CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 569

_id 2004_142
id 2004_142
authors Achten, Henri, Jessurun, Joran and de Vries, Bauke
year 2004
title The Desk-Cave - A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE
doi https://doi.org/10.52842/conf.ecaade.2004.142
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 142-147
summary Virtual Reality has become an almost ubiquitous technology in many applications, but it has seen limited success in design support. Reasons for this seem to lie in lack of easily available tools, high threshold for non-programmers, and high cost of equipment. In this paper we describe a Virtual Reality environment that is developed at Design Systems called the Desk-Cave. The Desk-Cave is a low-cost VR setup that combines principles of a CAVE system with a work desk. Architecture students with no specific training in VR technology use the Desk-Cave in design projects both in the early stage and the final presentation stage. The system allows quick transfer to the Desk-Cave and architectural evaluation of design proposals.
keywords Virtual Reality, Architectural Design, Design Process, Cel Shading
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id 2004_184
id 2004_184
authors Fatah gen. Schieck, Ava
year 2004
title Using Multiple Input Devices
doi https://doi.org/10.52842/conf.ecaade.2004.184
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 184-194
summary The field of computer graphics has developed significantly over the last decade. However, most current CAD systems support only the two most common input devices: a mouse and a keyboard. In addition to that few, if any, systems make it easy for the user or the programmer to add and use new input devices. People tend to use both hands to manipulate 3D real world objects; one hand is used to orient the object while the other hand is used to perform some operation on it. The same thing could be applied to computer modelling in the conceptual phase of the design process. Accordingly, the 3D object can be easily and intuitively changed through interactive manipulation of both hands. This paper investigates the manipulation and creation of free form geometries through the use of interactive interfaces with multiple input devices. It demonstrates that using multiple input devices can offer many opportunities for form generation resulting in visually rich forms. However, the experimental results demonstrated that regulations are needed to avoid developing inefficient two-handed interfaces.
keywords Modelling Interactively, Architectural Design Tools at the Conceptual Phase, Affordable Low-Cost Solution, Multiple Input Devices MID
series eCAADe
last changed 2022/06/07 07:55

_id 502caadria2004
id 502caadria2004
authors Kirsty A. Beilharz
year 2004
title Designing Generative Sound for Responsive 3D Digital Environment Interaction
doi https://doi.org/10.52842/conf.caadria.2004.741
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 741-758
summary This paper examines three key areas of responsive sound interaction in 3D Digital Environments: designing generative sound that derives its composition and relevance from social and physical human interaction within a digital environment; the relation of sonic structure to the digital visual and spatial experience; and responsive, reactive real time sound generation activated by environmental conditions and human behaviours. The primary purposes for responsive sound design are: (1) to provide navigational cues supporting way-finding and spatial orientation; and (2) to provide realtime generative environmental sound that reflects social behaviour in a way that is meaningful and recognisable. The applied contexts for navigational cues and environmental generative sound include online (multi-user), synchronous Virtual Environments and Digital Installation Spaces (e.g. intelligent rooms, virtual reality and immersive environments). Outcomes of responsive sound design include: a trigger system of aural alerts, warnings and guidance; a computational system for generating sound in real time activated by spatial location and social interaction; and an audio (non-visual) tool aiding spatial orientation and way-finding interaction in 3D immersive Digital Environments.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2004_paper15
id ascaad2004_paper15
authors Mallasi, Z.
