CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2004_363
id sigradi2004_363
authors Eleanna Cadalso; Alejandro Haiek Coll; Pedro Soza Ruiz
year 2004
title Graficando estructuras de conocimiento: Diagramas matriciales, infomapas, cartografias y estructuras de organización cognitiva [Representing Knowledge Structures: Matrix Diagrams, Infomaps, cartographies and Structures of Cognitive Organization]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This investigation approaches graphical representation systems as mechanisms that provide a greater level of expansion for the acquirement, production and transmission of knowledge. It serves as a digital educational instrument that connects to the academic platform and assists students and professors allowing them to experiment with different operational components directly form a user.s interface. The device has a Registration and Temporal Evaluation Structure, which allows students to retrieve information regarding the semester, course grades and student.s individual performance; a Search System, which downloads theoretical reference texts, practical tutorials, libraries of images, models or videos; an Interaction and Communication System, which benefits the exchange of information through forums and chats; and finally an Access, Interpretation and Data Transfer Map, which acts as a cartography of the process organizing simultaneously all the cognitive matrixes.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 516caadria2004
id 516caadria2004
authors Hartmut Seichter
year 2004
title Benchworks - Augmented Reality Urban Design
doi https://doi.org/10.52842/conf.caadria.2004.937
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 937-946
summary The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in urban design. Generally the issues are not of detailed design but rather understanding space and spatial features. Discussions about proposals use plans and large urban design models. The models are cumbersome and access difficult for collaborative consultation. This paper introduces a prototype for an Augmented Reality system for analyzing and representational design in an urban design scale. The system is designed as a workbench for collaboratively and dynamically exploring in an urban design model.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 102caadria2004
id 102caadria2004
authors Ju-Hung Lan
year 2004
title A Preliminary Study of Knowledge Management in Collaborative Architectural Design
doi https://doi.org/10.52842/conf.caadria.2004.035
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 35-48
summary Collaborative design has been suffered by dealing with huge amount of undesired information today. The variety of information stored in a collaborative design system actually provides a knowledge repository across multiple design domains. This paper presents an information mining approach to capture hidden knowledge within collaborative design information. The discovered knowledge is used to develop an information service mechanism for helping collaborators to access related information during collaborative design processes.
series CAADRIA
last changed 2022/06/07 07:52

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ijac20042304
id ijac20042304
authors Scaletsky, Celso Carnos
year 2004
title The Kaléidoscope System to Organize Architectural Design References
source International Journal of Architectural Computing vol. 2 - no. 3, 351-369
summary The presentation of a new computer-based tool to assist architectural conception demands reflection on the process of creation itself. There is an articulation between typical conceptual procedures and computerized means. We chose one of these procedures: the utilization of external references (not necessarily architectural) to stimulate new design ideas. This is the basis for the experimental computational model "kaléidoscope", which is characterized as an open reference system for architectural design. There are two essential qualities for such a system: 1) The system should permit an individual interpretation and construction of the referential knowledge, considering that 2) references may proceed from fields other than architecture. The computational model begins with a reference, formed by the association of an image to concepts and / or texts. The concepts are graphically represented and organized in thematic thesauri. The "kaléidoscope" system includes several search and navigation modes, allowing access to references as a means to rouse new design ideas.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia04_138
id acadia04_138
authors Surjan, Terry
year 2004
title Appealing to the Masses, or Serious Play with Blocks
doi https://doi.org/10.52842/conf.acadia.2004.138
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 138-149
summary With a certain budget and limited access to a Computer-Numerically-Controlled mill, fourth year architecture students were charged with the problem of designing a full-scale architectural space that could be assembled and re-assembled in various contexts and configurations. As the constraints for the design studio, an economy of capital ($150 per student) and an economy of means were devel¬oped to create and produce over 600 units of a flexible architectural component, and many variations, into a building system that could be assembled to create multiple formal and spatial configurations push¬ing the concept of Mass-Customization towards MASS-Appeal. After choosing a unit-multiple method as the most practical parti for designing a space which can be disassembled and reassembled in multiple configurations and contexts, the students developed the economy of their block unit based on a maximization of blocks per sheet of 4'x 4' Medium Density Fiberboard. 4' x 4' was the maximum size that could be cut on the CNC mill at the school of architecture. The cut sheet was developed such that less than 3% of the board would go to waste. The exploration of assembly with these components produced multiple block types and multiple connection types that gave flexibility to the designed system.
keywords STL Blocks
series ACADIA
email
last changed 2022/06/07 07:56

