CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 417

_id ascaad2004_paper9
id ascaad2004_paper9
authors Bennadji, A.; H. Ahriz, and P. Alastair
year 2004
title Computer Aided Sustainable Design
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary One of the most important aspects architects need to consider fairly early on is that of energy saving, cost, thermal comfort and the effect on the environment in terms of CO2 emissions. At present, during the early design stage of a building, different options are assessed using simple tools (tables, graphs and software) that contain a large number of assumptions the very nature of which can bias choice or possibly lead to an inappropriate solution. It can be argued that the only way to provide a rational assessment of options is to use calculation methods that represent in detail the physical processes involved; this usually involves the use of dynamic thermal models. Furthermore if this tool is also used during detailed design it would introduce a consistency that is normally absent from the analytical design process. Many designers are of the opinion that, because not all details are known, then such tools are not suitable for application at early stages in the design. This view can be challenged because, even at the concept stage, a great deal is known about a building. This paper aims to show that a general description of a building can be used to generate sufficient data to drive a valid analysis using a detailed thermal model at the early sketch stage of the design process. The paper describes the philosophy, methodology and the interface developed to achieve this aim. The interface guides the user through the input process using a series of screens giving options for keywords used to describe the building; comprehensive default data built into the software are then attached to these keywords. The resulting data file is a building description that is the best possible interpretation of the design intent. This can then be used to assess options and guide towards a final design.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2004_129
id sigradi2004_129
authors Clarissa Ribeiro; Anja Pratschke; Azael Camargo
year 2004
title [on]_ambiente para uma comunidade virtual ["[on]_ambiente" for a Virtual Community]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Inside of a public politics project . Comunidades Online . that considers the construction of a virtual community as intervention in a concrete community, the article considers some initial parameters capable to guide the design of a virtual environment of dialogue and interaction for this on-line community. The objective of this article is to trace the main lines that will direct the design process this environment in a boarding with approaches to the architecture, placing on questions to the space where this dialogue happens. The work develops from the discussions circa the concept of community; of interfaces examples that illustrate different ways to give quality support to the dialogue between users, and one more consistent representation of .I., as well as expression of the identity in the virtual environment; and of an alternative presentation for technological basement, the semantic web.
keywords Community; virtual communities; semantic web; virtual environment design
series SIGRADI
email
last changed 2016/03/10 09:49

_id liewh_pdh_2004
id liewh_pdh_2004
authors Liew, Haldane
year 2004
title SGML: a meta-language for shape grammars
source PhD dissertation, Department of Architecture, Massachusetts Institute of Technology, Cambridge, Mass
summary A shape grammar develops a drawing through a series of transformations by repeatedly applying if-then rules. Although the rules can be designed, in principle, to construct any type of drawing, the drawings they construct may not necessarily develop in the manner intended by the designer of the grammar. In this thesis, I introduce a shape grammar meta-language that adds power to grammars based on the shape grammar language. Using the shape grammar meta-language, the author of a grammar can: (1) explicitly determine the sequence in which a set of rules is applied; (2) restrict rule application through a filtering process; and (3) use context to guide the rule matching process, all of which provide a guided design experience for the user of the grammar. Three example grammars demonstrate the effectiveness of the meta-language. The first example is the Bilateral Grid grammar which demonstrates how the meta-language facilitates the development of grammars that offer users multiple design choices. The second grammar is the Hexagon Path grammar which demonstrates how the metalanguage is useful in contexts other than architectural design. The third and most ambitious example is the Durand grammar which embodies the floor plan design process described in Précis of the Lectures of Architecture, written by JNL Durand, an eighteenth century architectural educator. Durand's floor plan design process develops a plan through a series of transformations from grid to axis to parti to wall. The corresponding Durand grammar, which consists of 74 rules and 15 macros organized into eight stages, captures Durand's ideas and fills in gaps in Durand's description of his process. A key contribution of this thesis is the seven descriptors that constitute the meta-language. The descriptors are used in grammar rules: (1) to organize a set of rules for the user to choose from; (2) to group together a series of rules; (3) to filter information in a drawing; (4) to constrain where a rule can apply; and (5) to control how a rule is applied. The end result is a language that allows the author to create grammars that guide users by carefully controlling the design process in the manner intended by the author.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2004_ra-19
id ddss2004_ra-19
authors Akamine, A. and A. Nélson Rodrigues da Silva
year 2004
title An Evaluation of Neural Spatial Interaction Models Based on a Practical Application
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 19-32
summary One of the serious problems faced by the Brazilian municipalities is the scarcity of resources for building education infrastructure. This asks for an optimal allocation of the available resources that includes, among other things, a rational spatial arrangement of the supply points (i.e., schools) in order to increase the demand coverage (i.e., students). If it is possible to foresee the regions where the demand is going to be concentrated, it is then possible to plan the location of new facilities and to assess the impact on the future level of service of the entire system. Considering that one of the consequences of the location-allocation process is the distribution of trips from demand points to supply points throughout the city, therefore affecting the overall intraurban accessibility conditions to essential services such as education, there is a strong need of models that planners can rely on to predict the future trip distribution patterns. As a result, the objective of this work was to evaluate the performance of Artificial Neural Networks (ANN) when applied to spatial interaction models, the so-called Neural Spatial Interaction Models. This was done in a practical context, in contrast to the more theoretical works commonly found in literature. The practical application showed that the neural spatial interaction model had different performances when compared to the traditional gravity models. In one case the neural models outperformed the gravity models, while on the other case it was just the opposite. The explanation for this may be in the data or in the ANN model formulation, as discussed in the conclusions.
keywords Artificial Neural Networks, Spatial Interaction Models, Education Infrastructure
series DDSS
last changed 2004/07/03 22:13

