CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia04_088
id acadia04_088
authors Bechthold, Martin
year 2004
title Digital Design and Fabrication of Surface Structures
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aidd Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 88-99
doi https://doi.org/10.52842/conf.acadia.2004.088
summary This paper presents a study in digital design and manufacturing of shells, which are material-efficient systems that generate their load-bearing capacity through curvature. Their complex shapes are chal­lenging to build, and the few current shell projects employ the same shape repetitively in order to reduce the cost of concrete formwork. Can digital design and manufacturing technology make these systems suitable for the needs of the 21st century? The research developed new digitally-driven fabrication processes for Wood-Foam Sandwich Shells and Ferrocement-Concrete Sandwich Shells. These are partially pre-fabricated in order to allow for the application of Computer-Numerically Controlled (CNC) technology. Sandwich systems offer advantages for the digitally-enabled construction of shells, while at the same time improving their structural and thermal performance. The research defines design and manufacturing processes that reduce the need for repetition in order to save costs. Wood-Foam Sandwich shells are made by laminating wood-strips over a CNC-milled foam mold that eventually becomes the structural sandwich core. For Ferrocement-Concrete sandwich shells, a two-stage process is presented: pre-fabricated ferrocement panels become the permanent formwork for a cast-in-place concrete shell. The design and engineering process is facilitated through the use of parametric solid modeling envi­ronments. Modeling macros and integrated Finite-Element Analysis tools streamline the design process. Accuracy in fabrication is maintained by using CNC techniques for the majority of the shaping processes. The digital design and manufacturing parameters for each process are verified through design and fabrication studies that include prototypes, mockups and physical scale models.
keywords Shell, Pre-Fabrication, Prototype, Custom-Manufacturing, Simulation
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia04_186
id acadia04_186
authors Bell, Bradley
year 2004
title Digital Tectonics: Structural Patterning of Surface Morphology
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 186-201
doi https://doi.org/10.52842/conf.acadia.2004.186
summary The computer in architectural design has shifted from its role as a merely representational device to that of a tool for instrumentalized simulation and fabrication. The desire to make buildings look like a rendering, or to produce photo-realistic images and walkthroughs has given way to an opening of the potentials of software to assist the designer with managing complex geometries, parametric organizational diagrams, structural analysis, and integrated building systems. Simulation has become the means by which virtual space becomes more than just a mirror of reality. It becomes the space within which different potential realities can be tested and evaluated before they are materially implemented. In architecture, information derived from material constraints to site conditions can be constantly fed into the computer models to provide an accurate update, which in turn introduces feedback into the overall design, and change can then be registered in the detail.
keywords surface, patterns, structure, CAD/CAM, fabrication
series ACADIA
email
last changed 2022/06/07 07:54

_id 041029_duerr-c
id 041029_duerr-c
authors Dürr, Christian
year 2004
title MORPHOGENESIS – EVOLUTION OF SHAPE; IMAGINATION AMPLIFIER VERSION 1.0
source ETH postgraduate studies final thesis, Zurich
summary The advent of computer technologies in the design-processes has already taken place, is meanwhile ordinary. New design perspectives are opened, and an almost inexhaustable form repertoire is available, even buildable - ‘Nothing is impossible‘. This thesis work deals only with a small clip from there. Essentially it consists of two parts: » MORPHOGENESIS – Evolution of Shape « describes the present situation of generating shape with the help of computers. Some of the technologies that are used for, as comupter-morphing or evolutionary programming, are examined more closely here. »IMAGINATION AMPLIFIER Version 1.0« is an interactive Form-Generator for houses - a House-Machine. The program deals with the possibilities of interpolation and morphing between two, 3 dimensional, states (Startand Target-House) configured by the user. As an output–result, the generator depicts the put in number of steps in between, with characteristic values like cubical contents (V), surface quadrature (A) and the relation between V/A. All the results are stored in a database, where it is possible to select from for new morphing operations, to get in the end closer to a more optimized shape.
series thesis:MSc
type normal paper
last changed 2005/09/09 13:13

