CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2004_387
id 2004_387
authors Cheng, Nancy
year 2004
title Stroke Sequence in Digital Sketching
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 387-393
doi https://doi.org/10.52842/conf.ecaade.2004.387
summary This paper explains how to use animated drawings created with a commercial portable pen to understand and teach design process. By recording and replaying pen strokes, the Logitech Io digital pen allows us to examine the drawing process. We have been using the pen to collect expert drawings, analyse the techniques and then teach drawing strategies. The software’s animation timeline engages viewers by giving narrative sequence to a drawing, revealing sub-steps of the design or drawing process for interactive examination and discussion. The timeline allows viewers to pull apart layers of information, revealing initial strokes of complicated drawings, separating overlaid corrections and facilitating stroke counting for protocol analysis. In the classroom, students can see a variety of expert drawing techniques, use the pen in class and then immediately compare animated versions of their own efforts and expert examples. The ease of collecting new examples makes it possible to widen the range of examples to unconventional techniques.
keywords Drawing, Design Process And Media, Digital Design Tools, Teaching
series eCAADe
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2004_146
id sigradi2004_146
authors Alejandra Silvina Bianchi
year 2004
title Herramientas digitales en el proceso de diseño en el taller de arquitectura [Digital Tools in the Design Process within the Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary In the knowledge of previous discussions and academic experiences with the uses of digital tools in design process, some data has been collected among teachers and students to determine: .The nowadays role of digital graphic procedures in design for architectural works.. The study has been performed through exploratory research using: interviews, questionnaires and data analysis. The results shows the advantages and disadvantages of this type of design as well as allowed to come to conclusions and recommendations about pedagogical aspects in the teaching of this subject at this educational level.
keywords Architectural design process, digital technology
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2004_027
id sigradi2004_027
authors Alfredo Stipech
year 2004
title Enseñanza de la representación manual y digital, para arquitectos y diseñadores [Teaching Hand and Digital Representation to Architects and Designers]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The supremacy of the digital means of representation and communication and the resulting shift of the manual means in the field of design and architecture, have engendered multiple opinions and literature. They focus and analyze the virtues and risks, the losses and substitutions, and the different expressive, productive and conceptual results of their leading role in the creative process. Furthermore, if we consider both as two extremes, apparently opposed, a broad panorama of combinations and additions are produced by the emerging group of hybrid practices. This motivated the development of a research project in the Universidad Nacional del Litoral de Santa Fe, Argentina, under the Program CAI+D 2000 dealing with Design and the Analog – Digital Means. From this project emerged a collection of conceptual speculations and experimentations in the extended field of representation, extended by the incorporation of new means and hybridations, searching for new parameters and methods for professional training and practice. Key words: analog, digital, graphics, means, representation.
series SIGRADI
email
last changed 2016/03/10 09:47

_id eaea2003_15-breen
id eaea2003_15-breen
authors Breen, J. and Giro, H.
year 2004
title The DXI Experience. Ten Years of Design Visualization Developments in an Educational Laboratory Context
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 71-77
summary Design visualisation is an essential aspect of virtually every form of design enquiry. The effects of potential environmental interventions may be simulated in order to gain the types of insights, which cannot be acquired easily from two-dimensional notations. Three-dimensional representations may be generated for very different reasons. The most direct form of design imaging is traditionally for the benefit of the designer him/herself, in order to test whether the working concepts offer fitting solutions to the complex array of design conditions such as context, programme and feasibility. Alternately, images may be generated for the benefit of communication, in order to offer insights into the expected workings of a particular proposal (possibly including alternatives). This may lead to greater understanding and possibly to reaching consensus amongst different ‘actors’ involved in the design and realisation process. In many cases the results of such visualisation studies contribute to ‘bridging the gap’ between the professionals and other parties involved more indirectly in design decision-making or the appraisal of the proposals. Designers can use distinctly different methods when going about such imaging procedures. Their choices for particular techniques may depend on their familiarity or the availability of certain media devices. Being confronted with new modelling and/or visualisation instruments can stimulate the interest in fresh approaches. In this respect, the design education environment can play an important role in not only teaching ‘proven’ applications to future designers, but also in creating a platform for the active development of innovative approaches to the design visualisation practices: education as a ‘laboratory’ for new insights and potentially a ‘breeding ground’ for the extension of the designer’s instrumentation. This contribution documents the experiences gained in some ten years within an educational application, involving active use of design driven media applications. The emphasis lies on the evolvement of techniques for eye-level imaging, whereby use can be made of different types of models: physical scale models as well as digital, virtual models. Changing attitudes towards dynamic and serial vision are considered, whereby storyboard approaches on the level of integral presentation are considered. By analysing a selection of cases and their underlying approaches an indication is given of the changing attitudes and combinations of multimedia techniques, which offer opportunities to design visualisation and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2004_169
id sigradi2004_169
authors Edison Pratini
year 2004
title An experience on supporting the learning of technical graphics and improving visualization
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics in engineering and design courses at the University of Brasilia, Brazil. Our motivation was the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. As an experimental method, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To better support learning, we first provided a website with animations and virtual reality resources, avoiding the usual textbook metaphor. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. This experience is intended to improve the learning in a way that motivates the students. Classes, website and CD-ROM material was conceived to take advantage of computers´ interactivity and animated resources.
