CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id 301caadria2004
id 301caadria2004
authors Chia-Yu Wang, Teng-Wen Chang
year 2004
title Information Sharing for Small Design Studios - Ubiquitous Information Flow Approaches
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 391-404
doi https://doi.org/10.52842/conf.caadria.2004.391
summary While balancing the feasibility of management as well as design quality, design offices with strong focus on design are getting smaller and more compact. Mobility and dynamic information flow are two key issues for information sharing in design studio. In this research, we discussions about these concepts of ubiquitous computing, workflow and information model on small design studio. The goal of this research is trying to use available digital equipments as a ubiquitous device for sharing information dynamically no matter where and when they are. Use such digital equipments as well as server to store information and improve human interaction to achieve better interaction between human and technology. For these issues, we analyze three components of our system—the types of information, the interactive behaviors using roles as a metaphor, and ubiquitous devices that are available for small design studio. Within this research, we propose a system call Ubiquitous Information Flow Tool (UIFO) based on Java and Web technology for testing and reifying the concepts of ubiquitous information flow.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 2004_558
id 2004_558
authors Gatermann, Harald
year 2004
title The Didactic Triangle - Using CAD, Photography and Descriptive Geometry as Educating Tools with Mutual Influence
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 558-562
doi https://doi.org/10.52842/conf.ecaade.2004.558
summary Teaching of architectural photography is still not very popular at universities. We developed a didactic concept of teaching architectural photography in response to caad and to descriptive geometry. The first edge of the triangle (descriptive geometry): By having knowledge in descriptive geometry, students will be more aware of geometrical context in caad and in photography. On the other hand the teaching and understanding of descriptive geometry is much easier, when students have already a basic knowledge of photography. The second edge of the triangle (caad, animation): This kind of teaching architectural photography is not only necessary to open the eyes for „young“ student to learn photography - it also helps to understand the basics of constructing perspectives in descriptive geometry or computer aided design up to different kinds of visualisation. The third edge of the triangle (photography): In the age of non-slr-cameras students are no longer used to take sophisticated photographs. They are mostly only able to take snapsshots (even in the time of digital cameras). One of our main methods is to make them acquainted to slrcameras (analog and digital), to tripods and spirit levels as essential tools and to teach the basic geometrical context. The didactic concept is continued by teaching knowledge about colours, light, different points of view etc. Our didactical concept („Didactic Triangle“) is based on teaching all three elements (photography, caad, descr. geometry) by the same teacher in the same semester to the same students. This guarantees the mutual understanding of the three disciplines. Interactive, digital teaching elements (virtual „mock-up-studio“) support the acceptance.
keywords Descriptive Geometry, Photography, CAD
series eCAADe
last changed 2022/06/07 07:51

_id thesis-de
id Thesis-DE
authors Oh, Yeonjoo
year 2004
title DESIGN EVALUATOR: CRITIQUING FREEHAND SKETCHES
source University of Washington, Design Machine Group
summary This thesis concerns about how feedback integrates into a sketch design system. Design Feedback as critiques can help the designer better envisage what a design will be like in advance, allowing the designer to avoid certain kinds of errors. This thesis discusses how a freehand sketch critiquing system can be developed and how this tool can support in the architectural design process as design tool. The thesis proposes a working prototype, Design Evaluator to demonstrate the potential of this knowledge-based design system. The Design Evaluator system has the design knowledge translated into rules related to four architectural spatial issues: proper room sequence, adjacency, room placement, and minimum area. The Design Evaluator interprets the designer's architectural diagram and recognizes the spatial relations such as circulation paths and room placements. It checks the architectural diagram with the built-in rules. When a rule violation occurs, the system displays the design critiques in three ways: text messages, annotated drawings, and texture-mapped 3D visualization. These critiques stimulate the designer's "reflection-in-action" cycle during the sketching of her/his design ideas. Moreover, they help the designer to detect errors in the early design stage.
series thesis:MSc
type normal paper
email
last changed 2004/06/02 19:40

