CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id avocaad_2003_13
id avocaad_2003_13
authors John L. Heintz
year 2003
title Communication and Value in Networked Design Coalitions
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The advent of the Internet has led us to believe that we live in an era of unprecedented globalization. In the field of building design, we now expect both that the local market for design services will be altered, and that many firms will take up the opportunity to pursue commissions beyond their local market. To some extent this is true, but it is instructive to recall that in the 19th century London based architectural firms and public works designers designed buildings throughout the Empire. Designing for projects beyond the local market is not new, what is new is our expectation that such a task is now fundamentally altered, made easier and more transparent, by the abundance of new communications technologies.It remains the case that working outside one’s local context is difficult and that when doing so, problems are likely to arise out of cultural differences. Distance too imposes its burdens, as the possibility to meet other members of the team face to face is reduced as the travel costs increase. This breaks down the possibilities of building informal networks among the individual designers working for the firms that are members of the design team. A re-instantiation of this informal network can only be done on the basis of a model of formal and informal communication in the design team. Many of the difficulties of collaborative work outside one’s local market are problems that have already been with us a long time. These problems arise out of the fact that buildings are designed by heterogeneous groups of people. The members of such groups must communicate with each other to share information and coordinate decisions and actions. Yet they are in different relations to the project at hand and have differing values arising out of their different backgrounds. This leads inevitably to conflict. Therefore, if we are to discuss communication and value then we must devote our attentions to conflict.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, Communication, values, informal communication, value resolution, design team, design coalition.
series AVOCAAD
email
last changed 2006/01/16 21:38

_id caadria2003_b2-2
id caadria2003_b2-2
authors Martens, B., Turk, Z. and Cooper, G.
year 2003
title A Study On Content Sources and Acquisition Techniques of CAAD-Related Publications
doi https://doi.org/10.52842/conf.caadria.2003.237
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 237-248
summary The scientific publication process has been so far only marginally affected by the possibilities of the Internet. This may be attributed to a lack of sound business models and pilots to demonstrate the ultimate benefits of free scientific publication. A team of universities, Internet publishers and applied research institutes proposes in the framework of the SciX-project (open, self-organizing repository for scientific information exchange) to demonstrate these benefits and reengineer parts of the scientific publication process. This contribution focuses on the findings from investigations into the identification and acquisition of content sources - such as conference papers, theses and journal papers - related to the field of CAAD. Special attention has been paid to the different types of available information, such as bibliographical data, summaries, full texts, etc. In this paper, an overall estimation concerning the expected scientific output in the field of CAAD (within a midterm perspective), and the dissemination of already fully digitally stored publications as well as procedures (with financial figures) for retrospective digitalization of paper-based publications will be presented. The workflow concerning digitalization and conversion was studied, as different levels of output are feasible.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2003_066
id sigradi2003_066
authors Vazquez, J., Armesto, T. and Dri, E.
year 2003
title Análisis del Comportamiento Lumínico en Edificios mediante Herramientas Digitales (Analysis of the lighting Behavior in Buildings by means of Digital Tools)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In temperate humid climates, like Rosario city, (33 S, 60 W), in which heating and cooling loads are required seasonally, daylighting and artificial lighting optimization, under an energy saving basis are essential issues for designers. Energy reduction in buildings permits lower functioning costs, better maintenance, and overall economy. Electricity consumption in offices has increased in the latest years due to an intensive use of artificial lighting and new appliances (computers, printers). This equipment also generates heat which must be eliminated, increasing further energy consumption. This paper focuses on spaces assessment and adjustment through digital tools aid, so as to evaluate strategies of interior lighting performance.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
doi https://doi.org/10.52842/conf.acadia.2003.161
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia03_044
id acadia03_044
authors Bermúdez, Julio and Foresti, Stefano
year 2003
title Information Visualization
doi https://doi.org/10.52842/conf.acadia.2003.x.p5s
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 346
summary Digital visualization addresses representational challenges from within and without architecture. ‘Disciplinary’ digital visualization is used to explore, understand and communicate architectural information associated with the production of buildings. 3D modeling, rendering, animation and VR as well as the power of digital media to permit the seamless integration of various data types are unleashing completely new ways to display architecture. As digital power continues to increase and get cheaper, portability and wi-fi networks take root, and visualization work becomes even more main stream, we can expect growing changes in the way the design process is conducted, buildings are presented and documented, and the public and 3rd party’s demands from professional services. This demands a more conscious research/pedagogies aimed at developing new representation conventions.
