CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 570

_id ddss2004_d-283
id ddss2004_d-283
authors Van Bronswijk, J.E.M.H., L.G.H. Koren, and C.E.E. Pernot
year 2004
title Adapting Epidemiological Methodologies to the Prediction of Health Effects of Built Environment Interventions
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 283-290
summary The influence of built environments on vitality and productivity of users is paramount. Since the introduction of Industrial, Flexible and Demountable Building, domotics, smart buildings, in general: mass-produced, intelligent and learning built environments, tailored built environments are within reach. This has resulted in the need for methodologies to predict short-term and long-term health effects of different built-environment constellations. Epidemiology has developed and validated methods to assess changes in prevalence of inflictions and other unhealthy conditions, as well as the number of healthy and vital years in a life span. After analysing the relationships among building (services) parts and its combinations, health determinants (exposures) and health outcomes, we could adapt the healthy years assessment (DALY) to changes in construction (insulation, air tightness) and building services engineering (ventilation, heating) for dwellings under Dutch conditions. The most important conclusion is that natural ventilation, mechanical ventilation and balanced ventilation not only differ in their average health effect, but even more so in the size of the ranges of these effects. Other systems, such as heat pumps or photo voltaic cells are expensive but will become economically applicable when healthcare costs are taken into account. These outcomes gave valuable clues for product innovation and opened the possibility to model health in relation to built environments. The method could also be applied to quality classification systems for dwellings.
keywords Health Prediction, Built Environment, Epidemiology, Modelling
series DDSS
last changed 2004/07/03 22:13

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20032203
id ijac20032203
authors Elvin, George
year 2004
title Integrating Design and Construction with Wearable Computers
source International Journal of Architectural Computing vol. 2 - no. 2
summary Wearable computers can help bridge the gap betweendesign and construction. They can integrate thesetraditionally separate cultures by improving the flowof information between them. Using a wearablecomputer, design and construction personnel can nowexchange design information quickly and continuouslybetween the point of work on the construction siteand the remote design office. The improved iterationbetween design and construction and much strongerconnection between design personnel andconstruction site afforded by wearable computers maypoint the way to a new kind of integratedarchitectural process. In this study, the goal was todetermine the value of wearable computers inintegrating design and construction by measuringspecific performance characteristics.The resultsinclude findings on productivity, rework andcommunication quality. They reveal that wearablecomputers can improve communication quality andreduce rework, but may have an initially negativeimpact on productivity. These findings suggest thatwearable computers may play a key role in futurebuilding projects, helping to bridge the current dividebetween design and construction.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 4b2a
id 4b2a
authors Jabi, Wassim
year 2004
title A FRAMEWORK FOR COMPUTER-SUPPORTED COLLABORATION IN ARCHITECTURAL DESIGN
source University of Michigan
summary The development of appropriate research frameworks and guidelines for the construction of software aids in the area of architectural design can lead to a better understanding of designing and computer support for designing (Gero and Maher 1997). The field of research and development in computer-supported collaborative architectural design reflects that of the early period in the development of the field of computersupported cooperative work (CSCW). In the early 1990s, the field of CSCW relied on unsystematic attempts to generate software that increases the productivity of people working together (Robinson 1992). Furthermore, a shift is taking place by which researchers in the field of architecture are increasingly becoming consumers of rather than innovators of technology (Gero and Maher . In particular, the field of architecture is rapidly becoming dependent on commercial software implementations that are slow to respond to new research or to user demands. Additionally, these commercial systems force a particular view of the domain they serve and as such might hinder rather than help its development. The aim of this dissertation is to provide information to architects and others to help them build their own tools or, at a minimum, be critical of commercial solutions.
series thesis:PhD
type normal paper
email
last changed 2004/10/24 22:35

