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_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

_id ddss2004_ra-161
id ddss2004_ra-161
authors Bandini, S., S. Manzoni, and G. Vizzari
year 2004
title Crowd Modeling and Simulation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 161-175
summary The paper introduces a Multi Agent Systems (MAS) approach to crowd modelling and simulation, based on the Situated Cellular Agents (SCA) model. This is a special class of Multilayered Multi Agent Situated System (MMASS), exploiting basic elements of Cellular Automata. In particular SCA model provides an explicit spatial representation and the definition of adjacency geometries, but also a concept of autonomous agent, provided with an internal architecture, an individual state and behaviour. The latter provides different means of space-mediated interaction among agents: synchronous, between adjacent agents, and asynchronous among at-a-distance entities. Heterogeneous entities may be modelled through the specification of different agent types, defining different behaviours and perceptive capabilities. After a brief description of the model, its application to simple crowd behaviours will be given, and an application providing the integration of a bidimensional simulator based on this model and a 3D modelling application (3D Studio) will also be described. The adoption of this kind of system allows the specification and simulation of an architectural design with reference to the behaviour of entities that will act in it. The system is also able to easily produce a realistic visualization of the simulation, in order to facilitate the evaluation of the design and the communication with involved decision-makers. In fact, while experts often require only abstract and analytical results deriving from a quantitative analysis of simulation results, other people involved in the decision-making process related to the design may be helped by qualitative aspects better represented by other forms of graphical visualization.
keywords Multi-Agent Systems, 3D modelling, Simulation
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-269
id ddss2004_d-269
authors Beetz, J., J. van Leeuwen, and B. de Vries
year 2004
title Towards a Multi Agent System for the Support of Collaborative Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 269-280
summary In this paper we are drafting the outline of a framework for a Multi Agent System (MAS) for the support of Collaborative Design in the architectural domain. The system we are proposing makes use of Machine Learning (ML) techniques to infer personalized knowledge from observing a users’ action in a generic working environment using standard tools such as CAD packages. We introduce and discuss possible strategies to combine Concept Modelling (CM)-based approaches using existing ontologies with statistical analysis of action sequences within a domain specific application. In a later step, Agent technologies will be used to gather additional related information from external resources such as examples of similar problems on the users hard disk, from corresponding work of team-members within an intranet or from advises of expert from different knowledge domains, themselves represented by agents. As users deny or reward resulting proposals offered by the agent(s) through an interface the system will be enhanced over time using methods like Reinforced Learning.
keywords Multi Agent Systems, Design & Decision Support Systems, Collaborative Design, Human Computer Interfaces, Machine learning, Data Mining
series DDSS
last changed 2004/07/03 22:13

_id 506b
id 506b
authors Christenson, Mike
year 2009
title Testing the relevance of parameterization to architectural epistemology
source Architectural Science Review, Volume 52.2: 135-141
summary Advances in building information modeling (BIM) deeply impact the production of new architecture; its benefits are obvious and its acceptance widespread. But how does BIM impact the study of existing architecture? Can BIM be assumed to operate as a neutral framework, equally applicable to the study of architecture anywhere? Using as a point of departure a recent outline of the conceptual structure of parametric modeling prepared by Sacks, Eastman, and Lee (2004), this paper compares parametric models of two existing works of architecture: Mies van der Rohe’s Crown Hall and Peter Zumthor’s St. Benedict Chapel. The processes of parametrically modeling each building are specifically compared in two ways: first, parameters are established for each model; second, each model is "flexed" as a means of disclosing possible semantic relationships within each work of architecture. Because each building demands a different parameter-establishment strategy, and because the models permit different degrees of flexibility, the comparison illustrates the shortcomings of a "neutral framework" assumption to an architectural epistemology.
keywords Existing architecture, Parametric modeling, Representation
series journal paper
type normal paper
email
more http://www.earthscanjournals.com/asre/052/asre0520135.htm
last changed 2009/06/18 14:24

_id ddss2004_ra-99
id ddss2004_ra-99
authors Göttig, R., J. Newton, and S. Kaufmann
year 2004
title A COMPARISON OF 3D VISUALIZATION TECHNOLOGIES AND THEIR USER INTERFACES WITH DATA SPECIFIC TO ARCHITECTURE
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 99-111
summary Contemporary advanced virtual reality systems use different stereoscopic 3D visualization technologies. In this study, VR systems from one projection wall up to VR systems with six projection walls have been evaluated. Besides the optical properties tested with architectural 3D models, the user interfaces have been analyzed with reference to exact and intuitive control abilities. Additionally, the workflow of an early architectural design process with CAAD generated 3D models and VR visualization techniques was analyzed. It turns out that current VR systems exhibit shortcomings in visual and spatial representations, as well as tools for an early design process.
keywords 3D-Systems, Virtual Reality, Powerwall, Holobench, HMD, CAVE, User Interfaces, Visual Display Qualities, Design Process
series DDSS
type normal paper
last changed 2004/07/03 23:02

