CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 603

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id eaea2003_11-bremer-sander
id eaea2003_11-bremer-sander
authors Bremer, S. and Sander, H.
year 2004
title View from the Road: Environmental Simulation for the Fractal City of Rhine Ruhr
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 43-47
summary Highway seems to be more an issue of traffic planning than of urban design. But the highway can be a very important factor for the modern city pattern. Highways shape the spatial form of the fractal city. The modern highway can define new cores outside and “interior edges” within the city. Seen as a planning tool, highways are the great neglected opportunity in city and regional design. The 1st Architecture Biennial, 1ab, taking place from May 2003 to July 2003 in Rotterdam, explores the creative potentials of modern highways worldwide. An international research team discovered the spatial functions of highways in modern agglomerations. This lecture will give an overview of the results of the worldwide analyses and the design projects that had been undertaken. Both authors are members of the German research team. The German team examined the A 42 running through the Ruhrgebiet, a former coal and steal area in western Germany. The Ruhr Area is converting from an industrially orientated region to an agglomeration of high technology and science. But the regional image remains the same due to the fact that the changes cannot be seen, neither physically, nor from the road. Here, the highway could be used as a catalyst supporting and structuring the spatial changes to make them more legible for the people of Rhine-Ruhr. The nature becomes the most important tool of highway design. Landscape forms a linkage between the different cities of the region. Together with the A 40 and other local highways the region becomes the most important (and largest) public space of the new Rhine-Ruhr. The highway seen as a work of urban art can be designed only from the perspective of the driving car.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id acadia03_059
id acadia03_059
authors Colopy, Andrew and Tilder, Lisa
year 2003
title Las Vegas Incorporated:experience +/- commodity = identity
doi https://doi.org/10.52842/conf.acadia.2003.x.t5d
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 431
summary In a society dominated by image and the production and consumption of fantasy, Vegas is a modern Mecca. It is in Las Vegas that the image-copy improves upon the referent - with increased entertainment value and merchandising opportunities. The image of Vegas is everything, an adult theme park super-sized menu, with no going back to the value meal.
series ACADIA
last changed 2022/06/07 07:49

_id avocaad_2003_03
id avocaad_2003_03
authors Dag Boutsen
year 2003
title AN INCLUSIVE ‘WORK-METHOD’ AND A SPECIFIC SEARCH FOR FULLY SUPPORTED SOLUTIONS THROUGH SUBJECTORIENTED DESIGN (INSTEAD OF OBJECT-ORIENTED)!
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper talks about the hardness of CAAD.And it talks about the necessity to develop ‘soft’ CAAD.A lot of architectural adventures are stopped in the beginning or the middle of the road. Because of decisions far away from the designers or the clients. These decisions break in against some aspects of the design. Small details often kill a whole design-process.Does architectural design only belong to architects and planners ?To a “Me, myself and I”-world ? For the last 10 years, we have gained a lot of experience of designing architectural landscapes in a specific way. We design in such a way that developing projects can change or evolve strongly within themselves without losing their typical spirit. Change because of external and non-predictable events, change because of unexpected or changing circumstances, change because of the participation of new intervening people….New housing projects in Apeldoorn and Dordrecht,Rehabilitation projects in Gennevilliers (Paris) and Hellersdorf (Berlin), …Schools and hospitals in Amsterdam, …Each time very local aspects are incorporated in the different design-spirits.The networks are similar because of specific design-methods.This paper wants to explain something about this process-spirit.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
type normal paper
email
last changed 2006/01/16 21:38

_id acadia03_045
id acadia03_045
authors Hoon, Michael and Kehoe, Michael
year 2003
title Enhancing Architectural Communication with Gaming Engines
doi https://doi.org/10.52842/conf.acadia.2003.349
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355
summary This paper makes a case for exploring the feasibility of utilizing the advanced graphics and sound systems of contemporary gaming engines to promote architecturally relevant work. Gaming engines, while developed largely for the PC entertainment industry, have vast potential for application in architecture. This paper will explore the depth of this potential and will outline work demonstrating the advantages and the limitations of this technology. The supporting research and observations examine the technology and reveal its potential usefulness as an instructional or depictive authoring tool. Game engines were selected that had appropriate graphical prowess, but were customizable as to allow the removal of game-specific features (to create a “professional” user interface). Projects were authored that expressed complex building details using the engine for visual depiction. The details, which included constructional components, structural assemblies, or simple design nuances, were modeled with 3D geometry and realistically textured and lighted. The game engine allowed one user or many remote simultaneous users in the virtual environment to interactively explore the presentation in real time. Scripts were developed to encourage end-users to interactively disassemble or reassemble building components as desired. Audile and/or text-based information regarding the assembly sequence were provided by exploiting the game interface features. Furthermore, interactive object scaling was provided to facilitate analysis of component relationships.
series ACADIA
email
last changed 2022/06/07 07:50

