CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id a0d4
id a0d4
authors Rosa Enrich, Andrea Carnicero, Gustavo Fornari & Pedro Orazzi
year 2004
title ANALYSIS AND EVALUATION OF MATHEMATICAL LEARNING STRUCTURES
source Proceedings of the Fourth International Conference of Mathematics & Design, Spetial Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 13-21.
summary Abstract: A series of practical tasks have been done under the general name of “Surfaces in invisible cities”. Each task was based on a story taken from the book The Invisible Cities by Italo Calvino. The research carried out allows to design a pedagogical project which makes evident , generates and connects several intentions, motivations and learning structures. It proposes the use of multi- level languages and readings. Therefore, each task takes more time than that of the proposed mathematical class. Its implementation generates a broader view than that seen at the time of design.

From the detailed analysis of the results obtained, the following diverse pedagogical aspects of this work project arise: a. The use of several multiple intelligence: Howard Gardner (1985) found that a man has several distinct intelligence types among which Logical-Mathematical; Spatial; Linguistic -oriented; Musical; Intra-personal; Kinesthetic-Corporal; Interpersonal stand out. Only those types used in the task will be analyzed, making a brief description of each type. b. The architectonic-city planning aspects: architectonic-city planning interpretation of the space imagined after reading the text, with the purpose of identifying figures, shapes, volumes and colors which are expressed via an analogous space. They consist of visual, architectonic and territorial speculations without a rigorous spatial theory and it is pretended that they possess a technical precision at mathematical concept level. c. The mathematical contents: a study of the conical and square shapes present in the designs done and used in a creative manner in students’ compositions following the reading of the story chosen is carried out. An analysis of shapes is performed and mathematical problems are posed within the design context.

Traditional sketching methods have been used in task solving and the possibilities offered by the virtual tools are analyzed.

Emphasis has been put on the vertical and horizontal interchanges in the Chair, generating changes in knowledge transmission perspectives, thus allowing the sharing of contents, abilities and resources. The architectonic work imagined and created by the students will focus on these different working lines creating a harmonious and significant whole. The work is the result of multiple connections and creative proposals.

keywords city, geometry, multiple intelligence
series other
type normal paper
email
last changed 2005/04/07 12:46

