CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 572

_id eaea2003_15-breen
id eaea2003_15-breen
authors Breen, J. and Giro, H.
year 2004
title The DXI Experience. Ten Years of Design Visualization Developments in an Educational Laboratory Context
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 71-77
summary Design visualisation is an essential aspect of virtually every form of design enquiry. The effects of potential environmental interventions may be simulated in order to gain the types of insights, which cannot be acquired easily from two-dimensional notations. Three-dimensional representations may be generated for very different reasons. The most direct form of design imaging is traditionally for the benefit of the designer him/herself, in order to test whether the working concepts offer fitting solutions to the complex array of design conditions such as context, programme and feasibility. Alternately, images may be generated for the benefit of communication, in order to offer insights into the expected workings of a particular proposal (possibly including alternatives). This may lead to greater understanding and possibly to reaching consensus amongst different ‘actors’ involved in the design and realisation process. In many cases the results of such visualisation studies contribute to ‘bridging the gap’ between the professionals and other parties involved more indirectly in design decision-making or the appraisal of the proposals. Designers can use distinctly different methods when going about such imaging procedures. Their choices for particular techniques may depend on their familiarity or the availability of certain media devices. Being confronted with new modelling and/or visualisation instruments can stimulate the interest in fresh approaches. In this respect, the design education environment can play an important role in not only teaching ‘proven’ applications to future designers, but also in creating a platform for the active development of innovative approaches to the design visualisation practices: education as a ‘laboratory’ for new insights and potentially a ‘breeding ground’ for the extension of the designer’s instrumentation. This contribution documents the experiences gained in some ten years within an educational application, involving active use of design driven media applications. The emphasis lies on the evolvement of techniques for eye-level imaging, whereby use can be made of different types of models: physical scale models as well as digital, virtual models. Changing attitudes towards dynamic and serial vision are considered, whereby storyboard approaches on the level of integral presentation are considered. By analysing a selection of cases and their underlying approaches an indication is given of the changing attitudes and combinations of multimedia techniques, which offer opportunities to design visualisation and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia04_088
id acadia04_088
authors Bechthold, Martin
year 2004
title Digital Design and Fabrication of Surface Structures
doi https://doi.org/10.52842/conf.acadia.2004.088
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aidd Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 88-99
summary This paper presents a study in digital design and manufacturing of shells, which are material-efficient systems that generate their load-bearing capacity through curvature. Their complex shapes are chal­lenging to build, and the few current shell projects employ the same shape repetitively in order to reduce the cost of concrete formwork. Can digital design and manufacturing technology make these systems suitable for the needs of the 21st century? The research developed new digitally-driven fabrication processes for Wood-Foam Sandwich Shells and Ferrocement-Concrete Sandwich Shells. These are partially pre-fabricated in order to allow for the application of Computer-Numerically Controlled (CNC) technology. Sandwich systems offer advantages for the digitally-enabled construction of shells, while at the same time improving their structural and thermal performance. The research defines design and manufacturing processes that reduce the need for repetition in order to save costs. Wood-Foam Sandwich shells are made by laminating wood-strips over a CNC-milled foam mold that eventually becomes the structural sandwich core. For Ferrocement-Concrete sandwich shells, a two-stage process is presented: pre-fabricated ferrocement panels become the permanent formwork for a cast-in-place concrete shell. The design and engineering process is facilitated through the use of parametric solid modeling envi­ronments. Modeling macros and integrated Finite-Element Analysis tools streamline the design process. Accuracy in fabrication is maintained by using CNC techniques for the majority of the shaping processes. The digital design and manufacturing parameters for each process are verified through design and fabrication studies that include prototypes, mockups and physical scale models.
keywords Shell, Pre-Fabrication, Prototype, Custom-Manufacturing, Simulation
series ACADIA
email
last changed 2022/06/07 07:54