_id 2004_459
id 2004_459
authors Cinelis, Gintaris and Scevinskas, Kestutis
year 2004
title Education of Professional Computing Competence in University
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 459-465
doi https://doi.org/10.52842/conf.ecaade.2004.459
summary Developments in the field of computer science and architecture are leading to the new relationships between these two areas, which influence architectural education, and practice. The contemporary architectural design process in its individuality and uncertainty is characterized by the integration of different media and design instruments. There is an urgent need for architecture schools to recognize the value and use of the computer as an essential tool in the teaching and practicing architects’ activities. This paper describes the results of experiment, which concerns new policy and objectives for teaching CAAD. The experiment also outlines relationship between the lecturing in CAAD and the use of CAAD in architectural projects. We discuss the problems and opportunities in teaching architecture students the CAAD and with the CAAD.
keywords Computer Aided Architectural Design, Architectural Education, Professional Computing Competence
series eCAADe
last changed 2022/06/07 07:52

_id 2005_037
id 2005_037
authors Côté, Pierre, Léglise, Michel and Estévez, Daniel
year 2005
title Virtual Architecture as Representation for Creative Design Process - Through a Collaborative eDesign Studio
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 37-45
doi https://doi.org/10.52842/conf.ecaade.2005.037
summary Using Virtual Architecture (VA) as a general scheme for representations to sustain the reflection activities involved in the design process can help students to initiate creative design ideas. Because of its implicit abstract nature, VA can be used, to represent original ideas or processes, or well-known architectural theories to articulate design ideas. Furthermore, VA as a mean of expression, turn out to be a source of inspiration for students who perceive it as medium with very few limits with which to develop, explore and express their design intuitions. A recent collaborative edesign studio experience is reported to illustrate the benefit observed. Using three examples out of ten student projects, we show how designs and design process have been characterized by those virtual representations. In fall semester 2004, the edesign studio took place between the Schools of Architecture of Toulouse and Université Laval in Québec. VA was both an academic and a studio topic at Laval while the other school students had a traditional design task to tackle, namely the rehabilitation of Chapou University Residences for students in Toulouse. Students from both schools composed each edesign team. In addition, three common architectural themes were web-documented and introduced to both classes: room, as defined by Louis Kahn: “a space which knows what it wants to be is a room”; color, as an architectural medium in dialectic with structure; and body-space relationships, as articulated by Gilles Deleuze and its projection to cyberspace. From the edesign studio results, we are arguing that virtual architecture should be looked at not only as new domain to be investigated by architects and taught in academic studios but also as a new medium of design to develop and explore design intuitions through virtual representations.
keywords Virtual Architecture; Virtual Representations; Medium; eDesign; Design by Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id avocaad_2003_03
id avocaad_2003_03
authors Dag Boutsen
year 2003
title AN INCLUSIVE ‘WORK-METHOD’ AND A SPECIFIC SEARCH FOR FULLY SUPPORTED SOLUTIONS THROUGH SUBJECTORIENTED DESIGN (INSTEAD OF OBJECT-ORIENTED)!
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper talks about the hardness of CAAD.And it talks about the necessity to develop ‘soft’ CAAD.A lot of architectural adventures are stopped in the beginning or the middle of the road. Because of decisions far away from the designers or the clients. These decisions break in against some aspects of the design. Small details often kill a whole design-process.Does architectural design only belong to architects and planners ?To a “Me, myself and I”-world ? For the last 10 years, we have gained a lot of experience of designing architectural landscapes in a specific way. We design in such a way that developing projects can change or evolve strongly within themselves without losing their typical spirit. Change because of external and non-predictable events, change because of unexpected or changing circumstances, change because of the participation of new intervening people….New housing projects in Apeldoorn and Dordrecht,Rehabilitation projects in Gennevilliers (Paris) and Hellersdorf (Berlin), …Schools and hospitals in Amsterdam, …Each time very local aspects are incorporated in the different design-spirits.The networks are similar because of specific design-methods.This paper wants to explain something about this process-spirit.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
type normal paper
email
last changed 2006/01/16 21:38

