CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id acadia03_005
id acadia03_005
authors Maher, Andrew and Burry, Mark
year 2003
title The Parametric Bridge: Connecting Digital Design Techniques in Architecture And Engineering
doi https://doi.org/10.52842/conf.acadia.2003.039
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 39-47
summary New design opportunities that are facilitated by cross-disciplinary collaboration in both practice and research are available through the use of high level design software that simultaneously offers real time access to both analysis and design geometry in shared three-dimensional digital models. Here we present a collaborative research project between architects and structural engineers for the design of a pedestrian bridge, conceived to test current digital design processes in architectural and structural engineering practice with those in research through the use of models of parametrically defined associative geometry. In this project, the digital model’s architectural design geometry was constrained by the bridge’s fabrication methods and linked with its engineering analysis. Iterations of the design geometry were then optimised or ‘solved’ to produce variations according to the design parameters offered up for change. The shift of the professions from the plane to digital space exposes the possibilities of new design techniques with the exchange of design parameters potentially operating as a digital dialogue between the disciplines—a kind of digital version of Antoni Gaudi’s funicular hanging model—a metaphor of the digital space that has been developed for this project.
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia03_026
id acadia03_026
authors Eastman, C., Lee, G. and Sacks, R.
year 2003
title Development of a Knowledge-Rich CAD System for the North American Precast Concrete Industry
doi https://doi.org/10.52842/conf.acadia.2003.207
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 207-215
summary The downstream production sectors of the construction industry are developing powerful parametric modeling design and engineering tools for fabrication modeling. This paper reports an effort by the North American precast concrete industry toward developing such tools. Some implications for architectural design and practice are outlined.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia03_004
id acadia03_004
authors Williamson, R. Shane
year 2003
title Process and Individuation: Designing for Controlled Indeterminacy
doi https://doi.org/10.52842/conf.acadia.2003.029
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 29-37
summary Through the presentation of the design of a memorial, this paper intends to introduce an iterative design process that incorporates particle-based animation, parametrically constrained operations, and a variety of rapid-prototyping techniques. This is a project rooted in the generation and interpretation of physical artifacts dependent upon both the generative potential of digital media and the subjective modifications associated with design authorship It is stated in the brief for this ACADIA topic node that “the maturity of design, modeling, visualization, manufacturing and collaboration tools has allowed them to be naturally and comfortably integrated into the design process at all stages.” As such, the design statement for this memorial makes no mention of the incorporation of digital media. Process is subordinate to its result. Simply, the victims’ families would not find the range of technology incorporated in this design pertinent to the matter at hand: the design of a memorial to honor the victims of the attack on the Pentagon. Within the context of this “Digital Design” topic node, though, it is my intention to expose the digital underpinnings of this project and position it within a discourse somewhere between ars accidentalis and the constraints of fully parametric and geometrically-associative design.
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia03_002
id acadia03_002
authors Anders, Peter
year 2003
title Four Degrees Of Freedom
doi https://doi.org/10.52842/conf.acadia.2003.x.s7a
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 17
summary Letting go is hard to do. Remember back to when, after months of trying, you let go of the handlebars of your bicycle and sailed down the street, effortless and assured. It was a freedom born of mastery, balance and technique. You had let go, but were in control. Technique extends to other devices as well and we are here to discuss architectural computation. Here too, as we will see, mastery is shown by letting go. These papers explore new degrees of freedom in design computation. Each is on a separate aspect of architecture, whether it be aesthetics, process, or structure. Two papers inquire into the entities of design and the processes by which they are manifested. They pose important questions. If we can affect the course of design going forward, are we free to change its past? By defining the characteristics of objects at the outset, are we through automation free to choose from a refined spectrum of outcomes? From the evidence of these papers, the answer to both questions is yes. Through the agency of parametric design we can affect the future and past of architectural processes and their products. Rather than being locked into rigid, linear decisions we are temporally free to choose, tweak and modify. Choice and chance play an important role in aesthetics as well. This has become emblematic of design trends as we have seen in recent years. One of our papers addresses the indeterminacy of particle systems in the design of a monument to the victims of 9/11. By letting go of the handlebars of the computer, the author has been freed to new, poetic forms and processes. Another paper opens urban design to its client community by use of a sophisticated web site. In the tradition of populist innovators like Charles Moore and Lucien Kroll, the authors have extended the design process beyond the office walls to the city itself. The designers, by loosening their grip on the project have made the effort democratic and participatory. Intriguingly, at the end of the paper, they note that this use of cyberspace opens the door to a non-physical architecture. Could architecture, then, let go its materialist biases as well? We hope to engage this and other questions shortly.We are pleased then, to share with you these insights and projects. Wassim and I hope that these presentations will be as liberating for you as they were for us.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia03_037
