CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 605

_id caadria2003_a7-1
id caadria2003_a7-1
authors Chantawit, D. and Hadikusumo, B.H.W.
year 2003
title Integrated 4d Cad and Construction Safety Planning Information for a Better Safety Management
doi https://doi.org/10.52842/conf.caadria.2003.891
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 891-904
summary Safety is an important element of project successes. In the conventional project management, safety planning, as a function, is separated from other functions, such as planning/scheduling function. This separation creates difficulties for engineers to analyze what, when, why and where a safety measure is needed to prevent accidents in a construction activity. Another problem occurs due to the conventional practice of representing project designs using two-dimensional (2D) drawings. In this practice, a user (e.g. an engineer) has to convert the 2D drawings into three-dimensional (3D) mental pictures, and this is a tedious task. If only converting this 2D drawing is a tedious task, combining these 2D drawings with safety planning creates more difficult tasks. In order to address the problems, this paper discusses our research in integrating construction scheduling and safety planning in a 4D environment.
series CAADRIA
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id acadia03_006
id acadia03_006
authors Dobson, Adrian and Lancaric, Peter
year 2003
title VIRTUreALITY Digital Urban Modelling as a Community Design Form
doi https://doi.org/10.52842/conf.acadia.2003.049
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 49-53
summary This paper describes a practice-led research project that investigates the application of digital modelling and communication technologies in urban and architectural design. The project is being carried out by our team with the collaboration of the architecture and planning departments at local borough council and local community participation. The main methodology for the project revolves around the evolution of an interactive three-dimensional digital urban model, which incorporates a variety of visual, graphic and numeric data. This digital model is utilised within a web site to help facilitate a participatory approach to the physical and social regeneration of an inner urban zone, in terms of both the built environment and the attempted creation of a virtual community.
series ACADIA
last changed 2022/06/07 07:55

_id ecaade03_017_136_franz
id ecaade03_017_136_franz
authors Franz, G., Von der Heyde, M. and Bülthoff, H.H.
year 2003
title An empirical approach to the experience of architectural space in VR - Exploring relations between features and affective appraisals of rectangular interiors
doi https://doi.org/10.52842/conf.ecaade.2003.017
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 17-24
summary While it is well known that the built environment influences our emotional state, it is often difficult to attribute these experiences to particular properties. In fact, a systematic investigation of the relation between physical structure and emotional experience of architecture has not yet been done. Now virtual reality simulations facilitate a completely controlled variation of spatial properties and thus allow to empirically evaluate architectural hypothesises. The aim of the presented study was to investigate which factors from a component-based description of rooms significantly correlate with cardinal dimensions of experience. In a perceptual experiment experiental qualities of 16 virtual vacant rectangular interiors were rated in eight principal categories by 16 participants using the semantic differential scaling technique. The scenes were generated by a custom made graphics tool that also automatically generated the component-based scene descriptions. The data analysis revealed several interesting correlations between scene features and rated experience: For example, a preference for ratios near to the golden section could be observed for spatial proportions, which are not directly perceivable. Altogether, a set of five independent factors (openness, two room proportions, room area and balustradeheight) appeared to be effective for widely describing the observed variance of the averaged attributed experiental qualities. Our combination of realistic virtual reality simulations and psychophysical data raising methods proved to be effective for basic architectural research. It allowed us to demonstrate quantitative relations between physical properties from a component-based description of architectural space and its emotional experience.
keywords Experiental Qualities; Psychophysics; Correlation Analysis; Virtual Reality
series eCAADe
email
more http://www.kyb.tuebingen.mpg.de/~gf
last changed 2022/06/07 07:50

