CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2004_ra-177
id ddss2004_ra-177
authors Ballas, D., R. Kingston, and J. Stillwell
year 2004
title Using a Spatial Microsimulation Decision Support System for Policy Scenario Analysis
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 177-191
summary This paper discusses the potential of a spatial microsimulation-based decision support system for policy analysis. The system can be used to describe current conditions and issues in neighbourhoods, predict future trends in the composition and health of neighbourhoods and conduct modelling and predictive analysis to measure the likely impact of policy interventions at the local level. A large dynamic spatial micro-simulation model is being constructed for the population of Leeds (approximately 715,000 individuals) based on spatial microsimulation techniques in conjunction with a range of data, including 2001 Census data for Output Areas and sample data from the British Household Panel Survey. The project has three main aims as follows: (i) to develop a static microsimulation model to describe current conditions in Leeds; (ii) to enable the performance of ‘What if?’ analysis on a range of policy scenarios; and (iii) to develop a dynamic microsimulation model to predict future conditions in Leeds under different policy scenarios. The paper reports progress in meeting the above aims and outlines the associated difficulties and data issues. One of the significant advantages of the spatial microsimulation approach adopted by this project is that it enables the user to query any combination of variables that is deemed desirable for policy analysis. The paper will illustrate the software tool being developed in the context of this project that is capable of carrying out queries of this type and of mapping their results. The decision support tool is being developed to support policy-makers concerned with urban regeneration and neighbourhood renewal.
keywords Spatial Microsimulation, Spatial Decision Support Systems, Geotools
series DDSS
last changed 2004/07/03 22:13

_id sigradi2004_143
id sigradi2004_143
authors Andrés Cavieres; Christian Beros; Maria Loreto Flores; Marcelo Quezada; Osvaldo Zorzano
year 2004
title Capacitación docente en tecnologías de información y comunicación hacia la conformación de redes colaborativas de trabajo/aprendizaje [Faculty Development in Information Technology and Communication Towards the Creation of Collaborative Working and Learning Networks]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The Academic Upgrade Program (.Capacitación Docente.) is been developed in the contexto of a MECESUP project (government funding assignments for education) at the FAU of Universidad de Chile. This program is about upgrading knowledge and user capabilities in Information and Communication Technologies (IT) of our academic team, in order to improve our pedagogical model, and to include these IT into the learning-teaching process for Architecture, Design and Geography. Considering that new technologies are part of the contemporary professional development and they are already included in high school in Chile, they should be part of the university academic environment as well, as an important tool and a link between generations, careers, and stages of education. Estimulating a cultural transformation process in the academic team, promoting transversal network thinking and to generate a base of knowledge in digital culture are our main objectives. This is our contribution to a new academic model, which we need in deed.
keywords Colaborative Learning, IT, Knowledge Management
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_d-177
id ddss2004_d-177
authors Rafi, A., T. Hoai Nam, K. Jin Woo, and W. Lau
year 2004
title InnotiveBrowser
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 177-191
summary This paper explains the results of a collaborative research project between Multimedia University (Malaysia) and Innotive Corporation (Korea) to manage, design a multimedia archiving system and visualising knowledge for the students or the users in the Faculty of Creative Multimedia, Multimedia University. This research introduces InnotiveBrowser technology, a high performance multimedia display software that enhances the ability of user to search and discover digital content. The unique result of this method is that the images to be viewed are not limited to available RAM, instead the content utilises the available storage directly from the disk (hard drives). In other words, the larger the size of the hard disk, the greater the number of content information can be stored and displayed. This system is employed with Virtual Reality (VR) techniques particularly imparting viewing technology (pixel-ondemand) and navigation strategy to increase the viewing speed of multimedia information in real-time over the Internet, broadband and even via PDA platforms. This research hopes to set the benchmark for multimedia archiving system that can be applied in other CAD, CAAD or most of the design or production-based teaching and learning environment. The early findings of this research have been patented and this paper will demonstrate the research ideas and explain how we implement and customise the technology and content development in the Faculty of Creative Multimedia, Multimedia University.
keywords InnotiveBrowser, Digital Asset Management, Multimedia Archiving, VR Technology
series DDSS
last changed 2004/07/03 22:13