year 2004
title Identification and Visualisation of Construction Activities’ Workspace Conflicts Utilising 4D CAD/VR Tools
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary This work addresses the problem arising on all construction sites: the occurrence of workspace interference between construction activities. From a site space planning context, this problem can lead to an inevitable roadblock to the progress of the scheduled construction operations. In real situations, when the spatial congestions occur, they could reduce productivity of workers sharing the same workspace and may cause health and safety hazard issues. The aim of this paper is on presenting a computer-based method and developed tool to assist site managers in the assignment and identification of workspace conflicts. The author focuses on the concept of ‘visualising space competition’ between the construction activities. The concept is based on a unique representation of the dynamic behaviour of activity workspace in 3D space and time. An innovative computer-based tool dubbed PECASO (Patterns Execution and Critical Analysis of Site-space Organisation) has been developed. The emerging technique of 4D (3D + time) visualisation has been chosen to yield an interesting 4D space planning and visualisation tool. A multi-criteria function for measuring the severity of the workspace congestions is designed, embedding the spatial and schedule related criteria. The paper evaluates the PECASO approach in order to minimise the workspace congestions, using a real case study. The paper concludes that the PECASO approach reduces the number of competing workspaces and the conflicting volumes between occupied workspace, which in turn produces better assessment to the execution strategy for a given project schedule. The system proves to be a promising tool for 4D space planning; in that it introduces a new way of communicating the programme of work.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 401caadria2004
id 401caadria2004
authors Mitsuo Morozumi, Riken Homma
year 2004
title Assessment of the Use of 3D-Viewing and Mark-Up Tool for Rich Network Design Communication
doi https://doi.org/10.52842/conf.caadria.2004.589
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 589-600
summary Though there have been many successful examples of Virtual Design Studio, there still exist unsuccessful cases in which participants felt dissatisfied or even frustrated, especially at synchronous stages of design communication. A discussion that required designers to refer to 3D models was one of the situations where technical support was insufficient to satisfy the expectation of designers. Assuming that an interactive viewing of 3D models and use of a mark-up utility on a shared PC window could enhance such design communications (though this also requires network bandwidth and computational power) the author conducted experiments in design discussion between two designers to test the capability and effects of these tools for network collaborations. This paper discusses the framework and results of the experiments, and proposes the next step for system developments.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac20042403
id ijac20042403
authors Morozumi, Mitsuo; Homma, Riken
year 2004
title Assessment of the Use of 3D-Viewing and Mark-up Tool for Rich Network Design Communication
source International Journal of Architectural Computing vol. 2 - no. 4, 462-473
summary Though there have been many successful examples of Virtual Design Studio, there still exist unsuccessful cases in which participants felt dissatisfied or even frustrated, especially at synchronous stages of design_communication. A discussion that required designers to refer to 3D models was one of the situations where technical support was insufficient to satisfy the expectation of designers. Assuming that an interactive viewing of 3D models and use of a markup utility on a shared PC window could enhance such design communications (though this also requires network bandwidth and computational power) the author conducted experiments in design discussion between two designers to test the capability and effects of these tools for network collaborations. This paper discusses the framework and results of the experiments, and proposes the next step for system developments.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2004_216
id sigradi2004_216
authors Pablo C. Grazziotin; Benamy Turkienicz; Luciano Sclovsky; Carla M. D. S. Freitas
year 2004
title Cityzoom - A tool for the visualization of the impact of urban regulations
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Visualization has been used for many years as an important way of presenting architectural design and projects. However, beyond design, planning urban areas requires the analysis of different factors. Urban regulations are planning tools used to control and/or stimulate changes in the urban structure and to reproduce a certain level of quality of the urban milieu. Land area, built area, plot rate, average building height, and other important attributes can be easily obtained from the geometric objects in the city model or explicitly associated to them. This paper presents a system, CityZoom, which integrates several performance tools that allow the simulation of different attributes related to a planned or existing city. These attributes are shown in different ways either as tables of attribute values estimated from model evaluation, or 3D scenarios where the user can navigate and observe realistic shadows and daylighting estimation based on the concept of solar envelope.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ascaad2004_paper3
id ascaad2004_paper3
authors Pratini, Edison
year 2004
title Modeling with Gestures: Sketching 3D Virtual Surfaces and Objects Using Hands Formation and Movements
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be used in the earliest phases of the design process. The goal of this ongoing research is to provide architects, and other designers involved in object conception, with a 3D gestural instrument that takes advantage of new virtual reality resources and is more natural than using the mouse, less difficult than learning complex software and less abstract than manipulating 2D entities on orthogonal projections. The system was conceived to assist or replace the first 2D drawing steps in the design process, generating rough 3D sketches that can be refined later using any 3D package. It is, in essence, a 3D modelling system directed to do sketching with hand movements and gestures in a virtual reality environment.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2004_ra-325
