CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 331

_id sigradi2004_240
id sigradi2004_240
authors Dora Castañé; Arturo F. Montagu
year 2004
title Mercedes: De lo sustentable al ecoproyecto en poblados con patrimonio histórico [Mercedes: A Sustainable Ecoproject in Towns with Historical Patrimony]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This proposal addresses the following topic of a doctoral thesis in progress: The Evolution and Development of Digitized Processes for the Research and Maintenance of Small Town Patrimonies, School and Architecture and Urban Design, University of Buenos Aires, co-directed by architects A. Montagu and R. Gutierrez. The research has been based on the town of Mercedes, Province of Buenos Aires, Argentina, symbols of Buenos Aires.s cultural heritage. At this stage, we are looking for alternative methods to support a project of patrimonial preservation that would help define future landscapes of small towns, and, at the same time, would have minimal or positive environmental impact. This analysis proposes reflexive studies of the paradigms affecting the environment and the feasibility of the project, with the intention of utilizing the concept of .ecoproject.. Therefore, the crucial assistance of specific digital systems, from which evolution is analyzed, supports and enhances the efficiency of the proposed goal. New and broad research opportunities are opening up in this field.
keywords Patrimony, research, virtual city, preservation
series SIGRADI
email
last changed 2016/03/10 09:50

_id eaea2003_22-ws-schmidt
id eaea2003_22-ws-schmidt
authors Schmidt, J.A., Schloemer, N., Matalasov, M. and Matalasov, E.
year 2004
title The Leonidov Experiment – Virtual Collaboration in Video Computer Simulation
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 108-112
summary The 100th anniversary of the Russian architect Ivan Leonidov initiated a Russian-German virtual collaboration to produce a 3d-video computer simulation. The starting point of the collaboration was the choice of a 1926 student project of Ivan Leonidov entitled A Printing House of the Isvestija Newspaper in Moscow. Information about the project was very poor, consisting of a ground plan, an elevation, a perspective view as well as historical and new photographs of the urban space as it is today. Additionally, a video of the existing location was made. From this information a digital 3d-computer model was created. Resulting from the collaboration was a 3d-video computer simulation depicting young Leonidov’s student project as if it really did exist on Moscow’s Pushkin Square.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ascaad2004_paper16
id ascaad2004_paper16
authors Hassan, R.; K. Jorgensen
year 2004
title Computer Visualizations in Planning
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A wide range of visualizations have been developed and implemented as tools for urban simulations and visual impact assessment. These include: plans, diagrams, elevations, perspective sketches, renderings, modified photographs (photo renderings and photomontages), slide projections, scale models, movies, videotapes and computer graphics. In the last decade, graphical computer applications have proven to be an increasingly supportive tool in visualization and manipulation of graphical material. This study presents the state of the art of computer visualization in planning. More specifically, the use of web-based computerized visualizations for landscape visual simulation, with the aim to develop a system of visualization techniques as an aid to communicating planning and design scenarios for historically important landscapes and urban places, with particular attention to the city of Nablus in Palestine. This has led to the evaluation of possibilities and potentials of computer use in this field, and to the definition of the visual problems and challenges of the city of Nablus. This study will argue what extra one can draw from computerized visualizations, what is likely to be its impact on future planning and design research, and what this visualization experience really means for historical important locations as in Nablus. The study demonstrates that computerized visualizations can be a powerful tool in representing a cityscape in three-dimensions from different angels. Visualizations will allow better understanding of the components of the city, its landscapes, city features and the process of change. In this way it may provide new and better platforms for public participation in planning.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2004_081
id sigradi2004_081
authors Adriane Borda Almeida da Silva; Paula Roberta Silveira; Cristina Wildt Torrezan
year 2004
title Materiais didáticos paraoensino presencial e não presencial de perspectiva [Pedagogic Materials for Distance and Face-to-face Teaching of Perspective]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The didactic activity related to the teaching of Perspective has been revised considering the possibility offered by the computing tools. This review must evaluate the potentialities of concepts and procedures related to the traditional techniques as sources for architectural graphics expression, before suggesting its suppression. It is possible to improve the accuracy and quickness controlling the visualization parameters of three-dimensional models. On the other hand, it is necessary to explore the development of the ability to construct quick hand made perspectives (sketches). This work searches for the development of a structure to the teaching process, which emphasizes the potentiality of both ways, traditional and computerized. It explores the flexibility of teaching, from face to face to distance learning, and introduces an enlarged structure of knowledge able to support the traditional and also a computerized process of representation.
