CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 505

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id a0d4
id a0d4
authors Rosa Enrich, Andrea Carnicero, Gustavo Fornari & Pedro Orazzi
year 2004
title ANALYSIS AND EVALUATION OF MATHEMATICAL LEARNING STRUCTURES
source Proceedings of the Fourth International Conference of Mathematics & Design, Spetial Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 13-21.
summary Abstract: A series of practical tasks have been done under the general name of “Surfaces in invisible cities”. Each task was based on a story taken from the book The Invisible Cities by Italo Calvino. The research carried out allows to design a pedagogical project which makes evident , generates and connects several intentions, motivations and learning structures. It proposes the use of multi- level languages and readings. Therefore, each task takes more time than that of the proposed mathematical class. Its implementation generates a broader view than that seen at the time of design.

From the detailed analysis of the results obtained, the following diverse pedagogical aspects of this work project arise: a. The use of several multiple intelligence: Howard Gardner (1985) found that a man has several distinct intelligence types among which Logical-Mathematical; Spatial; Linguistic -oriented; Musical; Intra-personal; Kinesthetic-Corporal; Interpersonal stand out. Only those types used in the task will be analyzed, making a brief description of each type. b. The architectonic-city planning aspects: architectonic-city planning interpretation of the space imagined after reading the text, with the purpose of identifying figures, shapes, volumes and colors which are expressed via an analogous space. They consist of visual, architectonic and territorial speculations without a rigorous spatial theory and it is pretended that they possess a technical precision at mathematical concept level. c. The mathematical contents: a study of the conical and square shapes present in the designs done and used in a creative manner in students’ compositions following the reading of the story chosen is carried out. An analysis of shapes is performed and mathematical problems are posed within the design context.

Traditional sketching methods have been used in task solving and the possibilities offered by the virtual tools are analyzed.

Emphasis has been put on the vertical and horizontal interchanges in the Chair, generating changes in knowledge transmission perspectives, thus allowing the sharing of contents, abilities and resources. The architectonic work imagined and created by the students will focus on these different working lines creating a harmonious and significant whole. The work is the result of multiple connections and creative proposals.

keywords city, geometry, multiple intelligence
series other
type normal paper
email
last changed 2005/04/07 12:46

_id 514caadria2004
id 514caadria2004
authors Soyoung Park, Jinwon Choi
year 2004
title Retrieving and Browsing Information of Building Equipment Using Augmented Reality Techniques
doi https://doi.org/10.52842/conf.caadria.2004.911
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 911-926
summary Current research on AR (augmented reality) tends to focus more on fields other than architecture. However, the AR technology will also affect architecture and will become more powerful than it is now. In this study, we have attempted to develop a new system called ‘Building Scanner’ that recognizes an area and information of building equipment frequently on a single floor using AR techniques and enables a user to browse/retrieve more naturally and easily. For this system, our study proceeds in the following three steps; 1) Develop an object-oriented CAAD system, 2) Develop building equipment database and input system, and 3) Visualize 3D building equipment data on AR. We believe that our attempts can generate a new powerful tool with a wide range of applications for architecture. Further research includes improving information of building equipment input methodology, user interface designs for the Building Scanner, and constructing other information for broader applications, etc.
series CAADRIA
email
last changed 2022/06/07 07:56