_id acadia03_010
id acadia03_010
authors Kilian, Axel
year 2003
title Fabrication of Partially Double-Curved Surfaces out of Flat Sheet Material Through a 3D Puzzle Approach
doi https://doi.org/10.52842/conf.acadia.2003.075
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 75-83
summary The topic of this paper is the connection of digital modeling with generative programming and rapid prototyping, to produce physical sketch surface models. The physical surface models are assembled out of developable strips connected through a puzzle-like detail. The use of programming as a design approach allows the generation of connection details that corresponds to the rules of flat sheet rapid prototyping techniques of laser cutting and water jet cutting. With numerically controlled cutting, there is no need to keep the joint detail related to manually achievable forms or to apply a standardized dimension. This paper demonstrates the possibilities of programming to generate cutting geometries that adapt to the local surface properties. The larger perspective of the research approach is the question of how to formulate and capture design intention through programming. What influence does the use of generative modeling in combination with rapid prototyping have on the design language of physical objects?
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia03_060
id acadia03_060
authors Luhan, Greg A. (et al.)
year 2003
title Virtual Raves in Synthetic LandscapesHybrid Rave Space
doi https://doi.org/10.52842/conf.acadia.2003.x.f5t
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 432
summary Project Description: The typology of public event spaces has transformed substantially over centuries. Ranges of spatial configurations have been developed with numerous instances and adaptations; many have occurred in our own century as the information needs of the modern society evolved. Bernard Tschumi denotes these phenomena as architectural urbanism where city-generators, functions, and programs combine and intersect in spaces of endless cross programming. Today, derelict industrial spaces [terrain vagues] have become social places that accommodate public activities. New technologies, particularly those associated with electronic media have radically influenced the program and typology of these event-spaces. Yet, in spite of social, technological, and material changes, the essence of the event-structure has not changed, it remains a place of interaction.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia03_048
id acadia03_048
authors Pahle, Robert and Stein, Friedhelm
year 2003
title Online Database for Structural Details – DeTra
doi https://doi.org/10.52842/conf.acadia.2003.373
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 373-381
summary DeTra is a research project that arose from the question: “How is it possible to assist students and professionals in architecture, dealing with structural details?” Our solution is a structural detail database, which assists by presenting example solutions of similar designs. This research was conducted in two overlapping parts. The first part of the research included the definition of a structure and a language to describe structural details—flexible enough to enable complex computer based queries, simple enough to be understandable. Major problems were the inclusion of vague terms, different meanings for the same word, and different words for the same fact. The second part was to create internet-based computer software, which utilizes the developed concepts and allows their evaluation. Thereby the system can be used with different access methods to the same data collection. This approach intends to present both standard detail examples and project-related detail examples. For that reason the structural connections will be presented including all available project data. The information includes texts, sketches, drawings, photos, animations, and the database description. Our implementation handles this content. According to the holistic presentation of the search results a strong tool for evaluation is given to the user.
series ACADIA
email
last changed 2022/06/07 08:00

_id ecaade03_601_68_penttila
id ecaade03_601_68_penttila
authors Penttilä, Hannu
year 2003
title Survey of Architectural-ICT in the Educational Curriculumns of Europe
doi https://doi.org/10.52842/conf.ecaade.2003.601
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 601-606
summary The paper documents the findings of the post-graduate study carried out among the 180 European schools of architecture in more than 30 countries during 2002-2003. The objective has been to describe the role of ""modern digital information technology"" and to give an understandable and measurable overview the current architectural education and its relation with ICT and CAAD. The study material has been collected with a web-survey, with questionnaires to eCAADe-conference participants in Helsinki 2001 and Warsaw 2002, and with direct email-contacts to schools’ key-persons. Computer-aided design has developed into architectural information and communication technology (ICT), to become the main tool of the majority. The general image of new media use in the architectural schools seems to be slightly too positive. The invisible or ”normal” ICT-use - writing, surfing, emailing - has a lot more volume than documented. The major hardware platform in european architecture schools is PC/Windows (90-95 %), Linux and Unix are used also commonly (25-35 %). Macintoshes are also used much more widely within architecture (50-55 %) than within the common computing platforms. MS/Office (90-95 %) and PhotoShop (85-90 %) are obviously also used widely in the architecture schools. Graphic tools PageMaker, QuarkXpress, Illustrator, Freehand are common tools for architecture students (30-50 %). AutoCAD is ”the marketing leader"" in architectural platforms (80-90 %) followed by ArchiCAD (60-65 %). MicroStation/Bentley has also a remarkable volume in the schools (35-40 %). 3DStudio is the most common 3D-modelling tool (80-85 %), followed by formZ (35-40 %). Slightly less volume but still remarkable (15-25 %) have Rhino, Maya, Alias, Lightscape and Radiance.
keywords Architectural education; architectural curriculumns; information and communication technology; IT; ICT; questionnaires; statistics
series eCAADe
email
more http://www.arkit.net
last changed 2022/06/07 08:00