id acadia03_037
authors Anders, Peter
year 2003
title Cynergies: Technologies that Hybridize Physical and Cyberspaces
doi https://doi.org/10.52842/conf.acadia.2003.289
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 289-297
summary This paper presents ways in which cybrids depend for their technology upon three existing models of architectural hybrid: display space, environmental computing, and augmented/mixed reality. Cybrids bring these techniques together into a synergistic whole that depends as much on the observer for its consistency as it does on its comprising technologies. This synergy is a product of corroborative behavior between different modes, which provide cybrid users with a coherent social/spatial experience. The paper notes cybrids’ similarity to theater, not only for their technological dependency, but also for the tacit yet vital role of the observer in their effect.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia03_033
id acadia03_033
authors Ceccato, Cristiano
year 2003
title From Emergence of Form to the Forming of Logic
doi https://doi.org/10.52842/conf.acadia.2003.254
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 254-255
summary Driven by digital design tools and production methods, the interplay of theory and practice in architecture is converging on the notion of process. Process definition and process tools are now an essential part of design, design development, fabrication and construction. The word process itself can be interpreted in different ways, as being deterministic or non-deterministic. Computer programming can be understood as a design process and a structuring mechanism. Rather than making finite designs (products), architects are beginning to understand their roles as toolmakers, developing algorithmic processes that incorporate constraints and intents into software / procedures / programming. New methodologies such as parametric-associative design hierarchies are a clear example of semantic design structuring (a form of grammatical ordering); the creation of hierarchical parametric models can be understood as a form of visual programming. In a deterministic sense, it can be argued that if a process is correct and critical, then by definition so will be the product.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia03_017
id acadia03_017
authors Cheng, Nancy Yen-wen
year 2003
title Digital Curricula: Effective Integration Of Digital Courses - A Delicate Balance
doi https://doi.org/10.52842/conf.acadia.2003.129
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 129-130
summary One of the challenges faced by digital design teachers is how to fit our piece into the larger puzzle of architectural education. How can we make computing support architecture’s varied endeavors and thinking modes? Students must be able to explore and communicate design ideas fluidly using digital or traditional media, as suitable to specific queries. We need to expose students to a palette of current and emerging techniques and help them develop a personal set of media skills.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia03_040
id acadia03_040
authors Katherine A. Liapi, Katherine A. and Kim, Jinman
year 2003
title A Parametric Approach to the Design of a Tensegrity Vaulted Dome for an Ephemeral Structure for the 2004 Olympics
doi https://doi.org/10.52842/conf.acadia.2003.301
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 301-309
summary Tensegrity, defined as “tensional integrity,” is central to the design of a semi-open exhibition space that was submitted as an entry to the international competition for the design of “Ephemeral Structures for the City of Athens,” in the context of the 2004 Olympic Games. The main feature of the proposed exhibition space is a vaulted dome composed of interconnected detachable and deployable tensegrity units. The most challenging aspect in the design of the tensegrity vault was the generation of alternative spatial configurations for form exploration and study. For this purpose a mathematical code has been developed that links all the parameters that affect the design of tensegrity vaults. The code also allows for the parametric graphical generation of the vault by displaying geometric information in a 3D environment. This paper discusses the geometric basis of the code and its usefulness in the morphological study of the tensegrity vaulted dome for the proposed ephemeral structure. The mathematical code has been shown to significantly facilitate the study of various preliminary configurations of tensegrity vaulted structures.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia03_010
id acadia03_010
authors Kilian, Axel
year 2003
title Fabrication of Partially Double-Curved Surfaces out of Flat Sheet Material Through a 3D Puzzle Approach
doi https://doi.org/10.52842/conf.acadia.2003.075
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 75-83
summary The topic of this paper is the connection of digital modeling with generative programming and rapid prototyping, to produce physical sketch surface models. The physical surface models are assembled out of developable strips connected through a puzzle-like detail. The use of programming as a design approach allows the generation of connection details that corresponds to the rules of flat sheet rapid prototyping techniques of laser cutting and water jet cutting. With numerically controlled cutting, there is no need to keep the joint detail related to manually achievable forms or to apply a standardized dimension. This paper demonstrates the possibilities of programming to generate cutting geometries that adapt to the local surface properties. The larger perspective of the research approach is the question of how to formulate and capture design intention through programming. What influence does the use of generative modeling in combination with rapid prototyping have on the design language of physical objects?
