CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 558

_id 2004_630
id 2004_630
authors Naai-Jung Shih, Chen-Yan Lin, and Chai-Yuan Liau
year 2004
title A 3D Information System for the Digital Preservation of Historical Architecture
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 630-637
doi https://doi.org/10.52842/conf.ecaade.2004.630
summary The purpose of this study is to build 3D models for the digital preservation of Chinese architecture. A historical architecture, the main hall of the Pao-An Temple, was scanned with a long-range 3D laser scanner. This temple is 19.68 meters wide, 18.2 meters wide, and 15.7 meters high. In total, the exterior and interior were registered into 1958 scans in order to cover the main hall. Scanned point clouds were converted into 3D computer models, sections, and boundary projections. Digital models were used as references for chronological records and comparison. Scanned components included the roof ridge, wood structure, dragon column, and a hanging flower. This research, which was sponsored by the National Science Council, created a two-way construction process, integrated geometric and image data, and established a digital reservation work process. Web pages were made to display 3D color components by using a plug-in to enable browsing of large files.
keywords 3D Laser Scanner; Historical Preservation
series eCAADe
email
last changed 2022/06/07 07:59

_id 506b
id 506b
authors Christenson, Mike
year 2009
title Testing the relevance of parameterization to architectural epistemology
source Architectural Science Review, Volume 52.2: 135-141
summary Advances in building information modeling (BIM) deeply impact the production of new architecture; its benefits are obvious and its acceptance widespread. But how does BIM impact the study of existing architecture? Can BIM be assumed to operate as a neutral framework, equally applicable to the study of architecture anywhere? Using as a point of departure a recent outline of the conceptual structure of parametric modeling prepared by Sacks, Eastman, and Lee (2004), this paper compares parametric models of two existing works of architecture: Mies van der Rohe’s Crown Hall and Peter Zumthor’s St. Benedict Chapel. The processes of parametrically modeling each building are specifically compared in two ways: first, parameters are established for each model; second, each model is "flexed" as a means of disclosing possible semantic relationships within each work of architecture. Because each building demands a different parameter-establishment strategy, and because the models permit different degrees of flexibility, the comparison illustrates the shortcomings of a "neutral framework" assumption to an architectural epistemology.
keywords Existing architecture, Parametric modeling, Representation
series journal paper
type normal paper
email
more http://www.earthscanjournals.com/asre/052/asre0520135.htm
last changed 2009/06/18 14:24

_id acadia04_150
id acadia04_150
authors Clarke, Cory
year 2004
title The Siren's Call
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 150-161
doi https://doi.org/10.52842/conf.acadia.2004.150
summary This paper presents an account of our research and development of processes providing seamless transition from design to fabrication. The narrative of our design, development, and prototyping experi¬ments spans seven years, including our current project, the Trusset software/structural system. Trusset is a combined building system and agent-based software design tool. The building system is based on a differential space-truss designed for fabrication entirely with computer numerically controlled (CNC) linear cutting devices, such as laser cut¬ters or three-axis mills. The software component is a set of agent-based design tools for developing surfaces and envelopes formally suitable to be built using the space-truss structure. Developed in parallel, the soft¬ware and building components combine within the Trusset system to provide a seamless pipeline from design to fabrication and assembly. The story of the development of software components and structural system, leading to the Trusset, act as a means of discussing the larger issues framing the research: the potential pitfalls and benefits of design and fabrication integration via the computer.
keywords Fabrication, Space-truss, Structure
series ACADIA
email
last changed 2022/06/07 07:56

_id 108caadria2004
id 108caadria2004
authors Jin Baek Kim, Yongwook Jeong
year 2004
title Collaborative Caad: State-of-the-Art and the Future - A Comparative Study of CAAD, Product Development, and Group Support Systems
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 117-132
doi https://doi.org/10.52842/conf.caadria.2004.117
summary In this paper, we identify requirements of the design collaboration systems through a comparative study of CAAD, product development, and group support systems. Compared with the architectural design domain, we identify that research on productdevelopment systems has made strong point in systematic concept generation and selection, reflecting customer needs into design decisions, and analyzing their influence on the overall cost. We also find immediately applicable research result on the coordination structure from the group support systems domain. Based on this observation, we propose functional requirements of the next generation collaborative CAAD systems.
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia04_100
id acadia04_100
authors Liapi, Katherine
year 2004
title A computer Based System for the Design and Fabrication of Tensegrity Structures
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 100-109
doi https://doi.org/10.52842/conf.acadia.2004.100
summary Tensegrity structures are composed of tension compression com­ponents, where the compression components (bars) are discontinu­ously enclosed within continuous tensile components (cables). From an engineering point of view, a tensegrity structure is characterized by geometric non-linearity and large displacements under loading. Therefore, its prestressed shape and deformation under loading are the result of the combined effect of the geometric parameters that determine the initial configuration of the structure, the level of pre­stress applied to cables, and the material properties of the compo­nent members of the structure. A method for generating the initial geometric configuration of tensegrity structures composed of tenseg­rity units and a parametric expression of this geometry have already been developed. A novel technology that makes possible the construction of tensegrity structures from the on-site assembly of deployable tensegrity units, which are fur­nished with a simple mechanism that permits bar-elongation, and, as a result, an increase of the prestress applied to the cables of each unit, is also under development. Also under development is a static analysis method that takes into account the above method for prestressing cables. This paper discusses the features of a system that supports the combined geometric and structural design of tensegrity structures, and integrates a graphical interface to display: a) models of initial geometry, b) geometry of the structure after prestress and loading are applied, and c) magnitude of forces applied to the structure’s component members (bars and cables). The system also provides numerical data to be used in component fabrication, and is therefore expected to become a very valuable tool for the design and construction of tensegrity structures.
series ACADIA
last changed 2022/06/07 07:59