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id eaea2003_11-bremer-sander
id eaea2003_11-bremer-sander
authors Bremer, S. and Sander, H.
year 2004
title View from the Road: Environmental Simulation for the Fractal City of Rhine Ruhr
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 43-47
summary Highway seems to be more an issue of traffic planning than of urban design. But the highway can be a very important factor for the modern city pattern. Highways shape the spatial form of the fractal city. The modern highway can define new cores outside and “interior edges” within the city. Seen as a planning tool, highways are the great neglected opportunity in city and regional design. The 1st Architecture Biennial, 1ab, taking place from May 2003 to July 2003 in Rotterdam, explores the creative potentials of modern highways worldwide. An international research team discovered the spatial functions of highways in modern agglomerations. This lecture will give an overview of the results of the worldwide analyses and the design projects that had been undertaken. Both authors are members of the German research team. The German team examined the A 42 running through the Ruhrgebiet, a former coal and steal area in western Germany. The Ruhr Area is converting from an industrially orientated region to an agglomeration of high technology and science. But the regional image remains the same due to the fact that the changes cannot be seen, neither physically, nor from the road. Here, the highway could be used as a catalyst supporting and structuring the spatial changes to make them more legible for the people of Rhine-Ruhr. The nature becomes the most important tool of highway design. Landscape forms a linkage between the different cities of the region. Together with the A 40 and other local highways the region becomes the most important (and largest) public space of the new Rhine-Ruhr. The highway seen as a work of urban art can be designed only from the perspective of the driving car.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2004_286
id sigradi2004_286
authors Bruno Massara Rocha
year 2004
title Diagramas e cidades: Tecnologia digital aplicada na construção de interfaces gráficas e diagramas de análise para dinâmicas territoriais em grande escala [Diagrams and Cities: Digital Technology Applied to the Construction of Graphic Interfaces and Diagrams for the Analysis for Large-Scale Territorial Dynamics]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research has a goal to verify the applicability of the new multimídia authoring tool as a usefull resource for architects and urban planners in analyzing large virtual processes that intervene in the production of the urban space. The Macromedia Director has shown an important device for crossing informationg and processes visualization. As a digital interactive interface the software Macromedia Director offers possibilities to particular accesses of the most various kinds of files and formats, and has great potential for architecture as an agent discipline.
keywords Interactive Digital Interface, Territorial Urban Dynamics
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2004_367
id sigradi2004_367
authors Khaled K. Tarazi
year 2004
title The fifth elevation: Effects of digital graphic design and printing technologies on the urban fabric in developing countries
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The paper reports on a study that identifies the effects of current advertising and printing technologies on urban spaces in developing countries. The complexities of these advertising applications form a complicated hierarchical web that requires an investigation of surface- volume-context relationships to minimize the tension between the graphical message and the urban fabric. Regressive application of technology-based graphic design and advertisement in the form of billboards and signage, form a new layer identified as the fifth elevation. The study endeavors for positive consequences of such elevations and differentiates between chaos and complexity. Consequently, the study categorizes various advertising schemes and recommends short-term guidelines to reduce chaotic amalgamation. Several design factors and new advertising schemes are proposed to sustain cultural and visual coherency of urban spaces. When applied, these recommendations could prove useful for many cities in the Middle East due to planning, cultural, economical, and religious, similarities.
keywords Graphic design, printing technologies, urban fabric, advertising concepts, billboards
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2004_d-49
id ddss2004_d-49
authors Polidori, M. and R. Krafta
year 2004
title Environment – Urban Interface within Urban Growth
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 49-62
summary This work presents the synthesis of a model of urban growth dedicated to accomplish simulations of urban spatial dynamics, based on integrated urban and environmental factors and promoting simultaneity among external and internal growth. The city and surrounding environment are captured and modeled in computational ambient, by application of the centrality / potential model (Krafta, 1994 and 1999), with support of graph theory, cellular automata, GIS and geocomputation. The model assumes the city as a field of opportunities for obtaining income, mediated by the space, which is composed of urban and environmental attributes, that work as attractors or as resistances for the urban growth. The space configuration and the distribution of those attributes generate tensions that differentiate qualitatively and quantitatively the space, through the centrality measure (built with the support of graphs techniques), coming to provoke growth in places with larger potential of development (built with the help of techniques of CA – cellular automata). Growths above environmental thresholds are considered problems, generated and overcome in the same process of production of the urban space. Iterations of that process offer a dynamic behaviour to the model, allowing to observe the growth process along the time. The model presents several possibilities: a) urban - natural environment integration; b) internal and external growth integration; c) variety in the scale; d) GIS integration and geocomputation; e) user interface; f) calibration; g) theoretical possibilities; and h) practical possibilities.
keywords Environment, Urban Growth, Urban Morphology, Simulation
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id acadia04_076
id acadia04_076
authors Hanna, Sean
year 2004
title Modularity and Flexibility at the Small Scale: Evolving Continuous Material Variation with Stereolithography
doi https://doi.org/10.52842/conf.acadia.2004.076
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 76-87
summary In this paper, we introduce a technique by which the internal material properties of an object can be optimised at a microstructural level (5x10-5m) to counteract the forces that are applied to it. These can then be fabricated using the rapid prototyping method of stere­olithography. The proposed technique is analogous to principles of mass customization and takes advantage of a flexible module to cre­ate complex structures in a manner that is computationally efficient and effective. The process is two-staged, in which a genetic algorithm evolves the topology of the microstructure and a second algorithm incorporating Finite Element Analysis then optimises the geometry. The examples shown are designed specifically for the fabrication tech­nique, but the method and general principles are applicable to struc­tural problems at any scale.
keywords genetic algorithm, rapid prototyping, stereolithography, materials
series ACADIA
email
last changed 2022/06/07 07:50