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
doi https://doi.org/10.52842/conf.acadia.2021.100
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaade03_427_177_gibson
id ecaade03_427_177_gibson
authors Gibson, Kathleen
year 2003
title Spatial Mapping: Connections between Virtual and Physical Navigation
doi https://doi.org/10.52842/conf.ecaade.2003.427
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 427-432
summary Using Lynch’s (1960) treatise The Image of the City as a model, user navigation of e-retailing web sites was analyzed using defined categories: paths, districts, edges, nodes, and landmarks. Results from this study suggest that elements in the urban landscape and their use by individuals for way finding and legibility may be similar to those necessary for navigating the World Wide Web.
keywords Spatial mapping; way finding; e-retailing; built environment; world wideweb
series eCAADe
email
more http://www.humec.cornell.edu/faculty/facultybio.cfm?netid=kjg4&facs=1
last changed 2022/06/07 07:51

_id ecaade03_513_168_hamid
id ecaade03_513_168_hamid
authors Hamid, Bauni
year 2003
title Integrating Public Participation Program into CAAD Curriculum
doi https://doi.org/10.52842/conf.ecaade.2003.513
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 513-518
summary This paper discusses an early phase of ongoing research on the implementation of public participation program in urban setting by academia through digital visualization projects performed by students in CAAD course works context. The implication of this program on both sides, the academia and the city, is examined. The result has indicated prospects in enhancing digital course contents, which is not merely digital visualizing built environment anymore but also making digital project cases more local oriented. From public side, the resulted mechanism may facilitate dissemination of urban development program as well as opening wider opportunity to accommodate community aspiration.
keywords Digital design education; CAAD curriculum; public participation; city model; e-Government.
series eCAADe
email
more http://caitad.arch-usu.net
last changed 2022/06/07 07:50

_id ecaade2014_147
id ecaade2014_147
authors James Charlton and Markus Brune
year 2014
title Towards a dynamic evacuation system: developing methodologies to simulate the evacuation capabilities of subway stations in response to a terrorist attack with CBRNE weapons
doi https://doi.org/10.52842/conf.ecaade.2014.1.109
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 109-118
summary Events in recent times have highlighted the vulnerability of underground public transportation to possible terrorist attacks. A key question therefore is how an evacuation can be accomplished from underground stations safely. The strategy “go up and take the nearest exit to the surface” might not be the best response. Evidence from the Daegu subway station fire in 2003, investigated by Tsujimoto (2003) and Jeon and Hong (2009) establish that smoke or toxic airborne substances from a terrorist attack tend to use the same direct routes used by the fleeing passengers and as result significant injuries or fatalities can occur. This study proposes the concept of a dynamic evacuation system which would guide subway users along safe routes. To test how this system may operate, the study discussed combines measurements from tracer gas experiments with climate measurements to establish how toxic agents spread in subway stations under certain conditions and combines these results with those from pedestrian simulations applied to calculate evacuation times for possible escape routes. By integrating the resulting dataset from these methods, an evidence base of how a dynamic evacuation system may work can start to form.
wos WOS:000361384700010
keywords Pedestrian simulation, subway climatology; cbrne; subway evacuation; tracer gas experiments
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20031305
id ijac20031305
authors Kos, José R.
year 2003
title 3D models of urban icons: tracing Benjamin and Koolhaas
source International Journal of Architectural Computing vol. 1 - no. 3
summary Walter Benjamin and Rem Koolhaas developed two significant investigations, which explored the culture of Paris and New York through the analysis of their architectural artifacts. Their research projects successfully construct, from a few meaningful components of the built environment, an understanding of the overall city and its society. The objective of this paper is to address the similarities between the research carried out at the Federal University of Rio de Janeiro and the work of these two acclaimed writers. Our group aims to select urban icons, from different moments and areas in Rio de Janeiro, to be studied in order to understand the city evolution in the 20th Century. The distinguished Ministry of Education building is the investigation's prototype, analyzed thorough several 3D models and other digital techniques. We conclude that a thorough study of Benjamin's and Koolhaas' work should be considered a primary support for the interrogation of our own investigation.
series journal
type normal paper
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 3c98
authors Mahdavi, Ardeshir and Ries, Robert
year 2003
title Habitat patterns and their environmental implications
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary This paper deals with the evaluation of the environmental implication of the built environment. Specifically, it argues in favor of evaluative strategies that transcend single-criteria object-focused thinking.
keywords Habitat; Environment; Life-cycle; Evaluation
series other
email
last changed 2003/03/11 20:39