_id ddss2004_d-269
id ddss2004_d-269
authors Beetz, J., J. van Leeuwen, and B. de Vries
year 2004
title Towards a Multi Agent System for the Support of Collaborative Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 269-280
summary In this paper we are drafting the outline of a framework for a Multi Agent System (MAS) for the support of Collaborative Design in the architectural domain. The system we are proposing makes use of Machine Learning (ML) techniques to infer personalized knowledge from observing a users’ action in a generic working environment using standard tools such as CAD packages. We introduce and discuss possible strategies to combine Concept Modelling (CM)-based approaches using existing ontologies with statistical analysis of action sequences within a domain specific application. In a later step, Agent technologies will be used to gather additional related information from external resources such as examples of similar problems on the users hard disk, from corresponding work of team-members within an intranet or from advises of expert from different knowledge domains, themselves represented by agents. As users deny or reward resulting proposals offered by the agent(s) through an interface the system will be enhanced over time using methods like Reinforced Learning.
keywords Multi Agent Systems, Design & Decision Support Systems, Collaborative Design, Human Computer Interfaces, Machine learning, Data Mining
series DDSS
last changed 2004/07/03 22:13

_id sigradi2004_363
id sigradi2004_363
authors Eleanna Cadalso; Alejandro Haiek Coll; Pedro Soza Ruiz
year 2004
title Graficando estructuras de conocimiento: Diagramas matriciales, infomapas, cartografias y estructuras de organización cognitiva [Representing Knowledge Structures: Matrix Diagrams, Infomaps, cartographies and Structures of Cognitive Organization]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This investigation approaches graphical representation systems as mechanisms that provide a greater level of expansion for the acquirement, production and transmission of knowledge. It serves as a digital educational instrument that connects to the academic platform and assists students and professors allowing them to experiment with different operational components directly form a user.s interface. The device has a Registration and Temporal Evaluation Structure, which allows students to retrieve information regarding the semester, course grades and student.s individual performance; a Search System, which downloads theoretical reference texts, practical tutorials, libraries of images, models or videos; an Interaction and Communication System, which benefits the exchange of information through forums and chats; and finally an Access, Interpretation and Data Transfer Map, which acts as a cartography of the process organizing simultaneously all the cognitive matrixes.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20032207
id ijac20032207
authors Liapi, Katherine A.; Kim, Jinman
year 2004
title A Parametric Approach to the Design of Vaulted Tensegrity Networks
source International Journal of Architectural Computing vol. 2 - no. 2
summary Significant new research in tensegrity theory and technology encourages tensegrity’s implementation in architecture. A recently developed technology makes possible the rapid modular assembly of deployable tensegrity units, and the construction of alternate curved configurations by re-using the same modules. Although a form exploration method for tensegrity structures already exists, estimating the structure’s new geometry remains a challenge due to difficulties designers encounter in understanding and following the method’s geometric construction process. Besides, the method doesn’t address the geometry of vaulted configurations. This paper presents algorithms that link together the geometric parameters that determine the shape of tensegrity vaults by addressing different design-construction scenarios, and a software code that generates parametric models of tensegrity vaulted structures.The application of the algorithms to the morphological study of a tensegrity vaulted dome, which constituted the main feature of an entry to arecent international architectural competition, is also presented.
series other
type normal paper
more http://www.multi-science.co.uk/ijac.htm
last changed 2010/05/16 09:13

_id acadia04_100
id acadia04_100
authors Liapi, Katherine
year 2004
title A computer Based System for the Design and Fabrication of Tensegrity Structures
doi https://doi.org/10.52842/conf.acadia.2004.100
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 100-109
summary Tensegrity structures are composed of tension compression com­ponents, where the compression components (bars) are discontinu­ously enclosed within continuous tensile components (cables). From an engineering point of view, a tensegrity structure is characterized by geometric non-linearity and large displacements under loading. Therefore, its prestressed shape and deformation under loading are the result of the combined effect of the geometric parameters that determine the initial configuration of the structure, the level of pre­stress applied to cables, and the material properties of the compo­nent members of the structure. A method for generating the initial geometric configuration of tensegrity structures composed of tenseg­rity units and a parametric expression of this geometry have already been developed. A novel technology that makes possible the construction of tensegrity structures from the on-site assembly of deployable tensegrity units, which are fur­nished with a simple mechanism that permits bar-elongation, and, as a result, an increase of the prestress applied to the cables of each unit, is also under development. Also under development is a static analysis method that takes into account the above method for prestressing cables. This paper discusses the features of a system that supports the combined geometric and structural design of tensegrity structures, and integrates a graphical interface to display: a) models of initial geometry, b) geometry of the structure after prestress and loading are applied, and c) magnitude of forces applied to the structure’s component members (bars and cables). The system also provides numerical data to be used in component fabrication, and is therefore expected to become a very valuable tool for the design and construction of tensegrity structures.
series ACADIA
last changed 2022/06/07 07:59