_id 508caadria2004
id 508caadria2004
authors Tomas V. Dorta
year 2004
title Drafted Virtual Reality - A New Paradigm to Design with Computers
doi https://doi.org/10.52842/conf.caadria.2004.829
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 829-844
summary This paper proposes a new technique for designing spaces, called Drafted Virtual Reality (DVR), to be used in interior, architectural or industrial design. It proposes the construction of virtual panoramic environments through the QuickTime VR (QTVR) Panorama platform (Apple), starting from sketches made by hand using traditional pen-on-paper techniques. To construct these drawings, the designer uses the computer to build a graphic panoramic template. Using this technique, the designer takes advantage of both approaches, the capacities and possibilities of the computer using VR (3D environments, interaction and real-time), and those of free-hand sketches (abstraction, inaccuracy and ambiguity). These last elements are essential for the first steps of the design process in contrast to the conventional techniques of 3D modeling interacting with mouse and menus. In the development of design computer solutions, it is important to know the user well. However, most researchers propose systems very different than how designers actually work. The DVR doesn’t try to simulate analog tools by computers (digital pens), but takes advantage of hand drawn sketches created using analog techniques that are already known by designers and improved by VR visualization. A review of the implication of this technique on the design process. Not only is the technique fast and easy to learn, the results show that the designer can express their individuality and the idiosyncrasies of their personal sketches; important elements hard to achieve with conventional 3D modeling techniques. Finally, this technique can be perceived as a new paradigm in the way we work with computers in design. The limitations of interfaces and usage of current technology are seen when the designer outputs information from the system to process using other analog techniques. The proposed solution marries the existing competencies and techniques of the designer with the advantages of the computer processing. The quality of the virtual experience of this technique is consistent with current designer’s intentions within the traditional design process.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 506caadria2004
id 506caadria2004
authors Xiaolei Chen, Atiba Phillips
year 2004
title Construct a Narrative About a Building Using Video - A Prototype for Computer Aided Building Documentation Video Production System
doi https://doi.org/10.52842/conf.caadria.2004.803
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 803-814
summary This paper proposes a prototype for a computer aided building documentation video production system, which is based on building characteristics and certain cinematic rules and best practices, to assist non-technical video producers without significant prior filmmaking knowledge in the process of producing video documentaries about buildings and potentially furthermore, the recorded media can be retrieved and re-sequenced for multiple purposes.
series CAADRIA
email
last changed 2022/06/07 07:57

_id 0131
id 0131
authors Chiarella, Mauro
year 2004
title GEOMETRY AND ARCHITECTURE: NURBS, DESIGN AND CONSTRUCTION
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 135-139.
summary Geometry regarded as a tool for understanding is perhaps the part of Mathematics which is the most intuitive, concrete and linked to reality. From its roots as a tool to describe and measure shapes, geometry as ‘the space science’ , has grown towards a theory of ideas and methods by means of which it is possible to build and study idealised models, not only from the physical world but also from the real world. In graphic architecture thought, geometry usually appears as an instrumental support for project speculation. Geometric procedures are presented as representational resources for the graphic testing of reflection and for the exposition of ideas in order to build a logical order as regards representation and formal prefiguration. The fast rise of computing in the last decades has made it possible for architects to work massively and in a graphic and intuitive way with mathematical representations of tridimensional geometry, such as the NURBS . These organic surfaces of free shapes defined by vectorial curves have allowed access to a rapid generation of complex shapes with a minumum amount of data and of specific knowledge.

