buildings, distributed studio projects and heavily technologically dependent interfaces for "sensing" digitally modeled environments. The only common aspect of these "virtual" projects is their use of computers. As a way to re-infuse meaning to the term Virtual, the paper describes a theoretical basis for understanding the meaning of being virtual (as opposed to being "Real, Actual" or "Possible") with special attention to the manipulation of ideas as is the case in designing architecture.
keywords Virtual Reality; Design Theory; Virtual Systems
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2003_122
id sigradi2003_122
authors Ryan, John
year 2003
title Virtual2Reality: The Virtual Shift of the Geographer’s Exploration Paradigm
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Virtual2Reality mapping is a remote desktop exploration of the world using world-view and plan-view perspectives similar to that used in the historical geographer paradigm of exploration, the use of maps in support of the physical exploration of specific world locales. This new virtual shift in the paradigm provides real time remote visualization and collaboration using digital panoramic images - mimetic renditions of realworld locales (especially those with limited accessibility). The procedure embeds these panoramic renditions at geographical referenced locales in digital plan-view maps to produce a 'Virtual2Reality' mapping construct. The structure facilitates collaborative spatial decision making by providing a common structure for all stakeholders.
keywords Virtual2Reality; geographic exploration paradigm; visualization; collaborative spatial decision support
series SIGRADI
email
last changed 2016/03/10 09:59

_id 4f26
id 4f26
authors Cavazza, M., Chavaroche J. and Calderon, C.
year 2003
title ALTERNATIVE REALITIES: A NEW APPROACH TO VR ART.
source 6th EVA: Electronic imaging and Visual Art 2003 Conference, Florence, Italy. http://www.vasari.co.uk/eva/florence /
series other
type normal paper
email
last changed 2005/12/02 11:28

_id sigradi2003_020
id sigradi2003_020
authors Abarca, R., Díaz, S. and Moreno, S.
year 2003
title Desarrollo de material informatico-educativo para la enseñanza de la geometría a estudiantes de diseño (Development of IT-based educational material for the teaching of geometry to students of design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is born as an answer to the meaningful learning difficulties and academic performance in Spatial and Flat Geometry course on second year Design School at Universidad de las Americas University, Santiago de Chile. The problem is faced from the potentiality that digital environment gives us in representation, display options, shape and projection testing, analysis and non visual accounts to teach flat and spatial geometry within the receptors' codes and coherent with designer's own language.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 50b1
authors Abbasov, A.M. and Mamedova, M.H.
year 2003
title Application of fuzzy time series to population forecasting
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The potential of fuzzy logic application in simulating of demographic processes by the example of population forecasting task hasbeen investigated. The particularities of population as dynamical system functioning under the condition of uncertainty have beenexamined and fuzzy statement problem has been suggested. The strategy of population forecasting using the method of fuzzy timeseries model has been proposed. The simulations on retrospective evaluation of population are carried out and on the base of the results of these simulations the conclusion avocet the effectiveness of utilization of fuzzy model for demographic forecasting has been model.
series other
last changed 2003/11/21 15:15

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email
last changed 2003/11/22 16:39

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
doi https://doi.org/10.52842/conf.ecaade.2003.269
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2022/06/07 07:54

_id ijac20031103
id ijac20031103
authors Achten, Henri H.
year 2003
title New Design Methods for Computer Aided Architectural Design Methodology Teaching
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architects and architectural students are exploring new ways of design using Computer Aided Architectural Design software. This exploration is seldom backed up from a design methodological viewpoint. In this paper, a design methodological framework for reflection on innovate design processes by architects that has been used in an educational setting is introduced.The framework leads to highly specific, weak design methods, that clarify the use of the computer in the design process.The framework allows students to grasp new developments, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2003_c2-4
id caadria2003_c2-4
authors Al-Sallal, Khaled A.
year 2003
title Integrating Energy Design Into Caad Tools: Theoretical Limits and Potentials
doi https://doi.org/10.52842/conf.caadria.2003.323
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 323-340
summary The study is part of a research aims to establish theoretical grounds essential for the development of user efficient design tools for energy-conscious architectural design, based on theories in human factors of intelligent interfaces, problem solving, and architectural design. It starts by reviewing the shortcomings of the current energy design tools, from both architectural design and human factor points of view. It discusses the issues of energy integration with design from three different points of view: architectural, problem-solving, and human factors. It evaluates theoretically the potentials and limitations of the current approaches and technologies in artificial intelligence toward achieving the notion "integrating energy design knowledge into the design process" in practice and education based on research in the area of problem solving and human factors and usability concerns. The study considers the user interface model that is based on the cognitive approach and can be implemented by the hierarchical structure and the object-oriented model, as a promising direction for future development. That is because this model regards the user as the center of the design tool. However, there are still limitations that require extensive research in both theoretical and implementation directions. At the end, the study concludes by discussing the important points for future research.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2005_731
id sigradi2005_731
authors Albornoz Delgado, Humberto Ángel; Laura Talía Escalante Rodríguez, Leticia Gallegos Cazares
year 2005
title Didactic Design: light and optics for preschool level
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 731-737
summary Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been developed as inciters of curiosity, capable to awake the innate restlessness of children, achieving to stimulate their creativity. The purpose is to explore knowledge and construct their own ideas; enrich their experiences and inquire a reality that was drawn grey and tedious, generating a process of manipulation-action and then representation-conceptualization. This product has been successfully used as a pilot test in a kindergarden, reflecting significant gains in students’ science learning. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id avocaad_2003_05
id avocaad_2003_05
authors Alexander Koutamanis
year 2003
title Autonomous mechanisms in architectural design systems
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The development of architectural design systems that describe fully the form, structure and behaviour of a design relies heavily on the incorporation of intelligence in the representations, analyses, transformations and transactions used by the computer. Traditionally such intelligence takes either of two forms. The first is a methodical framework that guides actions supported by the design system (usually in a top-down fashion). The second is local, intelligence mechanisms that resolve discrete, relatively well-defined subproblems (often with limited if any user intervention). Local intelligent mechanisms offer the means for adaptability and transformability in architectural design systems, including the localization of global tendencies. This refers both to the digital design technologies and to the historical, cultural and contextual modifications of design styles and approaches.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

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