_id avocaad_2003_17
id avocaad_2003_17
authors Anna Maria Chrabin, Jaroslaw Szewczyk and Herman Neuckermans
year 2003
title A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary In this paper we analyse critically early design stages software in its capacity of coping with contextual data at large (i.e. representing cultural, aesthetical context, etc.). We identified 5 categories of early stages software: geometry based graphic editors, evaluation architectural software, generative and shape-grammar based systems, evolutionary systems and other systems. Calling the object under creation during of the early stages a CAD conceptual model, we will investigate to what extend this software allows the architect to experience and represent the context in which a design is situated. Especially we will focus on its capacity to allow interaction, playful interaction on our way to the design. Designers, and particularly architects, interact with the local context similarly to interacting in a game: the context influences the users’ decisions, surprises them and causes permanent changes to their ways of thinking. On the other hand, architects permanently shape and reshape the context, and reduce the context to a protean point of reference. Such behaviour characterises creative thinking that is crucial for the early stage of design. The investigation led us to the conclusions that the effective interactivity with the context needs simple rules, a plain interface and data reduced as simple as possible, especially when interaction with the context is performed during the early stages of a design process. The findings can be used in organising computer environments for early-stage design.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id 050225_kapellos-a
id 050225_kapellos-a
authors Kapellos, Alexandre
year 2004
title Lightscape - an exploration in interactive lighting
source ETH postgraduate studies final thesis, Zurich
summary The aim was to provide a theoretical approach to the lighting project undertaken for the xCube group work. The nds2004 students had decided to build an interactive, computeroptimised structure as their final project, where lights, sensors and textured surfaces were to create an interactive experience for the visitor. For various reasons the interactive aspect was abandoned. The idea to work on a light(-ing) object came up when I discovered a little device called the Barionet™. This device allows you to control an on/off switch remotely, through a web interface or through programming. That was it! The ip_lamp (…its first name): a small object that has its own IP address, and therefore can be accessed via the internet. Turn it on or off… This evolved into the _lightscape where 2 interacting lights send each other data about the other (distance from a wall or number of people for example). The atmosphere of a room becomes dependant of what is going on in another… This work is also an attempt to develop a pluridisciplinary approach to an architectural project by making use of the many tools available to the postgraduate students: programming a simulation in Flash, experimenting with different hardware interfaces or rapidly manufacturing a light box on the 3-axis mill. A cross-over project in a (modest) way.
series thesis:MSc
last changed 2005/09/09 12:58

_id ascaad2004_paper4
id ascaad2004_paper4
authors Ahmad, Sumbul and Scott C. Chase
year 2004
title Design Generation of the Central Asian Caravanserai
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Challenges for the study of Islamic architecture include its abundance and diversity in expression and its classification based on distinct functional or stylistic types. We address these issues by presenting shape grammars as a methodology for the analysis and design generation of Islamic architecture, with a specific example in the form of a parametric shape grammar for central Asian caravanserais. The grammar is developed by identifying distinct design types. Shape rules are created based on a study of the spatial elements and their organisation in the designs. We illustrate the utility of the grammar by deriving an extant design and as well as, previously unknown designs. We conclude by discussing possible extensions to the current grammar and future work involving the development of a grammar based framework for the comparative analysis of medieval Islamic courtyard buildings.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2006_paper29
id ascaad2006_paper29
authors Bennadji, A. and A. Bellakha
year 2006
title Evaluation of a Higher Education Self-learning Interface
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper is a follow-up to a previous paper published in ASCAAD 2004 (A. Bennadji et al 2005). The latter reported on CASD (Computer Aided Sustainable Design) a self-learning educational interface which assists the various building’s actors in their design with a particular attention to the aspect of energy saving. This paper focuses on the importance of software evaluation and how the testing is done to achieve a better human-machine interaction. The paper will go through the summative evaluation of CASD, presents the output of this evaluation and addresses the challenge facing software developers: how to make an interface accessible to all users and specifically students in higher education.
series ASCAAD
email
last changed 2007/04/08 19:47

