CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 565

_id 2004_142
id 2004_142
authors Achten, Henri, Jessurun, Joran and de Vries, Bauke
year 2004
title The Desk-Cave - A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 142-147
doi https://doi.org/10.52842/conf.ecaade.2004.142
summary Virtual Reality has become an almost ubiquitous technology in many applications, but it has seen limited success in design support. Reasons for this seem to lie in lack of easily available tools, high threshold for non-programmers, and high cost of equipment. In this paper we describe a Virtual Reality environment that is developed at Design Systems called the Desk-Cave. The Desk-Cave is a low-cost VR setup that combines principles of a CAVE system with a work desk. Architecture students with no specific training in VR technology use the Desk-Cave in design projects both in the early stage and the final presentation stage. The system allows quick transfer to the Desk-Cave and architectural evaluation of design proposals.
keywords Virtual Reality, Architectural Design, Design Process, Cel Shading
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2004_353
id sigradi2004_353
authors Alice Theresinha Cybis Pereira; Berenice Santos Gonçalves
year 2004
title O ambiente virtual de aprendizagem em arquitetura e design da UFSC - Do projeto à realidade [The Virtual Learning Environment in Architecture and Design at UFSC – From Project to Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article presents the theoretical basis and the structure that supports the virtual learning process on a collaborative environment for Architecture and Design: VLE-AD. The virtual environment is modelled based on the presuppositions of the Problems Based Learning (PBL) and on the distance collaboration based with the fundamentals of constructivism and socio-interacionism. A specific environment for problems resolution is offered together with syncronic and assyncronic communication tools. The site is structured with learning activities in several modalities: contents, exercises and problems. The evaluation was preformed with the on-line course .Color applied in Graphical Design..The results has proven to be very positive for design and architecture distant learning in applying the tripod: Communication and Information Technology, Theoretical contents and Problems. The online participation and the resolution steps of the problems has been highlighted as a main factor to improve learning and avoid the ghost of loneliness pointed by students from some distant learning courses and responsible for the high number of abandonment.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