series ACADIA
email
last changed 2022/06/07 07:49

_id ijac20031107
id ijac20031107
authors Berridge, Philip; Koch, Volker; Brown, Andre G.P.
year 2003
title Information Spaces for Mobile City Access
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper describes two complementary European research projects that share common interests and goals.The work described is intended to facilitate city analysis and support decision-making. The first project focuses on the distribution, access and ease of use of city data. The system allows access to historical data concerning key buildings in Liverpool, England, via a suite of web-based tools and a palmtop device. The second project looks at extending the functionality of traditional computer aided design (CAD) software to enable geometric and semantic data to be combined within a single environment. The system allows those involved in city planning to better understand the past and present development pattern of an area so that their decisions on future proposals are better informed.The paper concludes by describing a system that integrates particular aspects of the two projects, and the potential that this integration can bring.This new work provides mobile access to historical city development data, current city information and tools to support urban project development.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_b1-2
id caadria2003_b1-2
authors Chakraborty, Somen
year 2003
title Automated Generation of Residential Roomlayout within a Constrained Covered Area
doi https://doi.org/10.52842/conf.caadria.2003.085
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 85-100
summary A significant quantum of all buildings constructed in modern times is designed for residential purpose. A tremendous amount of money is being spent every year for construction of residential buildings. Therefore, optimization of design becomes very important. In a country like India most people in urban area live in houses having constrained area. A significant part of residential units comes under mass housing either as high-rise building blocks or as plotted developments. In any of such schemes there are large number of housing units for a group of families of whom general characteristics are known but characteristics of individual families are not known at the time of designing. This situation is, however, suitable for scientific investigation and analysis based on statistical surveys. Broadly speaking, this paper suggests approach to deal with this situation of finding optimum layout of rooms of a housing unit for any target group of families when the covered area is so constrained that freedom of using different criteria like aesthetics, structural systems, materials and methods of construction in varieties of ways is drastically reduced. In such constrained area for housing units rooms are generally found rectangular within overall rectangular outline of each unit. Method shown here is valid under this restriction. It is also assumed that number of rooms will be restricted to such number that exhaustive search for design is practically possible within a reasonable time with present day capabilities of normally available PCs.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2003_a5-3
id caadria2003_a5-3
authors Chang, Teng-Wen and Lai, Ih-Cheng
year 2003
title Navigation In 3D Information Landscape-A 3D Museum for Civic Buildings
doi https://doi.org/10.52842/conf.caadria.2003.641
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 641-650
summary Navigation is about information that requires visual feedback and spatial orientation in both information representation and userinteraction. Among those, spatial orientation is the primary research question for navigating in 3D information landscape. By inspired by Ware's three control loops, 'spatial metaphors' and 'visual components" are proposed as the fundamental concepts of a navigation framework called 'i-Room'. i-Room is comprised of four constituents-handles, i-Bag, i-Map and Focus/scale. An information landscape based on a repository of diverse digital media of 11 significant civic buildings in Taiwan is designed for testing this navigation framework. An implementation of i-Room based on Muse of navigation realization and their interaction behaviors with spatial metaphors/visual components is also reported in this paper.
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2003_c2-1
id caadria2003_c2-1
authors Chevrier, C., Bur, D. and Perrin, J. P.
year 2003
title Architecture as a Reference for the Development of A Cad Lighting Tool
doi https://doi.org/10.52842/conf.caadria.2003.281
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 281-294
summary As light is increasingly perceived as a factor of quality of urban life, it is not surprising that cultural heritage buildings and even civil engineering works are being more and more often illuminated at night. The designers of the projects are revealing a nocturnal vision of the buildings which is often a reflection of the architecture: rhythm, pattern, evenness, symmetry, composition, axes, and so on. The idea of developing a "lighting-modeller" is based upon this assertion. Thus, if we express the needs in terms of functionalities, we can conclude that the hierarchical structure of the architectural edifice can fit in with a "lighting-structure". As a result, concepts like hierarchy, linking, grouping, networking, linearity-polarity, are the basis of the objects and functions that are effective for the great majority of buildings and projects. This "lighting-modeller" can then lead beyond its simulation capabilities to become a design conception tool: hypothesis and variants are quickly realized and tested, and technical data (illumination data, visual comfort) can be obtained as well.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2003_058
id sigradi2003_058
authors Christakou, Evangelos Dimitrios
year 2003
title Simulação computacional da iluminação natural aplicada ao projeto do edifício (Computer simulation of natural ilumination applied to the building design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The object of that study is the state of the art in computer simulation, when applied to the natural illumination in buildings, in Brasília (15°52 ' south), tropical climate of altitude, hot and dry, with great available iluminance during the year. The used methodology bases on the quantitative evaluation of the readiness of natural light in the rooms of the Hospital Sarah Kubistchek, using the software Lightscape and soon after comparing the results to the Brazilian norms. The objective seeks to make possible your use by architects in the day by day of projecting the space of the building.