_id ascaad2004_paper5
id ascaad2004_paper5
authors Abdelhameed, Wael A.
year 2004
title A Java Program Model for Design-Idea Exploration in Three Dimensions
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Visual Perception of depictions is the basis of the act of imagining employed in visual design thinking of design process, and consequently in design-idea exploration. Digital-media use plays a significantly important role in these exploration processes. The underlying assumption of the research is that Visual Perception affects Design-Idea Exploration processes. The research investigates and sheds more light on the processes of Visual Perception, which architects use in mass exploration of design ideas. The research is a part of a series that presents a Java program based on creating 3d shapes, in order for architects to explore initial shapes related to design ideas. The initial version of the program, which is a part of another research, creates 3d shapes through controlling their dimensions and insertion point. Functions of painting, controlling the light position, and shading are added to the program that is presented in this research. The research discusses Design-Idea Exploration and Visual Perception and their correlation. The added features of the program that is used as a design medium are also presented and linked to the investigated areas.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2004_090
id 2004_090
authors Abdelhameed, Wael
year 2004
title Visual Design Thinking in the Design Process as Impacted by Digital Media
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 90-94
doi https://doi.org/10.52842/conf.ecaade.2004.090
summary Exploring design ideas, through two dimensional and three dimensional forms, is the basis of design exploration and visual design thinking during the design process. Imagining how drawings and models (be it manual or digital) will be presented in reality is the essence of visual design thinking. By the beginning of the 20th Century, architecture has become more three dimensional in design exploration and in representation. This transition to three dimensions makes the processes of visual design thinking more related to digital media. The nature of media, utilized by architects, affects design-exploration processes. The research investigates both the processes of visual design thinking and the interrelation between visual design thinking and digital media, in order to shed more light on how digital media should be introduced to students of architecture.
keywords Visual Design Thinking: Digital Media; Architectural Education; Design Process
series eCAADe
last changed 2022/06/07 07:54

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id 6357
id 6357
authors Bahman Kalantari
year 2004
title POLYNOMIOGRAPHY IN ART AND DESIGN
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 305-311.
summary As polynomiography gains more recognition its potential applications in art and design will become more evident. Polynomiography is the art and science of visualization in the approximation of zeros of polynomials. In this paper we will demonstrate some of its applications in art and design and show that although its basis is mathematical, artists and designers can learn to work with it just as they do with any other artistic tool. Indeed polynomiography has enormous range of applications. Although the main products are two-dimensional images they could also inspire three-dimensional architectural deigns. The paper will demonstrate some particular applications of polynomiography, ranging from artistic designs, to carpet and fabric designs, to animation. Within the realm of art and design, polynomiography also finds many educational applications.
series other
type normal paper
email
last changed 2005/04/07 15:46

_id ddss2004_ra-177
id ddss2004_ra-177
authors Ballas, D., R. Kingston, and J. Stillwell
year 2004
title Using a Spatial Microsimulation Decision Support System for Policy Scenario Analysis
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 177-191
summary This paper discusses the potential of a spatial microsimulation-based decision support system for policy analysis. The system can be used to describe current conditions and issues in neighbourhoods, predict future trends in the composition and health of neighbourhoods and conduct modelling and predictive analysis to measure the likely impact of policy interventions at the local level. A large dynamic spatial micro-simulation model is being constructed for the population of Leeds (approximately 715,000 individuals) based on spatial microsimulation techniques in conjunction with a range of data, including 2001 Census data for Output Areas and sample data from the British Household Panel Survey. The project has three main aims as follows: (i) to develop a static microsimulation model to describe current conditions in Leeds; (ii) to enable the performance of ‘What if?’ analysis on a range of policy scenarios; and (iii) to develop a dynamic microsimulation model to predict future conditions in Leeds under different policy scenarios. The paper reports progress in meeting the above aims and outlines the associated difficulties and data issues. One of the significant advantages of the spatial microsimulation approach adopted by this project is that it enables the user to query any combination of variables that is deemed desirable for policy analysis. The paper will illustrate the software tool being developed in the context of this project that is capable of carrying out queries of this type and of mapping their results. The decision support tool is being developed to support policy-makers concerned with urban regeneration and neighbourhood renewal.
keywords Spatial Microsimulation, Spatial Decision Support Systems, Geotools
series DDSS
last changed 2004/07/03 22:13