_id ascaad2004_paper18
id ascaad2004_paper18
authors Garba, Shaibu B.
year 2004
title Virtual Reality Implementation in the Architecture Curriculum: The experience of King Fahd University of Petroleum and Minerals
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Following a recent curriculum revision, the Department of Architecture at the King Fahd University of Petroleum and Minerals (KFUPM) established a Virtual Reality (VR) laboratory to service its information technology courses and research. Two years after the establishment of the laboratory, utilization has not reached the level anticipated and the facility is yet to be fully integrated into teaching and research activities. The paper reviews the implementation of the laboratory with a view to identifying and examining the factors that account for its current utilization. Factors identified in the paper included inability to fully implement the proposal for the laboratory, inadequate implementation preparation, complicated procedure for producing visualization content, and computing resource compatibility problems. The paper concludes with general suggestions for schools trying to implement virtual reality in their curriculum and specific suggestions to improve the utilization of the KFUPM VR laboratory.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:40

_id ecaade2021_297
id ecaade2021_297
authors Guida, George, Tian, Runjia and Dong, Yuebin
year 2021
title Multimodal Virtual Experience for Design Schools in the Immersive Web
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 415-424
doi https://doi.org/10.52842/conf.ecaade.2021.1.415
summary The COVID-19 pandemic has made most schools, universities, and gathering spaces fully virtual. Commonly used communication platforms such as Zoom, Skype, and Microsoft Teams are limited in recreating physical interactions and offer mostly static interfaces with limited occasions for spontaneous encounters. This project creates a space that seeks to address this issue, first through the digitization of familiar physical spaces, and then through their augmentation via WebXR technologies[1]. A gamification strategy is adopted, where users can virtually learn, collaborate and socialize through personalized avatars within a dynamic and multi-sensorial digital environment. In this paper, we present a completed prototype that is currently being tested at the Harvard Graduate School of Design. The school of architecture has been digitized and experientially augmented thanks to an asymmetrical system that offers rich modalities of interaction through different platforms. The project builds upon the wide experiential potential of digital platforms, otherwise not possible in reality, and implements a customized multi-modal user interface (Reeves et al. 2004).
keywords WebXR; Virtual Reality; Human Computer Interaction; Gamification; User Interface
series eCAADe
email
last changed 2022/06/07 07:51

_id 1366
id 1366
authors Heylighen, Ann; Neuckermans, Herman; Casaer, Mathias
year 2004
title ICT REVISITED - FROM INFORMATION & COMMUNICATION TO INTEGRATING CURRICULA?
source ITcon Vol. 9, Special Issue Digital Media Libraries, pg. 101-120, [ISSN 1400-6529]
summary The paper presents a longitudinal study on the iterative implementation and testing of a support tool for precedent-based design. DYNAMO—Dynamic Architectural Memory On-line—was originally conceived as an interactive workhouse to stimulate and support student and professional architects in learning from previous design experience as encapsulated by concrete design projects. Five years after its baptism of fire, the paper looks back on how DYNAMO’s role has gradually evolved from an information and communication platform to an instrument for improving curriculum integration through a process of cumulative knowledge development. After briefly recalling the underlying ideas of DYNAMO and their stepwise implementation as an operational platform, a series of case studies documents how the platform has been brought into action in different contexts—within, across and beyond architecture schools. Besides valuable feedback on DYNAMO’s prototype, these case studies have generated more general insights regarding design and design tool support, which largely transcend the platform as such.
keywords architecture, ICT, design support, digital media libraries
series other
type normal paper
email
more http://www.itcon.org/2004/7
last changed 2005/01/26 22:46

