CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 303caadria2004
id 303caadria2004
authors Shang-Yuan Chen, Mao-Lin Chiu
year 2004
title Friendly Aliens Encountered: Major Problems and Principles in Digital Design Teaching
doi https://doi.org/10.52842/conf.caadria.2004.419
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 419-432
summary Because of the recent opening of the Kunsthaus Graz and the later coming digital design projects, those so-called friendly aliens brought more concerns on the prospects of digital design and especially the impact on architectural education. Should we stop to teach CAAD or to reconcile ourselves to the status quo in schools? This paper proposes a more compatible and feasible “Design-Oriented CAAD teaching Class (DOCC)” to transform the function of CAAD in design studios. We surveyed various CAAD teaching pedagogies in the past and also observed the status quo in Taiwan in order to develop an analytic framework for DOCC. Those investigations help us to decide strategies and understand their constraints, when CAAD is taught as a foreign language. The teaching principle and process is introduced in the undergraduate courses at NCKU. The design cycle, in which a design methodology engaged, is divided into tree stages: prototype, transformation and adaptation. A design project is implemented to demonstrate the rationale and raise later discussion.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2004_580
id 2004_580
authors Dokonal, W., Martens, B. and Plösch, R.
year 2004
title Creating and Using Virtual Cities
doi https://doi.org/10.52842/conf.ecaade.2004.580
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 580-585
summary City modelling is a topic which has been on the agenda for a long time and two main approaches from different angles in this field can be identified. GIS experts have attempted over the years (in collaboration with programmers) to build information systems for cities by means of combining graphical information with related metadata. Architects also started to get involved in this field. However, they were mainly interested in the spatial aspects of a city model and created their own “city models” for different purposes. Today crucial questions concerning the creation itself are resolved, the vision of implementation into daily work becomes more and more important. In other words: “what to do” with the accumulated data. This paper intends to identify the core role of the architect in the field of 3D-city modelling.
keywords Urban Modelling, 3D Modelling, GIS, Virtual Worlds, City Model
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2004_206
id sigradi2004_206
authors Felipe Carrara Moura Pussente
year 2004
title Interfaces digitais para processo de projeto participativo: Estudo de caso com mutirões [Digital Interfaces for a Participatory Project: The Case Study of mutirões]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research is applied to self-managed building, objecting housing construction projects and identifying the self-managed particularities to achieve a better quality in the architectural project and a better quality of life for its users. The digital training of a group of homeless people can expanded through the distribution of interfaces over the internet, developing methodological procedures at the process of conception, implementation and enlargement of housing construction in self-managed building. The making of interactive interface is analyzed through experimentation and workshops done with homeless people having the goal to be totally friendly to its user, not letting him become confused or bored.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_326
id sigradi2004_326
authors Gilberto Corso Pereira
year 2004
title Visualização e representação do espaço urbano [Visualization and Representation of Urban Space]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project had as goal to investigate how an urban space can be represented, and how can we to present information that facilitated broad and interactive spatial analysis in an easy and friendly way. This target was reached trough the elaboration of a computer application that allowed urban information visualization about Salvador City. This tool let users to build thematic cartography, visualize interactive 3D models, images, etc. Project development already produced two different prototypes. First versions provide a great spatial analyze flexibility, but it interface founded in a workspace defined do not allow user to do all overlayer possible. In this case the tool was a kind of cartographic atlas. The actual version had as design presuppose, to give users more information, interactivity, power and flexibility, adopting new medias, new representation models, and presenting quantitative and qualitative information.
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia04_100
id acadia04_100
authors Liapi, Katherine
year 2004
title A computer Based System for the Design and Fabrication of Tensegrity Structures
doi https://doi.org/10.52842/conf.acadia.2004.100
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 100-109
summary Tensegrity structures are composed of tension compression com­ponents, where the compression components (bars) are discontinu­ously enclosed within continuous tensile components (cables). From an engineering point of view, a tensegrity structure is characterized by geometric non-linearity and large displacements under loading. Therefore, its prestressed shape and deformation under loading are the result of the combined effect of the geometric parameters that determine the initial configuration of the structure, the level of pre­stress applied to cables, and the material properties of the compo­nent members of the structure. A method for generating the initial geometric configuration of tensegrity structures composed of tenseg­rity units and a parametric expression of this geometry have already been developed. A novel technology that makes possible the construction of tensegrity structures from the on-site assembly of deployable tensegrity units, which are fur­nished with a simple mechanism that permits bar-elongation, and, as a result, an increase of the prestress applied to the cables of each unit, is also under development. Also under development is a static analysis method that takes into account the above method for prestressing cables. This paper discusses the features of a system that supports the combined geometric and structural design of tensegrity structures, and integrates a graphical interface to display: a) models of initial geometry, b) geometry of the structure after prestress and loading are applied, and c) magnitude of forces applied to the structure’s component members (bars and cables). The system also provides numerical data to be used in component fabrication, and is therefore expected to become a very valuable tool for the design and construction of tensegrity structures.