_id eaea2003_28-barchougova
id eaea2003_28-barchougova
authors Bartchougova, E. and Rochegova, N.
year 2004
title About Virtual Spatial Modeling in Architectural Education
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 138-142
summary The professional perception of the architectural space characterizes the most advanced level of the architect’s mastership. In the article the virtual modeling is regarded as an effective way of forming the professional perception of integrity of architectural space. Computer technologies bring together bi-dimensional and three-dimensional languages of modeling and thus they help the procedure of movement of consciousness from the plane to volumetric images and back to the visual and mobile. They help to carry out the level-by-level analysis of the multilevel structure of an architectural reality in the mode of active dialogue. The process of interaction of consciousness with the model becomes accessible to studying. There appears an opportunity to manage this process with the aim of forming perception.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id 2004_489
id 2004_489
authors Bille, Pia
year 2004
title CityScape - Analysing Modern Urbanism
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 489-494
doi https://doi.org/10.52842/conf.ecaade.2004.489
summary Understanding scale is a major concern and a condition of working in the field of architecture and urban design. The project described in this case origins from Blauwe Koffer, a method developed in the 80’s by the Dutch architects Dolf Dobbelaar and Paul de Vroom. The method is devoted to analysis of form and function of important architectural and urban design projects in the last century and is a flexible model for searching architectural solutions at an early stage of a project. In the paper I will describe how a group of faculty transformed the Blauwe Koffer into a digital method serving as an introduction to urban design in the second year curriculum. The project introduced topics of modern urbanism defined as cityscapes. Through a series of mapping analysis the students studied variations of scale, extension, volume, density, borders, overlaps, bricollage, diversity etc. The students were required to do analysis in the form of a matrix of 6 x 7 cells. Categories in the analysis were three scales of figure / ground studies, bricollage and studies of the urban raster. DataTown was a particular category inspired by MVRDV. The project data derived from digital maps, and project presentations in books and magazines. At second year the students are assigned to do digital projects as a part of the curriculum and the students are required to have their own computer. The project was the first digital assignment in studio and previous computer courses and skills were limited to a one-week course in desktop publishing. The CityScape project was a successful experience in integrating computation in studio, in group work and in analysis of modern urbanism. The paper will show some of the projects and discuss the assignment as a part of the implementation of an IT-strategy.
keywords CAAD-Curriculum; Urban Morphology; Mapping; Education and Practise
series eCAADe
email
last changed 2022/06/07 07:54