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_05
id avocaad_2003_05
authors Alexander Koutamanis
year 2003
title Autonomous mechanisms in architectural design systems
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The development of architectural design systems that describe fully the form, structure and behaviour of a design relies heavily on the incorporation of intelligence in the representations, analyses, transformations and transactions used by the computer. Traditionally such intelligence takes either of two forms. The first is a methodical framework that guides actions supported by the design system (usually in a top-down fashion). The second is local, intelligence mechanisms that resolve discrete, relatively well-defined subproblems (often with limited if any user intervention). Local intelligent mechanisms offer the means for adaptability and transformability in architectural design systems, including the localization of global tendencies. This refers both to the digital design technologies and to the historical, cultural and contextual modifications of design styles and approaches.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2004_030
id sigradi2004_030
authors Andreas Voigt; Helena Linzer; Elmar Schmidinger
year 2004
title What people really want - User validation of "digital city" concepts
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This Paper discusses the experience acquired from the user-compatible development of a digital city model as an aid to urban planning based on the endeavours of a large Austrian city. The method selected was a structured survey of the future users of the "Digital City". In the case in question, the addressee is initially an "internal" client, in other words the staff of the Urban Planning Department. Above all findings it seems vital to work more intensive on common terminology and concepts to facilitate the communication between all those involved in creating digital three-dimensional City Models.
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id acadia04_186
id acadia04_186
authors Bell, Bradley
year 2004
title Digital Tectonics: Structural Patterning of Surface Morphology
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 186-201
doi https://doi.org/10.52842/conf.acadia.2004.186
summary The computer in architectural design has shifted from its role as a merely representational device to that of a tool for instrumentalized simulation and fabrication. The desire to make buildings look like a rendering, or to produce photo-realistic images and walkthroughs has given way to an opening of the potentials of software to assist the designer with managing complex geometries, parametric organizational diagrams, structural analysis, and integrated building systems. Simulation has become the means by which virtual space becomes more than just a mirror of reality. It becomes the space within which different potential realities can be tested and evaluated before they are materially implemented. In architecture, information derived from material constraints to site conditions can be constantly fed into the computer models to provide an accurate update, which in turn introduces feedback into the overall design, and change can then be registered in the detail.
keywords surface, patterns, structure, CAD/CAM, fabrication
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2005_225
id sigradi2005_225
authors Bianchi, Alejandra S.
year 2005
title Education and innovation: present and future of teacher’s practice in digital graphic
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 225-229
summary This is a qualitative research about the “educative training process” of Digital Graphic students, in the Architectural Department of Nordeste University- Argentina. The specific aim is “to know in depth the elements that influence in the educative training process in digital graphics”, to guide the propose of new teaching strategies to make better the teaching- learning process. The studied universe includes two architecture -students groups that are coursing first and second year of the career, since 2004. The first analysis categories, allow us to find out the meaning that pupils give to the facts, to build the training process dialectic. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id eaea2003_15-breen
id eaea2003_15-breen
authors Breen, J. and Giro, H.
