CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 566

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2004_407
id sigradi2004_407
authors Clarissa Ribeiro; Anja Pratschke
year 2004
title Transdisciplinaridade - complexidade - arquitetura [Transdisciplinarity - Complexity - Architecture]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper integrates the investigations developed by the authors at Nomads.USP, where we proposes amplify the understanding circa the possible interfaces between the complex thought and the contemporary design process of concrete, hybrid, symbiotic and virtual spaces, through the reading and critical analyses of complex thought principles, over the trandisciplinary methodology. The goal of this project stage is to study alternatives to the conventional design process in architecture, searching possible inter-relations, and complementation, among diverse disciplines, by a transdisciplinary approach of the design process, permeated by the new Information and Communication Technologies [ICT]. Starting from these parameters we search contemporary design processes . developed and applied at the most diverse disciplines . that, by some manner, dialogue with this thought. Inside this context, two processes, defining as Software Engineering Paradigms, deserve special attention: Spiral model and Chaos model.
keywords Complex thought; contemporary design process; transdisciplinarity; software engineering paradigms
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id 2004_269
id 2004_269
authors Gowans, Scott and Wright, Richard M.
year 2004
title Developing Architectonic Language Through Digital Observation
doi https://doi.org/10.52842/conf.ecaade.2004.269
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 269-277
summary The question for architects is always how to begin. This proposal attempts to illustrate a design methodology that is characterised by its attention to non-traditional generators. The focus of the paper is the definition of an innovative design process characterised by the production of an architectonic language through the observation of the ephemeral and the transitory (the quanta of place), and which pays cognisance to the realization of a three-dimensional narrative, placing value upon the products of investigation as well as the resultant design. As the title suggests the process outlined concerns itself with the examination of the ephemeral, the transitory and the unobserved. The overriding concern is with the recording of fragments of a chosen environment (site) and, the collation and depiction of these findings in an alternative three-dimensional environment (virtual space). This process is only made possible by the advent of computer applications capable of generating the complexity of three-dimensional environments needed to explore the plethora of forms generated by the initial recordings. This process is concerned with the nascence of architectural expression and the formalising of architectural propositions composed from an individual’s interpretation of the ‘space between’, the obvious and the immaterial, and the phenomena that exist there. The generators are the things beyond immediate perception. They are the quanta of place. It is this process of capturing fixed moments in time and space and, translating imperceptible nanomoments and nanoevents, that allows for the development of exploratory diagrams constructed over a backdrop of credible analysis. These make apparent the infinite possibilities for further transition whilst illustrating the conceptual lineage that links each instance to its antecedents. The resultant physical forms embody the essence of something transformed. They possess cultural and emotional syntax. They become mementos in the landscape.
series eCAADe
last changed 2022/06/07 07:51

