CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id ec9c
authors Kvan, Th., Wong, J.T.H. and Vera, A.H.
year 2003
title THE CONTRIBUTION OF STRUCTURAL ACTIVITIES TO SUCCESSFUL DESIGN
source International Journal of Computer Applications in Technology , 16:2/3, pp. 122-126
summary Examining case studies in design teaching and their analysis; we identify the role of structural activities and other solution searching activities in design learning and problem solving. The case studies follow students working on the same problem under two conditions – one group is taught using traditional face-to-face teaching while the other group is additionally supported by a text-based web board. The design activities of two students were followed in each condition through a semester; followed by in-depth interviews at the end of semester. The results show that cases with above average design work involved more structural activities than the mediocre cases. It also showed that design problem dissections are more organized in the better cases. These successful cases engaged in textual expression of their design solutions. Computer tools for design should therefore support multiple representations of design work.
keywords Structure Activity; Representation; Text; Models; Teaching; Learning
series journal paper
type normal paper
email tkvan@arch.hku.hk
last changed 2004/09/24 14:39

_id ecaade03_407_19_sterk
id ecaade03_407_19_sterk
authors d’Estrée Sterk, Tristan
year 2003
title Building Upon Negroponte: A Hybridized Model of Control Suitable for Responsive Architecture
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 407-414
doi https://doi.org/10.52842/conf.ecaade.2003.407
summary Responsive architecture is commonly defined as a type of architecture that has the ability to alter its form in response to changing conditions. While this description is successful in capturing the gist of the topic, it does not provide us with the more detailed understandings required to build it. The knowledge required to build a truly responsive form of architecture is substantial, an understanding of architecture, robotics, artificial intelligence and structural engineering are all beneficial. The links that are required between each knowledge base to actuate and control the responses of this type of architecture further complicate matters – suggesting potential reasons for the ambivalence of architects towards deeply exploring to the topic or extending it beyond the aesthetic application of an event-based architecture. This paper will build a model of responsive architecture that explains one possible approach to the topic, emphasizing ways to build it and control it in the process.
keywords Controlling responsive architecture, Controlling networks of response buildings
series eCAADe
type normal paper
email tsterk@artic.edu
more admin
last changed 2022/06/07 07:55

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
doi https://doi.org/10.52842/conf.ecaade.2003.269
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email h.h.achten@bwk.tue.nl
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2022/06/07 07:54

_id sigradi2003_071
id sigradi2003_071
authors Arroyo, Julio and Chiarella, Mauro
year 2003
title Laboratorio proyectual (Design Laboratory)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The concern about public space, digital graphic and a non-habitual theoretical background are the elements of an on-process research this paper relates to. The premise of the research is the current uncertain experience of both socio-cultural and physical-spatial public space in an Argentinean intermediate city. The focus is a workshop carried out to explore how forms for the public space may be designed when urban conditions are unstable, such the case of vacant areas, lost places or terrain-vague. Digital liquid shapes and post-structural concepts are alternative resources applied to this exploration that assumes the cultural and material complexity of our urban life.
series SIGRADI
email jarroyo@fadu.unl.edu.ar
last changed 2016/03/10 09:47

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email amontagu@fadu.uba.ar
last changed 2006/01/16 21:38

_id sigradi2003_004
id sigradi2003_004
authors Barros, Diana Rodríguez
year 2003
title Hipermedios, metanodos y lógicas de cierre (Hypermedia, metanodes and logic of closure)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The present work is a contribution for the construction of a theorical perspective on the presence of metanodes and closing strategies in hypermedia readings about architecture and design. It particularly aims at describing, explaining and predicting these phenomena in relation to the positive attitudes they generate in processess of meaning construction and cognitive overflow. The results obtained are expected to help in producing guidelines and implications to be considered when systematizing the analysis and design of hypermedia on architecture and the city. It is part of the studies being currently carried out at the CEAC Center about hypermedia readings of urban fragments by non-expert users. (Project 15/B1001)
keywords Hypermedia, design, metanodes, closing strategies
series SIGRADI
email dibarros@mdp.edu.ar
last changed 2016/03/10 09:47