year 2004
title The DXI Experience. Ten Years of Design Visualization Developments in an Educational Laboratory Context
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 71-77
summary Design visualisation is an essential aspect of virtually every form of design enquiry. The effects of potential environmental interventions may be simulated in order to gain the types of insights, which cannot be acquired easily from two-dimensional notations. Three-dimensional representations may be generated for very different reasons. The most direct form of design imaging is traditionally for the benefit of the designer him/herself, in order to test whether the working concepts offer fitting solutions to the complex array of design conditions such as context, programme and feasibility. Alternately, images may be generated for the benefit of communication, in order to offer insights into the expected workings of a particular proposal (possibly including alternatives). This may lead to greater understanding and possibly to reaching consensus amongst different ‘actors’ involved in the design and realisation process. In many cases the results of such visualisation studies contribute to ‘bridging the gap’ between the professionals and other parties involved more indirectly in design decision-making or the appraisal of the proposals. Designers can use distinctly different methods when going about such imaging procedures. Their choices for particular techniques may depend on their familiarity or the availability of certain media devices. Being confronted with new modelling and/or visualisation instruments can stimulate the interest in fresh approaches. In this respect, the design education environment can play an important role in not only teaching ‘proven’ applications to future designers, but also in creating a platform for the active development of innovative approaches to the design visualisation practices: education as a ‘laboratory’ for new insights and potentially a ‘breeding ground’ for the extension of the designer’s instrumentation. This contribution documents the experiences gained in some ten years within an educational application, involving active use of design driven media applications. The emphasis lies on the evolvement of techniques for eye-level imaging, whereby use can be made of different types of models: physical scale models as well as digital, virtual models. Changing attitudes towards dynamic and serial vision are considered, whereby storyboard approaches on the level of integral presentation are considered. By analysing a selection of cases and their underlying approaches an indication is given of the changing attitudes and combinations of multimedia techniques, which offer opportunities to design visualisation and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2004_357
id sigradi2004_357
authors Carlos Calderon and Nicholas Worley
year 2004
title An automatic real-time camera control engine for the exploration of architectural designs
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper is concerned with the use of real-time camera engines in architectural virtual environments as a method of enhancing the user.s experience and as a way of facilitating the understanding of architectural concepts. This paper reports on an initial prototype of a real-time cinematic control camera engine for dynamic virtual environments in the architectural domain. The paper discusses the potential of the system to convey architectural concepts using well known architectural concepts such as rhythm and proposes a series of future improvements to address those limitations. Keywords: virtual environments, camera control, design process, filmaking.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2004_377
id sigradi2004_377
authors David Sperling, Ton Marar
year 2004
title Situs - Um glossário de topologia na www [Situs - A WWW-Glossary of Topology]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper relates the experience of research, organization and construction of a Topology glossary in the www specially destinated to the Architecture and Design fields. The structure of the site links topology.s concepts to images and animations. Also, projects, objects and architecture theoretic texts that establish relations with the sistematized topology.s concepts are briefly commented. Having, just now, a great field of interrelations to be investigated between Topology and Architecture-Design areas, Situs intends, been a work in progress, to contribute in a conceptual and propositive way to the understanding of Topology and to transdisciplinary dialogues in the future. Situs can be acessed in: http://www.icmc.usp.br/~walmarar/arqtop/gloss.html.
keywords Topology, conceptual investigation, epistemology, space, contemporary architecture
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2004_439
id sigradi2004_439
authors Eduardo Mascarenhas Santos
year 2004
title A disciplina habitar a cidade e o conceito de ateliê virtual de projeto [The course "Dwelling in the City" and the Concept of a Virtual Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper integrates a set of articles, from different authors, on the subject of creating a Brazilian .Virtual Design Studio. called .Habitar a Cidade. (.To inhabit the City.). This article analyzes the specific experience of the Virtual Studio .Habitar a Cidade., in opposition to the concept of a VDS and in a comparative perspective to another VDS experience already carried in the past, in order to identify common issues and specific aspects that differentiate them. It also discusses how much methodological questions are determinant in a VDS and how, in academic virtual studios, this aspect can be more significant than the technological ones. This is especially important considering the technological limitations, related to the economic limitations of Brazilian universities and society.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_360
id sigradi2004_360
authors Eleanna Cadalso Vera
year 2004
title Hmo: hibridos entre la maquina y el organismo. Procesos de aproximación a la realidad material [Hmo: Hybrids Between Machine and Organism. Processes to Approach Material Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary How do we imagine the future of accessories? Will they be made of metals such as gold, silver, bronze and precious stones? Or will they be conceived from new synthetic ergonomic and intelligent materials such as titanium, carbon, plastics and elastometers? HMO is an experimental project that investigates this area of design and science. Interested in the balance between technology and nature, this project seeks to participate in the new generation of accessories, conceived as artifacts made of smart material that will amplify our human senses and natural capacities in the near future.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_110
id sigradi2004_110
authors Eliane Schlemmer; Luciana Backes; Aline Andrioli; Carine Barcellos Duarte
year 2004
title Awsinos: Construção de um mundo virtual [Awsinos: Construction of a Virtual World]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The course Alternatives of Design is part of an integral viewpoint that aims to prepare architects from the Master Studies Department in Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new digital technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment. The objectives of this paper are to describe the program of this course and to show products (2003), from the introductory to the final presentation of Virtual Museums of Interactive Sculptures, orientated and supervised both at site and at a distance through the Internet. As a result of this experience, a sample was obtained of virtual museums. design and modelling that illustrates what could be understood as virtual architecture with high degree of interaction, looking for the evolution, motivation and teamwork to incorporate virtual reality non-inmersive technologies in this new architectonic approach.