_id avocaad_2003_20
id avocaad_2003_20
authors Jaroslaw Szewczyk
year 2003
title Digital Representations of Values and Heritage in Architecture
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The paper presents the analyses of potential of networked media and computer tools for acting with the digital representations of local cultural values in order to describe and manage architectural cultural heritage. The classification of cultural heritage identifiers is presented, focussing on its applicability to organise digital storage and computer-assisted acting with cultural heritage.The objective of the paper is to inspire discussion about representing of “cultural identity” of digital data, in emphasize to possibilities of creating more digital tools and methods for management of cultural heritage. It is stated that handling complexity of architectural design should refer to heritage values. Generally, digital representations of architectural objects, similarly to real architecture, must have their cultural identities.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2004_367
id sigradi2004_367
authors Khaled K. Tarazi
year 2004
title The fifth elevation: Effects of digital graphic design and printing technologies on the urban fabric in developing countries
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The paper reports on a study that identifies the effects of current advertising and printing technologies on urban spaces in developing countries. The complexities of these advertising applications form a complicated hierarchical web that requires an investigation of surface- volume-context relationships to minimize the tension between the graphical message and the urban fabric. Regressive application of technology-based graphic design and advertisement in the form of billboards and signage, form a new layer identified as the fifth elevation. The study endeavors for positive consequences of such elevations and differentiates between chaos and complexity. Consequently, the study categorizes various advertising schemes and recommends short-term guidelines to reduce chaotic amalgamation. Several design factors and new advertising schemes are proposed to sustain cultural and visual coherency of urban spaces. When applied, these recommendations could prove useful for many cities in the Middle East due to planning, cultural, economical, and religious, similarities.
keywords Graphic design, printing technologies, urban fabric, advertising concepts, billboards
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia04_176
id acadia04_176
authors Loukissas, Yanni and Sass, Lawrence
year 2004
title RULEBUILDING (3D PRINTING: OPERATORS, CONSTRAINTS, SCRIPTS)
doi https://doi.org/10.52842/conf.acadia.2004.176
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 176-185
summary 3-D printers alter the speed, cost, complexity, and consistency with which physical architecture models can be crafted. If architects are to harness the unique abilities of this modeling process, it is necessary to find a complementary means of conceptualizing designs and generating the geometric data necessary for 3-D printing. This paper introduces a novel combination of 3-D printing and scripting through three examples of architectural surface models. In these examples, VBScript is used to write generative scripts for execution within the Rhinoceros modeling environment. The scripts produce digital geometric models which, in turn, are exported to a Z-Corp 3-D printer. The merits of this methodology are demonstrated, in one example, through models of an architectural surface composed of light-modulating conical components. The design intent in this example is a grid of responsive components which ride on a complex curved surface and steer toward a light. The written script is an explicit representation of this intention. Methods in the script use external parameters to generate a digital geometric model. The form of the subsequent printed model is calculated as a function of the initial parameters, two boundary splines and a vector indicating the orientation of the light. By varying these parameters, a set of design options can be generated and 3-D printed for comparison. The combination of scripting and 3-D printing allows complex design intentions to be managed in a concise, sharable format and modeled iteratively without manual intervention.
keywords Generative, Scripting, Rapid Prototyping, 3-D Printing, Architectural Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id 2004_586
id 2004_586
authors Voigt, A., Martens, B. and Linzer, H.
year 2004
title City Simulator - A Multi-dimensional VR-Simulation Environment
doi https://doi.org/10.52842/conf.ecaade.2004.586
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 586-592
summary Whether in splendid rural isolation or in an urban area, settlement and building structures always are exposed to the public. Questions as to the future design of our vital space basically always concern the public and thus call for a great deal of discussion. Launching a well-balanced debate between all those involved in the planning and design process requires clear exemplification of urban-spatial visions by means of simulation. A simulation device - called “City Simulator” - suited to conveying the multitude of spatial relations within the urban configuration and for developing urban-spatial ideas would fulfil such expectations. The complexity of the information required in this context can be coped with effectively by means of computer-aided simulation techniques focusing on digital city models. Thus the implementation of a “City Simulator” may be regarded as a decisive tool for the purpose. As those involved in the process normally consider themselves absolute novices within the context of complex planning processes, the simulator will to some extent act as a “translation machine”. This paper is based on a project proposal which has been submitted by the authors aimed at the acquisition of a “City Simulator” at Vienna University of Technology in the near future.
keywords 3D City Models; Simulation; Virtual Reality; Visualization; Communication
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2004_257
id sigradi2004_257
authors Antonio Serrato-Combe
year 2004
title Something 's gotta give' architectural animations
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Architectural animations are like Harry Langer, a fifty-something entertainment mogul played by best actor nominee Jack Nicholson in the film Something.s Gotta Give. They.ve been surrounded by plenty of pathetic spiritless gimmicks. And, like Harry in the film, they have suffered a heart attack. Harry did not die. Architectural animations are still around, barely. Something.s wrong with them. When Harry begins to recover, he.s surprised to find himself growing fond of a woman his own age (played by best actress nominee Dianne Keaton). This is precisely what should happen to architectural animations. They need to come to terms with more mature attitudes and approaches. This paper presents a new and different approach to architectural animations. In ninety nine percent of the cases, architectural animations have been produced at the end of the design process, just when architects or architecture students are ready to present their schemes to an audience or client group. All design decisions have been made. All aspects of the architectural solutions have been set. Tectonic qualities, lighting schemes, construction approaches, everything has been cast in stone. The animation is simply shown as a public relations gesture to broadcast to the audience that the design team is digitally savvy and uses the latest technologies. The proposition contained herein is that animations be used throughout the design process, that is, from beginning to end.
series SIGRADI
last changed 2016/03/10 09:47

_id avocaad_2003_02
id avocaad_2003_02
authors Brian M. Evans
year 2003
title Binary Winds: Identity in the Digital Age
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary no summary available
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2004_410
id sigradi2004_410
authors Fabíola Macêdo Ribeiro; Rejane Spitz
year 2004
title DESIGN E ESPAçO NA ERA DA INFORMAçãO OU O CIBERESPAçO ABSORVIDO PELA ARQUITETURA [DESIGN AND SPACE IN THE INFORMATION AGE OR CYBERSPACE EMBODIED BY ARCHITECTURE]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The media revolution which in many ways characterizes the 20th century has had a deep impact on architectural thinking. There are several possibilities to the translation of the current Age of Information into built matter, and those which we believe to be the most important ones are the object of this study. The pop attitude of expendable architecture is the first manifestation of such media-oriented architecture, followed by the .deconstructivism. of sight and space. In a more dramatic transformation, we see the assimilation of the digital adding interactivity and mobility to the built environment, as matter dematerializes in ever-changing pixels, turning solid into speed and light.
keywords Architecture; Information Age; Interactivity; Dematerialization; Blob forms
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:51