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia03_000
id acadia03_000
authors Klinger, Kevin (Ed.)
year 2003
title Connecting >> Crossroads of Digital Discourse
doi https://doi.org/10.52842/conf.acadia.2003
source Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8, Indianapolis (Indiana) 24-27 October 2003, 436 p.
summary Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline. Meanwhile, evolving digital technology continues to serve as a key agent for prevailing innovations and new ideas in architecture. Still, this feels familiar, as technology has always been a catalyst for new ideas in architecture. A positive digital future in architecture requires a clearer definition of principles and skills necessary to maintain a rigor in emerging digital projects/projections. At the same time, recognition about the significance of the already existing digital scholarship in architecture must be connected with emerging lines of inquiry evolving within the discipline. Healthy disciplines remain tolerant of a state of flux by constantly questioning the inclusion|exclusion, import|export, and collaboration|isolation to|from new ideas, new techniques, new disciplines, and new technology. At the perimeter of this nebulous exchange, an innovative new digital discourse is emerging that offers some unexpected new conduits to an attentive discipline of architecture. Topic nodes have evolved which augment this discourse with overlapping issues, as well as a particular set of important distinctions from one another: Digital Pedagogy, Digital Tools, Digital Production/ Fabrication, Digital Visualization, Digital Projects, Digital Design, Digital Representation, Digital Thinking, and Digital Practice.
series ACADIA
email
more www.acadia.org
last changed 2022/06/07 07:49

_id acadia03_034
id acadia03_034
authors Luhan, G.A., Bhavsar, S. and Walcott, B.L.
year 2003
title Deep-Time ProbeInvestigations in Light Architecture
doi https://doi.org/10.52842/conf.acadia.2003.258
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 258-266
summary This paper presentation presents an interdisciplinary research project conducted by a design team comprised of faculty from the Colleges of Architecture, Engineering, and Astrophysics. The title of the project, Deep-Time Probe, Investigations in Light-Architecture, explores the use of an optically active-SETI experiment that centers on the thematic of time, vision, and movement through space. The realm of architecture was the digital glue that united the varied disciplines. The core of the project is broken down into three intrinsically linked components—data representation—collection, storage, and modulation; the Project Mission Wall; and the resultant Light Architecture or Deep-Time Probe. A small team of architecture students under the direction of one architecture faculty member designed the Mission Wall while the Robotics Department provided CNC machinery to digitally mill and fabricate its components. This same team assembled the 40’x60’x15’ structure in one day. The site of the launch created an adequate interface for the public art structure at the scale of an urban park. The scale of the Mission Wall addressed a variety of places, paces, and scales that mediated between the laser, the context of the surrounding plaza, and pedestrian and vehicular circulation, all while concealing the laser from direct view. The Mission Wall served three functions. It provided a housing for the Deep-Time Probe laser. It created windows and scaffolding for lighting. Moreover, it established a series of “View Corridors” that provided the onlooker with multiple vantage points and thus multiple-readings of information as architecture. Nearly fifty “Time Probe Reporters” gathered information through oral interviews. In addition to messages linked to the interviews, the Deep-Time Probe contained verbal and graphic information, images depicting the design and fabrication processes. At the time of the launch, the design team digitized, specially formatted, converted, and modulated the data into a special high-powered laser that was “launched” into space. An advanced civilization in the universe could theoretically receive and decode this information. The Deep-Time Probe project visualized the strengths of each profession, fostered the creative aspects of each team member, and resulted in a unique and dynamic experience. The deep time probe is right now passing through the Oort Cloud, the debris left over from the formation of our Sun and planets, present as a halo surrounding our solar system . . . a distance of nearly 1.5 trillion miles.
keywords Interdisciplinary Design Research, Information Visualization, and Fabrication
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade03_260_02_nardi
id ecaade03_260_02_nardi
authors Nardini, Marco
year 2003
title Avant-garde techniques in contemporary design - New tools or new languages for the project?
doi https://doi.org/10.52842/conf.ecaade.2003.261
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 261-264
summary In this paper it is argued that new digital techniques join together several skills; from CAD (Computer Aided Design), to CAE (Computer Aided Engineering), till CAM (Computer Aided Manufacturing). That assemblage of methods involves a change in the way to achieve a project. The idea comes out as result of connected actions within software-hardware tools. According to this analysis the implementation of gradients (e.g. movement, time, direction) have a significant role in shaping a multi-disciplinary approach to design; supported by simulation as way to verify and control solutions. Such innovations can settle a new way to design, in terms of vocabulary, grammar and syntax? How can we develop useful tools to express the ""new visible"" of avant-garde techniques?