keywords Distance learning, interactivity, Internet, technical graphics, 3D modeling
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_155
id sigradi2004_155
authors Fernando Duro da Silva; Betina Tschiedel Martau
year 2004
title A iluminação artificial simulada no ensino de projeto [Simulated Artificial Lighting in Design Teaching]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents the preliminary results of an architectural design studio research developed with undergraduate students of UNISINOS architecture course. The aim was to search for a tool that potentially would allow them to use artificial lighting as element of architectural composition and characterization of the project. The architectural design could be defined as a virtual anticipation of the real architectural object. Being previous to the construction of the architectural object, it is an exploration of a possibility of existence of that same object that is figured in the shown form. As result, the issue of representation takes the status of logical proposition, from which is possible to verify if the tentative solution proposed by the designers could actually have an existence in the world and, if it.s true, fully evaluate its potential. This way it would be possible for the designers to also critically reflect about their own design practice.
keywords Computational environment, simulation, artificial lighting, learning-teaching process
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2004_107
id sigradi2004_107
authors Gabriela I. Bustos López; Gonzalo Vélez Jahn
year 2004
title Alternativas de diseño: Museos virtuales de esculturas interactivas [Design Alternatives: Virtual Museums of Interactive Sculptures]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article intends to discuss the application of Digital Interactive Panoramas within an academic research environment. The construction of the hyperdocument interface is critical to the process of demonstrating the actual experience in buildings or urban spaces. We assume that Digital Interactive Panoramas can bring significant contributions to architectural teaching, through an interactive interpretation of implicit and explicit information within the virtual space. Several techniques were applied in the interactive panoramas development in order to facilitate the learning experience and the essence understanding of the architectural object. Therefore, the user interaction with the interface provides meaningful possibilities, particularly if compared to traditional representation methods.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 2004_558
id 2004_558
authors Gatermann, Harald
year 2004
title The Didactic Triangle - Using CAD, Photography and Descriptive Geometry as Educating Tools with Mutual Influence
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 558-562
doi https://doi.org/10.52842/conf.ecaade.2004.558
summary Teaching of architectural photography is still not very popular at universities. We developed a didactic concept of teaching architectural photography in response to caad and to descriptive geometry. The first edge of the triangle (descriptive geometry): By having knowledge in descriptive geometry, students will be more aware of geometrical context in caad and in photography. On the other hand the teaching and understanding of descriptive geometry is much easier, when students have already a basic knowledge of photography. The second edge of the triangle (caad, animation): This kind of teaching architectural photography is not only necessary to open the eyes for „young“ student to learn photography - it also helps to understand the basics of constructing perspectives in descriptive geometry or computer aided design up to different kinds of visualisation. The third edge of the triangle (photography): In the age of non-slr-cameras students are no longer used to take sophisticated photographs. They are mostly only able to take snapsshots (even in the time of digital cameras). One of our main methods is to make them acquainted to slrcameras (analog and digital), to tripods and spirit levels as essential tools and to teach the basic geometrical context. The didactic concept is continued by teaching knowledge about colours, light, different points of view etc. Our didactical concept („Didactic Triangle“) is based on teaching all three elements (photography, caad, descr. geometry) by the same teacher in the same semester to the same students. This guarantees the mutual understanding of the three disciplines. Interactive, digital teaching elements (virtual „mock-up-studio“) support the acceptance.