_id 2004_262
id 2004_262
authors Martens, Bob
year 2004
title CAAD-Repositories for Scientific Information Exchange - An Overview on SciX-Pilots Related to CAAD
doi https://doi.org/10.52842/conf.ecaade.2004.262
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 262-268
summary Academic publishing started in the hands and under the control of learned societies. Open access to digital publications has the potential of returning control to these associations again. In this paper CAAD-related digital library pilots, which were developed in the framework of the SciX-project (“Open, Self Organising Repository for Scientific Information Exchange”) will be elaborated. SciX focused its work on the infrastructure and business models for subject-specific repositories. Electronic publishing can re-establish the central role of scientific communities and associations in the scientific publishing process.
keywords Database Systems; Scientific Knowledge Management; Retrospective CAAD Research; Web-Based Bibliographic Database
series eCAADe
email
last changed 2022/06/07 07:59

_id 876d
id 876d
authors Martin, W Mike; Heylighen, Ann; Cavallin, Humberto
year 2004
title THE RIGHT STORY AT THE RIGHT TIME -- TOWARDS A TACIT KNOWLEDGE RESOURCE FOR (STUDENT) DESIGNERS
source AI & Society, Issue: Online First, July 2004 [ISSN: 1435-5655 (Online)]
summary In response to the lack of systematic study of architectural practice, the Building Stories methodology propounds storytelling as a vehicle for studying active cases, i.e., projects that are in the process of being designed and built. The story format provides a dense, compact way to deal with and communicate the complex reality of a real-world project, while respecting the interrelated nature of events, people and circumstances that shape its conception. With an eye to establishing a valuable knowledge resource of and for the profession, the paper explores how stories can be stored, organized and accessed so as to turn the growing story repository into a convenient instrument for students, educators and practitioners.
keywords architectural practice, storytelling, knowledge exchange, design experience
series other
type normal paper
email
more http://www.springerlink.com/media/BEC67X4BWR6KXLBDVKWP/Contributions/W/K/G/X/WKGXJ3QQ6TQ4WQRY_html/fulltext.html
last changed 2005/01/26 23:02

_id 401caadria2004
id 401caadria2004
authors Mitsuo Morozumi, Riken Homma
year 2004
title Assessment of the Use of 3D-Viewing and Mark-Up Tool for Rich Network Design Communication
doi https://doi.org/10.52842/conf.caadria.2004.589
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 589-600
summary Though there have been many successful examples of Virtual Design Studio, there still exist unsuccessful cases in which participants felt dissatisfied or even frustrated, especially at synchronous stages of design communication. A discussion that required designers to refer to 3D models was one of the situations where technical support was insufficient to satisfy the expectation of designers. Assuming that an interactive viewing of 3D models and use of a mark-up utility on a shared PC window could enhance such design communications (though this also requires network bandwidth and computational power) the author conducted experiments in design discussion between two designers to test the capability and effects of these tools for network collaborations. This paper discusses the framework and results of the experiments, and proposes the next step for system developments.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 791e
id 791e
authors Monreal, Amadeo; Jacas, Joan
year 2004
title COMPUTER AIDED GENERATION OF ARCHITECTURAL TYPOLOGIES
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 73-82.
summary The work we present may be considered as the consolidation of a methodology that was already outlined in the paper presented in the second M&D congress held in San Sebastian (1998). We establish that, in architectural design, the computer is only used in the last step in order to achieve the traditional Euclidean design in a more precise and comfortable way and to improve the quality of the handmade designs. Our proposal consists in modifying the process from the very beginning of the creative act. That is, when the design conception is born. If we want to obtain the maximum benefit of the computer possibilities, we ought to support this conception by means of a language tuned with the mentioned tool. Due to the fact that the internal language used by the computer for producing graphics is mathematical, we must incorporate, in some way, this language in the codification of the creative process. In accordance with this setting, we propose a mathematical grammar for the design based on the construction of modulated standard mathematical functions. This grammar is developed independently from the graphical software and it is specified only when a particular computer program for the effective generation on the graphical objects is selected.
series other
type normal paper
email
last changed 2005/04/07 12:49

