CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 568

_id eaea2003_25-ws-breen
id eaea2003_25-ws-breen
authors Breen, J.
year 2004
title Towards a Virtual Design Media Museum. Identifying, Structuring and Presenting Design and (Re) Presentation Media Artifacts
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 122-132
summary Designing is largely a process of (inter)active imaging. The evolvement of a design concept from preliminary design proposal towards spatial and material environment generally follows an uncertain path through uncharted landscape; a journey of exploration which requires both rational and creative consideration, frequently involving the interchange of information within a design team and collaboration with representatives from different contributing disciplines. Designs are conceived, worked out and specified step by step (roughly speaking from ‘rough to fine’) in iterative design ‘loops’. All the time the designer tries to determine which ‘course’ should be taken, by considering reference material, by reflecting on conceptions developed previously and by generating specific options aimed at furthering the ‘concretisation’ of the end product. In the course of such a trajectory, visual information is continually being developed, selected, tested, and subsequently either discarded or perfected. From early times architects have been considered not only as knowledgeable ‘experts’ in the field of building as a craft, but also as ‘creative directors’ of such development processes. The architect should be capable of not only conjuring up visions of the future spatial and material form of the building, but also of conveying these to the other ‘actors’ involved in the initiation and building process. Such ‘sharing’ of information is necessary in order to generate sufficient understanding, consensus, enthusiasm, as well as means. To become more than ‘figments of the imagination’, the designer’s ideas need to be ‘pinned down’ (even if they are not yet entirely finished) and communicated by using some form of reliable – and preferably readable – ‘language’ for design development and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id avocaad_2003_18
id avocaad_2003_18
authors Henri Achten, Jos van Leeuwen and Sverker Fridqvist
year 2003
title Communicating Concepts for Shared Understanding: A Multi-Agent Approach
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Capturing and sharing design concepts is necessary if we want to support the design process by means of Information & Communication Technology (ICT). Standardized concepts are important for support at the end of the design process when designs need to conform to set standards and norms, and in order to enable communication, but are less useful in the early design stages. We propose an approach that takes into account a more developmental attitude that will be better suited for design support and the sharing of design concepts. In this approach, design concepts are formalised by means of a technology called concept modelling. Capturing and exchange of concepts are based on a multi-agent approach. The whole of concepts that are used in a domain or for a design task can be considered a design ontology. In this paper we outline the motivations for the research, outline the basic approach in the research work, and identify the major challenges and research problems that need to be tackled.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ascaad2004_paper10
id ascaad2004_paper10
authors Khaled, Sherbini and Krawczyk, Robert
year 2004
title Overview of Intelligent Architecture
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The concept of intelligent architecture started as an interest in the latest integrated building systems operating a single building or facility, so that systems can communicate and exchange information. The communication among these systems allows the right responses and decisions to operate buildings in a productive, economical and convenient way. Communication and information sharing prevents decisions from interfering with other systems’ responses or operation. Systems’ decisions and responses form the responsive architecture that is represented by systems outputs. If intelligent buildings need to receive, analyze, and react according to such processes, responsive ones are required only to receive and react to only one input parameter. Technology and communication systems make it possible to combine several parameters by using system integration and computerization. Technology and computerized systems have enhanced and changed the manner of responses and provided a variety of decisions according to different sources of information. Receiving, analyzing, and reacting are the key criteria of intelligent building that this paper will explore. The input (reception) category covers information detection devices such as temperature sensors. The second category will be the category of analysing devices. The third category, decisions and outputs, will cover both output of sensory devices and forms of reaction and response that emanate from these systems. As a result of the third category, this paper will survey the forms of responses to determine whether or not the kinetic response is a viable choice. The paper will discuss if these three criteria are the only criteria creating intelligent building or if there are others. The paper will give an overview on intelligent architecture and explore in the main criteria determining intelligent building. The paper will then discuss when “responsive” and "kinetic" architecture becomes “intelligent”. The paper will also redefine the intelligent architecture in the light of available technology.
series ASCAAD
email
last changed 2007/04/08 19:47