_id ecaade03_397_180_bialas
id ecaade03_397_180_bialas
authors Bialas, Z., Glinkowska, A., Kepczynska-Walczak, A., Szrajber, R. and Urbaniak, M.
year 2003
title The ICT as a Driving Force in The Field of Archaeological Research
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 397-402
doi https://doi.org/10.52842/conf.ecaade.2003.397
summary The paper is a contribution to the domain of computer tools for archaeological excavations and research. The present project described in this paper has been undertaken in close co-operation of specialists from two universities including archaeologists and architects from the CAAD unit. The project objective is to assess the suitability of new media offering an alternative to the traditional methods in archaeological practice.
keywords Innovation; Research, Education & Practice; Integration of ICT withinarchaeological research
series eCAADe
email anetta.kepczynska-walczak@strath.ac.uk
more http://www.arch.p.lodz.pl
last changed 2022/06/07 07:52

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email conrad.boton@tudor.lu
last changed 2012/02/11 19:21

_id caadria2003_b1-2
id caadria2003_b1-2
authors Chakraborty, Somen
year 2003
title Automated Generation of Residential Roomlayout within a Constrained Covered Area
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 85-100
doi https://doi.org/10.52842/conf.caadria.2003.085
summary A significant quantum of all buildings constructed in modern times is designed for residential purpose. A tremendous amount of money is being spent every year for construction of residential buildings. Therefore, optimization of design becomes very important. In a country like India most people in urban area live in houses having constrained area. A significant part of residential units comes under mass housing either as high-rise building blocks or as plotted developments. In any of such schemes there are large number of housing units for a group of families of whom general characteristics are known but characteristics of individual families are not known at the time of designing. This situation is, however, suitable for scientific investigation and analysis based on statistical surveys. Broadly speaking, this paper suggests approach to deal with this situation of finding optimum layout of rooms of a housing unit for any target group of families when the covered area is so constrained that freedom of using different criteria like aesthetics, structural systems, materials and methods of construction in varieties of ways is drastically reduced. In such constrained area for housing units rooms are generally found rectangular within overall rectangular outline of each unit. Method shown here is valid under this restriction. It is also assumed that number of rooms will be restricted to such number that exhaustive search for design is practically possible within a reasonable time with present day capabilities of normally available PCs.
series CAADRIA
email somen_c@eudoramail.com
last changed 2022/06/07 07:55

_id sigradi2018_1383
id sigradi2018_1383
authors Correia Fernandes, Gabriela; Bertola Duarte, Rovenir; Ferreira de Oliveira, Beatriz; Medri Striquer Souza, Giovana
year 2018
title Towards a democratic approach on public lighting: remote systems based on Metadesign
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 60-67
summary This research explores Metadesign(Giaccardi, 2003)as an innovative framework on the design of urban lighting systems. We hypothesize that a system based on this mode of design can bring breakthroughs that could cope with ill-defined problems in urban lighting design. Therefore, the aim is to propose alighting system in support of participation through interaction at use time. In this sense, by comprehending lighting infrastructures as sociotechnical environments, we believe Metadesign could cope with emergent needs arising in the context of personally meaningful activities andcould empower users to engage actively in their systems development and evolution.
keywords Metadesign; Participation at use time; Sociotechnical systems; Urban lighting design
series SIGRADI
email gabrielacorreia.fernandes@gmail.com
last changed 2021/03/28 19:58

_id acadia03_011
id acadia03_011
authors d’Estrée Sterk, Tristan
year 2003
title Using Actuated Tensegrity Structures to Produce a Responsive Architecture
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 85-93
doi https://doi.org/10.52842/conf.acadia.2003.085
summary The major theoretical roots of responsive architecture lie within the work of Nicholas Negroponte, and its most inspiring realization, to date, is found in the work of dECOi Architects. The work of NOX, and Diller & Scofidio provide two other built examples of responsive architectures. Each of these works is impressive within its own right. However, all of them have their shortcomings, suggesting that several possibilities for alternative visions still exist. While Negroponte’s work identifies the characteristics of a responsive architecture, it does not propose a model that is suitable for implementation. On the other hand, the work of dECOi architects does not address the technical needs of a building envelope designed for real world conditions of weather and structural load. Diller & Scofidio’s work, also does not have a functional envelope, and NOX’s work lacks physical responsiveness, favoring a palate of virtual responses instead.This paper, after examining the four specific precedents of Negroponte, dECOi, Diller & Scofidio, and NOX, will examine how a fifth precedent—that of Buckminster Fuller’s model of tensegrity structures—may be applied. The paper will propose that by actuating a tensegrity structure a responsive architectural envelope that addresses real world weather and structural loading conditions becomes feasible.
series ACADIA
type normal paper
email tsterk@artic.edu
more admin
last changed 2022/06/07 07:55