_id eaea2003_25-ws-breen
id eaea2003_25-ws-breen
authors Breen, J.
year 2004
title Towards a Virtual Design Media Museum. Identifying, Structuring and Presenting Design and (Re) Presentation Media Artifacts
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 122-132
summary Designing is largely a process of (inter)active imaging. The evolvement of a design concept from preliminary design proposal towards spatial and material environment generally follows an uncertain path through uncharted landscape; a journey of exploration which requires both rational and creative consideration, frequently involving the interchange of information within a design team and collaboration with representatives from different contributing disciplines. Designs are conceived, worked out and specified step by step (roughly speaking from ‘rough to fine’) in iterative design ‘loops’. All the time the designer tries to determine which ‘course’ should be taken, by considering reference material, by reflecting on conceptions developed previously and by generating specific options aimed at furthering the ‘concretisation’ of the end product. In the course of such a trajectory, visual information is continually being developed, selected, tested, and subsequently either discarded or perfected. From early times architects have been considered not only as knowledgeable ‘experts’ in the field of building as a craft, but also as ‘creative directors’ of such development processes. The architect should be capable of not only conjuring up visions of the future spatial and material form of the building, but also of conveying these to the other ‘actors’ involved in the initiation and building process. Such ‘sharing’ of information is necessary in order to generate sufficient understanding, consensus, enthusiasm, as well as means. To become more than ‘figments of the imagination’, the designer’s ideas need to be ‘pinned down’ (even if they are not yet entirely finished) and communicated by using some form of reliable – and preferably readable – ‘language’ for design development and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 410caadria2004
id 410caadria2004
authors Chiung-Hui Chen, Hui-Tin Lin, Mao-Lin Chiu
year 2004
title A Scenario-Based Agent System for Digital City Interaction
doi https://doi.org/10.52842/conf.caadria.2004.693
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 693-706
summary Urban design involves coordination and communication for collecting consensus among citizens and developing the design strategy and spatial program. While these are web-based systems for representing the real world actions, there is lack of human interaction for receiving feedbacks during the process. Therefore, the purpose of this study is to introduce the agents into the participatory design process (PDP) based on scenarios. This paper has developed a webbased system prototype to demonstrate how the agent can interact with users and how the interface facilitates incremental design. We present a participatory design project in an old street to illustrate how the Scenario-Based Agent System (SBAS) model functions in a real application. Meanwhile, four issues will be discussed in regarding with building a learning interaction agent as an actor.
series CAADRIA
email
last changed 2022/06/07 07:56

_id disschoo
id disschoo
authors Choo, Seung Yeon
year 2004
title STUDY ON COMPUTER-AIDED DESIGN SUPPORT OF TRADITIONAL ARCHITECTURAL THEORIES
source Technische Universität München
summary The research presented in this thesis describes a computer-aided design support of traditional architectural theories. Traditional architectural theories in western architecture have been considered as a basis for answering the fundamental questions of architecture: proportion, symmetry, colour, harmony and so on. In particular, the aesthetic aspect of these theories has been one of many important architectural aspects, and which is concerned with the field of architecture in determining the beauty of architectural form. The most significant role of the traditional theories in architecture is to maintain unity, to avoid chaos and then to achieve harmony in a design, using some specific design principles. However, current technology-guided constructions tend to neglect often the importance of these theories due to the standardization of building elements, due to mechanically-prepared construction and the reducing completion costs, etc. Thus, this research proposes a design support system as a design assistant that gives an intelligent advice on architectural design, using analytical design- and ordering- principles of traditional theories for the optimization of the architectural design from the aesthetic perspective. To evaluate the aesthetic quality of an architectural design, this system is implemented in the AutoCAD environment, using the AutoLISP. It is applied so as to explain and develop aesthetic qualities of a design. Designs proposed by this system include optimum designs, which are based on the traditional architectural theories, and new ones which can be in future connected to information models. To do this, the definition of information about building elements is accomplished by using the neutral format EXPRESS and EXPRESS-G for such application systems. The results of the application system are presented, such as the easily generating and quickly conceptualising of an object model, the checking of the aesthetic value of the design during the various design phases, the helping to find direction during rational searching for a solution. The user can easily appreciate the usefulness of the proposed system as a set of tools for searching for rational architectural aesthetics and formal solutions at different design-stages. It is to be hoped that a new "traditional" fundamental of architecture, such as the proposed system, incorporating CAAD systems, will find its place among new technological methods in the AEC industry and so help to bridge the gap between the value of traditional architecture and CAAD systems.
keywords Aesthetics, Design Theory, Order Principle, Product Model, IFC, AutoCAD/AutoLISP
series thesis:PhD
type normal paper
email
more http://tumb1.biblio.tu-muenchen.de/publ/diss/ar/2004/choo.html
last changed 2004/05/23 07:05