_id sigradi2004_030
id sigradi2004_030
authors Andreas Voigt; Helena Linzer; Elmar Schmidinger
year 2004
title What people really want - User validation of "digital city" concepts
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This Paper discusses the experience acquired from the user-compatible development of a digital city model as an aid to urban planning based on the endeavours of a large Austrian city. The method selected was a structured survey of the future users of the "Digital City". In the case in question, the addressee is initially an "internal" client, in other words the staff of the Urban Planning Department. Above all findings it seems vital to work more intensive on common terminology and concepts to facilitate the communication between all those involved in creating digital three-dimensional City Models.
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_17
id avocaad_2003_17
authors Anna Maria Chrabin, Jaroslaw Szewczyk and Herman Neuckermans
year 2003
title A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary In this paper we analyse critically early design stages software in its capacity of coping with contextual data at large (i.e. representing cultural, aesthetical context, etc.). We identified 5 categories of early stages software: geometry based graphic editors, evaluation architectural software, generative and shape-grammar based systems, evolutionary systems and other systems. Calling the object under creation during of the early stages a CAD conceptual model, we will investigate to what extend this software allows the architect to experience and represent the context in which a design is situated. Especially we will focus on its capacity to allow interaction, playful interaction on our way to the design. Designers, and particularly architects, interact with the local context similarly to interacting in a game: the context influences the users’ decisions, surprises them and causes permanent changes to their ways of thinking. On the other hand, architects permanently shape and reshape the context, and reduce the context to a protean point of reference. Such behaviour characterises creative thinking that is crucial for the early stage of design. The investigation led us to the conclusions that the effective interactivity with the context needs simple rules, a plain interface and data reduced as simple as possible, especially when interaction with the context is performed during the early stages of a design process. The findings can be used in organising computer environments for early-stage design.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ascaad2004_paper9
id ascaad2004_paper9
authors Bennadji, A.; H. Ahriz, and P. Alastair
year 2004
title Computer Aided Sustainable Design
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary One of the most important aspects architects need to consider fairly early on is that of energy saving, cost, thermal comfort and the effect on the environment in terms of CO2 emissions. At present, during the early design stage of a building, different options are assessed using simple tools (tables, graphs and software) that contain a large number of assumptions the very nature of which can bias choice or possibly lead to an inappropriate solution. It can be argued that the only way to provide a rational assessment of options is to use calculation methods that represent in detail the physical processes involved; this usually involves the use of dynamic thermal models. Furthermore if this tool is also used during detailed design it would introduce a consistency that is normally absent from the analytical design process. Many designers are of the opinion that, because not all details are known, then such tools are not suitable for application at early stages in the design. This view can be challenged because, even at the concept stage, a great deal is known about a building. This paper aims to show that a general description of a building can be used to generate sufficient data to drive a valid analysis using a detailed thermal model at the early sketch stage of the design process. The paper describes the philosophy, methodology and the interface developed to achieve this aim. The interface guides the user through the input process using a series of screens giving options for keywords used to describe the building; comprehensive default data built into the software are then attached to these keywords. The resulting data file is a building description that is the best possible interpretation of the design intent. This can then be used to assess options and guide towards a final design.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2004_ra-247
id ddss2004_ra-247
authors Bi, G. and B. Medjdoub
year 2004
title Hybrid Approach to Solve Space Planning Problems in Building Services
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 247-261
summary In this paper an object-based CAD programming is used to take advantage of standardization to handle the schematic design, sizing, layout for services in a building ceiling void. From the specification of the building 3D model, our software proceeds through different steps; from the determination of the standard number and size of fan coils to the generation of 3D solutions. In order to deal with more complex geometry and larger problems, we have used a hybrid approach: Case Based Reasoning (CBR) within Constraint Satisfaction Problem (CSP) approaches. In practice, engineers in building services use previous solutions and adapt them to new problems. CBR mirrors this practical approach and does help us to deal with increasingly complex geometry effectively, and meanwhile CSP has been used for layout adaptation. The results have shown that it is possible to define and implement standard solutions to produce designs comparable with current practice. The benchmarking exercise has underlined many advantages and made some suggestions for further development. This project is funded by The Engineering and Physical Sciences Research Council (EPSRC) in UK.
keywords Case-Based Reasoning, Constraint Satisfaction Problem, Ceiling Voids Layout, Complex Geometry, Large Problem
series DDSS
last changed 2004/07/03 22:13