_id 2004_558
id 2004_558
authors Gatermann, Harald
year 2004
title The Didactic Triangle - Using CAD, Photography and Descriptive Geometry as Educating Tools with Mutual Influence
doi https://doi.org/10.52842/conf.ecaade.2004.558
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 558-562
summary Teaching of architectural photography is still not very popular at universities. We developed a didactic concept of teaching architectural photography in response to caad and to descriptive geometry. The first edge of the triangle (descriptive geometry): By having knowledge in descriptive geometry, students will be more aware of geometrical context in caad and in photography. On the other hand the teaching and understanding of descriptive geometry is much easier, when students have already a basic knowledge of photography. The second edge of the triangle (caad, animation): This kind of teaching architectural photography is not only necessary to open the eyes for „young“ student to learn photography - it also helps to understand the basics of constructing perspectives in descriptive geometry or computer aided design up to different kinds of visualisation. The third edge of the triangle (photography): In the age of non-slr-cameras students are no longer used to take sophisticated photographs. They are mostly only able to take snapsshots (even in the time of digital cameras). One of our main methods is to make them acquainted to slrcameras (analog and digital), to tripods and spirit levels as essential tools and to teach the basic geometrical context. The didactic concept is continued by teaching knowledge about colours, light, different points of view etc. Our didactical concept („Didactic Triangle“) is based on teaching all three elements (photography, caad, descr. geometry) by the same teacher in the same semester to the same students. This guarantees the mutual understanding of the three disciplines. Interactive, digital teaching elements (virtual „mock-up-studio“) support the acceptance.
keywords Descriptive Geometry, Photography, CAD
series eCAADe
last changed 2022/06/07 07:51

_id acadia04_rp220
id acadia04_rp220
authors Kolarevic, Branko
year 2004
title Designing and Manufacturing in the Digital Age
doi https://doi.org/10.52842/conf.acadia.2004.x.w8q
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004.
summary The paper discusses the newfound capacity to digitally design and manufacture materials, their properties and effects. It surveys recent experimental efforts in material production and presents student projects aimed at designing and manufacturing surface effects using increasingly accessible digital fabrication technologies.
series ACADIA
last changed 2022/06/07 07:49

_id 312caadria2004
id 312caadria2004
authors Wan-Ping Gao
year 2004
title Tectonics? A Case Study for Digital Free-Form Architecture
doi https://doi.org/10.52842/conf.caadria.2004.519
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 519-534
summary During this information age, spatial form in the field of architecture has advanced to a new level. Digital free-form space is commonly seen as the use of computer media has increased. Computers are used in various stages of this process with regard to form, structure, supplies and planning. Many designs seen now are computer generated and have come about as a result of the development and implementation of new computer software and hardware. Tectonic knowledge representation of construction, which emphasizes structural joints and attention to detail in creativity, displays architectural form by means of poetry of construction. However, present day digital architecture emphasizes dynamic surface, with its three-dimensional curves, and the interior and exterior continuity of its topological spaces. This is all quite different from the spatial form produced by traditional tectonics view, making it impossible to explain these modern designs within the field of traditional architecture. This study uses the FEIDAD Award as a basis for analysis, and attempts to define the phenomena and aspects of digital tectonics. This study reflects the technique and mechanism of the process of digital design production, which, through the use of computers, becomes digital tectonics. Digital free-form architecture can only be understood through digital tectonics.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ddss2004_ra-279
id ddss2004_ra-279
authors Bax, M.F.Th. and H.M.G.J. Trum
year 2004
title On the Notion of Level in Architecture
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 279-292
summary The notion of Level (in a scale of Levels) is probably the most authentic notion in Architecture. Already in the work of Vitruvius the notion is implicitly present in the triad ‘ordinatio – symmetria – eurythmia’. In more recent times, the notion always appears in relation with hierarchical organization as a means of control of quality. However used in drawings and in architectural discourse, the term lacks precision; there are many types of level like abstraction, specification, dependency, resolution levels etc., but no operational definition can be found as a notion that structures architectural objects and design processes simultaneously in a consistent way. Defining this notion of Level is the purpose of this paper. An example of application in an architectural decision-making process completes the paper.
keywords Levels, Hierarchy, Architecture, Composition, Complexity, Control
series DDSS
last changed 2004/07/03 22:13

