CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia04_066
id acadia04_066
authors Harrop, Patrick
year 2004
title AGENTS OF RISK: EMBEDDING RESISTANCE IN ARCHITECTURAL PRODUCTION
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 66-75
doi https://doi.org/10.52842/conf.acadia.2004.066
summary In its most common usage, the term fabrication calls to mind industry and production. For architecture, fabrication and industry have been defining aspects of modern practice. While dependant on the dimensional and temporal standards of industry, modernists were preoccupied with the limitations imposed by the generic restrictions of mass production. When we make, instead of predetermining action, we discover a map of engagement. We play by challenging and resisting material. It in turn, reveals an intentional resistance that provokes yet another challenge, and on and on and on. In fact, craft excels in the less-than-ideal situations. When challenged by aberrant materials, geometry and craft are forced into innovative discovery: a knot of reaction wood within an otherwise homogeneous surface would force a novel adaptation of geometry generated by the imperfection. How, then, do we integrate the indeterminate cycle of craft and invention into a design process transformed by tools entirely reliant on prediction and the (virtual and real) homogeneity of materials? Is it reasonable to introduce an element of risk into the realm of digital fabrication equivalent to the auto-generative sabotage of Signwave’s Auto Illustrator? This paper reflects on the nature of material craft in the realm of digital fabrication. It will look both at the history and the contemporary opportunity of generative art and automata and their subversive (yet essential) relationship to the making of architecture.
series ACADIA
type normal paper
last changed 2022/06/07 07:49

_id sigradi2004_404
id sigradi2004_404
authors Eduardo Lyon
year 2004
title Artificial intelligence and emergence in architecture: A multi-agent based model for design processes
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The purpose of this paper is to provide an alternative approach to traditional design process formulation and elaboration. In contrast to traditional models of design process fundamentally defined by the abstract manipulation of objects, this study recognizes that the resources available for rethinking architecture are to be found in a reformulation of its theory and practice. This reformulation should be based on non-linear design processes in which dynamic emergence and invention take the place of a linear design process fixed on a particular object evolution. Design is possible to be defined in two different and commonly confused ways; one as the process of designing or design activity and the second as the product of designing. In this study, we are concerned with design as a process to emphasize the misconceptions, derived from studying design products solely. Therefore, we propose a change from a design knowledge based on objects to a one focused on design as a network of processes.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 1366
id 1366
authors Heylighen, Ann; Neuckermans, Herman; Casaer, Mathias
year 2004
title ICT REVISITED - FROM INFORMATION & COMMUNICATION TO INTEGRATING CURRICULA?
source ITcon Vol. 9, Special Issue Digital Media Libraries, pg. 101-120, [ISSN 1400-6529]
summary The paper presents a longitudinal study on the iterative implementation and testing of a support tool for precedent-based design. DYNAMO—Dynamic Architectural Memory On-line—was originally conceived as an interactive workhouse to stimulate and support student and professional architects in learning from previous design experience as encapsulated by concrete design projects. Five years after its baptism of fire, the paper looks back on how DYNAMO’s role has gradually evolved from an information and communication platform to an instrument for improving curriculum integration through a process of cumulative knowledge development. After briefly recalling the underlying ideas of DYNAMO and their stepwise implementation as an operational platform, a series of case studies documents how the platform has been brought into action in different contexts—within, across and beyond architecture schools. Besides valuable feedback on DYNAMO’s prototype, these case studies have generated more general insights regarding design and design tool support, which largely transcend the platform as such.
keywords architecture, ICT, design support, digital media libraries
series other
type normal paper
email
more http://www.itcon.org/2004/7
last changed 2005/01/26 22:46

_id 2004_256
id 2004_256
authors Lai, Ih-Cheng
year 2004
title Interactive Patterns for Associating Ideas during Brainstorming
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 256-261
doi https://doi.org/10.52842/conf.ecaade.2004.256
summary Idea association is an important behavior to generate diverse ideas during brainstorming. Through three linking principles (similarity, contrast and contiguity), idea association involves a dynamic linking process between ideas and design cases. Based on the knowledge representation issue-concept-form proposed by Oxman (1993), three interactive patterns between ideas and design cases are investigated. Finally, some computational mechanisms for supporting the linkage of idea association are discussed.
keywords Idea Association, Linking, Case Representation, Case Based Reasoning, Brainstorming
series eCAADe
last changed 2022/06/07 07:52