_id a2de
id a2de
authors Gao, Song; Kvan, Thomas
year 2003
title AN ANALYSIS OF PROBLEM FRAMING ACTIVITIES IN DIGITAL VERSUS PAPER MEDIA
source Architectural Education, Southeast University, Nanjing, China, December 2003, pp. 183-189
summary Architectural design is described in part as the solving of ill-defined or wicked problems. In these activities, designers are not only simply given well-stated problems but also need to find and formulate problems. This process is called as ‘problem framing’. Paper media have been for many years the design tools used by designers to help them engage, and hence frame, problems. Computer technologies have gained prominence in design processes but have typically been used in discrete problem solving processes or in presentation. It has been stated that problem exploration is more difficult using a computer tool. This attitude has influenced the teaching and use of computers in architectural education. The purpose of this study is to understand how digital and paper media are used respectively in ‘problem framing’ activities in support of students’ design learning. This paper reports a pilot laboratory study to test the validity of a proposed coding scheme comparing design activities using digital and paper media and report initial results of the research. Through this research we wish to gain insight of ways in which students engage in ‘problem framing’ activities using different media and suggest ways in which digital media might better support problem framing activities.
keywords Problem framing; digital design; protocol analysis; studio teaching
series other
type normal paper
email tkvan@arch.hku.hk
last changed 2004/09/24 14:34

_id ijac20031308
id ijac20031308
authors Garcia Alvarado, Rodrigo; Baesler Abufarde, Felipe; Moreno, Pedro Rodriguez; Bravo, Mauricio Pezo
year 2003
title Modeling of Activities: an approach to the virtual representation of human behaviors in architectural spaces tested in emergency units
source International Journal of Architectural Computing vol. 1 - no. 3
summary Despite the increasing interest in the functionality and humanization of architecture, there are few studies covering the occupation of buildings and methods to represent activities in spaces. This article explores new software for simulating and virtual modeling in order to facilitate the analysis and visualization of events in buildings. Of particular importance is programming the behavior of 3D-characters according to the probabilistic evolution of activities, and producing animations and interactive models. This approach was tested in a study of three emergency units of hospitals in Chile. Although a full integration of software was not possible, the process developed (in particular the subjective tours) demonstrated that the technique can provide new information about the functioning and spatiality of the units. In addition, it suggested operative and architectural improvements supporting the management and design of facilities.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2003_m_094
id cf2003_m_094
authors GARCIA, Renato
year 2003
title Feeling the Heat - Exploring the Impact of Fire in Architectural Structures though Multimodal Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 383-392
summary This paper discusses the background and basis behind a computer program developed by the author that incorporates a haptic feedback and audio interface into a visually interactive simulation of the structural response of buildings to fire. Structures are limited to steel in particular. The audio interface makes use of sonification and affective techniques while the haptic interface takes advantage of force feedback technology. The simulation is also meant to be holistic, qualitative, intuitive, temporal yet interactive. The primary innovation in this fire simulation system is the incorporation of audio and haptic feedback interaction into the usual visual interface.
keywords computing, force feedback, HCI, interface, sonification
series CAAD Futures
last changed 2003/09/22 12:21

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email kenfield@mit.edu
last changed 2016/03/10 09:52

_id caadria2003_b1-1
id caadria2003_b1-1
authors Gu, Ning and Maher, Mary Lou
year 2003
title A Grammar for The Dynamic Design of Virtual Architecture Using Rational Agents
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 71-84
doi https://doi.org/10.52842/conf.caadria.2003.071
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a Usercentred Virtual Architecture (UcVA) Agent, a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series CAADRIA
email mary@arch.usyd.edu.au
last changed 2022/06/07 07:51