series ACADIA
last changed 2022/06/07 07:59

_id 2004_044
id 2004_044
authors M. Saleh Uddin and Tutar, Mustafa
year 2004
title 3D Digital Space and People: Extents and Limitations of Integrating Human Figures in Architectural Animation
doi https://doi.org/10.52842/conf.ecaade.2004.044
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 44-49
summary It is people that make architecture alive. It is motion that captures our attention. Together they make our architectural environment believable. Besides portraying a friendly environment, digital people can portray the best reference for scale, time, location and character of an environment. Representing architecture along with human figures has always been an integral aspect of architectural representation in traditional media. As we moved from traditional representation to animated 3D digital modeling, representation of people lost its spirit. Perhaps the reason for this is that a great deal of time and energy needed to be dedicated to the development of human figures. In addition, defining movements and poses for each figure requires additional skills. The aim of this paper is to explore the options of simulating people in the context of environmental design as well as to provide simplified techniques for representations of people in 3D digital animation.
keywords 3D Computer Animation, Human Figure, Representation
series eCAADe
last changed 2022/06/07 07:59

_id 2004_292
id 2004_292
authors Modeen, Thomas
year 2004
title Using Solid Freeform Fabrication for the Conceptualization and Corporeal Actualization of Architecture
doi https://doi.org/10.52842/conf.ecaade.2004.292
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 292-301
summary This paper forms an update to the paper presented ar eCAADe 2003, in Graz. It is a summary of a project which aim is to suggest an alternate methodology for utilizing additive Solid Freeform Fabrication (more commonly known as Rapid Prototyping), for the conceptualization and fabrication of design and architecture. It plans to do so by establishing a methodology that is innate and a direct reflection of the additive SFF production process. The project also aims to address the seemingly divisive discrepancy between the process of digitally conceiving a design and the intrinsically somatic way we perceive it. Whereas the paper in Graz introduced the conceptual foundations and the taxonomy of the project, the aim in this years paper is to present some of the realized designs and discuss, in brief, how what has been learnt could be furthered as the project proceeds. The three designs described in more detail in the paper, all catalyzed by a specific sensory notion, would have been very difficult, if not impossible, to fabricate by any other means than additive Solid Freeform Fabrication.
keywords Architecture, Design, Solid Freefrom Fabrication, Senses
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2004_098
id sigradi2004_098
authors Wolfgang Dokonal; Michael W Knight; Andre GP Brown
year 2004
title To CAAD or not to CAAD?
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper reports a design experiment with first year.s students in two European countries .It reviews the role that computers can play in the early design stages and considers how far recent developments in commercial software have enabled designers to improve their design performance using CAAD systems. The authors are teaching architectural design in first and forth year in two European countries and are also involved in teaching Computer Aided Architectural Design. The starting point for our experiment was the fact that we realized that most of the students in our faculties still start their design with pen and paper. Although they introduce the computer quite early in the design process now their first design ideas were mainly visualized in sketches. Is this because of the often stated limitations of hard and software or because we start to teach them to sketch when we do design? This paper attempts to address some of the issues and find some answers.
series SIGRADI
email
last changed 2016/03/10 10:03

_id 2004_228
id 2004_228
authors Özener, Ozan Önder, Akleman, Ergun and Srinivasan, Vinod
year 2004
title Interactive Rind Modeling for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2004.228
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 228-237
summary The paper presents a new modeling technique for architectural design. Rind modeling provides for the easy creation of surfaces resembling peeled and punctured rinds. We show how the method‘s two main steps of 1) creation of a shell or crust 2) opening holes in the crust by punching or peeling can be encapsulated into a real time semi-automatic interactive algorithm. We include a number of worked examples, some by students in a special modeling workshop that demonstrate the ease with which a large variety of intricate rind shapes can be created. Rind modeling method allows us developing a user-friendly tool for designers and architects. The new tool extends the abilities of polygonal modeling and allows designers to work on structured and consistent models for architectural design purposes. Rind modeling gives architects and designers a processing flexibility. It can be used in conceptual modeling during the early design phase. It can also be efficiently used for creating variety of shell structures for architectural design.