_id sigradi2004_393
id sigradi2004_393
authors Mauro Chiarella
year 2004
title Superficies paramétricas y arquitectura: Conceptos, ideación y desarrollo [Parametric Surfaces and Architecture: Concepts, Ideation and Development]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary By incorporating parametric surfaces and spline entities into the shape modeling computer systems, new design and production graphic tools have been created in the conceptual and poetic field of architecture; thus allowing an intuitive approach to the fast production of complex shapes with a minimum amount of data and specific knowledge. The analogous production systems (constrained by the material resources and constructive procedures present in the local existing technologies) are challenged by design and virtual simulation systems, suggesting new relationships between the architectural features and their representation: the creation of a symbolic and dynamic information space where the representation affects the identity of what is being represented. Taking into account this current challenge mentioned above, we have decided to work in the mixture, without reciprocal exclusions or substitutions, proposing some work alternatives to approach the issue under discussion in the Architecture Workshop.
keywords Design, Geometry, NURBS, Unfolding, Pedagogy
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2004_451
id 2004_451
authors Schink, Claus-Jürgen
year 2004
title The Notebook University Karlsruhe (TH) - How to Promote and Support the Education of Architects and Engineers via Mobile Networks?
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 451-458
doi https://doi.org/10.52842/conf.ecaade.2004.451
summary The article describes the didactical integration of wireless access networks for the campus of the University of Karlsruhe in the education of architects and engineers. It focuses on the development of an interdisciplinary communication network to encourage, support and promote the communication and collaboration between students. The discussed modules were developed during the Notebook University Karlsruhe (TH). An applied project, aimed on several targets. The invention of a notebook university for all students. The distribution of software via a „software fuel station“, the integration of UMTS in campus networks, the support of online lessons, and the encouragement of students to work over the internet. The author joined the consortium with the subproject called: „Interdisciplinary Cooperation Modules in Mobile Networks“ (INKOP). This project lead to a couple of tools, listed in this contribution. Based on the design and project oriented cooperation platform netzentwurf.de the authors developed the tools „Jobadmin“ to administrate multidisciplinary workgroups, „Swarm Knowledge Catalogue“ to collect and store knowledge and „LivingCampus“, an instrument providing basic services for dynamic communication. The author assumes that the fundamental learning impulses take place among the students themselves and that the training of architects and engineers should enable them to organise themselves and their workgroups. Therefore, the collective acquisition of knowledge and cooperation has to be trained during the studies closely.
keywords Cooperation Platform, Teaching Cooperation, Wireless LAN Videoconferencing, Education of Engineers, Web Based Design
series eCAADe
last changed 2022/06/07 07:57

_id avocaad_2003_10
id avocaad_2003_10
authors Sevil Sariyildiz, Ozer Ciftcioglu, Bige Tunçer and Rudi Stouffs
year 2003
title Knowledge Model for Cultural Analogy in Design and Design Education
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Almost every architect uses analogy while designing. The source of inspiration is nature, technology, geometry, etc., besides the influence of the work of other architects. Analogy in architecture has a close relationship with culture as well. Culture is a dynamic occurrence and evolves by the influence of many aspects such as technological, economical, environmental and social. In the process of design, architects built op knowledge from their own experience and designs, but also from the other designers work. Usually, architects develop this quality and ability during the education, and later by trial and error methodwhile practising the design. This is habitually done based on own conscience, intuition and experience.The developments in ICKT (Information, Communication and Knowledge Technology) as a part of broader technological developments and the ongoing globalisation, influences the culture as a dynamic process and therefore the architecture.. It is necessary to make these influences explicit for their embedding in architectural design education of young professionals. This can be achieved by transferring the resulting knowledge to a knowledge model by using intelligent modelling techniques. The operational aspects of design analogies to be implemented in education, research and the daily practice of designing architects need attention. This paper discusses the operational aspects of cultural analogy in design by using an intelligent computational modelling approach.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, ICKT, Architectural Design, Analogy, Culture, Design Education, Multiculturalism, Intelligent Modelling Techniques
series AVOCAAD
email
last changed 2006/01/16 21:38