_id ijac20031404
id ijac20031404
authors Gu, Ning; Maher, Mary Lou
year 2003
title A Grammar for the Dynamic Design of Virtual Architecture Using Rational Agents
source International Journal of Architectural Computing vol. 1 - no. 4
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a User-centred Virtual Architecture (UcVA) Agent; a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series journal
email mary@arch.usyd.edu.au
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_a2-2
id caadria2003_a2-2
authors Halin, G., Bignon, J.-C., Scaletsky, C., Nakapan, W. and Kacher, S.
year 2003
title Three Approaches of The Use of Image to Assist Architectural Design
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 183-198
doi https://doi.org/10.52842/conf.caadria.2003.183
summary The image is the support of ideas search in the whole design phase. The definition of assistance tools, by using the image, seems to be applicable whatever the stage of the process of architectural design is. This article presents three approaches, which intend to study the contribution of the image inside of the architectural design process. The first approach rests on the idea that architects use external references as generating elements of new project ideas and that it is possible to organize this referential knowledge by taking the image as structuring entity of this knowledge. The two other approaches intend to use image to support the formulation of information designer's needs in more advanced phases of the design process. The identified needs are those of the architect who searches a particular information in order to justify or to perform some choices, during the act of conception.
series CAADRIA
email halin@crai.archi.fr
last changed 2022/06/07 07:50

_id ijac20031108
id ijac20031108
authors Hirschberg, Urs
year 2003
title Transparency In Information Architecture: Enabling Large Scale Creative Collaboration in Architectural Education over the Internet
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper is about networked collaboration in architectural education and about information architecture for networked collaborations. It presents results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. The main focus of the quantitative analysis is the performance of these online environments as information structures, designed to accommodate the presentation and the peer-to-peer exchange of design information for relatively large groups of between 60 and 150 participants. Using the database records to reconstruct the processes, three different quantitative analyses are described.Their results indicate that for these projects the web-environments were successful in enhancing peer-to-peer learning and that they promoted a more objective assessment of the submitted works. The study also looks at the effect that the environments themselves had on the process. Finally it draws some conclusions about these environments' information architecture: it presents tentative guidelines about how such environments must be designed to handle the dynamic display of design data, from many different authors, in a way that is transparent to the users.
series journal
email hirschberg@tugraz.at
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 2004_024
id 2004_024
authors Holmgren, S., Rüdiger, B., Storgaard, K. and Tournay, B.
year 2004
title The Electronic Neighbourhood - A New Urban Space
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 24-34
doi https://doi.org/10.52842/conf.ecaade.2004.024
summary During the event Cultural Market Days on 23 and 24 August 2003 at Noerrebro Park in Copenhagen, visitors could also enter the marketplace from their home via the Internet, as a digital 3D model had been constructed that showed the marketplace with all its information booths and activities. This virtual marketplace functioned as an extension of the urban space, allowing you to take part in the flow of information, activities and experiences that were offered in the marketplace. And this just by a click on the Internet address: http://www.e-kvarter.dk. Furthermore at certain times of the day you could chat with people from some of the many working groups of the urban regeneration project in Noerrebro. The digital 3D model is similar to the marketplace, but it creates its own universe in the green surroundings of Noerrebro Park. And now, when the Cultural Market Days are finished and the booths and people have gone, the Electronic Marketplace still remains on the Internet, with a potential for developing a new public space for information, dialogue and cooperation between the actors of the urban regeneration project. This paper presents the results of a 3-year research project, The Electronic Neighbourhood (2000-2004). Researchers have developed and tested a digital model of the urban area and other digital tools for supporting the dialogue and cooperation between professionals and citizens in an urban regeneration project in Copenhagen. The Danish Agency for Enterprise and Housing, the Ministry for Refugees, Immigration and Integration and Copenhagen Municipality have financed the research, which is planned to be published 2004. The results can also be followed on the Internet www.e-kvarter.dk.
keywords 3D Modelling; Virtual Environments; Design Process; Human-Computer Interaction; Collaborative Design; Urban Planning
series eCAADe
last changed 2022/06/07 07:50

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