keywords CAAD, Digital Design, 3D Modeling, Subdivision Surfaces
series eCAADe
last changed 2022/06/07 07:57

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2004_paper5
id ascaad2004_paper5
authors Abdelhameed, Wael A.
year 2004
title A Java Program Model for Design-Idea Exploration in Three Dimensions
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Visual Perception of depictions is the basis of the act of imagining employed in visual design thinking of design process, and consequently in design-idea exploration. Digital-media use plays a significantly important role in these exploration processes. The underlying assumption of the research is that Visual Perception affects Design-Idea Exploration processes. The research investigates and sheds more light on the processes of Visual Perception, which architects use in mass exploration of design ideas. The research is a part of a series that presents a Java program based on creating 3d shapes, in order for architects to explore initial shapes related to design ideas. The initial version of the program, which is a part of another research, creates 3d shapes through controlling their dimensions and insertion point. Functions of painting, controlling the light position, and shading are added to the program that is presented in this research. The research discusses Design-Idea Exploration and Visual Perception and their correlation. The added features of the program that is used as a design medium are also presented and linked to the investigated areas.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2004_142
id 2004_142
authors Achten, Henri, Jessurun, Joran and de Vries, Bauke
year 2004
title The Desk-Cave - A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE
doi https://doi.org/10.52842/conf.ecaade.2004.142
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 142-147
summary Virtual Reality has become an almost ubiquitous technology in many applications, but it has seen limited success in design support. Reasons for this seem to lie in lack of easily available tools, high threshold for non-programmers, and high cost of equipment. In this paper we describe a Virtual Reality environment that is developed at Design Systems called the Desk-Cave. The Desk-Cave is a low-cost VR setup that combines principles of a CAVE system with a work desk. Architecture students with no specific training in VR technology use the Desk-Cave in design projects both in the early stage and the final presentation stage. The system allows quick transfer to the Desk-Cave and architectural evaluation of design proposals.
keywords Virtual Reality, Architectural Design, Design Process, Cel Shading
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2004_349
id sigradi2004_349
authors Adriana Simeone; Roberto Segre; José Ripper Kós
year 2004
title O processo de desenvolvimento da ferramenta cidade interativa [The Developmental Process of an Interactive City Tool]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper exposes site .Cidade Interativa. development process, based on: a reflection about importance of users. points of view.s incorporation for space remodelling; a study about theoretical and practical experiences which, in different ways, approached potencialities of participation of a community.s members in a project; and, finally, a investigation of propagation alternatives of individual readings as information source for urban project, trying to enhance points of view that generally remain occult in the form of invisible practices of anonymous users. This site must be understood as concretion of an idea: creating a vehicle from which is possible to become individual readings public, so that these are shared and, also, make them available to people responsible for urban projects as information source.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2004_081
id sigradi2004_081
authors Adriane Borda Almeida da Silva; Paula Roberta Silveira; Cristina Wildt Torrezan
year 2004
title Materiais didáticos paraoensino presencial e não presencial de perspectiva [Pedagogic Materials for Distance and Face-to-face Teaching of Perspective]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The didactic activity related to the teaching of Perspective has been revised considering the possibility offered by the computing tools. This review must evaluate the potentialities of concepts and procedures related to the traditional techniques as sources for architectural graphics expression, before suggesting its suppression. It is possible to improve the accuracy and quickness controlling the visualization parameters of three-dimensional models. On the other hand, it is necessary to explore the development of the ability to construct quick hand made perspectives (sketches). This work searches for the development of a structure to the teaching process, which emphasizes the potentiality of both ways, traditional and computerized. It explores the flexibility of teaching, from face to face to distance learning, and introduces an enlarged structure of knowledge able to support the traditional and also a computerized process of representation.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2004_192
id sigradi2004_192
authors Adrián J. Levy
year 2004
title Espacios 4-d animados - Arquitectura de la música [4-D Animated Spaces - The Architecture of Music]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project involves the creation of an architecture of music which may be defined as a series of interdisciplinary steps which seek to generate four-dimensional virtual spaces for the materialization of music. This materialization uses music as its .genetic information ., the virtual space as its medium, and the execution time of the musical piece as the fourth dimension to a three-dimensional virtual space. Within this space, each instrument.s execution is represented by a shape whose properties undergo changes resulting from the musical information. Through the use of new Virtual Reality techniques, we will soon have the possibility to be inside the music, as a habitable place. The achievement of this project is to provide the opportunity to experience this representation through virtual animation.