_id ascaad2004_paper15
id ascaad2004_paper15
authors Mallasi, Z.
year 2004
title Identification and Visualisation of Construction Activities’ Workspace Conflicts Utilising 4D CAD/VR Tools
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary This work addresses the problem arising on all construction sites: the occurrence of workspace interference between construction activities. From a site space planning context, this problem can lead to an inevitable roadblock to the progress of the scheduled construction operations. In real situations, when the spatial congestions occur, they could reduce productivity of workers sharing the same workspace and may cause health and safety hazard issues. The aim of this paper is on presenting a computer-based method and developed tool to assist site managers in the assignment and identification of workspace conflicts. The author focuses on the concept of ‘visualising space competition’ between the construction activities. The concept is based on a unique representation of the dynamic behaviour of activity workspace in 3D space and time. An innovative computer-based tool dubbed PECASO (Patterns Execution and Critical Analysis of Site-space Organisation) has been developed. The emerging technique of 4D (3D + time) visualisation has been chosen to yield an interesting 4D space planning and visualisation tool. A multi-criteria function for measuring the severity of the workspace congestions is designed, embedding the spatial and schedule related criteria. The paper evaluates the PECASO approach in order to minimise the workspace congestions, using a real case study. The paper concludes that the PECASO approach reduces the number of competing workspaces and the conflicting volumes between occupied workspace, which in turn produces better assessment to the execution strategy for a given project schedule. The system proves to be a promising tool for 4D space planning; in that it introduces a new way of communicating the programme of work.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2004_ra-247
id ddss2004_ra-247
authors Bi, G. and B. Medjdoub
year 2004
title Hybrid Approach to Solve Space Planning Problems in Building Services
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 247-261
summary In this paper an object-based CAD programming is used to take advantage of standardization to handle the schematic design, sizing, layout for services in a building ceiling void. From the specification of the building 3D model, our software proceeds through different steps; from the determination of the standard number and size of fan coils to the generation of 3D solutions. In order to deal with more complex geometry and larger problems, we have used a hybrid approach: Case Based Reasoning (CBR) within Constraint Satisfaction Problem (CSP) approaches. In practice, engineers in building services use previous solutions and adapt them to new problems. CBR mirrors this practical approach and does help us to deal with increasingly complex geometry effectively, and meanwhile CSP has been used for layout adaptation. The results have shown that it is possible to define and implement standard solutions to produce designs comparable with current practice. The benchmarking exercise has underlined many advantages and made some suggestions for further development. This project is funded by The Engineering and Physical Sciences Research Council (EPSRC) in UK.
keywords Case-Based Reasoning, Constraint Satisfaction Problem, Ceiling Voids Layout, Complex Geometry, Large Problem
series DDSS
last changed 2004/07/03 22:13

_id 2004_489
id 2004_489
authors Bille, Pia
year 2004
title CityScape - Analysing Modern Urbanism
doi https://doi.org/10.52842/conf.ecaade.2004.489
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 489-494
summary Understanding scale is a major concern and a condition of working in the field of architecture and urban design. The project described in this case origins from Blauwe Koffer, a method developed in the 80’s by the Dutch architects Dolf Dobbelaar and Paul de Vroom. The method is devoted to analysis of form and function of important architectural and urban design projects in the last century and is a flexible model for searching architectural solutions at an early stage of a project. In the paper I will describe how a group of faculty transformed the Blauwe Koffer into a digital method serving as an introduction to urban design in the second year curriculum. The project introduced topics of modern urbanism defined as cityscapes. Through a series of mapping analysis the students studied variations of scale, extension, volume, density, borders, overlaps, bricollage, diversity etc. The students were required to do analysis in the form of a matrix of 6 x 7 cells. Categories in the analysis were three scales of figure / ground studies, bricollage and studies of the urban raster. DataTown was a particular category inspired by MVRDV. The project data derived from digital maps, and project presentations in books and magazines. At second year the students are assigned to do digital projects as a part of the curriculum and the students are required to have their own computer. The project was the first digital assignment in studio and previous computer courses and skills were limited to a one-week course in desktop publishing. The CityScape project was a successful experience in integrating computation in studio, in group work and in analysis of modern urbanism. The paper will show some of the projects and discuss the assignment as a part of the implementation of an IT-strategy.
keywords CAAD-Curriculum; Urban Morphology; Mapping; Education and Practise
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20075402
id ijac20075402
authors Burry, Jane R.
year 2007
title Mindful Spaces: Computational Geometry and the Conceptual Spaces in which Designers Operate
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 611-624
summary Combinatorial computational geometry, while dealing with geometric objects as discrete entities, provides the means both to analyse and to construct relationships between these objects and relate them to other non-geometrical entities. This paper explores some ways in which this may be used in design through a review of six, one-semester-long design explorations by undergraduate and postgraduate students in the Flexible Modeling for Design and Prototyping course between 2004 and 2007. The course focuses on using computational geometry firstly to construct topologically defined design models based on graphs of relationships between objects (parametric design,) and concurrently to output physical prototypes from these "flexible models"(an application of numerical computational geometry). It supports students to make early design explorations. Many have built flexible models to explore design iterations for a static spatial outcome. Some have built models of real time responsive dynamic systems. In this educational context, computational geometry has enabled a range of design iterations that would have been challenging to uncover through physical analogue means alone. It has, perhaps more significantly, extended the students' own concept of the space in which they design.
series journal
email
last changed 2008/02/25 20:30