_id sigradi2004_143
id sigradi2004_143
authors Andrés Cavieres; Christian Beros; Maria Loreto Flores; Marcelo Quezada; Osvaldo Zorzano
year 2004
title Capacitación docente en tecnologías de información y comunicación hacia la conformación de redes colaborativas de trabajo/aprendizaje [Faculty Development in Information Technology and Communication Towards the Creation of Collaborative Working and Learning Networks]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The Academic Upgrade Program (.Capacitación Docente.) is been developed in the contexto of a MECESUP project (government funding assignments for education) at the FAU of Universidad de Chile. This program is about upgrading knowledge and user capabilities in Information and Communication Technologies (IT) of our academic team, in order to improve our pedagogical model, and to include these IT into the learning-teaching process for Architecture, Design and Geography. Considering that new technologies are part of the contemporary professional development and they are already included in high school in Chile, they should be part of the university academic environment as well, as an important tool and a link between generations, careers, and stages of education. Estimulating a cultural transformation process in the academic team, promoting transversal network thinking and to generate a base of knowledge in digital culture are our main objectives. This is our contribution to a new academic model, which we need in deed.
keywords Colaborative Learning, IT, Knowledge Management
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia04_088
id acadia04_088
authors Bechthold, Martin
year 2004
title Digital Design and Fabrication of Surface Structures
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aidd Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 88-99
doi https://doi.org/10.52842/conf.acadia.2004.088
summary This paper presents a study in digital design and manufacturing of shells, which are material-efficient systems that generate their load-bearing capacity through curvature. Their complex shapes are chal­lenging to build, and the few current shell projects employ the same shape repetitively in order to reduce the cost of concrete formwork. Can digital design and manufacturing technology make these systems suitable for the needs of the 21st century? The research developed new digitally-driven fabrication processes for Wood-Foam Sandwich Shells and Ferrocement-Concrete Sandwich Shells. These are partially pre-fabricated in order to allow for the application of Computer-Numerically Controlled (CNC) technology. Sandwich systems offer advantages for the digitally-enabled construction of shells, while at the same time improving their structural and thermal performance. The research defines design and manufacturing processes that reduce the need for repetition in order to save costs. Wood-Foam Sandwich shells are made by laminating wood-strips over a CNC-milled foam mold that eventually becomes the structural sandwich core. For Ferrocement-Concrete sandwich shells, a two-stage process is presented: pre-fabricated ferrocement panels become the permanent formwork for a cast-in-place concrete shell. The design and engineering process is facilitated through the use of parametric solid modeling envi­ronments. Modeling macros and integrated Finite-Element Analysis tools streamline the design process. Accuracy in fabrication is maintained by using CNC techniques for the majority of the shaping processes. The digital design and manufacturing parameters for each process are verified through design and fabrication studies that include prototypes, mockups and physical scale models.
keywords Shell, Pre-Fabrication, Prototype, Custom-Manufacturing, Simulation
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2011_409
id sigradi2011_409
authors Bertoni, Griselda; De Monte, Andrea
year 2011
title Mediaciones perceptivas. Desafíos en la incorporación de la tecnología como instrumento potenciador del proceso de aprendizaje en el TCG [Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 472-475
summary This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id sigradi2004_317
id sigradi2004_317
authors Christina Araujo Paim Cardoso
year 2004
title Formas arquitetônicas em ambiente computacional [Architectural Forms in a Computational Environment]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article presents a proposal of analysis of the architectural formal production accomplished in computing environment, putting emphasis on the most recent experimental production found in specialized publications. This analysis shows how the introduction of the computing tools may interfere with the design process, mainly when it is the production of complex forms, non-conventional. Thus, besides the recent architectural production of several offices and / or architecture companies of international renown, architectural experiences which have been developed by architects since the introduction of the CAD systems in there production are also presented Next, it presents the possibilities of the three-dimensional modeling, by making an analysis of the current possibilities, the geometric and the procedural ones, putting enphasis on the modeling of splines, NURBS and metaballs, which proved to be appropriate for the architectural production of complex forms.
keywords CAD technology, design, three-dimensional modeling
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2004_136
id sigradi2004_136
authors Etienne Delacroix
year 2004
title Studio of art and programming: Reaching out to art and architecture from inside engineering [Studio of art and programming: Reaching out to art and architecture from inside engineering]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Combining aspects of engineering with traditions of studio art we investigate an interface between both worlds: using a substantial acumulation of electrodigital refuse, taken as a .raw expressive medium., an elective course ( TAP: .taller de arte y programacion. . Studio of art and programing. ) takes a large mixed group of students ( engineering, art, architecture, music, etc..) with very different levels of skills, for a sustained immersion into an exploration context. Eliminating in a large measure the problem of .costs. by using obsolete, discarded computer parts, students manipulate, observe, deconstruct, reconstruct functional hardware and use programming to produce an expressive documentation of the process. The objective is not to work on .products. but on the production of .symbolic value. by uncovering and staging the fundamentals of electro-digital-computational knowledge into a form of .theater of technology..
series SIGRADI
email
last changed 2016/03/10 09:51

_id ddss2004_d-21
id ddss2004_d-21
authors Fantini, F., U. Schiavoni, and B. Barboni
year 2004
title Urban Planning as Project Management
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 21-32
summary We consider program proposals as separate projects and use an incremental decision process (Incremental Functional Formulation) backed by methods of optimisation through incremental and interactive decision processes which have been developed in operations research. These methods fit the illstructured problems in planning better than the conventional optimisation methods. We'll conclude showing one of the possible concrete applications of our model to a real-life case, where one of the main results was a suggested expense of € 4 millions leading to the 90% of the result possible with the cost of € 10 millions (but with just a 40% expenditure).
keywords Urban Planning, Models, Operations Research, Project Management
series DDSS
last changed 2004/07/03 22:13

_id acadia04_076
id acadia04_076
authors Hanna, Sean
year 2004
title Modularity and Flexibility at the Small Scale: Evolving Continuous Material Variation with Stereolithography
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 76-87
doi https://doi.org/10.52842/conf.acadia.2004.076
summary In this paper, we introduce a technique by which the internal material properties of an object can be optimised at a microstructural level (5x10-5m) to counteract the forces that are applied to it. These can then be fabricated using the rapid prototyping method of stere­olithography. The proposed technique is analogous to principles of mass customization and takes advantage of a flexible module to cre­ate complex structures in a manner that is computationally efficient and effective. The process is two-staged, in which a genetic algorithm evolves the topology of the microstructure and a second algorithm incorporating Finite Element Analysis then optimises the geometry. The examples shown are designed specifically for the fabrication tech­nique, but the method and general principles are applicable to struc­tural problems at any scale.
keywords genetic algorithm, rapid prototyping, stereolithography, materials
series ACADIA
email
last changed 2022/06/07 07:50