_id eaea2003_15-breen
id eaea2003_15-breen
authors Breen, J. and Giro, H.
year 2004
title The DXI Experience. Ten Years of Design Visualization Developments in an Educational Laboratory Context
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 71-77
summary Design visualisation is an essential aspect of virtually every form of design enquiry. The effects of potential environmental interventions may be simulated in order to gain the types of insights, which cannot be acquired easily from two-dimensional notations. Three-dimensional representations may be generated for very different reasons. The most direct form of design imaging is traditionally for the benefit of the designer him/herself, in order to test whether the working concepts offer fitting solutions to the complex array of design conditions such as context, programme and feasibility. Alternately, images may be generated for the benefit of communication, in order to offer insights into the expected workings of a particular proposal (possibly including alternatives). This may lead to greater understanding and possibly to reaching consensus amongst different ‘actors’ involved in the design and realisation process. In many cases the results of such visualisation studies contribute to ‘bridging the gap’ between the professionals and other parties involved more indirectly in design decision-making or the appraisal of the proposals. Designers can use distinctly different methods when going about such imaging procedures. Their choices for particular techniques may depend on their familiarity or the availability of certain media devices. Being confronted with new modelling and/or visualisation instruments can stimulate the interest in fresh approaches. In this respect, the design education environment can play an important role in not only teaching ‘proven’ applications to future designers, but also in creating a platform for the active development of innovative approaches to the design visualisation practices: education as a ‘laboratory’ for new insights and potentially a ‘breeding ground’ for the extension of the designer’s instrumentation. This contribution documents the experiences gained in some ten years within an educational application, involving active use of design driven media applications. The emphasis lies on the evolvement of techniques for eye-level imaging, whereby use can be made of different types of models: physical scale models as well as digital, virtual models. Changing attitudes towards dynamic and serial vision are considered, whereby storyboard approaches on the level of integral presentation are considered. By analysing a selection of cases and their underlying approaches an indication is given of the changing attitudes and combinations of multimedia techniques, which offer opportunities to design visualisation and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2004_501
id sigradi2004_501
authors Celestino Soddu
year 2004
title Argenìa, artificial dna and visionary variations
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Argenìa is a Generative System activating a process that is analogous to a genetic code and that forms the basis of artificial worlds. It is a design activity, whose aim is not only to obtain a single result. It is an executable code that is capable of producing infinite variations during its evolutionary process. This is an inspiring experience. We can reread the meta-design approach of the sixties as a concrete realization of three-dimensional models, belonging to a species.
keywords Generative, DNA, Architecture, Transformation, Variations
series SIGRADI
email
last changed 2016/03/10 09:48

_id 310caadria2004
id 310caadria2004
authors Chi Hsiang Lin, Yu Lin Hsu
year 2004
title The Influence of Digital Architecture on Virtual Furniture Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 493-504
doi https://doi.org/10.52842/conf.caadria.2004.493
summary This exploration attempts to address a new concept, a condition in which digital architecture has started to have a significant impact on the ways in which we live and design. Working practices, social interaction and many other facets of contemporary life have been radically changed. As a time when architecture is becoming digital through the use of computers in the design process and the architecture has became digital through an increasing application of three-dimensional simulated environments to understand and navigate digital information in space. The digital and architecture are being invisibly integrated in a process that is not even apparent to most architects. It makes us aware of the many opportunities that exist between these two design approaches. Instead of trying to validate conventional design thinking in a different realm, the strategy should be to infiltrate design with other media and disciplines to produce a new crossbreed profession. Through an exploration of outstanding digital architecture the detail of generative form, sculptural and curvaceous form, and zoomorphic form, which will have a significant impact on virtual furniture design, can be discovered.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2004_317
id sigradi2004_317
authors Christina Araujo Paim Cardoso
year 2004
title Formas arquitetônicas em ambiente computacional [Architectural Forms in a Computational Environment]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article presents a proposal of analysis of the architectural formal production accomplished in computing environment, putting emphasis on the most recent experimental production found in specialized publications. This analysis shows how the introduction of the computing tools may interfere with the design process, mainly when it is the production of complex forms, non-conventional. Thus, besides the recent architectural production of several offices and / or architecture companies of international renown, architectural experiences which have been developed by architects since the introduction of the CAD systems in there production are also presented Next, it presents the possibilities of the three-dimensional modeling, by making an analysis of the current possibilities, the geometric and the procedural ones, putting enphasis on the modeling of splines, NURBS and metaballs, which proved to be appropriate for the architectural production of complex forms.
keywords CAD technology, design, three-dimensional modeling
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia04_150
id acadia04_150
authors Clarke, Cory
year 2004
title The Siren's Call
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 150-161
doi https://doi.org/10.52842/conf.acadia.2004.150
summary This paper presents an account of our research and development of processes providing seamless transition from design to fabrication. The narrative of our design, development, and prototyping experi¬ments spans seven years, including our current project, the Trusset software/structural system. Trusset is a combined building system and agent-based software design tool. The building system is based on a differential space-truss designed for fabrication entirely with computer numerically controlled (CNC) linear cutting devices, such as laser cut¬ters or three-axis mills. The software component is a set of agent-based design tools for developing surfaces and envelopes formally suitable to be built using the space-truss structure. Developed in parallel, the soft¬ware and building components combine within the Trusset system to provide a seamless pipeline from design to fabrication and assembly. The story of the development of software components and structural system, leading to the Trusset, act as a means of discussing the larger issues framing the research: the potential pitfalls and benefits of design and fabrication integration via the computer.
keywords Fabrication, Space-truss, Structure
series ACADIA
email
last changed 2022/06/07 07:56