_id 2004_426
id 2004_426
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2004
title How to Construct an Audience in Collaborative Design - The Relationship Among which Actors in the Design Process
doi https://doi.org/10.52842/conf.ecaade.2004.426
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 426-434
summary The features of complexity in architectural design have now been clarified. Complexity, intrinsic in architectural work, has increased in recent years as in all other fields of human endeavour – social, economic and cultural. In the specific case of architectural design, the most significant factors in this regard consist of the large number of actors, the numerous disciplines involved, technological innovation, regulations and rules governing the design process and the various different design aims. In order to address this complex of problems, long-term research based on the Collaborative Design paradigm, CD, is now being carried out. In it, thanks to the reciprocal exchange of information, the complementary nature of the knowledge possessed by the various actors, and the contemporary nature of the design action by the various actors on the same components, positive effects are exerted on the design as a whole. The latter thus gains in coherence and in improved integration among the design solutions proposed by the various actors. In CD all the actors are involved from the outset of the design work and are helped by distributed Knowledge Bases (KBs) and Intelligent Assistants (IAs). In this case it may happen that information and knowledge automatically exchanged among KBs (through the IAs) are excessive and/or not addressed to the right actors. How can information redundancy be avoided, and how can the flow of information sent over the network be controlled? The present paper introduces and defines the concept of „Audience“, that is, the group of actors to which it is permitted to send information concerning non respected requirements and the „reduced Audience“ to which to send the knowledge needed to overcome the difficulties encountered.
keywords Collaborative Architectural Design, Complexity, Intelligent Assistant, Context, Audience
series eCAADe
last changed 2022/06/07 07:55

_id 2004_174
id 2004_174
authors Duarte, José P., Caldas, Luisa G. and Rocha, João
year 2004
title Free-form Ceramics - Design and Production of Complex Architectural Forms with Ceramic Elements
doi https://doi.org/10.52842/conf.ecaade.2004.174
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 174-183
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of complex architectural forms using ceramic elements. History has examples of double-sided curved forms built in ceramics. Such examples would not fulfill contemporary functional and aesthetic principles, neither would they be feasible or cost-effective considering current construction standards. There are recent examples of such forms built in other materials. These examples are difficult to emulate when ceramics is concerned, as they imply the fabrication of unique parts and sophisticated assembly techniques. Creating a double-curved surface in ceramics thus seems a difficult task. There are, however, advantages to such a formulation of design problems. They prompt the questioning of traditional wisdom, the rejection of accepted types, and the raising of interesting questions. What are the design strategies that should be followed when creating ceramic free-forms? What is the design media required to design them? And what are the techniques needed to fabricate and construct them? These are the questions investigated in the design project pursued jointly by students at an American and a Portuguese school, in collaboration with a professional research center and a ceramics factory. The students tested various possibilities, and in the process learned about state-of-art design and production techniques. The final projects are very expressive of their investigations and include a twisted glass tunnel, large-scale ceramic ‘bubbles,’ a rotated-tile wall, and a load-bearing wall system.
keywords Design Education: Rapid Prototyping; Remote Collaboration; Ceramics; Innovation; Free-Form Architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id 041222_ebnoether-i
id 041222_ebnoether-i
authors Ebnöther, If
year 2004
title SkinChair
source ETH postgraduate studies final thesis, Zurich
summary The skin chair project is an exploration of some of the possibilities that CNC technologies offer for designers and makers. At the center of attention is the fascination with the possibility of small-scale, on-demand production without the need for large investments in tooling. A lot of work has already been done in this field. The skin chair project aims to examine a few aspects using specific tools available at ETH Hönggerberg. The idea for the skin chair emerged from a commercial project where I learnt how difficult it can be to manufacture a threedimensional seating surface for a chair in steel. The constructional concept of the skin chair is simple: two ribs at either side of the chair define the shape, a skin (a thin material) is wrapped around these thus a hollow volume is created. The simple principle lends itself to parameterisation and thus the creation of many variants of the intial design. In an attempt to approximate a real-life product scenario, a number of components of the workflow were prototyped.
series thesis:MSc
last changed 2005/09/09 12:58