_id 2004_500
id 2004_500
authors Hanzl, Malgorzata and Wrona, Stefan
year 2004
title Visual Simulation as a Tool for Planning Education - Computer Aided Participation Support
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 500-507
doi https://doi.org/10.52842/conf.ecaade.2004.500
summary Contemporary computer techniques offer many new opportunities to engage citizens into the planning process. There are new possibilities of interaction, introducing an observer into the “game”. The research project presented in the paper assumes the use of a visual 3D language which consists of a series of schematic types of buildings. They form a language which is easy to understand both by professionals and by laymen. Understanding is the very first step towards getting convinced by the ideas presented. The next step is interaction - the user’s action induces the response of the system. The solution proposed by the user meets an evaluation from the part of the system which evokes the user’s interest - in the case presented here the evaluation introduces the simulation of future state of the site. The problem posed is to find out the best way to convince people that some places are less or more suitable for settlement, depending on the media present there, distance from the urban areas and the environment protection. The attempt to create a tool which could be helpful in an educational process is described in the paper. The idea is to prepare a form of a master plan record which uses the visual 3D language and may be accessed via World Wide Web pages. The paper formulates the assessments for the software described above and examines the possibility to create an application. The trial to prepare a web based service using the flash and shockwave technology is presented.
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia04_220
id acadia04_220
authors Harfmann, Anton
year 2004
title Implementation of Component Based Design: A Pedagogical and Actual Case Study
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 220-229
doi https://doi.org/10.52842/conf.acadia.2004.220
summary This paper explores pedagogical and practical ramifications of implementing the component-based design paradigm through the actual construction process of a simple wood frame house for Habitat for Humanity. The house was digitally-modeled as part of an elective construction class, then physically constructed by students and faculty of the College of DAAP at the University of Cincinnati as part of a community service exercise. The digital model and a detailed database of individual components were mined in order to explore and exploit the complete and accurate electronic modeling of building, prior to actual construction.
keywords Product Design, Component Design, Single Model, Virtual Construction
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia04_066
id acadia04_066
authors Harrop, Patrick
year 2004
title AGENTS OF RISK: EMBEDDING RESISTANCE IN ARCHITECTURAL PRODUCTION
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 66-75
doi https://doi.org/10.52842/conf.acadia.2004.066
summary In its most common usage, the term fabrication calls to mind industry and production. For architecture, fabrication and industry have been defining aspects of modern practice. While dependant on the dimensional and temporal standards of industry, modernists were preoccupied with the limitations imposed by the generic restrictions of mass production. When we make, instead of predetermining action, we discover a map of engagement. We play by challenging and resisting material. It in turn, reveals an intentional resistance that provokes yet another challenge, and on and on and on. In fact, craft excels in the less-than-ideal situations. When challenged by aberrant materials, geometry and craft are forced into innovative discovery: a knot of reaction wood within an otherwise homogeneous surface would force a novel adaptation of geometry generated by the imperfection. How, then, do we integrate the indeterminate cycle of craft and invention into a design process transformed by tools entirely reliant on prediction and the (virtual and real) homogeneity of materials? Is it reasonable to introduce an element of risk into the realm of digital fabrication equivalent to the auto-generative sabotage of Signwave’s Auto Illustrator? This paper reflects on the nature of material craft in the realm of digital fabrication. It will look both at the history and the contemporary opportunity of generative art and automata and their subversive (yet essential) relationship to the making of architecture.
series ACADIA
type normal paper
last changed 2022/06/07 07:49

_id avocaad_2003_18
id avocaad_2003_18
authors Henri Achten, Jos van Leeuwen and Sverker Fridqvist
year 2003
title Communicating Concepts for Shared Understanding: A Multi-Agent Approach
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Capturing and sharing design concepts is necessary if we want to support the design process by means of Information & Communication Technology (ICT). Standardized concepts are important for support at the end of the design process when designs need to conform to set standards and norms, and in order to enable communication, but are less useful in the early design stages. We propose an approach that takes into account a more developmental attitude that will be better suited for design support and the sharing of design concepts. In this approach, design concepts are formalised by means of a technology called concept modelling. Capturing and exchange of concepts are based on a multi-agent approach. The whole of concepts that are used in a domain or for a design task can be considered a design ontology. In this paper we outline the motivations for the research, outline the basic approach in the research work, and identify the major challenges and research problems that need to be tackled.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ddss2004_d-291
id ddss2004_d-291
authors Hensen, J.L.M.
year 2004
title Towards More Effective Use of Building Performance Simulation in Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 291-306
summary This paper discusses some issues which hinder effective use of building performance simulation in building design, and some approaches towards better and more efficient use of this important but underutilized technology. In particular, the paper discusses the issues of quality assurance, the relative slow software developments and the limited use (usability) of building performance simulation mainly during the final stages of the building design process.
keywords Building Performance Simulation, Design Support
series DDSS
last changed 2004/07/03 22:13