_id 041222_ebnoether-i
id 041222_ebnoether-i
authors Ebnöther, If
year 2004
title SkinChair
source ETH postgraduate studies final thesis, Zurich
summary The skin chair project is an exploration of some of the possibilities that CNC technologies offer for designers and makers. At the center of attention is the fascination with the possibility of small-scale, on-demand production without the need for large investments in tooling. A lot of work has already been done in this field. The skin chair project aims to examine a few aspects using specific tools available at ETH Hönggerberg. The idea for the skin chair emerged from a commercial project where I learnt how difficult it can be to manufacture a threedimensional seating surface for a chair in steel. The constructional concept of the skin chair is simple: two ribs at either side of the chair define the shape, a skin (a thin material) is wrapped around these thus a hollow volume is created. The simple principle lends itself to parameterisation and thus the creation of many variants of the intial design. In an attempt to approximate a real-life product scenario, a number of components of the workflow were prototyped.
series thesis:MSc
last changed 2005/09/09 12:58

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia04_066
id acadia04_066
authors Harrop, Patrick
year 2004
title AGENTS OF RISK: EMBEDDING RESISTANCE IN ARCHITECTURAL PRODUCTION
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 66-75
doi https://doi.org/10.52842/conf.acadia.2004.066
summary In its most common usage, the term fabrication calls to mind industry and production. For architecture, fabrication and industry have been defining aspects of modern practice. While dependant on the dimensional and temporal standards of industry, modernists were preoccupied with the limitations imposed by the generic restrictions of mass production. When we make, instead of predetermining action, we discover a map of engagement. We play by challenging and resisting material. It in turn, reveals an intentional resistance that provokes yet another challenge, and on and on and on. In fact, craft excels in the less-than-ideal situations. When challenged by aberrant materials, geometry and craft are forced into innovative discovery: a knot of reaction wood within an otherwise homogeneous surface would force a novel adaptation of geometry generated by the imperfection. How, then, do we integrate the indeterminate cycle of craft and invention into a design process transformed by tools entirely reliant on prediction and the (virtual and real) homogeneity of materials? Is it reasonable to introduce an element of risk into the realm of digital fabrication equivalent to the auto-generative sabotage of Signwave’s Auto Illustrator? This paper reflects on the nature of material craft in the realm of digital fabrication. It will look both at the history and the contemporary opportunity of generative art and automata and their subversive (yet essential) relationship to the making of architecture.
series ACADIA
type normal paper
last changed 2022/06/07 07:49

_id 9e09
id 9e09
authors June-Hao Hou
year 2004
title SURF_TM: A SURFACE SYNTHESIZER FOR ARCHITECTURAL FORMS
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 359-369.
summary Parametric equation is one of the possible ways to generate free-form architecture in modern age. When working with mathematical software, designers need a way to bring surface mesh to CAD for further design. Surf_TM is an supplemental tool for AutoCAD to import and manipulate surface mesh data from Mathcad. Accompanying with a course taught in Harvard Design School, students gain knowledge in mathematics and use parametric equation as a design tool. This paper elaborates details of the course, the tool, how they work together, and example applications.
series other
type normal paper
email
last changed 2005/04/07 15:49

_id sigradi2004_367
id sigradi2004_367
authors Khaled K. Tarazi
year 2004
title The fifth elevation: Effects of digital graphic design and printing technologies on the urban fabric in developing countries
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The paper reports on a study that identifies the effects of current advertising and printing technologies on urban spaces in developing countries. The complexities of these advertising applications form a complicated hierarchical web that requires an investigation of surface- volume-context relationships to minimize the tension between the graphical message and the urban fabric. Regressive application of technology-based graphic design and advertisement in the form of billboards and signage, form a new layer identified as the fifth elevation. The study endeavors for positive consequences of such elevations and differentiates between chaos and complexity. Consequently, the study categorizes various advertising schemes and recommends short-term guidelines to reduce chaotic amalgamation. Several design factors and new advertising schemes are proposed to sustain cultural and visual coherency of urban spaces. When applied, these recommendations could prove useful for many cities in the Middle East due to planning, cultural, economical, and religious, similarities.
keywords Graphic design, printing technologies, urban fabric, advertising concepts, billboards
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia04_rp220
id acadia04_rp220
authors Kolarevic, Branko
year 2004
title Designing and Manufacturing in the Digital Age
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004.
doi https://doi.org/10.52842/conf.acadia.2004.x.w8q
summary The paper discusses the newfound capacity to digitally design and manufacture materials, their properties and effects. It surveys recent experimental efforts in material production and presents student projects aimed at designing and manufacturing surface effects using increasingly accessible digital fabrication technologies.
series ACADIA
last changed 2022/06/07 07:49