_id maver_116
id maver_116
authors Maver, Tom
year 2003
title Real Experiences of Virtual Worlds
source Proceedings of Design 2002, Dubrovnik
summary This paper, through the research and software developed in the University of Strathclyde by the r+d group Abacus, gives an account of a number of applications relating to the improved quality of the built environment
email
last changed 2018/03/20 11:45

_id c7b8
authors Nitsche, Michael and Roudavski, Stanislav (with Penz, François and Thomas, Maureen)
year 2003
title Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework
source TIDSE ’03 Technologies for Interactive Digital Storytelling and Entertainment, S.Goebel, N.Braun, U.Spierling, J.Dechau, H.Diener (eds.) Darmstadt, Germany, 24-26 March 2003. Fraunhofer IRB Verlag, Stuttgart, ISBN 3-8167-6276-X, pp. 296-310
summary We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental capability of a compelling and meaningful virtual environment (VE). Our main objective is to develop flexible interactive techniques that supply VE’s with a coherent context and make the resulting ‘virtual place’ available to the user in a dramatically engaging way. To support the concept of narrative expressive space, we propose a three-layer multi-purpose spatial mediation framework that utilizes an interactive narrative structure to coordinate stylized dramatic camera work, lighting, effects and sound. We then describe the use of pre-scripted events as a layer in this framework and explain the inherent benefits and problems, using a single-user prototype environment as illustration. The work offers guidelines for the design of VE’s to all fields that combine narrativity and spatiality, such as interactive entertainment, education and architecture.
series other
email
more http://www.arct.cam.ac.uk/cumis/
last changed 2003/04/17 18:57

_id 7655
authors Okeil, Ahmad and El Araby, Mostafa
year 2003
title Realism vs. Reality in Digital Reconstruction of Cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The digital reconstruction of existing cities using virtual reality techniques is being increasingly used. For consultants, municipalities and planning departments these models provide decision support through visual simulations (El Araby, 2001). For academia they provide a new tool for teaching students urban design and planning (Okeil, 2001). For authorities they provide a tool for promoting the city on the world wide web trying to attract more businesses and tourists to it. The built environment is very rich in detail. It does not only consist of open spaces surrounded by abstract buildings but it also includes many smaller objects such as street furniture, traffic signs, street lights, different types of vegetation and shop signs for example. All surfaces in the built environment have unique properties describing color, texture and opacity. The built environmentis dynamic and our perception is affected by factors such as pedestrian movement, traffic, environmental factors such as wind, noise and shadows. The built environment is also shaped by the accumulation of changes caused by many influences through time. All these factors make the reconstruction of the built environment a very complex task. This paper tries to answer the question: how realistic the reconstructed models of urban areas can be. It sees “Realism“ as a variable floating between three types of realties. The reality of the physical environment which we are trying to represent. The reality of the digital environment which will host the digitally reconstructed city. And the reality of the working environment which deals with the problem of limitation of resources needed to digitally reconstruct the city. A case study of building a 3D computer model of an urban area in the United Arab Emirates demonstrates that new time-saving techniques for data acquisition can enhance realism by meetingbudget limitations and time limitations.
keywords Virtual Reality; Photo Realism; Texture Maps; 3D Modeling; Urban Design
series other
email
last changed 2003/03/11 20:39