_id 312caadria2004
id 312caadria2004
authors Wan-Ping Gao
year 2004
title Tectonics? A Case Study for Digital Free-Form Architecture
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 519-534
doi https://doi.org/10.52842/conf.caadria.2004.519
summary During this information age, spatial form in the field of architecture has advanced to a new level. Digital free-form space is commonly seen as the use of computer media has increased. Computers are used in various stages of this process with regard to form, structure, supplies and planning. Many designs seen now are computer generated and have come about as a result of the development and implementation of new computer software and hardware. Tectonic knowledge representation of construction, which emphasizes structural joints and attention to detail in creativity, displays architectural form by means of poetry of construction. However, present day digital architecture emphasizes dynamic surface, with its three-dimensional curves, and the interior and exterior continuity of its topological spaces. This is all quite different from the spatial form produced by traditional tectonics view, making it impossible to explain these modern designs within the field of traditional architecture. This study uses the FEIDAD Award as a basis for analysis, and attempts to define the phenomena and aspects of digital tectonics. This study reflects the technique and mechanism of the process of digital design production, which, through the use of computers, becomes digital tectonics. Digital free-form architecture can only be understood through digital tectonics.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 2004_286
id 2004_286
authors Datta, Sambit
year 2004
title A Representational Construct for Sharing Knowledge in Design Exploration
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 286-291
doi https://doi.org/10.52842/conf.ecaade.2004.286
summary Exploration with formal design systems comprise iterative processes for specifying problems, finding plausible and alternative solutions, judging the validity of solutions relative to problems and reformulating problems and solutions. These processes are knowledge intensive, collaborative and multidisciplinary in nature. Recent research efforts propose representational frameworks that allow for modeling of knowledge capture, knowledge sharing and knowledge reuse during designing. However, design remains a human enterprise: to be scalable and usable in design practice, formal symbolic representations need to be embedded within a broader framework of agent (human and computational) interaction. This paper argues that, for sharing and reusing knowledge between agents in design exploration, it is necessary to build an intermediary representational structure that bridges specialist interactions with exploration knowledge (the domain) and the symbol structures that represent them (the symbol substrate). The paper identifies the requirements of such an intermediary representation for the sharing of knowledge between design agents. These requirements are addressed through the development of a shared interaction construct, the feature node.
keywords Exploration, Design Knowledge, Interaction Model, Mixed-Initiative
series eCAADe
last changed 2022/06/07 07:55

_id acadia04_020
id acadia04_020
authors Eastman, Charles
year 2004
title New Methods of Architecture and Building
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 20-27
doi https://doi.org/10.52842/conf.acadia.2004.020
summary Three conditions exist that are likely to lead to significant restructuringof the construction industry. These are (1): the recognition that traditional contracting practices are inefficient and costly to the client, (2) the growing availability of information-rich 3D parametric modeling, and (3) the strong interest in integrating the issues of design and fabrication. Some aspects of these conditions are examined using two examples: parametric design and integration in steel structural design, and in fabrication-level modeling of precast concrete. The implications of these changes are explored.
series ACADIA
last changed 2022/06/07 07:55

_id 876d
id 876d
authors Martin, W Mike; Heylighen, Ann; Cavallin, Humberto
year 2004
title THE RIGHT STORY AT THE RIGHT TIME -- TOWARDS A TACIT KNOWLEDGE RESOURCE FOR (STUDENT) DESIGNERS
source AI & Society, Issue: Online First, July 2004 [ISSN: 1435-5655 (Online)]
summary In response to the lack of systematic study of architectural practice, the Building Stories methodology propounds storytelling as a vehicle for studying active cases, i.e., projects that are in the process of being designed and built. The story format provides a dense, compact way to deal with and communicate the complex reality of a real-world project, while respecting the interrelated nature of events, people and circumstances that shape its conception. With an eye to establishing a valuable knowledge resource of and for the profession, the paper explores how stories can be stored, organized and accessed so as to turn the growing story repository into a convenient instrument for students, educators and practitioners.
keywords architectural practice, storytelling, knowledge exchange, design experience
series other
type normal paper
email
more http://www.springerlink.com/media/BEC67X4BWR6KXLBDVKWP/Contributions/W/K/G/X/WKGXJ3QQ6TQ4WQRY_html/fulltext.html
last changed 2005/01/26 23:02