_id sigradi2004_175
id sigradi2004_175
authors Diana Rodríguez Barros
year 2004
title Modelos urbanos virtuales y lecturas hipermediales [Virtual Urban Models and Hypermedia Readings]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The urban virtual models are complex environments where interactive modelization and visualization systems have developed high advances, making possible they applications in many different purposes, by expert and non-expert users. Is interesting, in hypermedial reading, to recognise and to evaluate the advantages and obstacles to examine a 2D-3D-4D-5D model. In that direction is presented an exploratory study of preexperimental design, in which is investigated the impacts and influences in non-expert users, that the presence and use of interactive strategies of navigation, selection and manipulation, produces in the results and affects the attitudes with regard to the possibilities of understanding and integration of information and in the confusion and cognitive overflow. The objective is to contribute in the definition and systematization of methodologys and design patterns about interfaces and interactions in three-dimensional hypermedia, from theoretical, operating and pedagogical approach.
keywords Hypermedial / virtual model /interaction/ interface / exploratory study
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2004_363
id sigradi2004_363
authors Eleanna Cadalso; Alejandro Haiek Coll; Pedro Soza Ruiz
year 2004
title Graficando estructuras de conocimiento: Diagramas matriciales, infomapas, cartografias y estructuras de organización cognitiva [Representing Knowledge Structures: Matrix Diagrams, Infomaps, cartographies and Structures of Cognitive Organization]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This investigation approaches graphical representation systems as mechanisms that provide a greater level of expansion for the acquirement, production and transmission of knowledge. It serves as a digital educational instrument that connects to the academic platform and assists students and professors allowing them to experiment with different operational components directly form a user.s interface. The device has a Registration and Temporal Evaluation Structure, which allows students to retrieve information regarding the semester, course grades and student.s individual performance; a Search System, which downloads theoretical reference texts, practical tutorials, libraries of images, models or videos; an Interaction and Communication System, which benefits the exchange of information through forums and chats; and finally an Access, Interpretation and Data Transfer Map, which acts as a cartography of the process organizing simultaneously all the cognitive matrixes.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 2004_148
id 2004_148
authors Fatah gen. Schieck, A., Penn, A., Mottram, C., Strothmann, C., Ohlenburg, J., Broll, W. and Aish, F.
year 2004
title Interactive Space Generation through Play - Exploring Form Creation and the Role of Simulation on the Design Table
doi https://doi.org/10.52842/conf.ecaade.2004.148
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 148-158
summary In this paper we report on recent developments in ARTHUR: an approach to support complex design and planning decisions for architects together with the simulation of pedestrian movement and the integration of existing CAD tools on the design table. Following a brief introduction, past and current work that has taken a similar approach will be reviewed. Next we describe a scenario that integrates agent-based simulations of pedestrian movement with space creation, and then give an overview of the system before finally discussing findings related to recent user evaluation studies of the system. This paper suggests that the integration of simulated pedestrian movement on the design table, while going through a cycle of reflection-in-action, plays a vital role in exploring possible design solutions and encourages new and different ways of thinking about design problems.
keywords Tangible User Interface, Pedestrian Simulation, Collaboration, Augmented Reality (AR), CAD Integration
series eCAADe
last changed 2022/06/07 07:55

