CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id ecaade03_161_192_grunau
id ecaade03_161_192_grunau
authors Grunau, Jens-Peter
year 2003
title A different approach to planning and design - Combining a planning theory in architectual design with elearning.
doi https://doi.org/10.52842/conf.ecaade.2003.161
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 161-164
summary We have developed a rather uncommon way of understanding and teaching architectual design and the use of computers in this process: Our idea consists in defining the design process not only as finding a nice shape for an object like a building or a new car. We see designing and planning as the ""art"" of solving complex problems. This implies, that the design process is not the mere use of methods or tools to solve a given problem, but the process of understanding the roots of the problem and finding a suitable and often alternative and unusual solution. The way we teach this process is enhanced by the use of computers and webbased applications. In this paper we will describe the key elements of the planning and design theory used as well as the methods for teaching these ideas to graduate students. Lastly, we point out the experience that came from the practical implementation.
keywords Approach to Planning and Design, e-learning, course-design, educational design, computer supported collaborative work
series eCAADe
email
more http://www.igp.uni-stuttgart.de
last changed 2022/06/07 07:51

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email
last changed 2003/11/22 16:39

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c5c5
id c5c5
authors Calderon, C., Cavazza M. and Diaz, D.
year 2003
title A NEW APPROACH TO VIRTUAL DESIGN FOR SPATIAL CONFIGURATION PROBLEMS,
source 7th IEEE International Information Visualisation Conference, London, UK, 16-17 July 2003. http://www.graphicslink.demon.co.uk/IV03/
summary In this paper, we present a new framework for the use of Virtual Reality (VR) in engineering design for configuration applications. Traditional VR systems support the visual exploration of a design solution but do not assist the user in exploring alternative solutions based on domain knowledge. Extending previous work in the area of Intelligent Virtual Environment, we propose an intelligent configuration system based on constraint logic programming (CLP), integrated in a real-time 3D graphic environment. This type of integration facilitates the expression of design knowledge in the VE and enables the user to interactively solve and/or refine a spatial configuration problem. In the system described in this paper, the user can visually explore configurations, but his interaction with objects of the configuration problem triggers new cycles of constraint propagation from the modified configuration to produce a new compatible solution.
keywords Virtual Reality, Virtual Design
series other
type normal paper
email
last changed 2005/12/02 11:31