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 2004_174
id 2004_174
authors Duarte, José P., Caldas, Luisa G. and Rocha, João
year 2004
title Free-form Ceramics - Design and Production of Complex Architectural Forms with Ceramic Elements
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 174-183
doi https://doi.org/10.52842/conf.ecaade.2004.174
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of complex architectural forms using ceramic elements. History has examples of double-sided curved forms built in ceramics. Such examples would not fulfill contemporary functional and aesthetic principles, neither would they be feasible or cost-effective considering current construction standards. There are recent examples of such forms built in other materials. These examples are difficult to emulate when ceramics is concerned, as they imply the fabrication of unique parts and sophisticated assembly techniques. Creating a double-curved surface in ceramics thus seems a difficult task. There are, however, advantages to such a formulation of design problems. They prompt the questioning of traditional wisdom, the rejection of accepted types, and the raising of interesting questions. What are the design strategies that should be followed when creating ceramic free-forms? What is the design media required to design them? And what are the techniques needed to fabricate and construct them? These are the questions investigated in the design project pursued jointly by students at an American and a Portuguese school, in collaboration with a professional research center and a ceramics factory. The students tested various possibilities, and in the process learned about state-of-art design and production techniques. The final projects are very expressive of their investigations and include a twisted glass tunnel, large-scale ceramic ‘bubbles,’ a rotated-tile wall, and a load-bearing wall system.
keywords Design Education: Rapid Prototyping; Remote Collaboration; Ceramics; Innovation; Free-Form Architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id 4b2a
id 4b2a
authors Jabi, Wassim
year 2004
title A FRAMEWORK FOR COMPUTER-SUPPORTED COLLABORATION IN ARCHITECTURAL DESIGN
source University of Michigan
summary The development of appropriate research frameworks and guidelines for the construction of software aids in the area of architectural design can lead to a better understanding of designing and computer support for designing (Gero and Maher 1997). The field of research and development in computer-supported collaborative architectural design reflects that of the early period in the development of the field of computersupported cooperative work (CSCW). In the early 1990s, the field of CSCW relied on unsystematic attempts to generate software that increases the productivity of people working together (Robinson 1992). Furthermore, a shift is taking place by which researchers in the field of architecture are increasingly becoming consumers of rather than innovators of technology (Gero and Maher . In particular, the field of architecture is rapidly becoming dependent on commercial software implementations that are slow to respond to new research or to user demands. Additionally, these commercial systems force a particular view of the domain they serve and as such might hinder rather than help its development. The aim of this dissertation is to provide information to architects and others to help them build their own tools or, at a minimum, be critical of commercial solutions.
series thesis:PhD
type normal paper
email
last changed 2004/10/24 22:35

_id 101caadria2004
id 101caadria2004
authors Tuzmen, A.
year 2004
title REQUIREMENTS-BASED METHDOLOGY FOR THE EVALUATION OF THE COMPUTER SUPPORTED COLLABORATION ENVIRONMENTS
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 19-34
doi https://doi.org/10.52842/conf.caadria.2004.019
summary Literature consists of research identifying the benefits and pitfalls of the use of computer supported collaboration tools and environments to support collaborating design teams (Kvan, 1998; Maher et al, 2000). However, we don’t find enough information in literature about the methodology needed for evaluating the performance of a collaboration environment in meeting the needs and expectations of the collaborating design teams. There are no uniformly accepted methodologies or metrics for evaluating the performance of a design collaboration environment. This paper introduces a requirements-based methodology for evaluating the effectiveness of design collaboration environments. The requirements-based methodology was developed and implemented during a process which involved: a) the use of various synchronous and asynchronous collaboration environments, and b) comparison of those against each other each other by an evaluation methodology. The evaluation methodology proposed in this study is experimented during a course entitled Computer Supported Collaborative Design at the University of Sydney.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id 301caadria2004
id 301caadria2004
authors Chia-Yu Wang, Teng-Wen Chang
year 2004
title Information Sharing for Small Design Studios - Ubiquitous Information Flow Approaches
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 391-404
doi https://doi.org/10.52842/conf.caadria.2004.391
summary While balancing the feasibility of management as well as design quality, design offices with strong focus on design are getting smaller and more compact. Mobility and dynamic information flow are two key issues for information sharing in design studio. In this research, we discussions about these concepts of ubiquitous computing, workflow and information model on small design studio. The goal of this research is trying to use available digital equipments as a ubiquitous device for sharing information dynamically no matter where and when they are. Use such digital equipments as well as server to store information and improve human interaction to achieve better interaction between human and technology. For these issues, we analyze three components of our system—the types of information, the interactive behaviors using roles as a metaphor, and ubiquitous devices that are available for small design studio. Within this research, we propose a system call Ubiquitous Information Flow Tool (UIFO) based on Java and Web technology for testing and reifying the concepts of ubiquitous information flow.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 2004_000
id 2004_000
authors Rüdiger, B., Tournay, B. and Orback, H. (eds.)
year 2004
title Architecture in the Network Society
source 22nd eCAADe Conference Proceedings [ISBN 0-9541183-2-4], Copenhagen (Denmark) 15-18 September 2004, 642 p.
doi https://doi.org/10.52842/conf.ecaade.2004
summary Architecture as a part of the society is changing both from within and under the influence of new paradigms relating to other disciplines: scientific, economical, social, cultural and political. The eCAADe 2004 conference invited participants to focus on the dialog and sharing of knowledge between architects and other disciplines and to reflect on, and propose, new methods in the design process to enhance and improve the impact of information technology on architecture. Information and communication technology narrows the gap between architecture and related disciplines. It promotes interdisciplinary work, and changes both the way we do design and the design results.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id sigradi2004_279
id sigradi2004_279
authors Sylvain Kubicki; Gilles Halin; Jean-Claude Bignon; Walaiporn Nakapan
year 2004
title Collaborative design: A french/thaï experiment of co-design
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This communication describes an experimentation of co-design carried out between two teams of French and Thai nationalities. The objective of this collaboration is to design an exhibition of work from CRAI at the Art Gallery of Rangsit University (Thailand). We describe here the setting up of this collaboration (objectives, stakes) as well as its progress. This project enables us to apprehend the cooperative dimension of a design project, and particularly its sociological aspects. We describe also the tools implemented to assist the collaborative activities (discussions, file sharing, etc.). The characteristic of our experiment is the geographical and cultural distance of our two teams. The difficulties related to this distance enabled us to see how the tools can assist the actors in their co-operative tasks.
keywords Virtual Design Studio, Collaboration, Co-design experiment, Groupware tools
series SIGRADI
email
last changed 2016/03/10 10:01