_id ijac20042403
id ijac20042403
authors Morozumi, Mitsuo; Homma, Riken
year 2004
title Assessment of the Use of 3D-Viewing and Mark-up Tool for Rich Network Design Communication
source International Journal of Architectural Computing vol. 2 - no. 4, 462-473
summary Though there have been many successful examples of Virtual Design Studio, there still exist unsuccessful cases in which participants felt dissatisfied or even frustrated, especially at synchronous stages of design_communication. A discussion that required designers to refer to 3D models was one of the situations where technical support was insufficient to satisfy the expectation of designers. Assuming that an interactive viewing of 3D models and use of a markup utility on a shared PC window could enhance such design communications (though this also requires network bandwidth and computational power) the author conducted experiments in design discussion between two designers to test the capability and effects of these tools for network collaborations. This paper discusses the framework and results of the experiments, and proposes the next step for system developments.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2012_049
id caadria2012_049
authors Rajasekaran, Balaji; T. Brahmani and C. Reshma
year 2012
title Spatial personality for human space interaction: Space for change
doi https://doi.org/10.52842/conf.caadria.2012.069
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 69–78
summary Exploring the duality of pervasive computing and architecture in order to propose new models of interaction between people and their built environment. One of the unique "affordances" of digital media is interactivity. This word has come to stand for all manners of engagements between people and things but as McCollough (2004) reminds us the word implies deliberation over the exchange of messages. "Objects" or architecture would be exempt from this mode of communication since, in a likewise manner, we don't interact with a door, we simply open it. However, computing provides a reflexive twist for it is not only the means through which we indirectly communicate with others but also a subject with which we can directly interact. They solicit information and based on the deliberation we ask them for return responses. This quality of computing, especially as it becomes pervasive, has profound implications for architecture and urbanism. When computation becomes embedded into the very materials we build, they along with their nature as inanimate objects become questionable. Our environment itself becomes the interactive subject through which we can inquire about our condition, perform diagnostic tasks or most significantly converse to discover more about our surrounding and ourselves.
keywords Interaction; communication; responsive; environment; performative
series CAADRIA
email
last changed 2022/06/07 08:00

_id 2004_095
id 2004_095
authors Sass, Larry
year 2004
title Design for Self Assembly of Building Components using Rapid Prototyping
doi https://doi.org/10.52842/conf.ecaade.2004.095
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 95-104
summary Design of assemblies will become an area of study when using rapid prototyping devices in the architectural design process becomes standard practice. This paper is a presentation of a design process study focused on understanding a method of working with rapid prototyping devices in a creative design process. This paper has an emphasis is on the creation of physically large models. These models are built from many layers of detail and are too large to print on a conventional 3D building device (3D printer). In response to this is a proposal to design assemblies as a means to create models of parts manufactured with rapid prototyping devices. Design for Assembly (DFA) becomes an exclusive process within this method of model making. Designing assemblies as part of a creative design enterprise offers greater knowledge of the building's construct at an early stage of the process. As an example, there are three physical models built from 3D CAD descriptions for this study. These models are manufactured from various rapid prototyping devices and differing processes of assembly. They are evidence of DFA as a necessary process in architectural design when using rapid prototyping devices.
keywords Digital Fabrication, Design Methods, Design for Assembly
series eCAADe
last changed 2022/06/07 07:57

_id sigradi2004_310
id sigradi2004_310
authors Sharad Sharma; James A. Turner
year 2004
title An object oriented approach to simulating agent-based behavior
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary In this paper, we present an object-oriented approach for simulating agent-based egress behavior. The tool can be used when planners or designers need to assess the implications of their design or planning decisions. The tool is a web-based application that is being developed using standard protocols and technologies such as HTTP, HTML, and Java. It also demonstrates the effect of new building designs by simulating human evacuation behavior and relates the behavior of people. The existing models to describe the behavior of crowds usually deal with macroscopic variables like the average speed or the flow. Our aim is to model crowds as a malleable, moving masses, hoping that a more refined simulation might be achieved by considering each avatars behavior.
keywords Agent based simulation, Egress behavior
series SIGRADI
email
last changed 2016/03/10 10:00