_id sigradi2003_000
id sigradi2003_000
authors Carmena, Sonia and Utgés, Raúl (eds.)
year 2003
title SiGradi2003
source Proceedings of the 7th Iberoamerican Congress of Digital Graphics Graphics / ISBN 987-9459-51-2] Rosario (Argentina) 5-7 november 2003, 411 p.
summary The conference topic "Digital Culture & Difference" encourages creative and critical inquiries about the idea of measuring differences within and between culture manifestations of digital age towards new information for knowledge completion. Submitted work may address this topic or other significant aspect of Digital Media. Type of Work Categories: 1- Completed work; 2- Work in-progress; 3- Graphic or visual works (posters). Areas of Inquiry: Design; Architecture, Cinematography; Arts; etc. Focus:  Professional applications; Academic experiences; Scientific research; Theory, epistemology, philosophy; Project, design, communication; Environment, preservation, sustainability; Technology, tools, media; etc.
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia03_033
id acadia03_033
authors Ceccato, Cristiano
year 2003
title From Emergence of Form to the Forming of Logic
doi https://doi.org/10.52842/conf.acadia.2003.254
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 254-255
summary Driven by digital design tools and production methods, the interplay of theory and practice in architecture is converging on the notion of process. Process definition and process tools are now an essential part of design, design development, fabrication and construction. The word process itself can be interpreted in different ways, as being deterministic or non-deterministic. Computer programming can be understood as a design process and a structuring mechanism. Rather than making finite designs (products), architects are beginning to understand their roles as toolmakers, developing algorithmic processes that incorporate constraints and intents into software / procedures / programming. New methodologies such as parametric-associative design hierarchies are a clear example of semantic design structuring (a form of grammatical ordering); the creation of hierarchical parametric models can be understood as a form of visual programming. In a deterministic sense, it can be argued that if a process is correct and critical, then by definition so will be the product.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2003_m_103
id cf2003_m_103
authors CHANG, T.-W., WOODBURY, R. and DATTA, S.
year 2003
title Interactive Mapping between Knowledge Level and Symbol Level with Geometry. A KL-Model for Design Space Exploration
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 157-166
summary Design space exploration is long-standing motivating ideas in computer-aided design. It realises this vision through a model of design states for making and moving amongst states and an organisation of states into a structure called a design space. Using a design space structuring mechanism based on a subsumption relation, this paper sketches a theory called Geometric Typed Feature Structures (GTFS) to preserve the formal properties of the design space movement algorithms for geometry. It also provides the theory for incorporation of user-guided exploration in the design space. Consequently, the clear division between knowledge level and symbol level, such that functional decomposition •• formal symbol level and design •• model symbol level, disappears. We can therefore use the same subsumption relation to structure the design space exploration interactively. Such interactive mapping between knowledge level and symbol level provides the fine-grained opportunities for user intervention in formal design space movement algorithms. In this paper, we summarize this approach with an example of GTFS subsumption process.
keywords design space, geometric description, knowledge level, subsumption, unfolding
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_465_118_chase
id ecaade03_465_118_chase
authors Chase, Scott C.
year 2003
title Revisiting the use of generative design tools in the early stages of design education
doi https://doi.org/10.52842/conf.ecaade.2003.465
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 465-472
summary Computer based generative design tools can help elucidate the nature of design, but are often restricted in their scope due to implementation issues. These ‘toy’ applications are often developed as proof of concept software, but have the potential to serve as teaching aids in early design education. A number of such tools will be described and the case made for their continued use in design education.
keywords Generative design tools, design education, computer programming, parametric variation, shape grammars
series eCAADe
email
more http://homepages.strath.ac.uk/~cas01101
last changed 2022/06/07 07:55

_id cf2003_m_105
id cf2003_m_105
authors CHASE, Scott C.
year 2003
title A Prototype Generative System for Construction Details Combining FBS Descriptions with Design Grammars
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 413-422
summary A formal framework for redesign based upon Function-Behaviour-Structure models and design grammars is described. A proposed application domain is for the design and redesign of construction assemblies. GDL object technology is illustrated as a candidate tool for implementation.
keywords construction, grammar, geometric description, redesign
series CAAD Futures
email
last changed 2003/09/22 12:21

_id 6915
authors Dorninger, Peter
year 2003
title XML Technologies and Geodata
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Photogrammetry and Remote Sensing are very important methods for acquisition of geodata. During the previous decade, severalrevolutionary changes occurred in this area. Until the appearance of automated image analysis tools, it was necessary to measureselected points in the images given. At that time, it was much faster and even cheaper to get images of real world objects compared tothe time and money consuming process of manual analyses. So one tried to minimize this effort by measuring only characteristicpoints such as edges, break-lines, peaks and valleys and, for sure, a grid with a given grid step which was selected to meet the efforts.Lots of information in the images was neglected.Digital point matching algorithms and airborne laser scanning provide many new possibilities. The only restriction on spatialresolution is the one of the used sensors. Given a more precise image sensor, the matching algorithm will be able to match moresurface points; given a higher frequency laser scanner, more points can be measured of the same area. And those sensors get moreand more precise every day. Besides, those techniques allow for fast repetition which is necessary to create time series as a basis for4D modeling! However, this fact is accompanied by several problems concerning the capability of available computers. Some years ago, as the first ideas of 3D city models arose, it was very difficult to acquire the necessary data. Today the new sensors and methods have thenecessary capability, but we are not able to handle the available datasets efficiently, because of shortcomings in the past. In a time ofworld wide data exchange through the internet and global datasets, it is necessary to have efficient methods and algorithms tomanage the available data. There is a need for international, vendor independent data exchange and management standards that haveto be accepted and supported by the industry. This article is going to present several methods of data encoding using standardized data formats based on eXtensible Markup Language (XML). After an introduction to this kind of data encoding, two derived applications for management, storage and presentation of geodata are described. As XML data is written in text format, the datasets have the ability to become rather long.Therefore some promising methods to reduce the amount of data are introduced afterwards. XML documents are mainly used fordata exchange between databases. Therefore the capabilities of commonly used database systems for storage of geodata are describedin the end and current implementation results of the Institute of Photogrammetry and Remote Sensing (I.P.F.) are presented.
series other
email
last changed 2003/03/11 20:39