_id acadia04_256
id acadia04_256
authors Jabi, Wassim
year 2004
title Digital Tectonics: The intersection of the physical and the virtual
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 256-269
doi https://doi.org/10.52842/conf.acadia.2004.256
summary The advent of automated manufacturing processes and the possibility of directly translating virtual creations into physical artifacts brought forth the possibility of exploring a digital tectonic: the poetics of digitally conceived, structurally clarified and directly manufactured architecture. CAD/CAM equipment is being rapidly installed in schools of architecture without much thought given to its effect on the tradition of tectonics. To investigate these effects, this paper includes discussions of the tradition of architectural tectonics and of more recent works that illustrate the possibilities of digital tectonics. This discussion is followed by a brief survey of some of the research in the area of analog/digital pedagogy. Additionally, two experiments were conducted in an academic course setting that explored analog, digital, and hybrid approaches to the creation of architectural artifacts. The physical and virtual artifacts from the two experiments were analyzed and commonalities and differences were discerned. The research project reported in this paper further clarifies the notion of digital tectonics as the poetics of digitally constructed assemblages, and points to possible pitfalls of using CAD/CAM equipment that disregard the materiality of components and their interconnectedness.
keywords Digital Tectonics, Fabrication, CAD/CAM, Virtual Reality, Collaboration
series ACADIA
email
last changed 2022/06/07 07:52

_id 2004_466
id 2004_466
authors Kepczynska-Walczak, Anetta
year 2004
title Sharing Experiences in the Digital Preservation in Schools of Architecture
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 466-470
doi https://doi.org/10.52842/conf.ecaade.2004.466
summary The aim of this paper is to open a discussion on sharing knowledge and experience in the field of digital preservation between universities which are members of eCAADe organisation. First, paper identifies the importance of keeping digital information alive. Secondly, the key approaches are described, namely: refreshing, migration, emulation. The role of XML is also pointed out. Additionally preservation metadata formats as well as information management (comprised of a set of four inter-linked stages: creation, storage, dissemination and re-use) are discussed. Then, the above-mentioned issues are confronted with the schools of architecture realm. And finally the general, yet fundamental questions are posed: How do we manage the digital data and keep them alive for a long term? What methods do we apply? Do we implement standards? The paper concludes with a suggestion to undertake a survey (for example in the form of a questionnaire) which would serve the eCAADe members.
keywords Information and Knowledge Management, Digital Preservation, Education
series eCAADe
last changed 2022/06/07 07:52

_id 11cb
id 11cb
authors Oguzhan Özcan
year 2004
title MATHEMATICS AND DESIGN EDUCATION
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 199-203.
summary Many people believe that mathematical thought is an essential element of creativity. The origin of this idea in art dates back to Plato. Asserting that aesthetics is based on logical and mathematical rules, Plato had noticed that geometrical forms were “forms of beauty” in his late years. Unlike his contemporaries, he had stressed that the use of geometrical forms such as lines, circles, planes, cubes in a composition would aid to form an aesthetics. The rational forms of Plato and the rules of geometry have formed the basis of antique Greek art, sculpture and architecture and have influenced art and design throughout history in varying degrees. This emphasis on geometry has continued in modern design, reflected prominently by Kandinsky’s geometric classifications .

Mathematics and especially geometry have found increasing application in the computer-based design environment of our day. The computer has become the central tool in the modern design environment, replacing the brush, the paints, the pens and pencils of the artist. However, if the artist does not master the internal working of this new tool thoroughly, he can neither develop nor express his creativity. If the designer merely learns how to use a computer-based tool, he risks producing designs that appear to be created by a computer. From this perspective, many design schools have included computer courses, which teach not only the use of application programs but also programming to modify and create computer-based tools.

In the current academic educational structure, different techniques are used to show the interrelationship of design and programming to students. One of the best examples in this area is an application program that attempts to teach the programming logic to design students in a simple way. One of the earliest examples of such programs is the Topdown Programming Shell developed by Mitchell, Liggett and Tan in 1988 . The Topdown system is an educational CAD tool for architectural applications, where students program in Pascal to create architectural objects. Different examples of such educational programs have appeared since then. A recent fine example of these is the book and program called “Design by Number” by John Maeda . In that book, students are led to learn programming by coding in a simple programming language to create various graphical primitives.