_id ijac20042405
id ijac20042405
authors Heitor, Teresa V.; Duarte, José P.; Pinto, Rafaela M.
year 2004
title Combing Grammars and Space Syntax: Formulating, Generating and Evaluating Designs
source International Journal of Architectural Computing vol. 2 - no. 4, 492-515
summary This paper is concerned with how two different computational approaches to design – shape grammars and space syntax – can be combined into a single common framework for formulating, generating, and evaluating designs. The main goal is to explore how the formal principles applied in the design process interact with the spatial properties of the designed objects. Results suggest that space syntax is (1) useful in determining the universe of solutions generated by the grammar and (2) in evaluating the evolving designs in terms of spatial properties and, therefore, in guiding the generation of designs.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 2005_147
id 2005_147
authors Lai, Ih-Cheng
year 2005
title Infilling Time into Space - A Pedagogical Approach for Evolving Space Using Digital Media
doi https://doi.org/10.52842/conf.ecaade.2005.147
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 147-154
summary This paper presents a pedagogical approach to explore the relationships between time and space by using digital media. Based on a pedagogical model called e-Space proposed by Lai (2004), we apply motion as a spatial issue to approach this study. Through integrating with the characteristics of digital media, students are encouraged to evolve architectural space and form by decomposing, re-organizing, interpreting and realizing the spatial composition. Simultaneously, diverse digital media applications integrated with design thinking in a design process enables students to bridge two design spaces - physical and virtual. This process introduces the students to a new approach of design-creation and form finding. Finally, we use an advanced digital media course as an example to understand the impacts of the pedagogical approach. The students’ outcomes are also reported in this paper
keywords Digital Media, Pedagogy, Motion, Design Space, Design Learning
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia04_202
id acadia04_202
authors Matsushima, Shiro
year 2004
title Technology-mediated process: case study--MIT Stata Center
doi https://doi.org/10.52842/conf.acadia.2004.202
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 202-219
summary Gehry Partners’ (GP) sculptural approach to tectonic form, with its dramatic curves, complex geometry, and idiosyncratic application of materials, seems to have redefined the limits of architecture. The development of a strong formal vocabulary has been achieved by advanced use of information technologies, including CATIA, which allows translation among various tectonic representations, both in physical and digital forms. In addition, the nature of the office has much to do with other changes in the project delivery system, such as the relationships with associate architect, manufacturers, and subcontractors. This paper discusses how new technology changes the design and fabrication process, which has evolved from GP’s milestone project, Guggenheim Museum Bilbao, and how organizational efforts to involve the industry in the design process facilitate the project. Unlike at Bilbao, in the newly-completed Stata Center GP produced all the construction documents. This shift coincided with a gradual change in which GP was becoming involved in the technical aspects of their projects much earlier in the design process. Therefore they had to invest in new working relationships with the construction team, including fabricators, manufacturers, and contractors. The approach of Gehry and his team suggests that architectural practice can be liberated from its conventional arrangements. Although it is still evolving, Gehry has achieved a holistically integrated organizational system where the architect has far more direct interaction with all aspects of design and fabrication.
keywords design technology, fabrication process, communication protocol
series ACADIA
email
last changed 2022/06/07 07:58

_id sigradi2004_390
id sigradi2004_390
authors Paulo Belo Reyes
year 2004
title A noção de representação nos processos digitais [The Notion of Representation in Digital Processes]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This text presents the discussion about digital media in relation to the notion of reality or truth. The representations made by digital graphic media began in a process of representing reality, evolving to a process of construction of a new reality, closer to imagination.
keywords Digital graphic media, representation, construction of reality
series SIGRADI
email
last changed 2016/03/10 09:57