keywords Architecture of music, navigable music, cyberspace, four-dimensional, animation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2004_paper4
id ascaad2004_paper4
authors Ahmad, Sumbul and Scott C. Chase
year 2004
title Design Generation of the Central Asian Caravanserai
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Challenges for the study of Islamic architecture include its abundance and diversity in expression and its classification based on distinct functional or stylistic types. We address these issues by presenting shape grammars as a methodology for the analysis and design generation of Islamic architecture, with a specific example in the form of a parametric shape grammar for central Asian caravanserais. The grammar is developed by identifying distinct design types. Shape rules are created based on a study of the spatial elements and their organisation in the designs. We illustrate the utility of the grammar by deriving an extant design and as well as, previously unknown designs. We conclude by discussing possible extensions to the current grammar and future work involving the development of a grammar based framework for the comparative analysis of medieval Islamic courtyard buildings.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2004_254
id sigradi2004_254
authors Airton Cattani
year 2004
title Recursos de animação digital para aprendizagem de leitura de plantas [Digital Animation Resources for Learning the Understanding of Architectural Drawings]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper discusses the evolution of the technical resources employed in a website destined for the professional formation of constructors workers throught the interpretation of plans. Developed as a doctoral thesis in the Ph.D. program of Information Technology in Education, the reconstruction of the website is assimilating new resourses of digital animation, allowing a richer and more significative interaction, acording to the principles of Piaget's theory on constructivism that oriented the project's development.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_ra-19
id ddss2004_ra-19
authors Akamine, A. and A. Nélson Rodrigues da Silva
year 2004
title An Evaluation of Neural Spatial Interaction Models Based on a Practical Application
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 19-32
summary One of the serious problems faced by the Brazilian municipalities is the scarcity of resources for building education infrastructure. This asks for an optimal allocation of the available resources that includes, among other things, a rational spatial arrangement of the supply points (i.e., schools) in order to increase the demand coverage (i.e., students). If it is possible to foresee the regions where the demand is going to be concentrated, it is then possible to plan the location of new facilities and to assess the impact on the future level of service of the entire system. Considering that one of the consequences of the location-allocation process is the distribution of trips from demand points to supply points throughout the city, therefore affecting the overall intraurban accessibility conditions to essential services such as education, there is a strong need of models that planners can rely on to predict the future trip distribution patterns. As a result, the objective of this work was to evaluate the performance of Artificial Neural Networks (ANN) when applied to spatial interaction models, the so-called Neural Spatial Interaction Models. This was done in a practical context, in contrast to the more theoretical works commonly found in literature. The practical application showed that the neural spatial interaction model had different performances when compared to the traditional gravity models. In one case the neural models outperformed the gravity models, while on the other case it was just the opposite. The explanation for this may be in the data or in the ANN model formulation, as discussed in the conclusions.
keywords Artificial Neural Networks, Spatial Interaction Models, Education Infrastructure
series DDSS
last changed 2004/07/03 22:13

_id ascaad2004_paper17
id ascaad2004_paper17
authors Al-Attili, Aghlab A. and Richard D. Coyne
year 2004
title Embodiment and Illusion: The Implications of Scale as a Cue for Immersion in Virtual Environments
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary This paper examines the extent to which the issue of scale impinges on our sense of immersion in virtual environments. We consider perception from the point of view of Merleau-Ponty's phenomenology, and describe a study involving extended interviews of a small number of subjects who were presented with static, moving and interactive images of spaces. We test a series of propositions about scale cues, and speculate on the wider phenomenological issues of expectation, metaphor and play.
series ASCAAD
email
last changed 2007/04/08 19:47

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