keywords VRML, virtual museums, interactive sculptures, alternatives of design
series SIGRADI
email
last changed 2016/03/10 09:51

_id acadia08_072
id acadia08_072
authors Frumar, Jerome
year 2008
title An Energy Centric Approach to Architecture: Abstracting the material to co-rationalize design and performance
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 72-81
doi https://doi.org/10.52842/conf.acadia.2008.072
summary This paper begins by exploring matter as an aggregated system of energy transactions and modulations. With this in mind, it examines the notion of energy driven form finding as a design methodology that can simultaneously negotiate physical, environmental and fabrication considerations. The digital workspace enables this notion of form finding to re-establish itself in the world of architecture through a range of analytic tools that algorithmically encode real world physics. Simulating the spatial and energetic characteristics of reality enables virtual “form generation models that recognize the laws of physics and are able to create ‘minimum’ surfaces for compression, bending [and] tension” (Cook 2004). The language of energy, common in engineering and materials science, enables a renewed trans-disciplinary dialogue that addresses significant historic disjunctions such as the professional divide between architects and engineers. Design becomes a science of exploring abstracted energy states to discover a suitable resonance with which to tune the built environment. ¶ A case study of one particular method of energy driven form finding is presented. Bi-directional Evolutionary Structural Optimization (BESO) is a generative engineering technique developed at RMIT University. It appropriates natural growth strategies to determine optimum forms that respond to structural criteria by reorganizing their topology. This dynamic topology response enables structural optimization to become an integrated component of design exploration. A sequence of investigations illustrates the flexibility and trans-disciplinary benefits of this approach. Using BESO as a tool for design rather than purely for structural optimization fuses the creative approach of the architect with the pragmatic approach of the engineer, enabling outcomes that neither profession could develop in isolation. The BESO case study alludes to future design processes that will facilitate a coherent unfolding of design logic comparable to morphogenesis.
keywords Energy; Form-Finding; Morphogenesis; Optimization; Structure
series ACADIA
last changed 2022/06/07 07:50

_id sigradi2004_185
id sigradi2004_185
authors Fábio Araújo; Jose dos Santos Cabral Filho
year 2004
title Espacialização de ambientes virtuais de imersão ñ convergência entre arquitetura real e digital [Spatialization of Immersive Virtual Environments - The Convergence between Real and Digital Architecture]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research paper deals with the Information Technology and its close and increasing relation with the dwelling spaces in search for new and more accurate environments in real, tectonics spaces in architecture promoting new ways of living and dealing with space. This work has great importance since it is generally noticed straight convergence between architecture and the state of the art digital medias. Working through interactive digital media system attached to physical environments the paper also discuss the real sense of production and insertion of these new medias in the architecture environs and which kind of qualification is gained in these spaces through out this event.
keywords Information technology, physical (real) spaces, interactivity
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia04_256
id acadia04_256
authors Jabi, Wassim
year 2004
title Digital Tectonics: The intersection of the physical and the virtual
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 256-269
doi https://doi.org/10.52842/conf.acadia.2004.256
summary The advent of automated manufacturing processes and the possibility of directly translating virtual creations into physical artifacts brought forth the possibility of exploring a digital tectonic: the poetics of digitally conceived, structurally clarified and directly manufactured architecture. CAD/CAM equipment is being rapidly installed in schools of architecture without much thought given to its effect on the tradition of tectonics. To investigate these effects, this paper includes discussions of the tradition of architectural tectonics and of more recent works that illustrate the possibilities of digital tectonics. This discussion is followed by a brief survey of some of the research in the area of analog/digital pedagogy. Additionally, two experiments were conducted in an academic course setting that explored analog, digital, and hybrid approaches to the creation of architectural artifacts. The physical and virtual artifacts from the two experiments were analyzed and commonalities and differences were discerned. The research project reported in this paper further clarifies the notion of digital tectonics as the poetics of digitally constructed assemblages, and points to possible pitfalls of using CAD/CAM equipment that disregard the materiality of components and their interconnectedness.
keywords Digital Tectonics, Fabrication, CAD/CAM, Virtual Reality, Collaboration
series ACADIA
email
last changed 2022/06/07 07:52

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