keywords Descriptive Geometry, Photography, CAD
series eCAADe
last changed 2022/06/07 07:51

_id ecaade2012_278
id ecaade2012_278
authors Gu, Ning ; de Vries, Bauke
year 2012
title Two Approaches to Implementing BIM in Architectural Curricula
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 39-48
doi https://doi.org/10.52842/conf.ecaade.2012.1.039
wos WOS:000330322400003
summary BIM is an IT-enabled approach that supports enhanced design integrity, efficiency and quality through the distributed access, exchange and maintenance of building data (Haymaker and Suter, 2007; Fischer and Kunz, 2004). More recently, many universities have responded to the adoption of BIM in the profession, by gradually introducing the practice into the curricula (i.e. Cory and Schmelter-Morret, 2012; Ibrahim, 2007; Plume and Mitchell, 2007). Focusing on collaboration – one of the most important aspects of BIM, this paper presents two approaches to implementing BIM in architectural curricula with a focus on collaboration but from two different collaboration scales. Through observation and refl ection of these two approaches to teaching BIM, the paper concludes by discussing BIM curriculum design.
keywords Building Information Modelling (BIM); curriculum design; case studies
series eCAADe
email
last changed 2022/06/07 07:51

_id 307caadria2004
id 307caadria2004
authors Ih-Cheng Lai
year 2004
title A Teaching Model for Integrating Conventional Design Curriculum with Digital Media
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2004.467
summary This paper presents a teaching model called “e-Space” for integrating conventional design curriculum with digital media. e- Space is composed of a set of exercises that emphasize the use of digital media to enhance spatial sensibility and understanding. Also, e- Space explores spatial composition including organization, interpretation, representation, transformation, and logicality. Simultaneously, diverse digital media applications integrated with design-thinking enables students to have conversation with ideas between two design spaces—real and virtual. Finally, we use an introductory digital media course as an example of our model in accompaniment with conventional design studio learning.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2004_126
id sigradi2004_126
authors Jose dos Santos Cabral Filho
year 2004
title Arte: agente provocador na relação arquitetura e tecnologia digital [Art: A Provoking Agent in the Architecture-Digital Technology relationship]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article investigate the interplay of digital technology, art and architecture and it presents a series of experimental actions developed at LAGEAR (Graphical Lab for the Experience of Architecture at the School of Architecture of the Federal University of Minas Gerais, Brazil). These experimental actions aimed the inclusion of an artistic approach in the daily life of a computer lab dedicated to teaching and researching architectural matters. At first it is presented a discussion on the relation of art and architecture followed by an analisis of the enhancement of the such relationship with the advent of digital technology. Then, it is described a series of works developed by artists and researchers working together to create a specific piece of art. The article concludes with a systematization and further discussion on the new possibilities that came about with the intertwining of art, architecture and digital technology.
series SIGRADI
email
last changed 2016/03/10 09:53

_id eaea2003_14-kardos
id eaea2003_14-kardos
authors Kardos, P.
year 2004
title Interactive “Sketching” of the Urban-Architectural Spatial Draft
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 65-70
summary The recent innovative information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education support the development of image communication methods on the basis of interactivity. The presented method of perceptual iconic simulation is based on the principle of an analogue-digital model cinemascope simulation of the urban space in laboratory conditions in real time and real model environment in a natural horizon. In architectural teaching and in urban spatial structures design it enables a continual semantic evaluation of the graphic output and its further multimedia processing.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 2206
id 2206
authors Kvan, Thomas
year 2004
title REASONS TO STOP TEACHING CAAD
source Mao-Lin Chiu (ed), Digital design education, Garden City Publishing, Taipei 2003, ISBN 9867705203
summary Computers are a problem. They are expensive, even if the prices have dropped dramatically and promise to continue dropping. They do not look after themselves but demand considerable attention – we have to hire computer specialists to ensure they talk to each other, staff are required to make sure software is installed and to fix things when it no longer works. Learning to use them is tedious; skills have to be developed to master several idiosyncratic software systems. The hardware and software regularly malfunction. It is faster to draw a line by hand than with software. Students already have enough trouble learning how to stop a window leaking or ensure a fire escape route will protect people in time of trouble, why make them learn all these other things. We should stop teaching CAAD. Although technological and economic issues are very real and not to be dismissed lightly, the real problems of teaching CAAD are not these. The real issues we need to address is how we teach and, behind that, why we teach. This paper explores the what and why.
