CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id acadia05_254
id acadia05_254
authors Sheil, Bob and Leung, Chris
year 2005
title ‘Kielder Probes’ – bespoke tools for an indeterminate design process
doi https://doi.org/10.52842/conf.acadia.2005.254
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 254-259
summary Sixteen (makers) are a group of practicing architects, academics, designers and makers who assemble when key questions surrounding design, fabrication, use and adaptability in architecture emerge. Initially, the group was formed out of a motivation to engage as designers with the physical and tactile aspects of production without a dependency upon drawing. Now, in the post digital age, the age of digital fabrication, boundaries between drawing and making, between the designer and the maker, have dissolved. Consequently sixteen*(makers) work is now engaged with questions of knowledge transfer, expertise, and innovation where modes of investigation are equally embedded within in the analogue and the digital world. This article relates to our latest ongoing work which is due for completion in 2005/06. The work has been developed as a specific response to the award of an architectural residency by the Art and Architecture Partnership at Kielder Park, Northumbria, England. From the outset, it has not been a requirement of the residency that an outcome is identified early on. In fact, as I write, the outcome remains open. Presented with an extraordinary site and coinciding with a time of rapid change the work has begun by exploring a design process that is adaptable, indeterminate, and informed by site conditions. In October 2003, sixteen*(makers) were awarded an architecture residency by The Art and Architecture Programme at Kielder (AAPK) of Northumbria, UK. This organization is well known for commissioning works such as the ‘Belvedere’ by Softroom and the ‘Skyspace’ by James Turrell. Coordinated by Peter Sharp, AAPK consists of a number of large public bodies, including The Forestry Commission, Northumbrian Water and Tyndale District Council. Together they manage a land area of 62,000 ha’s centred on the UK’s largest reservoir and surrounded on all sides by one of Europe’s largest managed forests.
series ACADIA
email
last changed 2022/06/07 07:56

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2003_11-bremer-sander
id eaea2003_11-bremer-sander
authors Bremer, S. and Sander, H.
year 2004
title View from the Road: Environmental Simulation for the Fractal City of Rhine Ruhr
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 43-47
summary Highway seems to be more an issue of traffic planning than of urban design. But the highway can be a very important factor for the modern city pattern. Highways shape the spatial form of the fractal city. The modern highway can define new cores outside and “interior edges” within the city. Seen as a planning tool, highways are the great neglected opportunity in city and regional design. The 1st Architecture Biennial, 1ab, taking place from May 2003 to July 2003 in Rotterdam, explores the creative potentials of modern highways worldwide. An international research team discovered the spatial functions of highways in modern agglomerations. This lecture will give an overview of the results of the worldwide analyses and the design projects that had been undertaken. Both authors are members of the German research team. The German team examined the A 42 running through the Ruhrgebiet, a former coal and steal area in western Germany. The Ruhr Area is converting from an industrially orientated region to an agglomeration of high technology and science. But the regional image remains the same due to the fact that the changes cannot be seen, neither physically, nor from the road. Here, the highway could be used as a catalyst supporting and structuring the spatial changes to make them more legible for the people of Rhine-Ruhr. The nature becomes the most important tool of highway design. Landscape forms a linkage between the different cities of the region. Together with the A 40 and other local highways the region becomes the most important (and largest) public space of the new Rhine-Ruhr. The highway seen as a work of urban art can be designed only from the perspective of the driving car.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2003_000
id sigradi2003_000
authors Carmena, Sonia and Utgés, Raúl (eds.)
year 2003
title SiGradi2003
source Proceedings of the 7th Iberoamerican Congress of Digital Graphics Graphics / ISBN 987-9459-51-2] Rosario (Argentina) 5-7 november 2003, 411 p.
summary The conference topic "Digital Culture & Difference" encourages creative and critical inquiries about the idea of measuring differences within and between culture manifestations of digital age towards new information for knowledge completion. Submitted work may address this topic or other significant aspect of Digital Media. Type of Work Categories: 1- Completed work; 2- Work in-progress; 3- Graphic or visual works (posters). Areas of Inquiry: Design; Architecture, Cinematography; Arts; etc. Focus:  Professional applications; Academic experiences; Scientific research; Theory, epistemology, philosophy; Project, design, communication; Environment, preservation, sustainability; Technology, tools, media; etc.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2003_106
id sigradi2003_106
authors Causa, Emiliano
year 2003
title Vasarely Genético (Genetic Vasarely)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work is a software application where the user will be able to go over a collection of optic art paintings, which are computer generated (they reproduce Victor Vasarely's works style). By selecting two of these paintings, the user will obtain a third one that will inherit their characteristics. The aim of this work is to generate a collection of paintings, which evolve according to the users' taste. For this purpose, we drew the analogies between the genetic evolution of living beings and their natural selection process to adapt themselves to the environment.
keywords Genetic Art, Op Art, Artificial Intelligence, Victor Vasarely, Media Art.
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade03_083_03_dobson
id ecaade03_083_03_dobson
authors Dobson, Adrian and Lancaric, Peter
year 2003
title From Virtuality to Reality - Collaborative Digital Design in the Urban Environment
doi https://doi.org/10.52842/conf.ecaade.2003.083
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 83-87
summary This paper describes work in progress on a collaborative project being undertaken by the Department of Art and Design at the University of Luton with the architecture and planning departments at Luton Borough Council and community participation. Focussing on the Plaiters Lea urban zone in Luton, the project uses a three-dimensional digital urban model of the townscape, as a collaborative design and communication tool for urban regeneration. The proposals being developed include elements of architectural and urban design, landscape design and public art. The philosophical motivation for the project is that of the community architecture and arts movements, in which a wide constituency of stakeholders is involved in the evolution of design proposals. The digital model is the key feature of a world-wide-web site that facilitates the exchange of design data between the participants. Digital modelling work has been used for undergraduate CAD skills development, and students are contributing design proposals as part of their studio work. Hence the project also has a pedagogic component.
series eCAADe
email
more http://www.luton.ac.uk
last changed 2022/06/07 07:55