_id 2005_037
id 2005_037
authors Côté, Pierre, Léglise, Michel and Estévez, Daniel
year 2005
title Virtual Architecture as Representation for Creative Design Process - Through a Collaborative eDesign Studio
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 37-45
doi https://doi.org/10.52842/conf.ecaade.2005.037
summary Using Virtual Architecture (VA) as a general scheme for representations to sustain the reflection activities involved in the design process can help students to initiate creative design ideas. Because of its implicit abstract nature, VA can be used, to represent original ideas or processes, or well-known architectural theories to articulate design ideas. Furthermore, VA as a mean of expression, turn out to be a source of inspiration for students who perceive it as medium with very few limits with which to develop, explore and express their design intuitions. A recent collaborative edesign studio experience is reported to illustrate the benefit observed. Using three examples out of ten student projects, we show how designs and design process have been characterized by those virtual representations. In fall semester 2004, the edesign studio took place between the Schools of Architecture of Toulouse and Université Laval in Québec. VA was both an academic and a studio topic at Laval while the other school students had a traditional design task to tackle, namely the rehabilitation of Chapou University Residences for students in Toulouse. Students from both schools composed each edesign team. In addition, three common architectural themes were web-documented and introduced to both classes: room, as defined by Louis Kahn: “a space which knows what it wants to be is a room”; color, as an architectural medium in dialectic with structure; and body-space relationships, as articulated by Gilles Deleuze and its projection to cyberspace. From the edesign studio results, we are arguing that virtual architecture should be looked at not only as new domain to be investigated by architects and taught in academic studios but also as a new medium of design to develop and explore design intuitions through virtual representations.
keywords Virtual Architecture; Virtual Representations; Medium; eDesign; Design by Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id ddss2004_d-253
id ddss2004_d-253
authors Deshpande, N., B. de Vries, and J.P. van Leeuwen
year 2004
title Collocated, Multi-Disciplinary, Collaborative Designspace
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 253-268
summary This review identifies the research findings in the area of computer mediated, collocated, multi-disciplinary collaborative design. After a general look into this and related research areas, three influencing aspects of collaborative design are reviewed. Design activities, working together, and collaborative systems that fit into various work practices. Finally, we note missing points of research in the area of collocated, multi-disciplinary, collaborative design.
keywords Collocated Multi-Disciplinary Collaborative Design (CMCD), Shared Understanding, Computer Supported Collaborative Work (CSCW), Group Activity, Design Space, Groupware
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-145
id ddss2004_ra-145
authors Devisch, O.T.J., H.J.P. Timmermans, T.A. Arentze, and A.W.J. Borgers
year 2004
title Towards a Generic MultiAgent Engine for the Simulation of Spatial Behavioural Processes
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 145-160
summary SwarmCity is being developed as a micro-simulation model, simulating the location-choice behaviour of a population of households, retailers, firms, developers, etc. reacting to an urban plan. The focus of SwarmCity lies –in a first phase- on the decision-making procedures of households, conceptualised as a series of three processes: awakening, search and choice. The methodology used to implement these processes makes use of life-time utility and decisionanalysis trees. The final model should work as a scenario-analysis tool, allowing planners, developers, retailers and municipalities to test interventionproposals, to evaluate legislations, to measure the attractiveness of services, to quantify residential mobility, etc. This paper illustrates the state of the art in household location-choice modelling and introduces a first attempt in developing a conceptual framework.
keywords Micro Simulation, Multi-Agent Systems, Spatial Simulation Models, Scenario Analysis, Heuristic Decision-Making, Location-Choice Behaviour, DecisionAnalysis Trees, Residential Mobility, Lifetime Utility
series DDSS
last changed 2004/07/03 22:13

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