_id ecaade03_649_90_lsass
id ecaade03_649_90_lsass
authors Sass, Larry
year 2003
title Rule Based Rapid Prototyping of Palladio’s Villa Detail
doi https://doi.org/10.52842/conf.ecaade.2003.649
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 649-652
summary This paper explores a method for the use of rapid prototyping devices to physically construct details of Palladio’s unbuilt villas designs. The goal of the paper is to create clear identities of the rules used to physically build any villa. Results will provide rule instructions for the assembly of components for the physical construction of the 23 villa designs found in The Four Books of Architecture.
keywords Rapid Prototyping, Shape Grammars, Palladio
series eCAADe
email
more http://architecture.mit.edu/~lsass/
last changed 2022/06/07 07:57

_id sigradi2003_131
id sigradi2003_131
authors Senagala, Mahesh
year 2003
title Post-spatial Architectures: The Emergence of Time-like Parametric Worlds
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary A new trend is emerging in architecture today: dynamic and time-like architectures (a term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe "plugged into" the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no single theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of "Time-like Architectures". The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a convergence of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned and in some cases built by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial (author's term), post-modern and modern architectures using Charles Jencks' structuralist classification, The Evolutionary Tree.
keywords Contemporary architecture, digital networks, theory
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade03_347_163_shih
id ecaade03_347_163_shih
authors Shih, Naai-Jung
year 2003
title The Application of Color-image-mapped Rapid Prototyping in Architectural 3D Modeling
doi https://doi.org/10.52842/conf.ecaade.2003.347
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 347-350
summary The purpose of this study is to present an application of an RP machine in the substantiation of architectural design concepts, using color image mapping to enhance visual details. Related visualization leads to the exploration and comprehension of shapes. Exemplification can be seen in the verification for proofing or documentation of as-built models, such as paper architecture, process modeling, furniture, partitions, and construction details. The influences on architecture reveal issues related to pedagogical exploration, interdisciplinary exploration, reality management, and visual detail and structural detail.
keywords rapid prototyping; 3D printer; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2003_052
id sigradi2003_052
authors Vilas Boas, Naylor
year 2003
title Reconstruindo o Urbanismo Moderno no Rio de Janeiro (Reconstructing the Modern Urbanism in Rio De Janeiro)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In this work are presented the initials results in digital analysis of the first urban propose by Affonso Eduardo Reidy in city of Rio de Janeiro - the urbanization of Castelo Esplanade, developed from the use of city's digital models that represents the central area in many moments of its history. It's possible to establish new readings about this project and its theorical influences from the conjuction of this results with others digital tools, showing its possibilities in history of architecture and urbanism studies.
keywords Digital modeling, Cities, Reidy, Modernism, Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 10:02

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id avocaad_2003_05
id avocaad_2003_05
authors Alexander Koutamanis
year 2003
title Autonomous mechanisms in architectural design systems
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The development of architectural design systems that describe fully the form, structure and behaviour of a design relies heavily on the incorporation of intelligence in the representations, analyses, transformations and transactions used by the computer. Traditionally such intelligence takes either of two forms. The first is a methodical framework that guides actions supported by the design system (usually in a top-down fashion). The second is local, intelligence mechanisms that resolve discrete, relatively well-defined subproblems (often with limited if any user intervention). Local intelligent mechanisms offer the means for adaptability and transformability in architectural design systems, including the localization of global tendencies. This refers both to the digital design technologies and to the historical, cultural and contextual modifications of design styles and approaches.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_096
id sigradi2003_096
authors Alvarez, Valeria and Albero, Constanza
year 2003
title Una rama en la arquitectura de la era digital (A branch in architecture of the digital age)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Genetic information determines the germ of life, the first idea, that encloses all the power of creation. In every "germ" lays the identity, the strength to seek and fulfill expression in form. History, technical and scientific progress require new answers and provide new tools while encouraging investigation. A "Branch", a simple nature element, is reinterpreted into bits of information, reconstructed after being apprehended. This process reveals new elements that could have never been conceived with traditional methods. Nature and Technology complement each other in an embriological growing system that provides a new concept in the construction of real spaces.
series SIGRADI
email
last changed 2016/03/10 09:47

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

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