_id ddss2004_ra-233
id ddss2004_ra-233
authors Kacher, S., J.-C. Bignon, and G. Halin
year 2004
title A Method to Index Images in the Wooden Architecture Domain
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 233-245
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-111
id ddss2004_d-111
authors Kitazawa, K. and M. Batty
year 2004
title Pedestrian Behaviour Modelling
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 111-126
summary This paper introduces a study of pedestrian behaviour modelling which incorporates ideas about agent-based systems and the traffic models based on the utility-maximization theory. The aim of this study is to examine the applicable scope of one of the basic assumptions in existing spatial behaviour models; the route with shortest distance maximizes the utility of each pedestrian’s travel. Although shortest-path models have been widely used in the field of Traffic management to predict routing behaviour, there can be seen a lot of erratic behaviour in urban areas, shopping migration behaviour for instance, which can not be explained by them. Thus, it is important to identify other possible influential factors on their utility maximization process in order to develop more explicable models of pedestrian movements. In this study, we implemented a simulation model using the shortest-path model as one of evaluation criteria of Genetic Algorithms (GA) to computationally emulate retail movements of shoppers in a big shopping centre and to test the accuracy of the model by comparison between the routes estimated by the model and actual trajectories of shoppers. This simulation system will be used as a platform for further modelling.
keywords Pedestrian Modelling, Retail Movement, Shortest-Path, Genetic Algorithms
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-157
id ddss2004_d-157
authors Krafta, R.
year 2004
title Space is the Machine, with a Ghost Inside
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 157-173
summary The purpose of this paper is to report efforts towards the construction of a model for urban spatial dynamics simulation, based on multi-agents and space. The underlying idea is to have urban space producers and consumers operating in a two-layer, two-circuit model. The first layer holds urban space and its successive transformations; a second layer contains agents related to space; the first circuit simulates space production, and a second one simulates space consumption. Relationship between layers is represented as objective spatial features that agents are submitted to (the machine) and subjective meanings agents attach to each spatial feature (the ghost). While space works always in the same way, meanings vary according to each agent’s background and context. Relationships between circuits are represented by means of a market game in which producers try to maximize their profits by gambling with their risks, whereas consumers try to foresee the spatial distribution of local externalities that maximizes their utilities and investments. Urban Spatial Features are captured through centrality and land use patterns; every single agent’s action leads to changes in both patterns. Producers’ profit is a function of built form location. Consumers’ local externalities are concerned basically with present and future services. The model iteration is twofold: first it generates and allocates a number of built forms within a previously determined spatial system (a cellular matrix, for example), and second it allocates users to built forms. Population of users have its social profile and growth rate externally determined. Built form allocation is decided on the basis of a combination of profitXrisk perspectives. Users’ locational choice is supported by accessibility to services and present/future neighbourhood profile. Built form allocation works as parameter for users’ locational assessment, whereas users’ choices are used as parameters for developers. The model tends to adjust itself, in terms of quantities and types of built forms to be erected, although through a market lag of some iterations. Allocations are always made through weighted draws, so that mutations (non deterministic allocations) do occur.
keywords Urban Morphology, Urban Growth, Simulation
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-193
id ddss2004_ra-193
authors Ohgai, A., Y. Gohnai, S. Ikaruga, M. Murakami, and K. Watanabe
year 2004
title Japan Cellular Automata Modeling for Fire Spreading as a Tool to Aid CommunityBased Planning for Disaster Mitigation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 193-209
summary As a tool to support collaboration in community-based planning for disaster mitigation in Japanese old wooden built-up areas, we attempt to develop a fire spreading simulation model incorporated a fire fighting activity using Cellular Automata (CA). The proposed model can deal with the process of fire spreading in a building that traditional models can not represent. Whether or not fire can spread is based on a stochastic calculation process to reproduce uncertain fire spreading. The errors caused by the stochastic factor are analyzed by carrying out simulation two or more times under the same condition. Moreover, the reproductivity of the model is examined by comparing simulation results with actual fire records.
keywords Community-Based Planning for Disaster Mitigation, Fire Spreading, Fire Fighting Activity, Cellular Automata Modeling, Planning Support Tool
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-325
id ddss2004_ra-325
authors Rodrigues, D.S., L.C.L. Souza, and J.F.G. Mendes
year 2004
title Enhancing 3DSkyView Extension Performance
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-24088, p. 325-340