_id acadia04_176
id acadia04_176
authors Loukissas, Yanni and Sass, Lawrence
year 2004
title RULEBUILDING (3D PRINTING: OPERATORS, CONSTRAINTS, SCRIPTS)
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 176-185
doi https://doi.org/10.52842/conf.acadia.2004.176
summary 3-D printers alter the speed, cost, complexity, and consistency with which physical architecture models can be crafted. If architects are to harness the unique abilities of this modeling process, it is necessary to find a complementary means of conceptualizing designs and generating the geometric data necessary for 3-D printing. This paper introduces a novel combination of 3-D printing and scripting through three examples of architectural surface models. In these examples, VBScript is used to write generative scripts for execution within the Rhinoceros modeling environment. The scripts produce digital geometric models which, in turn, are exported to a Z-Corp 3-D printer. The merits of this methodology are demonstrated, in one example, through models of an architectural surface composed of light-modulating conical components. The design intent in this example is a grid of responsive components which ride on a complex curved surface and steer toward a light. The written script is an explicit representation of this intention. Methods in the script use external parameters to generate a digital geometric model. The form of the subsequent printed model is calculated as a function of the initial parameters, two boundary splines and a vector indicating the orientation of the light. By varying these parameters, a set of design options can be generated and 3-D printed for comparison. The combination of scripting and 3-D printing allows complex design intentions to be managed in a concise, sharable format and modeled iteratively without manual intervention.
keywords Generative, Scripting, Rapid Prototyping, 3-D Printing, Architectural Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id 2004_112
id 2004_112
authors Norman, Frederick
year 2004
title Digital to Analog - Exploring Digital Processes of Making
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 112-118
doi https://doi.org/10.52842/conf.ecaade.2004.112
summary This focus this paper is the translation of a digital information model that defines an object’s surface properties and its connection to that which is real or physical. This research, while early in its investigation, seeks to explore architecture and digital design as a material process. The direct connection to output devices such as computer-numerically controlled routers provide a unique opportunity for controlled variation and serial differentiation and seeks to exploit mass customization rather than standardization. Through a series of studies the process from design to machine file to finish product is explored. This connection to digitally driven fabrication equipment creates within the design process an opportunity to realize ones designs both digitally and materially.
series eCAADe
last changed 2022/06/07 07:58

_id acadia04_162
id acadia04_162
authors Perez, Santiago R.
year 2004
title The Synthetic Sublime
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 162-175
doi https://doi.org/10.52842/conf.acadia.2004.162
summary The distinction between the artificial and the natural has been increasingly challenged as a result of advances in genetics, microbiol¬ogy, and robotics. Beginning with the molecular assemblage of organic systems into complex micro-surfaces and structures, and expanding into the realm of the macro landscape, our understanding of the term Synthetic must be revised. What is the relationship between the component (or part) and the whole, when confronted with the Synthetic? Digitally mediated fabrication technologies, combined with a renewed interest in topology and (bio)logical form, serve to challenge our preconceived notions of space and form. This inquiry will attempt to explore the relationship between traditional assemblies produced by hand, and the production of complex forms through digital rapid prototyping. The impact of D'Arcy Thompson's On Growth and Form will be considered both as a historical juncture and a contemporary source of knowledge for the exploration of new assemblages inspired by topology and biology. In particular, the organic micro-surfaces depicted in France Bourély's Hidden Beauty will be explored, in comparison with the mathematical development of organic forms inspired by Periodic Minimal Surfaces. The analysis of emerging forms and assemblages based on the notion of the Synthetic will be compared with the Organic, and considered within the context of twentieth century art and sculpture. An attempt will be made to establish new modes of inquiry for combining digital and physical explorations of space and form, influenced by advances in micro-scale structures, complex surfaces, and the history of organic form in art.
keywords landscape, form, surface, assemblage
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia04_052
id acadia04_052
authors Sliwka, Ryszard
year 2004
title Untimely Fabrications
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 52-65
doi https://doi.org/10.52842/conf.acadia.2004.052
summary The value of material in architectural practice is determined not by its character but by functional performance and economy. In early modernist thought, part of this motivation was to liberate construction from the ‘burden’ of aesthetic speculations and return it simply to the concerns of building. Any artistic agenda became embedded in the economic and productive processes of the project. Authenticity emerged out of the need to focus on the essentials and reject the superfluous. However, this demand for truth in materials has long since been compromised by the climatic requirements of building enclosure. Most contemporary practice in architecture is derived from principles of cladding where the ‘essential nature’ of a complex building requires concealment. The communication of the building is expressed in the refinement of the layers that make up the surface. This shift from the emphasis on making and the idea of ‘material’ in architecture, to one of perception and ‘materiality,’ has an important corporeal dimension that parallels the material aesthetic practices developed in art and sculpture in the 1960s. In this sense, Fabrication carries an ‘untimely’ dimension. This paper proposes to look at the work of a broad range of architects, both well-known and not so well-known, in light of these artistic-based approaches to materiality. Digital fabrication opens a new chapter on this debate and it remains to be seen how this economically useful approach to construction changes, once architects investigate the visual characteristics of materials and methods of fabrication.
keywords material, materiality, embodiment, fabrication
series ACADIA
email
last changed 2022/06/07 07:56