However, visual programming is based largely on geometry and one cannot master the use of computer-based tools without a through understanding of the mathematical principles involved. Therefore, in a model for design education, computer-based application and creativity classes should be supported by "mathematics for design" courses. The definition of such a course and its application in the multimedia design program is the subject of this article.

series other
type normal paper
email
last changed 2005/04/07 15:36

_id sigradi2004_216
id sigradi2004_216
authors Pablo C. Grazziotin; Benamy Turkienicz; Luciano Sclovsky; Carla M. D. S. Freitas
year 2004
title Cityzoom - A tool for the visualization of the impact of urban regulations
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Visualization has been used for many years as an important way of presenting architectural design and projects. However, beyond design, planning urban areas requires the analysis of different factors. Urban regulations are planning tools used to control and/or stimulate changes in the urban structure and to reproduce a certain level of quality of the urban milieu. Land area, built area, plot rate, average building height, and other important attributes can be easily obtained from the geometric objects in the city model or explicitly associated to them. This paper presents a system, CityZoom, which integrates several performance tools that allow the simulation of different attributes related to a planned or existing city. These attributes are shown in different ways either as tables of attribute values estimated from model evaluation, or 3D scenarios where the user can navigate and observe realistic shadows and daylighting estimation based on the concept of solar envelope.
series SIGRADI
email
last changed 2016/03/10 09:57

_id avocaad_2003_07
id avocaad_2003_07
authors Penttilä, Hannu
year 2003
title Think Globally – Act Locally in Architectural Information Management
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper tries to describe the conceptual connection between the larger-scale, somewhat idealistic global visions and trends in the architectural-ICT-education, and on the other hand the smaller-scale real-life activities that are carried out in the local educational institutions.The local activities are demonstrated with a handful of case-study experiences from HUT/architecture.A proposal for the future, is to establish a continuous web-forum for architectural schools• To submit and maintain their organizational and educational data• To benchmark their education content with other schools• An early version is already available in:
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
type normal paper
email
last changed 2009/06/04 07:04

_id ijac20032202
id ijac20032202
authors Sarawgi, Tina
year 2004
title Determining the Suitability of Computer-Aided Daylight Simulation Method in the Design Process
source International Journal of Architectural Computing vol. 2 - no. 2
summary The successful use of daylight in a building requiresthat the associated forms and devices be conceived asan integral part of the architectural design. Thepopular methods of simulation for daylighting design:manual methods, physical scale model and computergraphics based rendering do not provide a robustmodel for daylighting decision-making during thedesign process due to their individual limitations. Therecent advances in computer-aided design andrendering compel another look at visually simulatingdaylight. This paper discusses a project undertaken totest a computer-aided daylight simulation program’saccuracy and ability to allow quick iterative daylightexplorations, essential to any design decision-makingprocess. Real buildings with their existing complexitiesare selected as case studies. The outcomes arediscussed and recommendations for future daylightsimulation software programs to be suitable in thedesign process are suggested.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20042301
id ijac20042301
authors Senagala, Mahesh
year 2004
title Deconstructing the Software Interface:A Critical Close Reading of AutoCAD
source International Journal of Architectural Computing vol. 2 - no. 3, 299-314
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of Deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 303caadria2004
id 303caadria2004
authors Shang-Yuan Chen, Mao-Lin Chiu
year 2004
title Friendly Aliens Encountered: Major Problems and Principles in Digital Design Teaching
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 419-432
doi https://doi.org/10.52842/conf.caadria.2004.419
summary Because of the recent opening of the Kunsthaus Graz and the later coming digital design projects, those so-called friendly aliens brought more concerns on the prospects of digital design and especially the impact on architectural education. Should we stop to teach CAAD or to reconcile ourselves to the status quo in schools? This paper proposes a more compatible and feasible “Design-Oriented CAAD teaching Class (DOCC)” to transform the function of CAAD in design studios. We surveyed various CAAD teaching pedagogies in the past and also observed the status quo in Taiwan in order to develop an analytic framework for DOCC. Those investigations help us to decide strategies and understand their constraints, when CAAD is taught as a foreign language. The teaching principle and process is introduced in the undergraduate courses at NCKU. The design cycle, in which a design methodology engaged, is divided into tree stages: prototype, transformation and adaptation. A design project is implemented to demonstrate the rationale and raise later discussion.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2005_225
id sigradi2005_225
authors Bianchi, Alejandra S.
year 2005
title Education and innovation: present and future of teacher’s practice in digital graphic
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 225-229
summary This is a qualitative research about the “educative training process” of Digital Graphic students, in the Architectural Department of Nordeste University- Argentina. The specific aim is “to know in depth the elements that influence in the educative training process in digital graphics”, to guide the propose of new teaching strategies to make better the teaching- learning process. The studied universe includes two architecture -students groups that are coursing first and second year of the career, since 2004. The first analysis categories, allow us to find out the meaning that pupils give to the facts, to build the training process dialectic. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

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