_id ecaade03_441_16_fischer
id ecaade03_441_16_fischer
authors Fischer, T., Burry, M. and Frazer, J.
year 2003
title Triangulation of Generative Form for Parametric Design and Rapid Prototyping
doi https://doi.org/10.52842/conf.ecaade.2003.441
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 441-448
summary In this paper we discuss recent developments in the ongoing implementation of a toolkit for developmental generative design and form finding. We examine tissues of face-centered cubically close-packed voxel cells and topologically related structures for the possibility of 3D data conversion and of rapid prototyping applications. We also demonstrate how generative and parametric design can be integrated in order to enhance design flexibility and control.
keywords Parametric design, digital morphogenesis, cellular expression, geometry triangulation
series eCAADe
email
more http://www.sial.rmit.edu.au
last changed 2022/06/07 07:50

_id ecaade03_473_175_flanagan_neu
id ecaade03_473_175_flanagan_neu
authors Flanagan, Robert H.
year 2003
title Generative Logic in Digital Design
doi https://doi.org/10.52842/conf.ecaade.2003.473
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 473-484
summary This exploration of early-stage, architectural design pedagogy is in essence, a record of an ongoing transformation underway in architecture, from its practice in the art of geometry of space to its practice in the art of geometry of space-time. A selected series of student experiments, from 1992 to the present, illustrate a progression in architectural theory, from Pythagorean concepts of mathematics and geometry, to the symbolic representation of space and non-linear time in film. The dimensional expansion of space, from xyz to xyz+t (time), represents a tactical and strategic opportunity to incorporate multisensory design variables in architectural practice, as well as in its pedagogy.
keywords Generative; process; derivative; logic; systemic
series eCAADe
email
last changed 2022/06/07 07:51

_id diss_2003
id diss_2003
authors Gorczyca, Adam
year 2003
title Interaction of the design methods and the contemporary computer techniques
source Faculty of Architecture, Warsaw University of Technology
summary The thesis researches a bilateral relations between computer techniques and methods of architectural design. It represents a holistic attitude because of a multithread analysis in the field of the theory of design, a new hard- and software used by architects, and a design practice.

Thesis: Contemporary computer science development at the end of the twentieth century pushed architects to use hard- and software as tools, which became an active support (more than just CAAD). It enabled to widen the scope of a form-properties research and a generation of solutions impossible to achieve before, by using traditional methods and tools. This situation leads to new, unpredictable possibilities of architectural research and design. Objectives: 1. Definition of the latest trends in computer technologies applied in architectural offices. 2. Presentation of some practical consequencies of application of those technologies in design and construction. 3. Separation of new design methods caused by use of digital tools. 4. A simplified taxonomy of the methods above, with characteristic features. 5. A research in practical application of digital tools in Polish and foreign offices, as well as at the WUT Faculty of Architecture.