_id sigradi2004_236
id sigradi2004_236
authors Fernando Rodrigues Lima; Carlos Alberto Nunes Cosenza; Alessandro da Silva
year 2004
title Sistema de representação gráfica para estudo de localização de atividades ligadas ao ciclo de produção do biodiesel no nordeste brasileiro [Graphic Representation System for a Localization Study on Activities Related to the Production Cycle of Biodiesel in the Brazilian Northeast]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents the development of graphics interface on GIS (Georeferenced Information System) applied to a location model. The model performs an hierarchical analysis to locate activities related to the Biodiesel production cycle, based on castor oil (Ricinus communis L.). The case study is placed in Brazilian Northeast region, and indicates properly selected counties for Biodiesel major stages: planting, crushing and oil processing. The GIS was implemented on Windows with Personal Geodatabase and Feature Class, applied to SAD 69 references, and involves a large set of administrative, economical, social, environmental and agricultural data. Both partial and final results were obtained with graphical and query methods for selecting and editing data. A fuzzy set program imports territorial offer data and exports location indicators to database. Thematic maps are used for hierarchical data organisation and to perform a Biodiesel stages zone classification, based on graphical analysis of generated data.
keywords GIS, location model, digital mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 2004_366
id 2004_366
authors García Alvarado, Rodrigo and Monedero Isorna, Javier
year 2004
title The Fragmented Eye - Cinematographic Techniques for Architectural Animations
doi https://doi.org/10.52842/conf.ecaade.2004.366
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 366-373
summary In order to contribute to the elaboration of more expressive architectural animations, some famous films, documentaries of buildings and award-winning animations were analyzed. This was carried out examining the cinematographic techniques used at three levels of filming language; image setting, shot movements and montage, according to concepts described in theoretical texts. The analysis revealed an extensive use of techniques, in particular in movies, that give graphic diversity and perceptual stability. Based on that, it proposes some ideas for the planning of an architectural animation and a computer implementation of some filmic concepts, in particular related to movements of the point-of-view. This study suggest a fragmented view of building designs, to get an appealing moving presentation, with visual interest and continuity, as such should be also in architecture.
keywords Animation, Film, Image, Movement, Montage
series eCAADe
last changed 2022/06/07 07:50

_id ascaad2004_paper16
id ascaad2004_paper16
authors Hassan, R.; K. Jorgensen
year 2004
title Computer Visualizations in Planning
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A wide range of visualizations have been developed and implemented as tools for urban simulations and visual impact assessment. These include: plans, diagrams, elevations, perspective sketches, renderings, modified photographs (photo renderings and photomontages), slide projections, scale models, movies, videotapes and computer graphics. In the last decade, graphical computer applications have proven to be an increasingly supportive tool in visualization and manipulation of graphical material. This study presents the state of the art of computer visualization in planning. More specifically, the use of web-based computerized visualizations for landscape visual simulation, with the aim to develop a system of visualization techniques as an aid to communicating planning and design scenarios for historically important landscapes and urban places, with particular attention to the city of Nablus in Palestine. This has led to the evaluation of possibilities and potentials of computer use in this field, and to the definition of the visual problems and challenges of the city of Nablus. This study will argue what extra one can draw from computerized visualizations, what is likely to be its impact on future planning and design research, and what this visualization experience really means for historical important locations as in Nablus. The study demonstrates that computerized visualizations can be a powerful tool in representing a cityscape in three-dimensions from different angels. Visualizations will allow better understanding of the components of the city, its landscapes, city features and the process of change. In this way it may provide new and better platforms for public participation in planning.
series ASCAAD
email
last changed 2007/04/08 19:47