_id sigradi2004_136
id sigradi2004_136
authors Etienne Delacroix
year 2004
title Studio of art and programming: Reaching out to art and architecture from inside engineering [Studio of art and programming: Reaching out to art and architecture from inside engineering]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Combining aspects of engineering with traditions of studio art we investigate an interface between both worlds: using a substantial acumulation of electrodigital refuse, taken as a .raw expressive medium., an elective course ( TAP: .taller de arte y programacion. . Studio of art and programing. ) takes a large mixed group of students ( engineering, art, architecture, music, etc..) with very different levels of skills, for a sustained immersion into an exploration context. Eliminating in a large measure the problem of .costs. by using obsolete, discarded computer parts, students manipulate, observe, deconstruct, reconstruct functional hardware and use programming to produce an expressive documentation of the process. The objective is not to work on .products. but on the production of .symbolic value. by uncovering and staging the fundamentals of electro-digital-computational knowledge into a form of .theater of technology..
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_236
id sigradi2004_236
authors Fernando Rodrigues Lima; Carlos Alberto Nunes Cosenza; Alessandro da Silva
year 2004
title Sistema de representação gráfica para estudo de localização de atividades ligadas ao ciclo de produção do biodiesel no nordeste brasileiro [Graphic Representation System for a Localization Study on Activities Related to the Production Cycle of Biodiesel in the Brazilian Northeast]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents the development of graphics interface on GIS (Georeferenced Information System) applied to a location model. The model performs an hierarchical analysis to locate activities related to the Biodiesel production cycle, based on castor oil (Ricinus communis L.). The case study is placed in Brazilian Northeast region, and indicates properly selected counties for Biodiesel major stages: planting, crushing and oil processing. The GIS was implemented on Windows with Personal Geodatabase and Feature Class, applied to SAD 69 references, and involves a large set of administrative, economical, social, environmental and agricultural data. Both partial and final results were obtained with graphical and query methods for selecting and editing data. A fuzzy set program imports territorial offer data and exports location indicators to database. Thematic maps are used for hierarchical data organisation and to perform a Biodiesel stages zone classification, based on graphical analysis of generated data.
keywords GIS, location model, digital mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id avocaad_2003_08
id avocaad_2003_08
authors Gernot Pittioni
year 2003
title A World of Networks - Global and Local Impacts
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary As a couple of years ago the use of computers slowly entered studios of architecture, the development of operating systems actually enables everybody to control even bigger networks within studios or offices. Recently these local networks started to get networked themselves. Interactions between local design partners involve a large variety of problems• different CAD-systems• different versions of the same CAD-system• different methods of transfer• different security ideas• different levels of technical knowledge In the course of extension to a global level these problems in the first approach have been growing dramatically, involving additionally language and mentality problems. But in the outcome the exchange of documents and ideas improves in speed, quality and accuracy or this will at least happen in the near future.Global networking offers a great challenge, we have to give this matter a big deal of efforts to earn the values and results, which may be achieved.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id 2004_374
id 2004_374
authors Hannibal, C., Brown, A. and Knight, M.
year 2004
title How Useful is the Digital Sketch?
doi https://doi.org/10.52842/conf.ecaade.2004.374
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 374-379
summary This paper presents an experimental approach that examines human response to three virtual representations (sketchy line, non-photorealistic and near-photorealistic) of three similar architectural schemes (in terms of concept, context and scale) within a non-immersive large-screen projected virtual environment. Participant response is recorded utilising the factors of detail, spatial understanding, character and presence. By comparing data it should be possible to draw conclusions about aspects particular to non-immersive Virtual Reality (VR) activity as a means of architectural representation.
keywords Non-Immersive Virtual Environments, Digital Sketching, Non-Photorealism
series eCAADe
last changed 2022/06/07 07:50