summary This paper presents a second version of the 3DSkyView extension. The purpose of that extension was to implement a calculation algorithm for assessment and visualization of sky view factors (SVF) by means of tools available in a Geographical Information System (GIS). The sky view factor is a thermal and geometric parameter pointed out in the specialized literature as one of the main causes of urban heat islands. A 3D-GIS is a powerful tool for reaching the goal of this research because it allows the storage, treatment and analysis of tri-dimensional urban data, in addition to a high level of flexibility for incorporating calculation algorithms. The objective in the 3DSkyView extension is to optimize the determination of that factor, not only reducing its demanding calculation and graphical representation time, but also generating a simplified tool for replacing expensive photographic equipment usually applied on this matter. Enhancing functions of ArcView GIS 3.2, the first version of that extension showed a very good performance allowing the automatic delineation and determination of SVF. That performance was although limited to a single observer point. The simulation of SVF for several view points in urban canyons was only possible by applying the extension as many times as the number of observers considered. Therefore, this second version was now developed in order to allow simultaneous determination of SVF for many view points. In addition, the 3DSkyView new interface is more flexible, in a way that the user may choose the kind of output wanted (graphical and/or tabular). With this new feature it is then easier to create a continuous SVF map for an entire area.
keywords Sky View Factor, Urban Geometry, GIS Extension, Urban Heat Island
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-241
id ddss2004_d-241
authors Shih, S.-C.
year 2004
title Interoperable Co-Design Supporting System
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 241-251
summary The interoperable model of Co-design process and systems characteristics that is required to reduce the adversarial nature of most construction projects. Interoperable Co-Design System was used successfully to complete the Si-soft Research Center of Taiwan. This project-alliancing project was analyzed as a case study to evaluate the validity of the system. Main paradigms of the CoDesign were reviewed and numerous examples from the management of this project were cited that support the theoretical recommendations of this model. It was concluded that the system use wild client/server network architecture embedded with peer-to-peer agent technology to provide an open, familiar and easily extended co-design system.
keywords Interoperable, Co-Design Support, Distributed Hybrid Agent Architecture, Collaborative Design-Build
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-141
id ddss2004_d-141
authors Tabak, V., B. de Vries, and J. Dijkstra
year 2004
title User Behaviour Modelling
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 141-156
summary The aim of the proposed project is to develop methods for the simulation of space utilisation. Up to now no methods for building performance evaluation are available which involve the occupants of the building. Instead, assumptions are made about people’s movement through space and their responses to the environment. These assumptions are input for important design decisions (e.g. capacity of elevators, width of corridors, escape routing) sophisticated calculations (e.g. cooling and lighting calculations) and simulations (e.g. airflow simulation, evacuation simulation). Reliable data on human movement are very scarce and can be valuable input to research in other research areas. New computer technologies allow for dynamic simulations that will provide insight into the building to be built. The research project builds upon existing methods that need to be tailored and/or extended to apply them to the building domain and to support real-time simulation.
keywords Building Simulation, Decision Support Systems, User Behaviour, Petri-nets, Activity Based Modelling
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-77
id ddss2004_d-77
authors Tangari, L., M. Ottomanelli, and D. Sassanelli
year 2004
title The Project Planning of Urban Decongestion
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 77-92
summary This study introduces a methodology for the evaluation, among a set of possible plans and/or policies, of a transport system which could reduce the effects of the network congestion on an urban area. Hence it is proposed a procedure which contains a new element compared with the current methodologies that is the final user’s evaluation of the examined system by turning to the application of the contingent valuation method, a technique like stated preferences. The approach we propose is based on the necessity for a determination of an optimal solution to the urban congestion to be established on the politic acceptability by the final user. Solutions which result virtually feasible for a public administration both on a technique and economic point of view often meet hostility by individuals. Consequently, it would be interesting for policy makers to adopt a process of valuation which could let to understand the user’s sensitivity and hostility towards specific configurations of the system, chosen as solution to decongestion (traffic calming, roadpricing, auto-free zones) and consequently to make less unpleasant the strategy to be carried out to control congestion (Harrington et al., 2001). In this way, a user does not judge the implementation of a set of projects made by a decision-maker as imposition and he is willing to pay in order to fulfil the chosen scenario. Finally we describe an application of the proposed methodology relating the definition of the integrated transport system in the metropolitan area of Bari, chief town of Apulia.
keywords Contingent Valuation, Transportation Planning, Urban Decongestion
series DDSS
last changed 2004/07/03 22:13

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