_id ascaad2004_paper6
id ascaad2004_paper6
authors Petzold, Frank and Dirk Donath
year 2004
title Digital Building Surveying and Planning in Existing Building
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary For planning in existing built contexts, the building survey is the starting point for initial planning proposals, for the diagnosis and documentation of building damages, for the creation of objectives catalogues, for the detailed design of renovation and conversion measures and for ensuring fulfilment of building legislation, particularly by change of use and refitting. An examination of currently available IT-tools shows insufficient support for planning within existing contexts, most notably a deficit with regard to information capture and administration. In ongoing research at the Bauhaus-Universität Weimar (SFB524- Collaborative research center 524 “Materials and Structure in Revitalization of Buildings”) methods and techniques of revitalisation are being investigated (SFB 524, 2004). A special branch of SFB524- D2 entitled “Planning-Relevant Digital Building Surveying and Information Systems” is investigating possibilities of computer-aided building survey and communication platforms for architects and civil engineers. This paper discusses the concept for a modular surveying system (basic concept, structuring of collected data, separation of geometry from semantic data, and separation into sub-systems) and the prototypical realisation of a system for the complete support of the entire building surveying process for existing buildings. The project aims to contribute to the development of a planning system for existing buildings.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 404caadria2004
id 404caadria2004
authors Naai-Jung Shih, Pin-Hung Wang
year 2004
title Study on Construction Inaccuracies Between Pointcloud and Building Construction Models
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 623-632
doi https://doi.org/10.52842/conf.caadria.2004.623
summary This research uses a 3D scanner to scan the construction process at a building construction site in order to produce point-cloud information to compare with the 3D-computer model from a shop drawing. In the check process, we can find construction inaccuracy, and measure the value of the inaccuracy. This will help us determine the precision of the construction methods.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2004_573
id 2004_573
authors Shih, Naai-Jung and Wang, Pin-Hung
year 2004
title Using Point Cloud to Inspect the Construction Quality of Wall Finish
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 573-578
doi https://doi.org/10.52842/conf.ecaade.2004.573
summary This research used a 3D scanner to scan mortar finish of a wall during building construction, via recorded 3D point cloud information to inspect the wall’s smoothness. The scanner was considered as an objective science instrument to inspect the quality of the finish job in order to assure better construction quality.
keywords 3D Scanner, Point Cloud, Wall Finish
series eCAADe
email
last changed 2022/06/07 07:59

_id avocaad_2003_05
id avocaad_2003_05
authors Alexander Koutamanis
year 2003
title Autonomous mechanisms in architectural design systems
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The development of architectural design systems that describe fully the form, structure and behaviour of a design relies heavily on the incorporation of intelligence in the representations, analyses, transformations and transactions used by the computer. Traditionally such intelligence takes either of two forms. The first is a methodical framework that guides actions supported by the design system (usually in a top-down fashion). The second is local, intelligence mechanisms that resolve discrete, relatively well-defined subproblems (often with limited if any user intervention). Local intelligent mechanisms offer the means for adaptability and transformability in architectural design systems, including the localization of global tendencies. This refers both to the digital design technologies and to the historical, cultural and contextual modifications of design styles and approaches.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2004_353
id sigradi2004_353
authors Alice Theresinha Cybis Pereira; Berenice Santos Gonçalves
year 2004
title O ambiente virtual de aprendizagem em arquitetura e design da UFSC - Do projeto à realidade [The Virtual Learning Environment in Architecture and Design at UFSC – From Project to Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article presents the theoretical basis and the structure that supports the virtual learning process on a collaborative environment for Architecture and Design: VLE-AD. The virtual environment is modelled based on the presuppositions of the Problems Based Learning (PBL) and on the distance collaboration based with the fundamentals of constructivism and socio-interacionism. A specific environment for problems resolution is offered together with syncronic and assyncronic communication tools. The site is structured with learning activities in several modalities: contents, exercises and problems. The evaluation was preformed with the on-line course .Color applied in Graphical Design..The results has proven to be very positive for design and architecture distant learning in applying the tripod: Communication and Information Technology, Theoretical contents and Problems. The online participation and the resolution steps of the problems has been highlighted as a main factor to improve learning and avoid the ghost of loneliness pointed by students from some distant learning courses and responsible for the high number of abandonment.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