_id 43f0
id 43f0
authors Flynn, D., van Schaik, P., Blackman, T., Fencott, P.C., Hobbs, B., & Calderon, C.
year 2003
title DEVELOPING A VIRTUAL REALITY-BASED METHODOLOGY FOR PEOPLE WITH DEMENTIA: A FEASIBILITY STUDY.
source Journal of CyberPsychology and Behavior, Vol6, Number6, 2003.
summary The aim of this study was to examine the feasibility of virtual reality (VR) technology for use by persons with dementia (PWD). Data were obtained directly from six PWD regarding their experiences with a virtual environment (VE) of a large outdoor park. A user-centered method was developed to assess: (a) presence; (b) user inputs; (c) display quality; (d) simulation fidelity; and (e) overall system usability. The extent to which PWD could perform four functional activities in the VE was also investigated (e.g., mailing a letter). In addition, physical and psychological well-being of PWD while interacting with the VE was assessed objectively by recording heart rate during the VR sessions and subjectively with discrete questionnaire items and real-time prompts. Symptom profiles associated with simulator sickness were assessed with an adapted version of the Simulator Sickness Questionnaire. The study found that PWD to some extent experienced presence; perceived that objects were realistic and moved naturally; generally felt in control of the interaction; and demonstrated little difficulty using a joystick for navigation. The study also demonstrated that VR is an appropriate medium for assessing functional behavior within the context of an ecologically valid VE. PWD did not experience any significant increase in symptoms associated with simulator sickness, or detriments to their psychological and physical well-being. These findings demonstrated that it is feasible to work in VEs with PWD.
keywords Dementia, VR
series journal paper
type normal paper
email
last changed 2005/12/02 11:36