_id 2004_547
id 2004_547
authors Tan, Beng-Kiang
year 2004
title Pencil, Pixels and Pulp : A Collaborative Design Studio with Digital Modeling and Full-scale Construction
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 547-552
doi https://doi.org/10.52842/conf.ecaade.2004.547
summary This paper presents the observations of a design studio for undergraduates that adopted a hands-on, collaborative and experiential approach to combining both digital modeling and full-scale construction in their design process. The studio was designed as team-based to encourage peer learning, knowledge sharing and collaboration in design. The students were engaged in multiple media and tactile experiences. Through this process, students explored the issues of translating digital design into full-scale construction and achieved a better understanding of construction, scale and materiality.
keywords Collaborative Design, Digital Design, Design Education, Pedagogy, Knowledge Sharing
series eCAADe
email
last changed 2022/06/07 07:56

_id 2004_136
id 2004_136
authors Mullins, Michael and Zupancic Strojan, Tadeja
year 2004
title Depth Perception in CAVE and Panorama
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 136-141
doi https://doi.org/10.52842/conf.ecaade.2004.136
summary This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, derived from recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the two hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, and that differences are attributable to prior contextual experience of the viewer. The role of prior or tacit knowledge in these environments is established from the empirical data. It is concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggests that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications for spatial ability, learning and training in virtual environments; in architectural education; and participatory design processes, in which the dialogue between real and imagined space may take place in virtual reality techniques.
keywords Virtual Reality; Perception; Spatial Ability; Learning; Virtual Context
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_d-269
id ddss2004_d-269
authors Beetz, J., J. van Leeuwen, and B. de Vries
year 2004
title Towards a Multi Agent System for the Support of Collaborative Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 269-280
summary In this paper we are drafting the outline of a framework for a Multi Agent System (MAS) for the support of Collaborative Design in the architectural domain. The system we are proposing makes use of Machine Learning (ML) techniques to infer personalized knowledge from observing a users’ action in a generic working environment using standard tools such as CAD packages. We introduce and discuss possible strategies to combine Concept Modelling (CM)-based approaches using existing ontologies with statistical analysis of action sequences within a domain specific application. In a later step, Agent technologies will be used to gather additional related information from external resources such as examples of similar problems on the users hard disk, from corresponding work of team-members within an intranet or from advises of expert from different knowledge domains, themselves represented by agents. As users deny or reward resulting proposals offered by the agent(s) through an interface the system will be enhanced over time using methods like Reinforced Learning.
keywords Multi Agent Systems, Design & Decision Support Systems, Collaborative Design, Human Computer Interfaces, Machine learning, Data Mining
series DDSS
last changed 2004/07/03 22:13

_id acadia04_186
id acadia04_186
authors Bell, Bradley
year 2004
title Digital Tectonics: Structural Patterning of Surface Morphology
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 186-201
doi https://doi.org/10.52842/conf.acadia.2004.186
summary The computer in architectural design has shifted from its role as a merely representational device to that of a tool for instrumentalized simulation and fabrication. The desire to make buildings look like a rendering, or to produce photo-realistic images and walkthroughs has given way to an opening of the potentials of software to assist the designer with managing complex geometries, parametric organizational diagrams, structural analysis, and integrated building systems. Simulation has become the means by which virtual space becomes more than just a mirror of reality. It becomes the space within which different potential realities can be tested and evaluated before they are materially implemented. In architecture, information derived from material constraints to site conditions can be constantly fed into the computer models to provide an accurate update, which in turn introduces feedback into the overall design, and change can then be registered in the detail.
keywords surface, patterns, structure, CAD/CAM, fabrication
series ACADIA
email
last changed 2022/06/07 07:54