_id sigradi2004_197
id sigradi2004_197
authors Anja Pratschke
year 2004
title Pinhaldigital, estrutura mnemônica e processos multimídia nas fazendas de café: História, arquitetura e tecnologia [Pinhaldigital, Mnemonic Structure and Processes of Multimedia in Coffee Farms: History, Architecture and Technology]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article has two aims, first to discuss the use of mnemonic structures in multimedia processes with complex contents in the example of the research project and activity PinhalDigital. Moreover it intends to describe the transdisciplinar method used for the production of the application, developing didactic extracurricular and interdisciplinary activities in the areas of history, architecture and technology through the use of multimedia construction processes. PinhalDigital was born of an initiative between the University of São Paulo, the Federal University of São Carlos and the Fazenda Pinhal, as objective to structuralize and to organize the diverse layers and the multiple aspects of the rich history of the Fazenda Pinhal in São Carlos. As a mnemonic basis was chosen a painting that represents the Fazenda Pinhal in 1900 by famous painter Benedicto Calixto de Jesus, which almost realistic portrays shows diverse objects and important and identification spaces of the diverse aspects and activities carried out through this plantation.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2004_617
id 2004_617
authors Barelkowski, Robert
year 2004
title The Optimization of Assumptions of the Reconstruction of Monumental Objects of Romanesque and Gothic Architecture - Computer Aided Archeological and Architectural Research
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 617-623
doi https://doi.org/10.52842/conf.ecaade.2004.617
summary The paper discusses the methodological principles, the structure and the application aspects of individually created software application helping in architectural / archaeological research. The program is designed as 3layer software, providing the user with database, application with all functional modules and interface. The key content is the modular application allowing dynamic structural analyses, comparative analyses and other various possibilities, necessary in collecting and revising data from different sources. In author’s opinion the Manticora software is able to vastly support the interdisciplinary research and can help in optimizing its results.
keywords Interdisciplinarity, Computer Aided Architectural / Archaeological Research, Programming Tools, Programming Implementations for Architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id eaea2003_28-barchougova
id eaea2003_28-barchougova
authors Bartchougova, E. and Rochegova, N.
year 2004
title About Virtual Spatial Modeling in Architectural Education
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 138-142
summary The professional perception of the architectural space characterizes the most advanced level of the architect’s mastership. In the article the virtual modeling is regarded as an effective way of forming the professional perception of integrity of architectural space. Computer technologies bring together bi-dimensional and three-dimensional languages of modeling and thus they help the procedure of movement of consciousness from the plane to volumetric images and back to the visual and mobile. They help to carry out the level-by-level analysis of the multilevel structure of an architectural reality in the mode of active dialogue. The process of interaction of consciousness with the model becomes accessible to studying. There appears an opportunity to manage this process with the aim of forming perception.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id acadia04_186
id acadia04_186
authors Bell, Bradley
year 2004
title Digital Tectonics: Structural Patterning of Surface Morphology
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 186-201
doi https://doi.org/10.52842/conf.acadia.2004.186
summary The computer in architectural design has shifted from its role as a merely representational device to that of a tool for instrumentalized simulation and fabrication. The desire to make buildings look like a rendering, or to produce photo-realistic images and walkthroughs has given way to an opening of the potentials of software to assist the designer with managing complex geometries, parametric organizational diagrams, structural analysis, and integrated building systems. Simulation has become the means by which virtual space becomes more than just a mirror of reality. It becomes the space within which different potential realities can be tested and evaluated before they are materially implemented. In architecture, information derived from material constraints to site conditions can be constantly fed into the computer models to provide an accurate update, which in turn introduces feedback into the overall design, and change can then be registered in the detail.
keywords surface, patterns, structure, CAD/CAM, fabrication
series ACADIA
email
last changed 2022/06/07 07:54