_id acadia04_202
id acadia04_202
authors Matsushima, Shiro
year 2004
title Technology-mediated process: case study--MIT Stata Center
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 202-219
doi https://doi.org/10.52842/conf.acadia.2004.202
summary Gehry Partners’ (GP) sculptural approach to tectonic form, with its dramatic curves, complex geometry, and idiosyncratic application of materials, seems to have redefined the limits of architecture. The development of a strong formal vocabulary has been achieved by advanced use of information technologies, including CATIA, which allows translation among various tectonic representations, both in physical and digital forms. In addition, the nature of the office has much to do with other changes in the project delivery system, such as the relationships with associate architect, manufacturers, and subcontractors. This paper discusses how new technology changes the design and fabrication process, which has evolved from GP’s milestone project, Guggenheim Museum Bilbao, and how organizational efforts to involve the industry in the design process facilitate the project. Unlike at Bilbao, in the newly-completed Stata Center GP produced all the construction documents. This shift coincided with a gradual change in which GP was becoming involved in the technical aspects of their projects much earlier in the design process. Therefore they had to invest in new working relationships with the construction team, including fabricators, manufacturers, and contractors. The approach of Gehry and his team suggests that architectural practice can be liberated from its conventional arrangements. Although it is still evolving, Gehry has achieved a holistically integrated organizational system where the architect has far more direct interaction with all aspects of design and fabrication.
keywords design technology, fabrication process, communication protocol
series ACADIA
email
last changed 2022/06/07 07:58

_id 2004_136
id 2004_136
authors Mullins, Michael and Zupancic Strojan, Tadeja
year 2004
title Depth Perception in CAVE and Panorama
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 136-141
doi https://doi.org/10.52842/conf.ecaade.2004.136
summary This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, derived from recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the two hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, and that differences are attributable to prior contextual experience of the viewer. The role of prior or tacit knowledge in these environments is established from the empirical data. It is concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggests that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications for spatial ability, learning and training in virtual environments; in architectural education; and participatory design processes, in which the dialogue between real and imagined space may take place in virtual reality techniques.
keywords Virtual Reality; Perception; Spatial Ability; Learning; Virtual Context
series eCAADe
email
last changed 2022/06/07 07:59

_id 106caadria2004
id 106caadria2004
authors Yoke-Chin Lai
year 2004
title Contribution of Semantic Web to Collaborative Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 91-106
doi https://doi.org/10.52842/conf.caadria.2004.091
summary This paper focuses on a lightweight ontology-based knowledge management system, which is a prototype that aims at enhancing the collaborative activities in the early building design phase. Technologies with respect to de facto standards proposed by industry group W3C are implemented to develop this knowledge management system. Resource Description Framework (RDF) associated with its Schema (RDFS) is selected as the ontology language used in the system. RDF(S) with its embedded reasoning techniques provides a rich set of constructs to facilitate the generation of ontologies so that the annotated information can be machine readable. Approaches of how the domain knowledge is represented in RDF(S)-based ontology, is shared and retrieved among stakeholders of building project will be described and illustrated in the paper. A proposition with respect to the contribution of this prototype system to collaborative activities undertaken in the early building design phase will also be discussed in the paper.
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2004_323
id sigradi2004_323
authors Yoshihiro Kobayashi; Meenakshi Sharma
year 2004
title Dynamic interface for axial spatial arrangements using soft computing
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper describes a computer application that can organize 3D objects along an axis and also redistribute those based on a set of constraints or existing patterns as selected by the user. In particular, the focus of the paper is the two dynamic Graphical User Interfaces (GUIs): the Constraint Arrangement (CA) and the Pattern Arrangement (PA). For these, we use the Soft Computing Techniques . Kohonen.s Self Organizing Map (SOM) and Genetic Algorithm (GA). In both the cases, the application outputs an axial organization of predefined 3D objects which, either adhere to selected constraints or follow patterns set by prior design. The application is implemented, tested and its results are demonstrated using buildings systems.
series SIGRADI
email
last changed 2016/03/10 10:03