_id 516caadria2004
id 516caadria2004
authors Hartmut Seichter
year 2004
title Benchworks - Augmented Reality Urban Design
doi https://doi.org/10.52842/conf.caadria.2004.937
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 937-946
summary The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in urban design. Generally the issues are not of detailed design but rather understanding space and spatial features. Discussions about proposals use plans and large urban design models. The models are cumbersome and access difficult for collaborative consultation. This paper introduces a prototype for an Augmented Reality system for analyzing and representational design in an urban design scale. The system is designed as a workbench for collaboratively and dynamically exploring in an urban design model.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 2004_523
id 2004_523
authors He, Jie and Tsou, Jin Yeu
year 2004
title Balancing Visual and Ecological Resource Reservation in Large-scale Recreation Area Planning Support on a GIS Platform - A case study of the Wenzhou Ecological Park
doi https://doi.org/10.52842/conf.ecaade.2004.523
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 523-528
summary This paper proposes an experimental approach in visual landscape analysis on a GIS platform, which has the potential of integrating with ecological aspects and consequently making scientific decision making supports for urban and landscape planning practices. The research team scrutinizes the potential of the GIS platform in balancing multi-aspect planning strategies. The methodology of GIS-based visual landscape protection for recreation purpose is demonstrated through the case of the Wenzhou Ecological Park. The same platform can also be introduced the landscape ecology capacity analysis. This methodology can improve the comprehensiveness of the landscape resource management system, and enhance its validity and reliability in its application in the landscape ecologically considerable projects.
keywords GIS; Urban Planning; Visual Landscape; Landscape Ecology; Resource Management Decision Making Support
series eCAADe
last changed 2022/06/07 07:49

_id sigradi2020_903
id sigradi2020_903
authors Herran Cuartas, Coppelia
year 2020
title Domestic spaces design for allow income housing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 903-911
summary This research is related to the urban transformation that Medellín underwent during the 2004-2011 administrations, in which large architectural projects were implemented in the poorest and most violent areas of the city. To inquire about the effectiveness of these interventions, we look at one of the housing projects worthies of different international recognitions, called the Housing Consolidation of the Quebrada Juan Bobo. Characterized by generating Social Interest Housing (Vivienda de Interés Social-VIS in Spanish) in the creek’s basin, this project benefited 1,240 people who were relocated within the same neighborhood, including some on the same space next to the creek, where their old home was built.
keywords Live, Quality of life, Home, Domestic practices, Informality
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia04_100
id acadia04_100
authors Liapi, Katherine
year 2004
title A computer Based System for the Design and Fabrication of Tensegrity Structures
doi https://doi.org/10.52842/conf.acadia.2004.100
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 100-109
summary Tensegrity structures are composed of tension compression com­ponents, where the compression components (bars) are discontinu­ously enclosed within continuous tensile components (cables). From an engineering point of view, a tensegrity structure is characterized by geometric non-linearity and large displacements under loading. Therefore, its prestressed shape and deformation under loading are the result of the combined effect of the geometric parameters that determine the initial configuration of the structure, the level of pre­stress applied to cables, and the material properties of the compo­nent members of the structure. A method for generating the initial geometric configuration of tensegrity structures composed of tenseg­rity units and a parametric expression of this geometry have already been developed. A novel technology that makes possible the construction of tensegrity structures from the on-site assembly of deployable tensegrity units, which are fur­nished with a simple mechanism that permits bar-elongation, and, as a result, an increase of the prestress applied to the cables of each unit, is also under development. Also under development is a static analysis method that takes into account the above method for prestressing cables. This paper discusses the features of a system that supports the combined geometric and structural design of tensegrity structures, and integrates a graphical interface to display: a) models of initial geometry, b) geometry of the structure after prestress and loading are applied, and c) magnitude of forces applied to the structure’s component members (bars and cables). The system also provides numerical data to be used in component fabrication, and is therefore expected to become a very valuable tool for the design and construction of tensegrity structures.
series ACADIA
last changed 2022/06/07 07:59

_id 2004_630
id 2004_630
authors Naai-Jung Shih, Chen-Yan Lin, and Chai-Yuan Liau
year 2004
title A 3D Information System for the Digital Preservation of Historical Architecture
doi https://doi.org/10.52842/conf.ecaade.2004.630
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 630-637
summary The purpose of this study is to build 3D models for the digital preservation of Chinese architecture. A historical architecture, the main hall of the Pao-An Temple, was scanned with a long-range 3D laser scanner. This temple is 19.68 meters wide, 18.2 meters wide, and 15.7 meters high. In total, the exterior and interior were registered into 1958 scans in order to cover the main hall. Scanned point clouds were converted into 3D computer models, sections, and boundary projections. Digital models were used as references for chronological records and comparison. Scanned components included the roof ridge, wood structure, dragon column, and a hanging flower. This research, which was sponsored by the National Science Council, created a two-way construction process, integrated geometric and image data, and established a digital reservation work process. Web pages were made to display 3D color components by using a plug-in to enable browsing of large files.
keywords 3D Laser Scanner; Historical Preservation
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

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