_id 311caadria2004
id 311caadria2004
authors Tsung-Hsien Wang
year 2004
title Propagating Figures - A Genetic Algorithm Approach
doi https://doi.org/10.52842/conf.caadria.2004.505
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 505-518
summary In order to make the computer media get involved into the process of evolving design rather than merely serve as a presenting tool, this study aims to propose a computer-aided design (CAD) tool that could show a great capacity of evolving design and be particularly utilized throughout the early conceptual phase. How to accomplish this objective will start from taking advantage of the cognitive point of view regarding emergent subshapes to assisting designers in reconfigurating/restructuring shapes and figures computationally. Ultimately, by means of using genetic algorithm, this research could conduct a CAD tool, facilitating designers in the very early conceptual phase. In other words, this tool could be employed by designers in generating subshapes or reconfigurating shapes and subshapes during the process of developing concepts.
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email
last changed 2007/04/08 19:47

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2004_580
id 2004_580
authors Dokonal, W., Martens, B. and Plösch, R.
year 2004
title Creating and Using Virtual Cities
doi https://doi.org/10.52842/conf.ecaade.2004.580
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 580-585
summary City modelling is a topic which has been on the agenda for a long time and two main approaches from different angles in this field can be identified. GIS experts have attempted over the years (in collaboration with programmers) to build information systems for cities by means of combining graphical information with related metadata. Architects also started to get involved in this field. However, they were mainly interested in the spatial aspects of a city model and created their own “city models” for different purposes. Today crucial questions concerning the creation itself are resolved, the vision of implementation into daily work becomes more and more important. In other words: “what to do” with the accumulated data. This paper intends to identify the core role of the architect in the field of 3D-city modelling.
keywords Urban Modelling, 3D Modelling, GIS, Virtual Worlds, City Model
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2004_091
id sigradi2004_091
authors Eduardo Sampaio Nardelli; Maria Isabel Villac; Cristiane Gallinaro Flamínio Carlos; Luiz Flávio Gaggetti; Júlio Cezar Bernardes Pinto; Júlio Luiz Vieira; Augusto França Neto; João Manoel Quadros Barros
year 2004
title Arquitetura multifuncional em São Paulo: Forma, técnica e integração urbana [Multi-functional Architecture in São Paulo: Form, Technique and Urban Integration]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work intends to show the development of a research that has been conducted by a group of professors of the schools of Architecture and Urbanism and the School of Communications and Arts, both from Mackenzie Presbyterian University, focusing the multifunctional buildings of the city of São Paulo. This special interest on multifunctional buildings . where residences, commercial and business areas share the same space . is based on the fact that they represent a new paradigm of living in the city, brought by the Industrial Revolution, which is being reconsidered nowadays as a solution to the revitalization and reoccupation of the big cities central areas. The result of this work will be a book supported by a website that will help to understand the urban development of São Paulo and the meaning of this kind of buildings in the context of the city.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_403
id sigradi2004_403
authors Francirose Furlani Soares; Carlos Murad
year 2004
title O museu-paisagem nas cidades mutantes [The Museum-Landscape in Mutant Cities]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This proposal discusses the constitution of an imaginary museum-landscape complex. This is understood as having a nature of poetic- symbolic virtualities, that comes as propeller of the projects of the urban mutations in the contemporary city. The development of the discussion follows the different modulations of this image of a complex museum-landscape as inductor of the projetual action. Also, is considered the apprehension of the architectural object, culminating with the diffusion as a culture fact under the form of an Image.
keywords Landscape, Museum, City, Image
series SIGRADI
email
last changed 2016/03/10 09:52

_id avocaad_2003_23
id avocaad_2003_23
authors Jadwiga C. Zarnowiecka
year 2003
title AND WOULD COMPUTER SAVE THE MAGIC PLACE? A BOJARY STORY
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Each city has its own magic, the spirit of the place. Not always are these ‘magic’ places commonly known. There are cities, however, for which such places are their pride and fame. Is there anybody who would not associate the Golden Street with Prague, or the Spanish Stairs with Rome? In Bialystok the magic quality is attributed to the district of Bojary.Currently Bojary is one of the districts of Bialystok. The town was first created as such in the 18th century as a result of merging of two villages: Bojary and Skorupy, church grounds and Kolonia Lowiecka known as Krolikarnia. Only Bojary has retained the old communication plan of the former village and characteristic type of wooden structure from the 19th and the first half of the 20th century.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
type normal paper
email
last changed 2006/01/16 21:38

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