The subject of the work:

The thesis constitutes of five chapters. The first chapter is an introduction, where the range of work is presented in the context of place, time and the research made. The following chapters research three aspects of CAAD: (1) hardware and software, (2) new definition of architecture, which is a result of application of the digital tools, (3) practical problems connected with the use of computer techniques. The second chapter describes the new technologies in use –Virtual Reality (incl. VRD, CAVE’s, Data Gloves, motion-capture), Rapid prototyping (incl. holographic printers, 3D scanners, routers, milling-machines), new types of interfaces (e.g. xWorlds, InfoSpace, Flock of birds), etc. The third chapter is a theoretical one. It presents three types of changes in design methods, which can be classified, judging by results, in architecture of: (a) in-formation (b) de-formation and (c) cyberspace. All the mentioned applications of a digital technology cause redefinition of the range of the architects’ profession. The fourth chapter is concentrated on the application and utilization of technology. It is a detailed analysis of chosen buildings (characteristic examples) and design methods used by some avant-garde and well-known practitioners and visioners of architecture (Eisenman, Gehry, Spuybroek, etc.). It also presents statistics, where the influence of digital tools on the way of working (efficiency, productivity, use of tools) is expressed numerically. A synthesis summarizes the relation between architects and the new digital tools in some aspects: hard- and software, social changes, ergonomics, methodics, linguistic/symbolic and architectural. The mentioned ranges of interaction constitute the proof of the thesis.

series thesis:PhD
email
last changed 2003/09/17 18:20

_id cf2003_m_046
id cf2003_m_046
authors HWANG, Jie-Eun and CHOI, Jin-Won
year 2003
title SpaceScope: Spatial Content-Based Retrieval of Architectural Floor Plans
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 53-62
summary This research investigates spatial information retrieval in architecture, based on an efficient metadata that is crucial for content-based retrieval. SpaceCore is the metadata schema for spatial information on a floor plan implemented with RDF (Resource Description Framework). To generate metadata, we analyse the factors of spatial information, and then construct a data model containing the content and structure of spatial information. To exploit the metadata, we suggest various query operations with possible predicates and interfaces. SpaceScope, the spatial information retrieval system, consists of three modules: an input data module, a query module, and a browse module. As to implementation, we have already developed the real time plan-structuring system, called “Vitruvius”, as an inputting and modelling data module (using C++). Based on the database, the system performs the similarity analysis and then evaluates the alternative plans with the retrieval goals. At the end of the paper we discuss the potential of SpaceScope in the schematic design stage of the architectural design process, possibly improving and triggering the designer’s conceptual approach against a logical background and facilitate rapid decision-making after full consideration.
keywords case-based reasoning, content-based retrieval, metadata, RDF, semantic
series CAAD Futures
last changed 2003/09/22 12:21

_id ecaade03_145_160_koutamanis
id ecaade03_145_160_koutamanis
authors Koutamanis, Alexander
year 2003
title CAAD influences in Web-based teaching
doi https://doi.org/10.52842/conf.ecaade.2003.145
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 145-152
summary A recent restructuring of the CAAD department at the Faculty of Architecture, Delft University of Technology, was based on the principle of coupling technological and methodical development to application areas. This resulted into decentralization of CAAD and the positioning of computerization groups in other departments. The task of these groups is to stimulate broad integration of ICT and initiate the development of computational applications relating to specific tasks and areas. The paper is a description of a channel for such integration and applications: a Web site intended as a support to the research and educational activities of a whole department. In addition to its conventional role in presenting the department, the site accommodates the majority of learning aids for the students (lecture notes and presentations, readers, syllabi, audiovisual material) and a comprehensive database of completed and ongoing research output (online publications for internal use). The design of the site was based on earlier experiences with Web-based teaching and collaborative design environments, which were projected on the processes and products of the new context.
keywords web-based education, computer-mediated communication, interaction, collaboration
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:51