_id ecaade03_199_196_gatermann
id ecaade03_199_196_gatermann
authors Gatermann, Harald and Czerner, Juergen
year 2003
title Modular E-Learning-Environment for Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.199
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 199-202
summary IMLAB (Interdisciplinary Modular Learning System for Architecture and Building Science) is a project, startet by three schools of architecture in Germany: a modular, digital and online-based system, which has the aim to collect and improve teaching elements from architectural schools around the world. The development of digital teaching materials at every single university is very expensive - so the idea is to motivate schools all over the world to contribute their teaching materials and teaching moduls. It could work like an architectural ""napster"". The initial development of this kind of teaching community was funded by the German Federal Ministry of Research as a research project. The momentary state of work is documentated on the following website: www.imlab.de. Unfortunately all the information is in German up to now - we will develop the english version as soon as possible. We do have interactive workshops and design-projects beetween different universities up to now (in Germany) and several contacts to international partners. We would like to use eCAADe 2003 as a platform for multiplying this idea and finding more partners from all over the World.
keywords e-learning, modular, synchronous, asynchronous, knowledge-base
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia03_036
id acadia03_036
authors Gerzso, J. Michael
year 2003
title On the Limitations of Shape Grammars: Comments on Aaron Fleisher’s Article “Grammatical Architecture?”
doi https://doi.org/10.52842/conf.acadia.2003.279
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 279-287
summary Shape grammars were introduced by Gips and Stiny in 1972. Since then, there have been many articles and books written by them and their associates. In 1992, Aaron Fleisher, a professor at the School of Planning, MIT, wrote a critique of their work in an article titled “Grammatical Architecture?” published in the journal Environment and Planning B. According to him, Gips, Stiny and later Mitchell, propose a hypothesis that states that shape grammars are presumed to represent knowledge of architectural form, that grammars are “formable,” and that there is a visual correspondence to verbal grammar. The strong version of “the hypothesis requires that an architectural form be equivalent to a grammar.” Fleisher considers these hypotheses unsustainable, and argues his case by analyzing the differences between language, and architecture, and by dealing with the concepts of lexicons, syntax and semantics. He concludes by stating that architectural design is negotiated in two modalities: the verbal and the visual, and that equivalences are not at issue; they do not exist. If there is such thing as a language for design, it would provide the means to maintain a discussion of the consequences in one mode, of the state and conditions of the other. Fleisher’s observations serve as the basis of this paper, a tribute to him, and also an opportunity to present an outline to an alternate approach or hypothesis to shape grammars, which is “nonlinguistic” but “generative,” in the sense that it uses production rules. A basic aspect of this hypothesis is that the only similarity between syntactic rules in language and some rules in architecture is that they are recursive.
series ACADIA
last changed 2022/06/07 07:51

_id sigradi2003_009
id sigradi2003_009
authors Giordano, R., Falco, C., Pieragostini, P. and Osella, M.
year 2003
title Migración Digital y Transformación Curricular en la Enseñanza del Diseño y del Arte (Digital Migration and Curricular Transformation in the Teaching of Design and Art)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The National University of the Litoral UNL, Santa Fe, Argentina, through its policies of Distance Education at the moment has the possibility of approaching novel educative strategies taking advantage of the satellite technology, the telematics networks, the television, the cd-rom, the electronic mail, computer science, elearning, the video, among other resources. This way, they harness and they assure realization of learning and education processes, the development of capacities and competitions, and the update of knowledge to people who do not need to attend an educative centre; what avoids the uprooting and increases the possibilities of access to the world of the work within its own community.
series SIGRADI
email
last changed 2016/03/10 09:52

_id diss_2003
id diss_2003
authors Gorczyca, Adam
year 2003
title Interaction of the design methods and the contemporary computer techniques
source Faculty of Architecture, Warsaw University of Technology
summary The thesis researches a bilateral relations between computer techniques and methods of architectural design. It represents a holistic attitude because of a multithread analysis in the field of the theory of design, a new hard- and software used by architects, and a design practice.

Thesis: Contemporary computer science development at the end of the twentieth century pushed architects to use hard- and software as tools, which became an active support (more than just CAAD). It enabled to widen the scope of a form-properties research and a generation of solutions impossible to achieve before, by using traditional methods and tools. This situation leads to new, unpredictable possibilities of architectural research and design. Objectives: 1. Definition of the latest trends in computer technologies applied in architectural offices. 2. Presentation of some practical consequencies of application of those technologies in design and construction. 3. Separation of new design methods caused by use of digital tools. 4. A simplified taxonomy of the methods above, with characteristic features. 5. A research in practical application of digital tools in Polish and foreign offices, as well as at the WUT Faculty of Architecture.