_id 041123sowa-a
id 041123sowa-a
authors Sowa, Agnieszka
year 2004
title Generation and optimization of complex and irregular construction/structure on example of NDS2004 final project
source ETH postgraduate studies final thesis, Zurich
summary During the postgraduate studies in CAAD at ETH the research is mainly focused on computer based architectural design and its automatic production. Usually the way from an architectural idea to production starts with creating of a digital model of the structure which is than transformed into data which can be used by CNC machines. The final group work of NDS 2004students also follows this schema. This thesis is centered on its first element–computer aided architectural design.The aim of the research was to create a programming tool which generate linear construction grids for a cubic form and then optimize them according to given parameters. The data produced during this process is then visualized by digital models which can be evaluated by a designer as ready for production or can be changed in a further design process. Eventually, this data is an input for scripting tools creating production drawings for CNC machines. The thesis contains information about the mathematical description of the structure, methods of its generation, analysis and optimization. It deals also with problems connected with data exchange and storage. The effect of the work is presented by visualizations of digital models as well as by using rapid prototyping methods. Moreover, the most spectacular result of using tools presented in this thesis is the NDS2004 exhibition structure.
series thesis:MSc
email
last changed 2005/09/09 12:58

_id sigradi2004_333
id sigradi2004_333
authors Andrés S. Rodríguez
year 2004
title Exploración de relaciones entre analogías y bocetos durante la generación de ideas en diseño industrial como elicitación de requerimientos para CAD [Exploration of Relations between Analogies and Sketches During the Generation of Ideas in Industrial Design for Eliciting CAD Requirements]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary An exploration on the analogy-based idea generation process in industrial design is reported. In particular we try to identify relationships between the sketching process and the analogy building in order to elicit requirements for a supporting software. We use concurrent think aloud protocols to obtain experimental data and an extension of a proved content oriented schema to analyze them. Statistical analysis on segments containing .analogical chains. found relations between analogical and design actions that allow us to support the hypothesis that the sketch seems to be more useful for helping the analytical aspects of the analogical making (i.e. to code a situation in terms of higher order relations) than the synthetic ones (i.e. to identify an analogy source). Results were interpreted as software requirements for a Computer Aided Design Application.
keywords Sketching, Analogy, CAD, Industrial design, Protocol analysis
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2004_489
id 2004_489
authors Bille, Pia
year 2004
title CityScape - Analysing Modern Urbanism
doi https://doi.org/10.52842/conf.ecaade.2004.489
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 489-494
summary Understanding scale is a major concern and a condition of working in the field of architecture and urban design. The project described in this case origins from Blauwe Koffer, a method developed in the 80’s by the Dutch architects Dolf Dobbelaar and Paul de Vroom. The method is devoted to analysis of form and function of important architectural and urban design projects in the last century and is a flexible model for searching architectural solutions at an early stage of a project. In the paper I will describe how a group of faculty transformed the Blauwe Koffer into a digital method serving as an introduction to urban design in the second year curriculum. The project introduced topics of modern urbanism defined as cityscapes. Through a series of mapping analysis the students studied variations of scale, extension, volume, density, borders, overlaps, bricollage, diversity etc. The students were required to do analysis in the form of a matrix of 6 x 7 cells. Categories in the analysis were three scales of figure / ground studies, bricollage and studies of the urban raster. DataTown was a particular category inspired by MVRDV. The project data derived from digital maps, and project presentations in books and magazines. At second year the students are assigned to do digital projects as a part of the curriculum and the students are required to have their own computer. The project was the first digital assignment in studio and previous computer courses and skills were limited to a one-week course in desktop publishing. The CityScape project was a successful experience in integrating computation in studio, in group work and in analysis of modern urbanism. The paper will show some of the projects and discuss the assignment as a part of the implementation of an IT-strategy.
keywords CAAD-Curriculum; Urban Morphology; Mapping; Education and Practise
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2004_paper19
id ascaad2004_paper19
authors Donath, Dirk; Christian Tonn
year 2004
title Plausibility in Architectural Design: Software Support for the Architect-Oriented Design of Colour Schemes for Interiors and Buildings
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The approach discussed here is part of research into an overall concept for digital instruments which support the entire planning process and help in enabling planning decisions to be based upon clear reasoning and plausible arguments. The paper describes a plausibility instrument for the formulation of colour scheme proposals for building interiors and elevations. With the help of intuitively usable light simulations, colour, material and spatial concepts can be assessed realistically. The software prototype “Coloured Architecture” is conceived as a professional extension to conventional design tools for the modelling of buildings. As such it can be used by the architect in the earliest design phases of the planning process as well as for colour implementation on location.
series ASCAAD
email
last changed 2007/04/08 19:47

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