id ddss2004_ra-325
authors Rodrigues, D.S., L.C.L. Souza, and J.F.G. Mendes
year 2004
title Enhancing 3DSkyView Extension Performance
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-24088, p. 325-340
summary This paper presents a second version of the 3DSkyView extension. The purpose of that extension was to implement a calculation algorithm for assessment and visualization of sky view factors (SVF) by means of tools available in a Geographical Information System (GIS). The sky view factor is a thermal and geometric parameter pointed out in the specialized literature as one of the main causes of urban heat islands. A 3D-GIS is a powerful tool for reaching the goal of this research because it allows the storage, treatment and analysis of tri-dimensional urban data, in addition to a high level of flexibility for incorporating calculation algorithms. The objective in the 3DSkyView extension is to optimize the determination of that factor, not only reducing its demanding calculation and graphical representation time, but also generating a simplified tool for replacing expensive photographic equipment usually applied on this matter. Enhancing functions of ArcView GIS 3.2, the first version of that extension showed a very good performance allowing the automatic delineation and determination of SVF. That performance was although limited to a single observer point. The simulation of SVF for several view points in urban canyons was only possible by applying the extension as many times as the number of observers considered. Therefore, this second version was now developed in order to allow simultaneous determination of SVF for many view points. In addition, the 3DSkyView new interface is more flexible, in a way that the user may choose the kind of output wanted (graphical and/or tabular). With this new feature it is then easier to create a continuous SVF map for an entire area.
keywords Sky View Factor, Urban Geometry, GIS Extension, Urban Heat Island
series DDSS
last changed 2004/07/03 22:13

_id ijac20042304
id ijac20042304
authors Scaletsky, Celso Carnos
year 2004
title The Kaléidoscope System to Organize Architectural Design References
source International Journal of Architectural Computing vol. 2 - no. 3, 351-369
summary The presentation of a new computer-based tool to assist architectural conception demands reflection on the process of creation itself. There is an articulation between typical conceptual procedures and computerized means. We chose one of these procedures: the utilization of external references (not necessarily architectural) to stimulate new design ideas. This is the basis for the experimental computational model "kaléidoscope", which is characterized as an open reference system for architectural design. There are two essential qualities for such a system: 1) The system should permit an individual interpretation and construction of the referential knowledge, considering that 2) references may proceed from fields other than architecture. The computational model begins with a reference, formed by the association of an image to concepts and / or texts. The concepts are graphically represented and organized in thematic thesauri. The "kaléidoscope" system includes several search and navigation modes, allowing access to references as a means to rouse new design ideas.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 514caadria2004
id 514caadria2004
authors Soyoung Park, Jinwon Choi
year 2004
title Retrieving and Browsing Information of Building Equipment Using Augmented Reality Techniques
doi https://doi.org/10.52842/conf.caadria.2004.911
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 911-926
summary Current research on AR (augmented reality) tends to focus more on fields other than architecture. However, the AR technology will also affect architecture and will become more powerful than it is now. In this study, we have attempted to develop a new system called ‘Building Scanner’ that recognizes an area and information of building equipment frequently on a single floor using AR techniques and enables a user to browse/retrieve more naturally and easily. For this system, our study proceeds in the following three steps; 1) Develop an object-oriented CAAD system, 2) Develop building equipment database and input system, and 3) Visualize 3D building equipment data on AR. We believe that our attempts can generate a new powerful tool with a wide range of applications for architecture. Further research includes improving information of building equipment input methodology, user interface designs for the Building Scanner, and constructing other information for broader applications, etc.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2004_593
id 2004_593
authors Stellingwerff, Martijn and Kuhk, Annette
year 2004
title 3D/4D Communication Tools for Facilitators in Public Participation
doi https://doi.org/10.52842/conf.ecaade.2004.593
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 593-600
summary The international research project, Planning Inclusion of Clients through e-Training, (PICT) aims at developing various computerised tools and training programmes to enhance public participation in local urban projects. This article presents a communication strategy and two tools, which were applied in a pilot study in Brussels Capital Region. The communication strategy involves the use of multiple channels to introduce, inform and involve people to the urban planning debates. The first tool, called ‘3D-projection’, combines an urban scale-model of the neighbourhood with an interactive projection. Thus, parts of the model are related to photographic and computer-graphic impressions of the existing or future streetscape. The end-user can develop a thorough understanding of the presented changes in the built environment. Getting involved and being informed are made easier. The second tool, called ‘4D-viewer’, combines planning and design software into evaluative 3D-renderings which visualise the change of a site over time. This tool is supposed to be helpful at meetings of planners, architects and local actors and residents. The paper introduces the PICT project and the specific planning-approach of Neighbourhood Contracts in Brussels Capital Region. Then, we will describe the communication strategy and present the general concept of the two systems as well as their application in the pilot study for the ‘Brabant Groen’ Neighbourhood Contract. Finally, we will discuss our experiences with the system and plans for the future.