The subject of the work:

The thesis constitutes of five chapters. The first chapter is an introduction, where the range of work is presented in the context of place, time and the research made. The following chapters research three aspects of CAAD: (1) hardware and software, (2) new definition of architecture, which is a result of application of the digital tools, (3) practical problems connected with the use of computer techniques. The second chapter describes the new technologies in use –Virtual Reality (incl. VRD, CAVE’s, Data Gloves, motion-capture), Rapid prototyping (incl. holographic printers, 3D scanners, routers, milling-machines), new types of interfaces (e.g. xWorlds, InfoSpace, Flock of birds), etc. The third chapter is a theoretical one. It presents three types of changes in design methods, which can be classified, judging by results, in architecture of: (a) in-formation (b) de-formation and (c) cyberspace. All the mentioned applications of a digital technology cause redefinition of the range of the architects’ profession. The fourth chapter is concentrated on the application and utilization of technology. It is a detailed analysis of chosen buildings (characteristic examples) and design methods used by some avant-garde and well-known practitioners and visioners of architecture (Eisenman, Gehry, Spuybroek, etc.). It also presents statistics, where the influence of digital tools on the way of working (efficiency, productivity, use of tools) is expressed numerically. A synthesis summarizes the relation between architects and the new digital tools in some aspects: hard- and software, social changes, ergonomics, methodics, linguistic/symbolic and architectural. The mentioned ranges of interaction constitute the proof of the thesis.

series thesis:PhD
email
last changed 2003/09/17 18:20

_id ecaade03_161_192_grunau
id ecaade03_161_192_grunau
authors Grunau, Jens-Peter
year 2003
title A different approach to planning and design - Combining a planning theory in architectual design with elearning.
doi https://doi.org/10.52842/conf.ecaade.2003.161
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 161-164
summary We have developed a rather uncommon way of understanding and teaching architectual design and the use of computers in this process: Our idea consists in defining the design process not only as finding a nice shape for an object like a building or a new car. We see designing and planning as the ""art"" of solving complex problems. This implies, that the design process is not the mere use of methods or tools to solve a given problem, but the process of understanding the roots of the problem and finding a suitable and often alternative and unusual solution. The way we teach this process is enhanced by the use of computers and webbased applications. In this paper we will describe the key elements of the planning and design theory used as well as the methods for teaching these ideas to graduate students. Lastly, we point out the experience that came from the practical implementation.
keywords Approach to Planning and Design, e-learning, course-design, educational design, computer supported collaborative work
series eCAADe
email
more http://www.igp.uni-stuttgart.de
last changed 2022/06/07 07:51

_id cf2003_m_022
id cf2003_m_022
authors JABI, Wassim
year 2003
title Reflections on Computer-Supported Cooperative Design Systems
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 169-180
summary Computer-supported cooperative work has come to signify a process by which a computer system supports the activities of geographically dispersed participants and enables them to share ideas and artefacts. This paper aims to dispel this unified approach to the definition of and in turn the design of aids to cooperative work. The paper starts by surveying the history of the field of computer-supported cooperative work and design. Then, the paper presents three tasks and their associated aids. The first system helps designers to create and discuss a hierarchical building program and share schematic drawings. The second system allows a jury to anonymously review a set of submissions. The third system allows a hierarchically organised group of participants to search, retrieve, organise and share a set of digital media assets. All systems are web-based and use the same underlying object-oriented technology. The paper provides a brief case study that describes the main features of the three pieces of software as an example of the need for a variety of approaches in the support of cooperative work and design. The paper concludes by advocating an object-oriented, domain-specific approach to creating computer-supported cooperative systems based on the analysis of the task at hand.
keywords collaboration, groupware
series CAAD Futures
email
last changed 2003/09/22 12:21