_id sigradi2004_146
id sigradi2004_146
authors Alejandra Silvina Bianchi
year 2004
title Herramientas digitales en el proceso de diseño en el taller de arquitectura [Digital Tools in the Design Process within the Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary In the knowledge of previous discussions and academic experiences with the uses of digital tools in design process, some data has been collected among teachers and students to determine: .The nowadays role of digital graphic procedures in design for architectural works.. The study has been performed through exploratory research using: interviews, questionnaires and data analysis. The results shows the advantages and disadvantages of this type of design as well as allowed to come to conclusions and recommendations about pedagogical aspects in the teaching of this subject at this educational level.
keywords Architectural design process, digital technology
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia04_282
id acadia04_282
authors Anders, Peter
year 2004
title Arch-OS: An Implementation of Cybrid Strategies
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 282-293
doi https://doi.org/10.52842/conf.acadia.2004.282
summary A review of the literature on Intelligent Buildings suggests an ideal of a building as an autonomous system that controls its internal and external environments. The model, whose origin lies with early models of artificial intelligence, effectively treats the building as a slave to human needs, and appears to invest more intelligence in the building than in its occupants. This paper proposes that automated environments be understood as extensions of human sense and awareness. It describes an operating system, Arch-OS, that exemplifies this approach by increasing building occupants’ consciousness of their environment.
keywords Cybrid, Mixed Reality, Responsive Environment, Planetary Collegium
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2004_143
id sigradi2004_143
authors Andrés Cavieres; Christian Beros; Maria Loreto Flores; Marcelo Quezada; Osvaldo Zorzano
year 2004
title Capacitación docente en tecnologías de información y comunicación hacia la conformación de redes colaborativas de trabajo/aprendizaje [Faculty Development in Information Technology and Communication Towards the Creation of Collaborative Working and Learning Networks]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The Academic Upgrade Program (.Capacitación Docente.) is been developed in the contexto of a MECESUP project (government funding assignments for education) at the FAU of Universidad de Chile. This program is about upgrading knowledge and user capabilities in Information and Communication Technologies (IT) of our academic team, in order to improve our pedagogical model, and to include these IT into the learning-teaching process for Architecture, Design and Geography. Considering that new technologies are part of the contemporary professional development and they are already included in high school in Chile, they should be part of the university academic environment as well, as an important tool and a link between generations, careers, and stages of education. Estimulating a cultural transformation process in the academic team, promoting transversal network thinking and to generate a base of knowledge in digital culture are our main objectives. This is our contribution to a new academic model, which we need in deed.
keywords Colaborative Learning, IT, Knowledge Management
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2004_047
id sigradi2004_047
authors Antonio Almagro Gorbea; Ana Almagro Vidal; José Antonio Fernández Ruiz; Miguel González Garrido
year 2004
title Madinat al-zahraí: Investigación y representación [Madinat al-Zahraí: Investigation and Representation]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The virtual reconstruction of the archeological site of Madinat al-Zahra. in Córdoba (Spain) has permitted a new approach to the study and comprehension of this palatine city as well as to the typologies of Islamic architecture in Al-Andalus during the 10th century. Starting from fieldwork and from a photogrammetric survey of the site, the digital model has become a highly qualified tool in the research process. Through virtual navigation, it allows to learn new aspects about spatial configuration of this characteristic constructions that configure the basis for the development of further architectures during the following centuries. Furthermore, being conscious that knowledge is basic for cultural heritage preservation, this 3D reconstruction model is an important instrument for general dissemination and for implementing a visit to this significant case of Islamic architecture in Spain.
keywords Islamic architecture, computer graphics, virtual reconstruction, 3D modeling
series SIGRADI
email
last changed 2016/03/10 09:47

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