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade03_195_52_delic
id ecaade03_195_52_delic
authors Delic, Alenka and Kincl, Branko
year 2003
title Architecture of the virtual in housing
doi https://doi.org/10.52842/conf.ecaade.2003.195
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 195-198
summary Information and communication technologies (ICT) have brought about a revolution in architecture and urban planning; they are transforming learning and practice and presenting new challenges in our understanding of space, place and society. An entirely new world of architectural expression and experiment is opening up to us. At Faculty of Architecture in Zagreb a new optional course, Virtuality in Housing Architecture, has been proposed and is being taught for the first time. Subjects cover a wide area of use of ICT in housing architecture: research into the role of the computer in architecture as a creative discipline; encouragement of new challenges to the concept of the role of digital media in housing architecture through research of digital concepts such as computerization, information, electronic media, virtuality and cyberspace; themes related to development of intelligent environment and spaces, interactive buildings, virtual reality and cyberspace as directions of development. In our work we try to implement the method of e-learning, teamwork, communication and design through the Internet. Through experimental projects and research of new housing concepts, students create a basis for discussions on theoretical and practical solutions for the housing of the future, create new ways of presentation and open new fields of research. We shall here present the experience from our work.
keywords ICT, housing, virtuality, teamwork, e-learning
series eCAADe
email
more http://kdvlab6.arhitekt.hr
last changed 2022/06/07 07:55

_id ecaade03_407_19_sterk
id ecaade03_407_19_sterk
authors d’Estrée Sterk, Tristan
year 2003
title Building Upon Negroponte: A Hybridized Model of Control Suitable for Responsive Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.407
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 407-414
summary Responsive architecture is commonly defined as a type of architecture that has the ability to alter its form in response to changing conditions. While this description is successful in capturing the gist of the topic, it does not provide us with the more detailed understandings required to build it. The knowledge required to build a truly responsive form of architecture is substantial, an understanding of architecture, robotics, artificial intelligence and structural engineering are all beneficial. The links that are required between each knowledge base to actuate and control the responses of this type of architecture further complicate matters – suggesting potential reasons for the ambivalence of architects towards deeply exploring to the topic or extending it beyond the aesthetic application of an event-based architecture. This paper will build a model of responsive architecture that explains one possible approach to the topic, emphasizing ways to build it and control it in the process.
keywords Controlling responsive architecture, Controlling networks of response buildings
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ea0f
authors El Araby, Mostafa and Okiel, Ahmed
year 2003
title The Use of Virtual Reality in Urban Design: Enhancing the Image of Al-Ain City, UAE
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary This study aims at exploring the rapid growth of the use of Virtual Reality techniques in the field of Urban Design with application to the Al-Ain City. Currently, Virtual Reality and Virtual Environments are the most growing fields of information technology and have a great media attention. There is evidence to suggest that the use of such technology will enhance conceivable image of any proposed project at any urban setting for users, designers and clients. Therefore, city officials and administrators (clients) and the public (users) can reach better decisions regarding proposed projects within their towns and cities. Because of the limited time and resources, this study examines the visual quality of Downtown Al Ain, UAE, specifically, the Khalifa street (major shopping street). A basic VRmodel to the street was constructed. Modifications to the basic model were made to examine how changes in buildings’ heights and street vegetation affect the visual quality of the street. Results of this study showed that urban visualization is proving to be a valuable tool for designers and planners. Increasing the heights of buildings in the mid-street and on the edges, along with enforcing distinctive architectural styles for the proposed buildings will enhance the overall quality of the street. Furthermore, decreasing the intensity of current vegetation and tree heights will increase the imaginable quality of the street. Nevertheless, the built of a comprehend VR model needs more time, resources and facilities that were not available to this study. This model, if completed, tothe whole downtown area can be used both to identify existing problems and to quickly evaluate alternative solutions to those problems.