The great development of modelling achieved by the digital media and the limitations in the technical and building areas and in the existence of materials which are coherent with the resultant shapes reveal a considerable distance between the systems of ideation and simulation characteristic of the computing era and the analogous systems of production inherited from the slow industrial development. This distance has been shortened by CAD/CAM systems, which are, however, not very accessible to the architectural field. If we incorporate to the development of these divergent media the limitations which are distinctive of the material resources and procedures of the existent local technology, the aforementioned distance seems even greater.

Assuming the metaphor of living at the threshold of two ages (industrial-computing, analogical-digital, material-virtual) and the challenge of the new conceptual and operational tools in our field, we work in the mixture, with no exclusions or substitutions, proposing (by means of the development of informational complements) some alternatives of work to approach the issue under discussion from the Architecture Workshop.

keywords Geometry, Design, NURBS, Unfolding, Pedagogy
series other
type normal paper
email
last changed 2005/04/07 12:51

_id ecaade2012_278
id ecaade2012_278
authors Gu, Ning ; de Vries, Bauke
year 2012
title Two Approaches to Implementing BIM in Architectural Curricula
doi https://doi.org/10.52842/conf.ecaade.2012.1.039
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 39-48
summary BIM is an IT-enabled approach that supports enhanced design integrity, efficiency and quality through the distributed access, exchange and maintenance of building data (Haymaker and Suter, 2007; Fischer and Kunz, 2004). More recently, many universities have responded to the adoption of BIM in the profession, by gradually introducing the practice into the curricula (i.e. Cory and Schmelter-Morret, 2012; Ibrahim, 2007; Plume and Mitchell, 2007). Focusing on collaboration – one of the most important aspects of BIM, this paper presents two approaches to implementing BIM in architectural curricula with a focus on collaboration but from two different collaboration scales. Through observation and refl ection of these two approaches to teaching BIM, the paper concludes by discussing BIM curriculum design.
wos WOS:000330322400003
keywords Building Information Modelling (BIM); curriculum design; case studies
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2004_336
id sigradi2004_336
authors Luisa Paraguai Donati; Gilbertto Prado
year 2004
title Computador vestível: Mediando o corpo, reconfigurando a percepção do espaço [Wearable Computer: Mediating the Body, Reconfiguring the Perception of Space]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper is concerned with the comprehension of a specific interface: wearable computer, and its potential in reconfiguring the space and body wearer.s perception and experience. Such device is always on, always accessible and it performs its functions to aid and enhance users. experience. By wearing it, another sense of being has been proposed, when it is possible to act simultaneously in physical and digital spaces. The access to other perceptive dimensions as simultaneous operations in different codes, dimensions, spaces, worlds, can project the bodily experience, extend the limits of the space, change the conditions of behaviours, and the measure of things. After a brief explanation about wearable computer, some projects will be presented, emphasizing the device as a mediator of personal experiences and poetic procedures.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_224
id sigradi2004_224
authors Marcelo Tramontano; Denise Mônaco dos Santos
year 2004
title Comunidades territoriais ñ dimensões virtuais [Territorial Communities - Virtual Dimensions]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The research on contemporary habitation spaces has much to do with the study of the relationship between new media and everyday life. This paper presents a huge ongoing research which intends to discuss, on a conceptual basis, those relationships in different ways. The goal of the research work is to collect and to examine data produced by the intervention in a real community, at Cidade Tiradentes district, in the city of San Paolo. A collaborative multi-users interfaces is being specially designed, supported by different kinds of electronic equipments. The project aims at analyzing the utilization of those information and communication technologies, and its impact in poor communities. As a hypothesis, we want to verify if the access to informations will be able to make larger the social interactions and to improve the creation of new services, in order to guarantee a better quality of life.
keywords Virtual communities, information and communication technologies, digital divide, multi-users interfaces
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2004_451
id 2004_451
authors Schink, Claus-Jürgen
year 2004
title The Notebook University Karlsruhe (TH) - How to Promote and Support the Education of Architects and Engineers via Mobile Networks?
doi https://doi.org/10.52842/conf.ecaade.2004.451
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 451-458
summary The article describes the didactical integration of wireless access networks for the campus of the University of Karlsruhe in the education of architects and engineers. It focuses on the development of an interdisciplinary communication network to encourage, support and promote the communication and collaboration between students. The discussed modules were developed during the Notebook University Karlsruhe (TH). An applied project, aimed on several targets. The invention of a notebook university for all students. The distribution of software via a „software fuel station“, the integration of UMTS in campus networks, the support of online lessons, and the encouragement of students to work over the internet. The author joined the consortium with the subproject called: „Interdisciplinary Cooperation Modules in Mobile Networks“ (INKOP). This project lead to a couple of tools, listed in this contribution. Based on the design and project oriented cooperation platform netzentwurf.de the authors developed the tools „Jobadmin“ to administrate multidisciplinary workgroups, „Swarm Knowledge Catalogue“ to collect and store knowledge and „LivingCampus“, an instrument providing basic services for dynamic communication. The author assumes that the fundamental learning impulses take place among the students themselves and that the training of architects and engineers should enable them to organise themselves and their workgroups. Therefore, the collective acquisition of knowledge and cooperation has to be trained during the studies closely.
keywords Cooperation Platform, Teaching Cooperation, Wireless LAN Videoconferencing, Education of Engineers, Web Based Design
series eCAADe
last changed 2022/06/07 07:57