_id ijac20097405
id ijac20097405
authors Derix, Christian
year 2009
title In-Between Architecture Computation
source International Journal of Architectural Computing vol. 7 - no. 4, 565-586
summary In-Between Architecture Computation describes the evolution of the Computational Design approach at the AedasR&D Computational Design and Research group founded in 2004 at Aedas architects in London. The approach has transformed itself from an academic inspired thinking about computing media to a more flexible model of design heuristics and search algorithms that finally start to produce new hybrid design workflows in the industry while also swimming against the industry trend of super-integration software. Only if computing is not exclusively defined through architectural design intent or purely computing logic, does computational design explore new design thinking.
series journal
last changed 2010/09/06 08:02

_id acadia04_076
id acadia04_076
authors Hanna, Sean
year 2004
title Modularity and Flexibility at the Small Scale: Evolving Continuous Material Variation with Stereolithography
doi https://doi.org/10.52842/conf.acadia.2004.076
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 76-87
summary In this paper, we introduce a technique by which the internal material properties of an object can be optimised at a microstructural level (5x10-5m) to counteract the forces that are applied to it. These can then be fabricated using the rapid prototyping method of stere­olithography. The proposed technique is analogous to principles of mass customization and takes advantage of a flexible module to cre­ate complex structures in a manner that is computationally efficient and effective. The process is two-staged, in which a genetic algorithm evolves the topology of the microstructure and a second algorithm incorporating Finite Element Analysis then optimises the geometry. The examples shown are designed specifically for the fabrication tech­nique, but the method and general principles are applicable to struc­tural problems at any scale.
keywords genetic algorithm, rapid prototyping, stereolithography, materials
series ACADIA
email
last changed 2022/06/07 07:50

_id caadria2007_675
id caadria2007_675
authors Huang, Joseph Chuen-Huei
year 2007
title Decision Support System for Modular Houses
doi https://doi.org/10.52842/conf.caadria.2007.x.x9q
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Presently, only a small percentage of people in the world typically hire an architect to design and build a home which is tailored to their preference. Besides the architect’s fee, clients also need to wait an interminable time for design and construction. Factory-made prefabricated housing systems tried to solve this problem previously. However, most pioneers failed to address the issues of variability and individual needs (Kieran & Timberlake, 2004). Plants closed because they produced more than the market demand, and prefabricated housing provided less flexibility than the traditional stick-built housing. The advanced digital technology makes it possible to communicate design ideas and concepts to others more effectively. The project delivery process leads itself to customization, embodying principles of lean production (Pine, 1993), flexible computer-integrated design interaction with clients, and reduced cycle times; all effecting rapid response between consumers and producers.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 209caadria2004
id 209caadria2004
authors Ji-Hyun Lee and Wei-Feng Hong
year 2004
title POSTMODERN ARCHITECTURE VS. FENG-SHUI
doi https://doi.org/10.52842/conf.caadria.2004.335
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 335-346
summary We start with two paradigms, Postmodernism and FengShui, which seem to be no commonalities between them –western and eastern, new and old–. In both, however, they deeply root in the essence of “place” interweaved culture and social interaction with physical design. Hence, this paper presents a particular viewpoint and method to examine the coherency between the two paradigms. In accordance with the evolution of information technology, a full of metaphoric phenomena and codes within Feng-shui and postmodern architecture is able to visualize by means of computational knowledge. This gives a flexible knowledge-based system to trigger captivating concepts, which are seeds of creative thought.
keywords Feng-shui, postmodern, context, knowledge-based system
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:52