_id cf2003_m_079
id cf2003_m_079
authors PETRIC, J., CONTI, G. and UCELLI, G.
year 2003
title Designing within Virtual Worlds
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 213-224
summary This paper celebrates the successful outcome of a trial of an innovative multi-platform distributed design decision support system in which the shared design environment exists within the virtual world. The outcome is the result of a sustained three-year research and development effort, within an internationally recognised research group. The project set itself a number of ambitious targets within the broad spectrum of distributed design decision support, viz: • A multi-platform environment: the trial demonstrates inter-operability of different machine platforms - from a home PC to an international standard Virtual Reality Centre. • A distributed environment: the trial demonstrates the high level of understanding amongst the design team separated by time and space. • An ability to propose, discuss and agree upon, design decision from within the virtual world. Hitherto, virtual environments were viewing galleries; designers had to leave them to effect design changes in a conventional CAD package. The trial described in the paper amply demonstrates the potential to design, collaboratively and, in distributed mode, from within the virtual world. The two ideas upon which the system (known as JCAD-VR) is built are: • That all the users present in the virtual world have to be able to share the same virtual environment in a "transparent fashion"; • The user interface, instead of the traditional menu/windows based layout, is part of the virtual world itself. Any element of the interface becomes an object belonging to the 3D world and therefore it is treated as any other object. Each element of the interface can then be moved or scaled according to the user’s needs. The entire project is based on client-server architecture where every user logs into a virtual world and starts sharing design tasks with other users. The authors propose to present a video which demonstrates the positive outcome of the trials to date. More importantly, perhaps, the authors will put the achievements of the R+D into the context of past aspirations and developments in the subject area and, most importantly of all, suggest how these modest achievements will impact on the next decade of increasingly rapid R+D.
keywords collaboration, distributed design, interface, virtual environment
series CAAD Futures
email
last changed 2003/09/22 12:21

_id sigradi2003_064
id sigradi2003_064
authors Ribeiro, Clarissa and Pratschke, Anja
year 2003
title Arquitetura e Pensamento Complexo (Architecture and complex thinking)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This research aims to verify the possibility to apply principles of Complexity Thinking as appointed by Edgar Morin, in the conception of Virtual Architectures. His researches are directed by the preoccupation with a nonmutilated knowledge, connecting fraction and totality, subject and object. To support the intention to built an immersive virtual environment applying this principles, the basic object of this research is to understand how the Complex Theory affects the Virtual Environment Architecture, analyzing its history and the possibilities of application; illustrating virtual or hybrid architectural examples which where influenced by the Complex Theory and its capability to support interaction.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ijac20031102
id ijac20031102
authors Seichter, Hartmut; Donath, Dirk; Petzold, Frank
year 2003
title TAP - The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architecture is built information [1]. Architects have the task of restructuring and translating information into buildable designs.The beginning of the design process, where the briefing is transformed into an idea, is a crucial phase in the design process. It is where the architect makes decisions that influence the rest of the design development process [2]. It is at this stage where most information is unstructured but has to be integrated into a broad context.This is where TAP is positioned - to support the architect in finding solutions through the creation of spatially structured information sets without impairing creative development.We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect's work becomes one aspect of a decentralised working pattern. The software supports collaborative work with models, sketches and text messages within a uniform environment.The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia03_030
id acadia03_030
authors Sirbu, Daniela
year 2003
title Digital Exploration of Unbuilt Architecture: A Non-Photorealistic Approach
doi https://doi.org/10.52842/conf.acadia.2003.235
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 235-245
summary This paper presents a new approach to the digital investigation of unbuilt architecture. A navigable world, emulating the architect’s graphic style, is built as a 3D non-photorealistic reconstruction of the unbuilt project. A cinematic journey through this world intermediates the exploration of the architect’s possible mental visualizations during the creative stages. The goals of the proposed approach are: to open new avenues for investigating the conception of architecture, to help architectural students visualize and experience important unbuilt projects that have shaped the practice of architecture, and to popularize lesser-known architects to the general public. The approach stems from the idea that architectural drawings are the artifacts reflecting most accurately the architect’s creative and thinking processes. Anchored in the concept of multi-dimensional space developed by the author, the proposed method uses the original drawing of the artist as the main artifact on which the reconstruction process is based. The present paper concentrates on those aspects related to extracting information from the architect’s drawing and embedding historic knowledge in the 3D reconstruction of the unbuilt project. It calls to attention the idea that technological progress creates tools that the Architect uses to operate with the fundamental concepts of place, space, and time.
series ACADIA
email
last changed 2022/06/07 07:56