_id 511caadria2004
id 511caadria2004
authors Yehuda E. Kalay, Yongwook Jeong, Seungwook Kim, Jaewook Lee
year 2004
title Virtual Learning Environments
doi https://doi.org/10.52842/conf.caadria.2004.871
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 871-890
summary Cyberspace, an information space created through ubiquitously networked computers, has been transformed from fiction to fact in the past decade thanks to the advent of the World Wide Web. Although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to architectural principles, rather than the prevailing document (page) metaphor. This need is most evident in learning environments, which rely on social and contextual attributes as much as they rely on content. This paper describes the underlying theory and our efforts to develop such virtual learning environments, and the software that allows users to access and inhabit them.
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_d-269
id ddss2004_d-269
authors Beetz, J., J. van Leeuwen, and B. de Vries
year 2004
title Towards a Multi Agent System for the Support of Collaborative Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 269-280
summary In this paper we are drafting the outline of a framework for a Multi Agent System (MAS) for the support of Collaborative Design in the architectural domain. The system we are proposing makes use of Machine Learning (ML) techniques to infer personalized knowledge from observing a users’ action in a generic working environment using standard tools such as CAD packages. We introduce and discuss possible strategies to combine Concept Modelling (CM)-based approaches using existing ontologies with statistical analysis of action sequences within a domain specific application. In a later step, Agent technologies will be used to gather additional related information from external resources such as examples of similar problems on the users hard disk, from corresponding work of team-members within an intranet or from advises of expert from different knowledge domains, themselves represented by agents. As users deny or reward resulting proposals offered by the agent(s) through an interface the system will be enhanced over time using methods like Reinforced Learning.
keywords Multi Agent Systems, Design & Decision Support Systems, Collaborative Design, Human Computer Interfaces, Machine learning, Data Mining
series DDSS
last changed 2004/07/03 22:13