_id 408caadria2004
id 408caadria2004
authors Kuhn Park, Ramesh Krishnamurti
year 2004
title Flexible Design Representation for Construction
doi https://doi.org/10.52842/conf.caadria.2004.671
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 671-680
summary A high percentage of overall defects in the built environment occurs during the construction period. Some of these relate to design and the others relate to construction. The detection and reasoning of defects requires involvement of multiple expertise. Researchers in the School of Architecture, the Robotics Institute, and the Department of Civil and Environmental Engineering at Carnegie Mellon University are investing ways to integrate suites of emerging evaluation technologies to help find, record, manage, and limit the impact of construction defects. As part of this effort, the researchers have conducted case studies on construction sites near Pittsburgh, Pennsylvania. Each case study serves as a test-bed to measure the feasibility of our approach and to discover problems. In this paper, we discuss the overall project work flow in which we emphasize the importance of a flexible representation for construction, and describe our solution using a concept of representational flexibility named sorts.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
wos WOS:000372317300076
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id ddss2004_ra-325
id ddss2004_ra-325
authors Rodrigues, D.S., L.C.L. Souza, and J.F.G. Mendes
year 2004
title Enhancing 3DSkyView Extension Performance
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-24088, p. 325-340
summary This paper presents a second version of the 3DSkyView extension. The purpose of that extension was to implement a calculation algorithm for assessment and visualization of sky view factors (SVF) by means of tools available in a Geographical Information System (GIS). The sky view factor is a thermal and geometric parameter pointed out in the specialized literature as one of the main causes of urban heat islands. A 3D-GIS is a powerful tool for reaching the goal of this research because it allows the storage, treatment and analysis of tri-dimensional urban data, in addition to a high level of flexibility for incorporating calculation algorithms. The objective in the 3DSkyView extension is to optimize the determination of that factor, not only reducing its demanding calculation and graphical representation time, but also generating a simplified tool for replacing expensive photographic equipment usually applied on this matter. Enhancing functions of ArcView GIS 3.2, the first version of that extension showed a very good performance allowing the automatic delineation and determination of SVF. That performance was although limited to a single observer point. The simulation of SVF for several view points in urban canyons was only possible by applying the extension as many times as the number of observers considered. Therefore, this second version was now developed in order to allow simultaneous determination of SVF for many view points. In addition, the 3DSkyView new interface is more flexible, in a way that the user may choose the kind of output wanted (graphical and/or tabular). With this new feature it is then easier to create a continuous SVF map for an entire area.
keywords Sky View Factor, Urban Geometry, GIS Extension, Urban Heat Island
series DDSS
last changed 2004/07/03 22:13

_id acadia04_138
id acadia04_138
authors Surjan, Terry
year 2004
title Appealing to the Masses, or Serious Play with Blocks
doi https://doi.org/10.52842/conf.acadia.2004.138
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 138-149
summary With a certain budget and limited access to a Computer-Numerically-Controlled mill, fourth year architecture students were charged with the problem of designing a full-scale architectural space that could be assembled and re-assembled in various contexts and configurations. As the constraints for the design studio, an economy of capital ($150 per student) and an economy of means were devel¬oped to create and produce over 600 units of a flexible architectural component, and many variations, into a building system that could be assembled to create multiple formal and spatial configurations push¬ing the concept of Mass-Customization towards MASS-Appeal. After choosing a unit-multiple method as the most practical parti for designing a space which can be disassembled and reassembled in multiple configurations and contexts, the students developed the economy of their block unit based on a maximization of blocks per sheet of 4'x 4' Medium Density Fiberboard. 4' x 4' was the maximum size that could be cut on the CNC mill at the school of architecture. The cut sheet was developed such that less than 3% of the board would go to waste. The exploration of assembly with these components produced multiple block types and multiple connection types that gave flexibility to the designed system.
keywords STL Blocks
series ACADIA
email
last changed 2022/06/07 07:56

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2004_paper5
id ascaad2004_paper5
authors Abdelhameed, Wael A.
year 2004
title A Java Program Model for Design-Idea Exploration in Three Dimensions
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Visual Perception of depictions is the basis of the act of imagining employed in visual design thinking of design process, and consequently in design-idea exploration. Digital-media use plays a significantly important role in these exploration processes. The underlying assumption of the research is that Visual Perception affects Design-Idea Exploration processes. The research investigates and sheds more light on the processes of Visual Perception, which architects use in mass exploration of design ideas. The research is a part of a series that presents a Java program based on creating 3d shapes, in order for architects to explore initial shapes related to design ideas. The initial version of the program, which is a part of another research, creates 3d shapes through controlling their dimensions and insertion point. Functions of painting, controlling the light position, and shading are added to the program that is presented in this research. The research discusses Design-Idea Exploration and Visual Perception and their correlation. The added features of the program that is used as a design medium are also presented and linked to the investigated areas.
series ASCAAD
email
last changed 2007/04/08 19:47

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