_id 2004_426
id 2004_426
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2004
title How to Construct an Audience in Collaborative Design - The Relationship Among which Actors in the Design Process
doi https://doi.org/10.52842/conf.ecaade.2004.426
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 426-434
summary The features of complexity in architectural design have now been clarified. Complexity, intrinsic in architectural work, has increased in recent years as in all other fields of human endeavour – social, economic and cultural. In the specific case of architectural design, the most significant factors in this regard consist of the large number of actors, the numerous disciplines involved, technological innovation, regulations and rules governing the design process and the various different design aims. In order to address this complex of problems, long-term research based on the Collaborative Design paradigm, CD, is now being carried out. In it, thanks to the reciprocal exchange of information, the complementary nature of the knowledge possessed by the various actors, and the contemporary nature of the design action by the various actors on the same components, positive effects are exerted on the design as a whole. The latter thus gains in coherence and in improved integration among the design solutions proposed by the various actors. In CD all the actors are involved from the outset of the design work and are helped by distributed Knowledge Bases (KBs) and Intelligent Assistants (IAs). In this case it may happen that information and knowledge automatically exchanged among KBs (through the IAs) are excessive and/or not addressed to the right actors. How can information redundancy be avoided, and how can the flow of information sent over the network be controlled? The present paper introduces and defines the concept of „Audience“, that is, the group of actors to which it is permitted to send information concerning non respected requirements and the „reduced Audience“ to which to send the knowledge needed to overcome the difficulties encountered.
keywords Collaborative Architectural Design, Complexity, Intelligent Assistant, Context, Audience
series eCAADe
last changed 2022/06/07 07:55

_id 207caadria2004
id 207caadria2004
authors Julie R. Jupp and John S. Gero
year 2004
title Computational Differentiation and Categorisation of Design Drawings
doi https://doi.org/10.52842/conf.caadria.2004.303
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 303-318
summary In this paper we present an approach to the differentiation and classification of two-dimensional design drawings. Our model is based on a qualitative encoding scheme and information theoretic measures. The model utilises information-theoretic tools to measure the similarity and complexity of a hierarchy of drawing descriptions. The descriptive and analytic power of the model is demonstrated by evaluating the different measures for a series of simple sketches and studying the time evolution of architectural plans produced by Frank Lloyd Wright.
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 9968
id 9968
authors Tinnirello, A.; Voget, R.; De Federico, S.
year 2004
title MATHEMATICS FORMATION AND CREATIVE DESIGN
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 225-229.
summary One of the earliest human beings desires has been to inhabit a place that may assemble beauty and functionality. Architecture and Design have been the disciplines in charge to formalize it. Their study, as well as the way they are taught have been adapted to fit the needs; and the velocity of their transformation is even greater as well as the link between design, art and technology. Creativity, in it basic generic entity, is the capability to solve appropriately and originally phrased architectural problems which involves not only space, act, environment and semiotics but with everything related to make the project able to be constructed and inhabitable.

New technologies are based on complex algorithms which, by the use of simulators, achieve to produce complexity works that would have been unbelievable twenty year ago. These algorithms have a strong mathematical basis and allow to generate other working methods so as to create wonderful geometrical objects. The study of this New Geometry requires to explore and expand this field of knowledge in the Architecture studies. In order to analyze and use complex design systems to generate non linear experimental models, it is necessary the Mathematical contribution, not only at the University education stage but also at the professional life.

This New Mathematics adequately focused, is able and must be an essential ally to creative design which is born with an exercised imagination in the formation stage; therefore it must aid to establish a space where knowledge and ability for architectural work can be created, synthesized and experimented.

This work tries to encourage students and in relation to Geometry promotes the following aspects: (i) Inspection of new architectural spaces, (ii)Comprehension of the geometrical structure, (iii) Originality and common sense, (iv) Relation between Geometry and design of construction constitutive elements,(v) Insertion of man in the space, (vi) Conditioning of design to human body dimensions, (vii) Fractal geometries.

According to what has been expressed, this proposition acquires a fundamental significance to develop a spatial vision of geometrical shapes in students, in order to stimulate the understanding of the existing relation between abstract geometrical elements and their real applications in Architecture, Geometry and Design and Art. Besides, the purpose of this work has the aim to approach knowledge at the architectural design process and to the study of shapes and mathematical models that such designs sustain , and ultimately demonstrate the importance of an academic organization that involve teachers from different disciplines.

series other
type normal paper
email
last changed 2005/04/07 15:37

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email
last changed 2007/04/08 19:47

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