keywords Public Participation, Design & Decision Support Systems, Digital City Modelling, Interface-Design
series eCAADe
email
last changed 2022/06/07 07:56

_id 412caadria2004
id 412caadria2004
authors Todspol Tedrumpun, Walaiporn Nakapan
year 2004
title Site Measurement With Combination of Pocket PC and Global Positioning System for Preliminary Architectural Design Process
doi https://doi.org/10.52842/conf.caadria.2004.717
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 717-726
summary This paper presents an alternative method of site measurement for an early design phase. In an early design phase, we consider geomantic information, a kind of technical information crucial for design decision, which can be gathered by a survey. The frame work of this project is originated from a problem of Thai architects’ practice, where we propose GPS system for survey solution. In present day, GPS technology presents various tools to use in survey. However, a high precision GPS device is extremely costly. In this paper we propose low cost devices that give information precise enough to use in an early design phase. To increase accuracy of information, differential equation is used to reduce error of signal altered by atmosphere. Also, information from GPS contains world coordinate information: latitude, longitude, altitude and time, which allows creating 2D map and 3D land form. Architect can instantly use results of site information for many purposes, such as on-site meeting, early design planning and layout design.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 508caadria2004
id 508caadria2004
authors Tomas V. Dorta
year 2004
title Drafted Virtual Reality - A New Paradigm to Design with Computers
doi https://doi.org/10.52842/conf.caadria.2004.829
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 829-844
summary This paper proposes a new technique for designing spaces, called Drafted Virtual Reality (DVR), to be used in interior, architectural or industrial design. It proposes the construction of virtual panoramic environments through the QuickTime VR (QTVR) Panorama platform (Apple), starting from sketches made by hand using traditional pen-on-paper techniques. To construct these drawings, the designer uses the computer to build a graphic panoramic template. Using this technique, the designer takes advantage of both approaches, the capacities and possibilities of the computer using VR (3D environments, interaction and real-time), and those of free-hand sketches (abstraction, inaccuracy and ambiguity). These last elements are essential for the first steps of the design process in contrast to the conventional techniques of 3D modeling interacting with mouse and menus. In the development of design computer solutions, it is important to know the user well. However, most researchers propose systems very different than how designers actually work. The DVR doesn’t try to simulate analog tools by computers (digital pens), but takes advantage of hand drawn sketches created using analog techniques that are already known by designers and improved by VR visualization. A review of the implication of this technique on the design process. Not only is the technique fast and easy to learn, the results show that the designer can express their individuality and the idiosyncrasies of their personal sketches; important elements hard to achieve with conventional 3D modeling techniques. Finally, this technique can be perceived as a new paradigm in the way we work with computers in design. The limitations of interfaces and usage of current technology are seen when the designer outputs information from the system to process using other analog techniques. The proposed solution marries the existing competencies and techniques of the designer with the advantages of the computer processing. The quality of the virtual experience of this technique is consistent with current designer’s intentions within the traditional design process.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac20032205
id ijac20032205
authors Yi-Luen Do, Ellen; Gross, Mark D.