keywords Avant-garde techniques, simulation, complexity, new visible, immaterial,parametric design
series eCAADe
email
more http://ecologo.3go.it
last changed 2022/06/07 07:58

_id acadia03_031
id acadia03_031
authors Paolo Fiamma
year 2003
title Architectural Design and Digital Paradigm: from Renaissance Models to Digital Architecture
doi https://doi.org/10.52842/conf.acadia.2003.247
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 247-253
summary Means of expression have always affected our ways of thinking. Designers, who have to interpret signs, languages, and evolution in order to translate into an organised “form” the recurring problems and values of mankind, have left thoughts, projects and wishes to the study of representational techniques. In this way, they have also disclosed a unique view of reality and at the same time a “way of being” towards the meaning of design itself. In the relationship between architecture and representational techniques, Brunelleschi said that “perspicere” was no longer just the science of optics, but also the science that contained the lines of research on geometry and shape that he was the first to exploit in design. Centuries later, in the axonometric representation advocated by De Stijl and intended for factories and industries, the object, shown in all its parts, easy to reconstruct even in the space to which it referred, revealed with extreme clarity the mass-production building and assembly materials and systems. Digital representational media make a great entrance in the heuristic process, invalidate all signs, and promote its quality. The result is an ever-changing, computerised architecture, dominated by curvilinear, wavy shapes that flow from a generative process made of the deformations, additions, and interference of different volumes.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia03_055
id acadia03_055
authors Sanabria, Sergio and Puranandi, Murali (et al.)
year 2003
title The Tower of Babel a transformation of vladimir tatlin’s monument to thethird international as a new headquarters for the united
doi https://doi.org/10.52842/conf.acadia.2003.x.h2r
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 427
summary This studio, subsidized by a grant from the Havighurst Center for RussianStudies, focused on a collective investigation of a visionary early sovietproject of 1918-20 by Vladimir Tatlin for a Monument to the ThirdInternational. The twelve students in this studio decided to use Tatlin’sproject as a starting point for a new and greatly expanded headquartersfor the United Nations, to be sited on the Upper Bay of New York City–as aclimactic intermediate between the Varrazano Narrows bridge, the Statueof Liberty, and the profi le of Lower Manhattan. The political aspirationsmetaphorically embodied in this monument seemed appropriate to thelofty goals of the United Nations.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
doi https://doi.org/10.52842/conf.acadia.2003.161
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia03_042
id acadia03_042
authors Anzalone, Phillip and Clarke, Cory
year 2003
title Architectural Applications of Complex Adaptive Systems
doi https://doi.org/10.52842/conf.acadia.2003.325
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 325-335
summary This paper presents methods and case studies of approaching architectural design and fabrication utilizing Complex Adaptive Systems (CASs). The case studies and observations described here are findings from a continuing body of research investigating applications of computational systems to architectural practice. CASs are computational mechanisms from the computer science field of Artificial Life that provide frameworks for managing large numbers of elements and their inter-relationships. The ability of the CASs to handle complexity at a scale unavailable through non-digital means provides new ways of approaching architectural design, fabrication, and practice.
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2003_093
id sigradi2003_093
authors Banchini, Guillermo andMoliné, Aníbal
year 2003
title Seminario: Exploración de Enfoques y Técnicas Digitales aplicadas al Proyecto (Seminar: Exploration de Digital Aproaches and Techniques applied to the Project)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper explains the experience performed by a group of architecture students during a short term worksop, trying to explore the potentials of new approaches and digital technics applied to urban and architectural design. The main purposes were: the inclusion of objetive information and quantitative data of material significance in order to assist the generation and structuring of the design process. The notions of "diagram", "field conditions", "contextual logistic" and "animation" were the conceptual categories employed to approach the dinamic conditions and time related logics as critical aspects of the flexibility associated with material organizations.
keywords Projects, approaches, explorations, digital, technics.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_044
id acadia03_044
authors Bermúdez, Julio and Foresti, Stefano
year 2003
title Information Visualization
doi https://doi.org/10.52842/conf.acadia.2003.x.p5s
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 346
summary Digital visualization addresses representational challenges from within and without architecture. ‘Disciplinary’ digital visualization is used to explore, understand and communicate architectural information associated with the production of buildings. 3D modeling, rendering, animation and VR as well as the power of digital media to permit the seamless integration of various data types are unleashing completely new ways to display architecture. As digital power continues to increase and get cheaper, portability and wi-fi networks take root, and visualization work becomes even more main stream, we can expect growing changes in the way the design process is conducted, buildings are presented and documented, and the public and 3rd party’s demands from professional services. This demands a more conscious research/pedagogies aimed at developing new representation conventions.
series ACADIA
email
last changed 2022/06/07 07:49

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