_id steino-thesis
id steino-thesis
authors Steinø, Nicolai
year 2003
title Vision, Plan and Reality
source Aarhus: Aarhus School of Architecture, PhD Thesis
summary How come, that there is often a gap between what is considered good urban design and the built reality of the urban environment? This is the question which the thesis aims to investigate. It has often been stated that urban development can no longer be controlled, and the reason for this has been ascribed, among other things, to the power of the market, postmodern pluralism, or simply to the increased complexity of society. Yet, to decline on the capacity of urban design to guide urban development on such accounts, is to give up on urban design altogether. Rather, if urban design is incapable of achieving what it is aiming at, something must be wrong with it. Thus, the basic argument of the thesis is, that the answer to this question must be sought within urban design itself, rather than within the context in which it operates. In order to approach the research question, the thesis is organized as a twofold investigation, consisting of both an empirical study of the practice of urban design – in the form of a detailed case study of two urban development histories – and a study of the theoretical foundations for this practice. As urban design is regarded as an interdisciplinary activity, the theoretical study is organized as a threefold investigation of urban design theory, planning theory, as well as urban theory. As urban design in practice must consider what the built environment should be like as well as how it is developed, it must include normative as well as procedural considerations. Thus, the issues of normativity and process are central to the understanding of urban design. These issues therefore constitute the foci of both the empirical and the theoretical study.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id bc3c
authors Weichselbaum, J., Hoffmann, Ch., Steinnocher, K. and Weigl, F.-St.
year 2003
title EO-PLAN-GIS Operational earth observation applications involving user communities on national and European level
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The joint GeoVille/ARC Seibersdorf project EO-Plan-GIS has the objective of deriving Earth Observation (EO)/Geographic Information System (GIS) products for public and private customers (i.e. Austrian state governments and digital mapping industry). Representatives of three state administrations (i.e. Carynthia, Upper Austria and Vorarlberg) and of Tele Atlas (a commercial enterprise in the production of digital road databases) have been actively involved in the project activities. The major focus of the project is on the automated differentiation of built-up areas and the derivation of land use/cover data for both the state governments and Tele Atlas, as well as on the update and upgrade of the Tele Atlas road network. Using GIS methods, the EO-derived base data will be adapted to serve the individual user needs (i.e. Geographic State Information Systems and Tele Atlas MultiNet). EO-Plan-GIS was initiated by the Austrian Ministry of Transport, Innovation and Technology as a national initiative within theframework of the current GMES (Global Monitoring for Environment and Security) activities of ESA and the EU. It delivers inputs into the following GMES domains:• European Regional Monitoring, Subtopic A: Land cover change in Europe, characterisation of land cover changes (1950 –2000) in the EU with particular emphasis on landscapes and urban areas.• Horizontal Support Action – Information Management Tools & the Development of a European Spatial Data“Infostructure”.
series other
email
last changed 2003/03/11 20:39

_id caadria2003_c4-2
id caadria2003_c4-2
authors Wittkopf, Stephen K. and E-Jin, Foo
year 2003
title Challenges of Using Image-Based Modeling Tool within the Architectural Design Process
doi https://doi.org/10.52842/conf.caadria.2003.597
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 597-612
summary Architects and planners will increasingly have to deal with developments in urban sites where existing context is a critical part of their design considerations. It is therefore important that architects can envision the potential of emerging technologies as means to assist architectural design in the changing face of our build environment. The objective of this paper is to examine the opportunities which image-based modeling (IM) can offer to the architectural design in a context -rich urban built-environment by providing better means of representation of the design context. By drawing relations from the available precedents and the research findings, the paper provides insights into how IM application can create stronger visual awareness of the context, in order to assist design within such condition. This paper shows that the reliability of the IM models in terms of geometric accuracy and rendering quality decreases as the physical scale of the subject increases. The best result is generated from modeling small objects in studio environment as compare to creating larger architectural objects in exterior conditions.
series CAADRIA
email
last changed 2022/06/07 07:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_863485 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002