_id 2004_601
id 2004_601
authors Bourdakis, Vassilis
year 2004
title Developing VR Tools for an Urban Planning Public Participation ICT Curriculum; The PICT Approach
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 601-607
doi https://doi.org/10.52842/conf.ecaade.2004.601
summary This paper is a work in progress report on the Planning Inclusion of Clients through e-Training (PICT) Leonardo funded project. The aim of the paper is to present the issues related to the development of appropriate Information Communication Technologies (ICT) material enabling Virtual Reality (VR) technologies in this particular context. The tools developed are organised in three distinct parts: the common core part, the public oriented and the planner oriented. The curriculum structure is analysed, the methods employed in developing the VR tools are presented and the initial experiments are discussed.
keywords Public Participation, ICT Curriculum, Urban Planning, VR
series eCAADe
email
last changed 2022/06/07 07:54

_id 2004_248
id 2004_248
authors Chang, Teng-Wen and Woodbury, Robert F.
year 2004
title GEOMETRY IN HIGHLY STRUCTURED DESIGN SPACES
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 248-254
doi https://doi.org/10.52842/conf.ecaade.2004.248
summary The Australian branch of the SEED project created a new formalism for design spaces in which the fundamental structuring operator is information specificity, formally characterised as subsumption. Here design space navigation is composed as combinations of the primitive operators of resolution, unification, anti-unification, search, query and hysterical undo. The structures needed to support such a view are highly constrained in a mathematical sense and it is in these constraints that the problems for representation of geometry arise. The research challenge is to add the formal design space exploration constraints into an existing geometric representation scheme or alternatively to discover a new scheme in which the constraints are realized. Based on Typed Feature Structures (TFS), Geometric Typed Feature Structures (GTFS) are a representation scheme and method for performing the basic design space exploration operations on geometric objects. The crucial insight behind extending TFS to geometry is to discover useful algebraic structures of geometric objects affording the mathematics required of TFS. In this paper we describe Geometric Typed Feature Structures through one example of form: IOPSet. Our method of exposition is both mathematical and graphical: for each structure we will demonstrate both how it meets the necessary formal conditions as well as the sorts of form-sculpting operations it enables. An architectural example: insulated enclosure is used as a demonstration of subsumption operations over IOPSet. One alternative description of insulated enclosure using GTFS is also shown in the paper.
keywords Geometric Typed Feature Structures, SEED, Design Space Explorer, Geometric Design Information
series eCAADe
type normal paper
email
last changed 2022/06/07 07:56

_id 112caadria2004
id 112caadria2004
authors Chun Yu Hsieh
year 2004
title The Emergence of Creativity in Digital Development of Architecture
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 173-188
doi https://doi.org/10.52842/conf.caadria.2004.173
summary Research into the various forms and processes of creativity has been a topic of great interest in the design field for many years. However, most studies avoid questioning whether digital architecture is inherently creative in a larger social context. This study proposes to use the interacting creativity model of Csiksentmihalyi as the basic structure, to establish the major criteria of testing creativity in the digital era. There are two objectives: first, whether digital architecture can pass the test in society and culture to become an architecture that embodies creativity; second, to find out the role of digital media in Csiksentmihalyi’s interacting creativity model.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2005_037
id 2005_037
authors Côté, Pierre, Léglise, Michel and Estévez, Daniel
year 2005
title Virtual Architecture as Representation for Creative Design Process - Through a Collaborative eDesign Studio
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 37-45
doi https://doi.org/10.52842/conf.ecaade.2005.037
summary Using Virtual Architecture (VA) as a general scheme for representations to sustain the reflection activities involved in the design process can help students to initiate creative design ideas. Because of its implicit abstract nature, VA can be used, to represent original ideas or processes, or well-known architectural theories to articulate design ideas. Furthermore, VA as a mean of expression, turn out to be a source of inspiration for students who perceive it as medium with very few limits with which to develop, explore and express their design intuitions. A recent collaborative edesign studio experience is reported to illustrate the benefit observed. Using three examples out of ten student projects, we show how designs and design process have been characterized by those virtual representations. In fall semester 2004, the edesign studio took place between the Schools of Architecture of Toulouse and Université Laval in Québec. VA was both an academic and a studio topic at Laval while the other school students had a traditional design task to tackle, namely the rehabilitation of Chapou University Residences for students in Toulouse. Students from both schools composed each edesign team. In addition, three common architectural themes were web-documented and introduced to both classes: room, as defined by Louis Kahn: “a space which knows what it wants to be is a room”; color, as an architectural medium in dialectic with structure; and body-space relationships, as articulated by Gilles Deleuze and its projection to cyberspace. From the edesign studio results, we are arguing that virtual architecture should be looked at not only as new domain to be investigated by architects and taught in academic studios but also as a new medium of design to develop and explore design intuitions through virtual representations.
keywords Virtual Architecture; Virtual Representations; Medium; eDesign; Design by Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

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