_id avocaad_2003_21
id avocaad_2003_21
authors Jaroslaw Szewczyk
year 2003
title Technology and Local Values; Computer – Aided Acting with Regional Heritage
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The problems of storage of local cultural heritage in digital databases, are reported in the paper. An exemplar case of RuralXML framework is presented. Three main groups of challenges relating to “culturally rich” databases are recognised:1. Estimation of the significance of digital databases for supporting design process, educational needs and scientific investigations;2. The conceptual problems with digital representation of “the paper heritage”3. The technical problems related to the architectural databases.The most important aspects of the problem are mentioned, as a background to a discussion about the reciprocal dependencies between technology and local values, i.e. how technology supports acting with the local architectural heritage, and how “cultural significance” values technology. We claim that digital technology not only enables storage and management of such data, but it also adds a new dimension to the design, making it “locally-sensitive” and oriented towards context by means of employing digitally archived architectural data. The accessibility to information about the “local” architecture heritage is important for local as well as global design. The premises for such statements, are presented.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id acadia04_230
id acadia04_230
authors Johnson, Scott
year 2004
title Linking Analysis and Architectural Data: Why It's Harder than We Thought
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 230-243
doi https://doi.org/10.52842/conf.acadia.2004.230
summary This paper considers high-level, architecturally oriented repre­sentations, like Building Information Models (BIMs), and examines the difficulty of integrating analyses with such representations. Structural analysis is selected as a sample analysis domain, and is examined by integrating a structural analysis into the test implementation of a program that utilizes architecturally oriented elements. A fundamental problem is found to be that architecturally oriented elements are inappropriate for structural analysis. Methods for sequentially analyzing architectural elements are discussed, but are found to be inadequate. Accurate analysis requires analyzing the entire structure at once using a representation specific to structural analysis. A method for generating a structural representation based on the architectural representation is discussed, but the process is not simple. The process is complicated by the fact that architectural elements and structural elements do not correspond in a one-to-one or even a one-to-many manner. An accurate structural representation may even require semi-fictitious elements not corresponding to actual physical components. These findings are believed to be true for other analysis domains, as well.
keywords Representations, Building Information Models, Proteus, structural analysis, finite elements
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia04_110
id acadia04_110
authors Kilian, Axel
year 2004
title Linking Digital Hanging Chain Models to Fabrication
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 110-125
doi https://doi.org/10.52842/conf.acadia.2004.110
summary The paper traces the development of a digital hanging chain modeler in Java inspired by Antonio Gaudi’s physical hanging chain models. More importantly, it demonstrates how fabrication schemas for physical mockups of the digitally simulated hanging chain can be linked to the real time form finding simulation. Fabrication output is an integral part of the iterative process and not a post-design process. The current implementation is still limited and currently requires programming for reconfiguration. The paper proposes the link of form-finding and fabrication finding and lays out several examples and first steps of how to do so.
keywords form finding, simulation, fabrication
series ACADIA
email
last changed 2022/06/07 07:52

_id ddss2004_d-111
id ddss2004_d-111
authors Kitazawa, K. and M. Batty
year 2004
title Pedestrian Behaviour Modelling
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 111-126
summary This paper introduces a study of pedestrian behaviour modelling which incorporates ideas about agent-based systems and the traffic models based on the utility-maximization theory. The aim of this study is to examine the applicable scope of one of the basic assumptions in existing spatial behaviour models; the route with shortest distance maximizes the utility of each pedestrian’s travel. Although shortest-path models have been widely used in the field of Traffic management to predict routing behaviour, there can be seen a lot of erratic behaviour in urban areas, shopping migration behaviour for instance, which can not be explained by them. Thus, it is important to identify other possible influential factors on their utility maximization process in order to develop more explicable models of pedestrian movements. In this study, we implemented a simulation model using the shortest-path model as one of evaluation criteria of Genetic Algorithms (GA) to computationally emulate retail movements of shoppers in a big shopping centre and to test the accuracy of the model by comparison between the routes estimated by the model and actual trajectories of shoppers. This simulation system will be used as a platform for further modelling.
keywords Pedestrian Modelling, Retail Movement, Shortest-Path, Genetic Algorithms
series DDSS
last changed 2004/07/03 22:13

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_908212 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002