_id eaea2003_12-matalasov
id eaea2003_12-matalasov
authors Matalasov, M. and Matalasov, E.
year 2004
title Our Views on Actual Researches of 3D-modelling in Architecture
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 48-58
summary This contribution is devoted to the brief description of the basic directions and tendencies of researches of the laboratory of video systems MARCHI. In connection with development of hardware-software computer means and their practically absolute, not alternative application in the practice of architectural designing, nowadays (not always is proved) the sphere of application of the former traditional methods of physical modeling and their connection to the endoscopic methods has been narrowed. We consider some new probable directions of development of scientific and educational work within the framework of activity of our laboratory, allowing a more balanced approach to these problems. As we have discussed, our theoretical researches and practical works must reassume an existing non-standard and controversial situation in Russia, such as established substantial intellectual potentials in scientific- and methodological researches within study processes. In addition to that, what we can use are affordable and limited physical and financial recourses and capability for technical development of works for modeling perception in designing architectural and town planning space. These initiated searches in the field of non-standard thinking, derive from our contacts with EAEA colleagues. Below we will try briefly to explain our basic principles of work development. (To be clear, some time we dismiss references and notes into exact reports from our conferences supposing that interested colleagues may get further and detailed information from already published past events).
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2004_233
id sigradi2004_233
authors Mário Hermes Stanziona Viggiano
year 2004
title Modelagem 3D em rede para avaliação ambiental [Network 3D Modeling Environment Evaluation]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research aims to develop a three-dimensional representation method for complex environmental systems based on the environmental impacts derived from actions or interactions amongst the elements of the studied systems and associated systems. It is a method for representing matrices in networks which contemplates the simulation of causes and effects and the visualization of interdependence links amongst the subsystems making them up and also amongst adjacent systems. The methodology includes the observation and study of an environmental system with the consequent formulation of a networked matrix and, finally, its modeling through a three-dimensional software. Both the elements and the interactions are represented as three-dimensional items with a shape, color, and size of their own. The practical result is a three-dimensional animation in which all the elements of the environmental system and their connections are represented.
keywords Modeling, systems, matrices, environmental, network
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2007_036
id ascaad2007_036
authors Pratini, E.F.
year 2007
title Experimental Tools for the Teaching of Technical Graphics and Improving Visualization
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 457-468
summary This paper presents an updated evaluation of an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. It differs from a previous paper (Pratini, 2004) for the addition of an overview of the course, the context and the new teaching methodology. It is an extended, more detailed paper, which includes examples, and closes with some results of surveys on the didactic material and the methodology. Our motivation for this experiment is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To support the learning of this broad knowledge not present in the technical graphics bibliography, we first provided a website with animations and virtual reality resources. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. At the present time, the CD-ROM contains almost all the needed didactic material and software for the one semester technical graphics course. This experience was intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning resulted a new methodology and several new unanswered questions.
series ASCAAD
email
last changed 2008/01/21 22:00

_id eaea2003_10-schmidt
id eaea2003_10-schmidt
authors Schmidt, J.A.
year 2004
title Integrated Planning and Decision-making Processes with 3D-environmental Simulation – The Ruhrallee Tunnel Road
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 36-42
summary The Ruhrallee is a historical arterial road connecting the wealthy south of the city of Essen with the region south of the city. The old sycamore alley gives the low-density residential neighborhood its spatial qualities and its own identity. But the spatial and social potentials are not legible and livable due to the heavy traffic on the existing road cutting the neighborhood. The street cannot assume its spatial function. Therefore the City of Essen and the Federal Government want to build a tunnel road under the existing street, in order to improve the situation for the neighborhood. The Institute for Urban Design and Planning in cooperation with the Institute for Traffic Planning at the University of Duisburg-Essen carried through an evaluation of various scenarios in terms of traffic flow and visual intrusion of the planned tunnel road as well as the refurbished old street space. The main focus of the study is the integration of the tunnel entrance and the proposed road alignment into the existing urban fabric. The 3D-environmental simulation plays a key role in the analyses, the planning and design process, but also in the decision making process. The paper examines the results of the analyses and the various design schemes. It shows that analogue simulation is still an important tool for urban design and other related planning disciplines. But the paper also points out that 3D-environmental simulation can help to make urban design topics more comprehensible for other non planning disciplines.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

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