_id sigradi2003_115
id sigradi2003_115
authors Kohan, Florencia
year 2003
title PIXELIDADES (Pixelings)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Inside the current esthetics arisen from the digital art, I recognize PXEL ART as a vanguard. Not only because of its craft and methodology (the form to work it, beyond its content) but also because of its sense, which is to claim the most minimum unit from a digital perception. Even though the term 'vanguard' seems to have disappeared in our times, my intention is to differentiate ~Pixelism~ from a simple esthetic position or modern wave.
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2003_018
id sigradi2003_018
authors Kommonen, L.D. and Salgado, M.
year 2003
title Interface design and usability testing in the digital facsimile of map of mexico 1550
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper describes the usability test carried out as a part of the interface design to further develop the Digital Facsimile of Map of Mexico 1550. The working method used brought insights regarding the social and individual subjective experience involved in navigating an interactive piece. It also defined the guidelines for the design of a second version of the Digital Facsimile presented from May of 2003 at the Gropius Bau Museum in, Berlin, Germany. The Digital Facsimile of Map of Mexico 1550 is a work in progress of Systems of Representation research group in Media Lab (See: http://cipher.uiah.fi/Systems_of_representation). The Facsimile is being designed by Lily Díaz-Kommonen, Janne Pietarila, and Mariana Salgado.
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2003_016
id sigradi2003_016
authors Martens, Bob and Turk, Ziga
year 2003
title CUMINCAD.ES: A First Step Towards Multilingual Digital Libraries in CAAD
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper presents developments concerning a digital library called CUMINCAD.ES, which includes CADrelated publications in Spanish language. CUMINCAD is an acronym for Cumulative Index on CAD and in this library only publications in English language are archived. While English may be the lingua franca of scientific communication, publications in other languages is important to strengthen local cultures, invent professional terminology, enable technology transfer to those who are not very proficient in English, such as practitioners and students and to provide an incentive for authors to publish in their native languages. CUMINCAD.ES (http://cumincades.scix.net) is a repository complementing CUMINCAD providing a basis for the investigation of multilingual repositories. As this is work in progress, the state of the art will be reviewed as well as the potential for further developments.
keywords Web-based Bibliographic Database; Searchable Index; Retrospective CAAD Research
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade03_203_206_paterson
id ecaade03_203_206_paterson
authors Paterson, Inga and Natanson, Louis
year 2003
title Computer Art – The future is bright but what is the future?
doi https://doi.org/10.52842/conf.ecaade.2003.203
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 203-208
summary It is a curious characteristic of mankind to both revere and revile the use of technology within art but history proves that when scientific logic marries with artistic reasoning, innovative and original ideas are born. Computer Art can justify a 30-year history but despite its relative maturity, digital art continues to suffer from the age-old perception that art made by machine is not a legitimate art form. This paper looks at the digital-imagery prevalent in the public domain today and compares its stage of development to the historical precedents of perspective, photography and film.
keywords Digital, Art, Technology, 3 Dimensions, Online Games
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade03_059_29_russel
id ecaade03_059_29_russel
authors Russell, P., Stachelhaus, T. and Elger, D.
year 2003
title CSNCW: Computer Supported Non-Cooperative Work Barriers to Successful Virtual Design Studios
doi https://doi.org/10.52842/conf.ecaade.2003.059
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 59-66
summary The paper describes a design studio jointly undertaken by four Universities. With respect given to the groundbreaking work carried out by [Wojtowicz and Butelski (1998)] and [Donath et al 1999] and some of the problems described therein, the majority of the Studio partners had all had positive, if not exemplary experiences with co-operative studio projects carried out over the internet. The positive experience and development of concepts have been well documented in numerous publications over the last 5 years. A platform developed by one of the partners for this type of collaboration is in its third generation and has had well over 1000 students from 12 different universities in over 40 Projects. With this amount of experience, the four partners entered into the joint studio project with high expectations and little fear of failure. This experimental aspect of the studio, combined with the “well trodden” path of previous virtual design studios, lent an air of exploration to an otherwise well-worn format. Everything looked good, or so we thought. This is not to say that previous experiments were without tribulations, but the problems encountered earlier were usually spread over the studio partners and thus, the levels and distribution of frustration were more or less balanced. This raised a (theoretically) well-founded expectation of success. In execution, it was quite the opposite. In this case, the difficulties tended to be concentrated towards one or two of the partners. The partners spoke the same language, but came from different sets of goals, and hence, interpreted the agreements to suit their goals. This was not done maliciously, however the results were devastating to the project and most importantly, the student groups. The differing pedagogical methods of the various institutes played a strong role in steering the design critique at each school. Alongside these difficulties, the flexibility (or lack thereof) of each university’s calendar as well as national and university level holidays led to additional problems in coordination. And of course, (as if this was all not enough), the technical infrastructure, local capabilities and willingness to tackle technological problems were heterogeneous (to put it lightly).
keywords CSCW: Virtual Design Studio; Mistakes in Pedagogy
series eCAADe
email
more http://caad.arch.rwth-aachen.de
last changed 2022/06/07 07:56

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