_id 312caadria2004
id 312caadria2004
authors Wan-Ping Gao
year 2004
title Tectonics? A Case Study for Digital Free-Form Architecture
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 519-534
doi https://doi.org/10.52842/conf.caadria.2004.519
summary During this information age, spatial form in the field of architecture has advanced to a new level. Digital free-form space is commonly seen as the use of computer media has increased. Computers are used in various stages of this process with regard to form, structure, supplies and planning. Many designs seen now are computer generated and have come about as a result of the development and implementation of new computer software and hardware. Tectonic knowledge representation of construction, which emphasizes structural joints and attention to detail in creativity, displays architectural form by means of poetry of construction. However, present day digital architecture emphasizes dynamic surface, with its three-dimensional curves, and the interior and exterior continuity of its topological spaces. This is all quite different from the spatial form produced by traditional tectonics view, making it impossible to explain these modern designs within the field of traditional architecture. This study uses the FEIDAD Award as a basis for analysis, and attempts to define the phenomena and aspects of digital tectonics. This study reflects the technique and mechanism of the process of digital design production, which, through the use of computers, becomes digital tectonics. Digital free-form architecture can only be understood through digital tectonics.
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2004_155
id sigradi2004_155
authors Fernando Duro da Silva; Betina Tschiedel Martau
year 2004
title A iluminação artificial simulada no ensino de projeto [Simulated Artificial Lighting in Design Teaching]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents the preliminary results of an architectural design studio research developed with undergraduate students of UNISINOS architecture course. The aim was to search for a tool that potentially would allow them to use artificial lighting as element of architectural composition and characterization of the project. The architectural design could be defined as a virtual anticipation of the real architectural object. Being previous to the construction of the architectural object, it is an exploration of a possibility of existence of that same object that is figured in the shown form. As result, the issue of representation takes the status of logical proposition, from which is possible to verify if the tentative solution proposed by the designers could actually have an existence in the world and, if it.s true, fully evaluate its potential. This way it would be possible for the designers to also critically reflect about their own design practice.
keywords Computational environment, simulation, artificial lighting, learning-teaching process
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_033
id sigradi2004_033
authors Olga Maria Almeida da Silva; Adriane Borda Almeida da Silva; Neusa Mariza Rodrigues Félix
year 2004
title Modelagem geométrica como instrumento de análise e representação de mobiliário [Geometric Modeling as Instrument for Furniture Analysis and Representation]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work explores the Geometric Modeling possibilities as a tool for professional use to the Furniture Design by Interior Architecture professionals. It is considered that the modeling process contributes to the characterization of furniture, since it is necessary the definition of the geometric procedures to generate and control the represented form. Searching for evidences of the kind of contribution, some experiments were developed using chairs from different periods as the object for representation. Three chairs were selected to model, from three different historical periods. The modeling processes were based on the use of 3D Studio Max, registered, analyzed and compared. The results defined references to the use of Digital Graphics to support the representation and also to studies of the furniture form.
series SIGRADI
email
last changed 2016/03/10 09:56

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

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