_id caadria2003_b4-1
id caadria2003_b4-1
authors Kuo, Chung-Jen
year 2003
title Spatial Analysis of Chinese Garden Designs with Machine Learning
doi https://doi.org/10.52842/conf.caadria.2003.541
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 541-552
summary This research intends to propose a scheme for analyzing Chinese Garden Design by incorporating spatial theory, data mining, concept of object, and network-like data structure. Design elements of Chinese garden are placed in a network according to the existing gardens according to spatial theory. Collected networks are then divided into pair of elements connected by their relationship and stored in a database. Later, data mining is applied to attain patterns from the node-and-relationship pairs. Meanwhile, the elements of the same level can be classified and data grouping can be done by the implementation itself. Thru this research, we can gain insight upon the spatial information and relationship between elements of Chinese garden designs. The result is a set of more concise and structural descriptions, which reveals the rhythm behind the Chinese garden design and can be a great pedagogical aid.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac20031209
id ijac20031209
authors Otto, George; Kalisperis, Loukas N.; Gundrum, Jack; Muramoto, Katsuhiko; Burris, Gavin; Masters, Ray; Slobounov, Elena; Heilman, Jami; Agarwala, Vijay
year 2003
title The VR-Desktop: an Accessible Approach to VR Environments in Teaching and Research
source International Journal of Architectural Computing vol. 1 - no. 2
summary The VR-Desktop initiative is an effort to bring key benefits of projection-based virtual reality into the mainstream of teaching and research at the Pennsylvania State University, through the deployment of comparatively low cost and easy to use virtual reality and integrated multimedia display systems within a variety of contexts. Recent experiences with design and implementation of single- and multi-screen VR systems for teaching and research are described. The systems discussed employ low cost and readily available hardware components, familiar desktop computing environments, and open-source VR development toolkits. The approach is modular and easily adaptable to various applications in research or instruction.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia03_048
id acadia03_048
authors Pahle, Robert and Stein, Friedhelm
year 2003
title Online Database for Structural Details – DeTra
doi https://doi.org/10.52842/conf.acadia.2003.373
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 373-381
summary DeTra is a research project that arose from the question: “How is it possible to assist students and professionals in architecture, dealing with structural details?” Our solution is a structural detail database, which assists by presenting example solutions of similar designs. This research was conducted in two overlapping parts. The first part of the research included the definition of a structure and a language to describe structural details—flexible enough to enable complex computer based queries, simple enough to be understandable. Major problems were the inclusion of vague terms, different meanings for the same word, and different words for the same fact. The second part was to create internet-based computer software, which utilizes the developed concepts and allows their evaluation. Thereby the system can be used with different access methods to the same data collection. This approach intends to present both standard detail examples and project-related detail examples. For that reason the structural connections will be presented including all available project data. The information includes texts, sketches, drawings, photos, animations, and the database description. Our implementation handles this content. According to the holistic presentation of the search results a strong tool for evaluation is given to the user.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia03_025
id acadia03_025
authors Serriano, Pierluigi
year 2003
title Form Follows Software
doi https://doi.org/10.52842/conf.acadia.2003.185
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 185-205
summary Software selection affects design outcome. Computer applications externalize in their graphical interface and in their internal logic a set of assumptions about how objects are constructed and space is represented. Accessibility of tools is in direct correlation with their rate of use. Depending on how user-friendly particular functions are, their use will appear with higher frequency than those foreign to the technological frames of the user groups for which software is designed. As each software is geared towards the needs of specific communities, it replicates in digital fashion those disciplinary practices already present in the analog world. However, modeling results are bracketed at its inception the very moment a particular 3D package is chosen from a diverse array of digital offerings. If the application adopted is designed to appeal to the computer animation industry, the modeling results will bear the imprint of those organic qualities: buildings will appear character-like. Since computer programs have built-in slant meant to aid disciplinary specific users, they yield families of designs with formal commonalities. Unquestionably, proficiency of software use also broadens inventiveness of design. Nevertheless some applications make particular transformations harder to achieve, and as a result will be likely to exclude those modeling options from architects’ imaginary world.
keywords modeling options, built-in slants, form-making, technology of orders.
series ACADIA
last changed 2022/06/07 07:57

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