series other
email
last changed 2003/03/11 20:39

_id sigradi2003_104
id sigradi2003_104
authors Engelsdorff Leitão, Luciana
year 2003
title Passeio na Praça (Stroll in the square)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The game "Passeio na Praça" is a part of the project "Ludoteca Arte na Escola", developed by the research group headed by the professor Luciana Engelsdorff Leitão. The "Ludoteca" consists of a library of books, games and toys which are specialized in Plastic Arts. The "Passeio na Praça" is a game that intends to transmit the artistic values of the buildings and other elements located in the Coronel Osorio park, the main park of the city. This game, like all the rest os the Ludoteca material, can be used by the teachers of the city schools as a complement in art teaching.
keywords Game, art education, Plastic Arts, architecture
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2003_090
id sigradi2003_090
authors Espina, Jane
year 2003
title Ciudades Tradicionales Vs. Ciudades Digitales (Traditional Cities Vs Digital Cities)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work presents the creation of a Documentary City which has 3D models of buildings and actualized urban spaces, related to a systematic information and hypermediatical, through the use of a Data Base as a digital tool for the construction of a Data Bank, which will be part of the Digital City of Maracaibo and it could be requested on a physical approach or distance way using digital technologies. The virtual reconstruction and documented part of the history of the city and the records of buildings in different historical growing moments of Maracaibo City, since its foundation until now, will permit recover part of the lost memories of the city. This research will constitute a unpublished experience in Venezuela and belong to the Hypermediatical Model of Maracaibo City of the Institute of Architectonical Research of the Faculty of Architecture and Design in the Universidad del Zulia.
keywords Data base, tridimensional models, multimedia, digital city, urban spaces.
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade03_381_134_fischer
id ecaade03_381_134_fischer
authors Fischer, Michal
year 2003
title Digital Czech Cubism
doi https://doi.org/10.52842/conf.ecaade.2003.381
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 381-386
summary Cubism is one of the great phenomena of Czech architecture and the use of digital technology opens up a new aspect of its significance. Digital models of both realised and unrealised buildings are becoming an important aid for research into the history of architecture and the teaching of this subject. The very process of the creation of the models enables deeper understanding of the principles of Cubist architecture.
keywords 3D modelling; Virtual architecture; history research
series eCAADe
email
more http://web.cvut.cz/fa/u516/
last changed 2022/06/07 07:50

_id ijac20031308
id ijac20031308
authors Garcia Alvarado, Rodrigo; Baesler Abufarde, Felipe; Moreno, Pedro Rodriguez; Bravo, Mauricio Pezo
year 2003
title Modeling of Activities: an approach to the virtual representation of human behaviors in architectural spaces tested in emergency units
source International Journal of Architectural Computing vol. 1 - no. 3
summary Despite the increasing interest in the functionality and humanization of architecture, there are few studies covering the occupation of buildings and methods to represent activities in spaces. This article explores new software for simulating and virtual modeling in order to facilitate the analysis and visualization of events in buildings. Of particular importance is programming the behavior of 3D-characters according to the probabilistic evolution of activities, and producing animations and interactive models. This approach was tested in a study of three emergency units of hospitals in Chile. Although a full integration of software was not possible, the process developed (in particular the subjective tours) demonstrated that the technique can provide new information about the functioning and spatiality of the units. In addition, it suggested operative and architectural improvements supporting the management and design of facilities.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2003_m_094
id cf2003_m_094
authors GARCIA, Renato
year 2003
title Feeling the Heat - Exploring the Impact of Fire in Architectural Structures though Multimodal Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 383-392
summary This paper discusses the background and basis behind a computer program developed by the author that incorporates a haptic feedback and audio interface into a visually interactive simulation of the structural response of buildings to fire. Structures are limited to steel in particular. The audio interface makes use of sonification and affective techniques while the haptic interface takes advantage of force feedback technology. The simulation is also meant to be holistic, qualitative, intuitive, temporal yet interactive. The primary innovation in this fire simulation system is the incorporation of audio and haptic feedback interaction into the usual visual interface.
keywords computing, force feedback, HCI, interface, sonification
series CAAD Futures
last changed 2003/09/22 12:21

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