_id 301caadria2004
id 301caadria2004
authors Chia-Yu Wang, Teng-Wen Chang
year 2004
title Information Sharing for Small Design Studios - Ubiquitous Information Flow Approaches
doi https://doi.org/10.52842/conf.caadria.2004.391
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 391-404
summary While balancing the feasibility of management as well as design quality, design offices with strong focus on design are getting smaller and more compact. Mobility and dynamic information flow are two key issues for information sharing in design studio. In this research, we discussions about these concepts of ubiquitous computing, workflow and information model on small design studio. The goal of this research is trying to use available digital equipments as a ubiquitous device for sharing information dynamically no matter where and when they are. Use such digital equipments as well as server to store information and improve human interaction to achieve better interaction between human and technology. For these issues, we analyze three components of our system—the types of information, the interactive behaviors using roles as a metaphor, and ubiquitous devices that are available for small design studio. Within this research, we propose a system call Ubiquitous Information Flow Tool (UIFO) based on Java and Web technology for testing and reifying the concepts of ubiquitous information flow.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 204caadria2004
id 204caadria2004
authors Chieh-Jen Lin, Mao-Lin Chiu
year 2004
title Design Knowledge Discovery in Cases - The Machine View Vs. the Human View
doi https://doi.org/10.52842/conf.caadria.2004.265
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 265-274
summary In the previous study, we had applied the data mining techniques and ontology methodology to develop a keyword-based schema to extract and represent the implicit information within a case library, Case Base for Architecture (CBA). To improve the ability of our keyword-based schema on extracting and representing design knowledge within cases, we proceeded some experiments to understand the design’s mental behaviors in extracting knowledge from cases. Through protocol analysis, we attempted to establish a knowledge discovery model of extracting design knowledge from cases, and to propose methods to apply this model to improve our keyword-based schema. Through collecting adjective keywords to restructure our design dictionary, we attempt to make our system more sensitive to design knowledge, and more sensitive to user’s intensions by extending the ontology of our keyword list.
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia04_150
id acadia04_150
authors Clarke, Cory
year 2004
title The Siren's Call
doi https://doi.org/10.52842/conf.acadia.2004.150
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 150-161
summary This paper presents an account of our research and development of processes providing seamless transition from design to fabrication. The narrative of our design, development, and prototyping experi¬ments spans seven years, including our current project, the Trusset software/structural system. Trusset is a combined building system and agent-based software design tool. The building system is based on a differential space-truss designed for fabrication entirely with computer numerically controlled (CNC) linear cutting devices, such as laser cut¬ters or three-axis mills. The software component is a set of agent-based design tools for developing surfaces and envelopes formally suitable to be built using the space-truss structure. Developed in parallel, the soft¬ware and building components combine within the Trusset system to provide a seamless pipeline from design to fabrication and assembly. The story of the development of software components and structural system, leading to the Trusset, act as a means of discussing the larger issues framing the research: the potential pitfalls and benefits of design and fabrication integration via the computer.
keywords Fabrication, Space-truss, Structure
series ACADIA
email
last changed 2022/06/07 07:56

_id 2004_286
id 2004_286
authors Datta, Sambit
year 2004
title A Representational Construct for Sharing Knowledge in Design Exploration
doi https://doi.org/10.52842/conf.ecaade.2004.286
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 286-291
summary Exploration with formal design systems comprise iterative processes for specifying problems, finding plausible and alternative solutions, judging the validity of solutions relative to problems and reformulating problems and solutions. These processes are knowledge intensive, collaborative and multidisciplinary in nature. Recent research efforts propose representational frameworks that allow for modeling of knowledge capture, knowledge sharing and knowledge reuse during designing. However, design remains a human enterprise: to be scalable and usable in design practice, formal symbolic representations need to be embedded within a broader framework of agent (human and computational) interaction. This paper argues that, for sharing and reusing knowledge between agents in design exploration, it is necessary to build an intermediary representational structure that bridges specialist interactions with exploration knowledge (the domain) and the symbol structures that represent them (the symbol substrate). The paper identifies the requirements of such an intermediary representation for the sharing of knowledge between design agents. These requirements are addressed through the development of a shared interaction construct, the feature node.
keywords Exploration, Design Knowledge, Interaction Model, Mixed-Initiative
series eCAADe
last changed 2022/06/07 07:55

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