year 2004
title Let There be Light! Knowledge-Based 3-D Sketching Design Tools
source International Journal of Architectural Computing vol. 2 - no. 2
summary This paper presents a framework for 3D knowledgebasedsketching tools for lighting design and twosoftware prototypes built to illustrate sketch-basedinteraction with intelligent systems in 3-D domains.Spot supports direct sunlight simulation andvisualization in a selected time period and Light Pensupports placement of electric lighting designs to lightan intended area in space. In both examples, a 3-Dsketching front-end is coupled with a back-endknowledge-based system. This enables a designer topose a problem by drawing onto a 3-D model towhich the knowledge-based system offers a solution –in one case by providing quantitative data analysis; inthe other by modifying the 3-D model. Spot and LightPen’s specific domain of architectural lighting designexemplifies a more general class of 3-D interactionwith intelligent systems.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2004_221
id sigradi2004_221
authors Yoshihiro Kobayashi; Subhadha Battina
year 2004
title Generating housing layout designs: Fractals as a framework
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper introduces a computer-based application for three dimensional (3D) landscape simulations of housing-layout-design using the concepts of fractals with Iterative Function System (IFS). At an early phase of designing housing layouts, the designer assigns specific locations and positions for many house-units on an undeveloped site. From a simple template pattern defined by an XML file, this application generates a wide variety of such layout designs in 3D which consists of multiple residential house-units. Along with the house, the unit can include other design components found in a residential development such as a roads, walls, trees etc. The template defines the transformation rules for the IFS. It includes the information of the geometrical relationships between the stages in the iteration and of the components used in stopping the iteration. The application is formulated, implemented and tested. The results got from the case studies are demonstrated and evaluated.
series SIGRADI
email
last changed 2016/03/10 10:03

_id 2004_228
id 2004_228
authors Özener, Ozan Önder, Akleman, Ergun and Srinivasan, Vinod
year 2004
title Interactive Rind Modeling for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2004.228
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 228-237
summary The paper presents a new modeling technique for architectural design. Rind modeling provides for the easy creation of surfaces resembling peeled and punctured rinds. We show how the method‘s two main steps of 1) creation of a shell or crust 2) opening holes in the crust by punching or peeling can be encapsulated into a real time semi-automatic interactive algorithm. We include a number of worked examples, some by students in a special modeling workshop that demonstrate the ease with which a large variety of intricate rind shapes can be created. Rind modeling method allows us developing a user-friendly tool for designers and architects. The new tool extends the abilities of polygonal modeling and allows designers to work on structured and consistent models for architectural design purposes. Rind modeling gives architects and designers a processing flexibility. It can be used in conceptual modeling during the early design phase. It can also be efficiently used for creating variety of shell structures for architectural design.
keywords CAAD, Digital Design, 3D Modeling, Subdivision Surfaces
series eCAADe
last changed 2022/06/07 07:57

_id ascaad2004_paper5
id ascaad2004_paper5
authors Abdelhameed, Wael A.
year 2004
title A Java Program Model for Design-Idea Exploration in Three Dimensions
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Visual Perception of depictions is the basis of the act of imagining employed in visual design thinking of design process, and consequently in design-idea exploration. Digital-media use plays a significantly important role in these exploration processes. The underlying assumption of the research is that Visual Perception affects Design-Idea Exploration processes. The research investigates and sheds more light on the processes of Visual Perception, which architects use in mass exploration of design ideas. The research is a part of a series that presents a Java program based on creating 3d shapes, in order for architects to explore initial shapes related to design ideas. The initial version of the program, which is a part of another research, creates 3d shapes through controlling their dimensions and insertion point. Functions of painting, controlling the light position, and shading are added to the program that is presented in this research. The research discusses Design-Idea Exploration and Visual Perception and their correlation. The added features of the program that is used as a design medium are also presented and linked to the investigated areas.
series ASCAAD
email
last changed 2007/04/08 19:47

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