_id ddss2004_d-193
id ddss2004_d-193
authors Burkhard, R.
year 2004
title Visual Knowledge Transfer between Planners and Business Decision Makers
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 193-208
summary The transfer of knowledge between planners and business decision makers can be improved when planners combine traditional visualizations with business knowledge visualizations. Today architects and urban planners use visualization methods such as sketches, diagrams, drawings, renderings, models and animations to illustrate their projects. While spending an enormous amount of time to illustrate a project, almost no time is used to illustrate business relevant information that decision makers need (i.e., revenue models, risks, return on investments, project phases). Consequences are information overload, misinterpretation or even misuse of information. Juxtaposing the visualizations that planners and decision makers use reveals a major gap: Both groups use different visualization types and are not familiar with the visualization types of each other. This paper stresses the importance to expand the visualization types of planners with business knowledge visualizations. First, it discusses the functioning of visual representations for the transfer of knowledge. Second, it introduces a general knowledge visualization framework. Third, it illustrates examples from an innovative office that improved knowledge transfer with decision makers in urban planning projects. We found that combining traditional visualizations with business knowledge visualizations reduces the information overload, prevents misinterpretation, increases the information quality, improves communication and as a consequence improves decision making. We found that decision makers pay extra for these visualization types, which therefore is a new source of income for planners. The results have implications for the education of future architects.
keywords Decision Making, Knowledge Transfer, Visualization Types, Interfunctional Communication, Business Knowledge Visualization, Information Visualization
series DDSS
last changed 2004/07/03 22:13

_id 2004_312
id 2004_312
authors Burry, J., Felicetti, P., Tang, J., Burry, M. and Xie, M.
year 2004
title Dynamical Structural Modeling - A Collaborative Design Exploration
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 312-317
doi https://doi.org/10.52842/conf.ecaade.2004.312
summary This paper will report on a generative performative modeling approach that engages architects and structural engineers in close dialog. We focus on knowledge shared between architects and engineers to apply the Finite Element Analysis based structural design technique Evolutionary Structural Optimization [ESO] as a way to understand or corroborate the performance factors that are significant in determining architectural form. ESO is very close conceptually to the dynamical system of matter and forces of growth itself. It has parallels both mathematical and metaphorical with natural evolution and morphogenesis so it has been poignant to apply the approach to a formal architectural case study in which the generative influence of these processes is inherent.
keywords Evolutionary Structural Optimization; Finite Element Analysis; Architect Engineer Collaboration; Performance-Based Design; Form Finding
series eCAADe
last changed 2022/06/07 07:54

_id 2004_426
id 2004_426
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2004
title How to Construct an Audience in Collaborative Design - The Relationship Among which Actors in the Design Process
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 426-434
doi https://doi.org/10.52842/conf.ecaade.2004.426
summary The features of complexity in architectural design have now been clarified. Complexity, intrinsic in architectural work, has increased in recent years as in all other fields of human endeavour – social, economic and cultural. In the specific case of architectural design, the most significant factors in this regard consist of the large number of actors, the numerous disciplines involved, technological innovation, regulations and rules governing the design process and the various different design aims. In order to address this complex of problems, long-term research based on the Collaborative Design paradigm, CD, is now being carried out. In it, thanks to the reciprocal exchange of information, the complementary nature of the knowledge possessed by the various actors, and the contemporary nature of the design action by the various actors on the same components, positive effects are exerted on the design as a whole. The latter thus gains in coherence and in improved integration among the design solutions proposed by the various actors. In CD all the actors are involved from the outset of the design work and are helped by distributed Knowledge Bases (KBs) and Intelligent Assistants (IAs). In this case it may happen that information and knowledge automatically exchanged among KBs (through the IAs) are excessive and/or not addressed to the right actors. How can information redundancy be avoided, and how can the flow of information sent over the network be controlled? The present paper introduces and defines the concept of „Audience“, that is, the group of actors to which it is permitted to send information concerning non respected requirements and the „reduced Audience“ to which to send the knowledge needed to overcome the difficulties encountered.
keywords Collaborative Architectural Design, Complexity, Intelligent Assistant, Context, Audience
series eCAADe
last changed 2022/06/07 07:55

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