keywords pedagogy
series other
type normal paper
email
last changed 2004/09/27 07:10

_id sigradi2004_420
id sigradi2004_420
authors Leandro do Nascimento Vieira; Patrick Goltsman Moreno; Míriam Struchiner; Blanche Christine Bitner-Mathé
year 2004
title Inovações gráficas para um sistema interativo de aprendizagem em genética clássica [Graphical Innovations for an Interactive Learning System in Classic Genetics]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary With the continuous advancement of scientific knowledge more attention has been paid to the accuracy and consistency of graphic representation in Science Education. In addition, the dissemination of web based distance education has increased the development of new educational material and tools; nevertheless many of them have poor efficacy due to the lack of a design that integrates the interdisciplinary needs of the educational project into product planning and development. This paper presents the results of the design of a constructivist computer based learning environment (WEB based or CD-ROM) aimed at the teaching and learning of Classic Genetics. The analyses of results revealed that the prototype design was approved by specialists in the fields of Genetics, Educational Technology, and Informatics; it was also perceived as a powerful learning tool by students.
keywords Layout, Design, Genetics, E-learning
series SIGRADI
email
last changed 2016/03/10 09:54

_id ijac20042307
id ijac20042307
authors Manes, Sergio
year 2004
title Architectural Representation Software: a Design Tool
source International Journal of Architectural Computing vol. 2 - no. 3, 403-422
summary In the last decades, design processes have been approached with absolutely new representation techniques: digital media. This new tool was naturally incorporated to the architectural task not only in universities but also in Architectural offices. However, their evolution and utilization have been so sudden that their impact on the design object could not be properly assessed. Simply they stated to be used by translating analogical representation techniques into the digital media. In the Latin American context, in which the media interaction paradigm has not yet been completely established within universities and teachers, this work presents an exploration of the underlying ideas contained in the architectural representation software, as well as a series of exercises intended to teach how to use digital media as a design tool, instead of teaching how to use them as a mere representation tool.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2004_095
id sigradi2004_095
authors Max Lira Veras Xavier de Andrade
year 2004
title O ensino da disciplina de informática aplicada à arquitetura: Uma experiência pedagógica [The teaching of the course "Computer Science Applied to Architecture": A Pedagogical Experience]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper argues about one teaching experience that begun at the present semester in a subject called Informática Aplicada à Arquitetura. This subject is part of the third semester.s course in Architecture and Urbanism. Although, many new experiences that shows some didactic changes, that subject was structured in bases of an old .AUTOCAD course.. Our proposition was changing in this structure and introducing a discussion about new methodology of teaching of .Informática Aplicada a Arquitetura.. The general objective is discussing about a new methodology of teaching this subject in architecture and urbanism course. The paper conclude that, in spite of a very preliminary conclusion, it shows that is fundamental changing the idea of this subject introducing new discursion and new form of adapt ting this subject with the new concept of design in architecture.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_064
id sigradi2004_064
authors Mónica Inés Fernández; Ricardo Gustavo Piegari
year 2004
title Nuevas formas de presentación de contenidos para la enseñanza no presencial de la arquitectura [New Presentation Forms of Contents for Architectural Distance Education]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The proposal of a model to present contents, intends to consolidate the cooperation among the fields of knowledge that will contribute to introduce this presentation in virtual environments. This proposal intends to continue the work developed in the ALFA T-GAME Project (Teaching Computer Graphics and Multimedia), financed by the European community. The results of this ALFA Project, mainly for architecture, acquired a special meaning due to the relevant presence of images in different specialized courses, that require a synthesis for its versatility and interaction in digital means. The majority of the materials produced is in the early stages of the development and structure of contents. In this way, the project will seek results that contribute to the new ways of presenting the contents that collaborate with the Architecture teaching/learning, from the interchange of the acquired experience, both in e-learning technology and the disciplinary area of Architecture.
keywords Distance learning, virtual environments, Architecture
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_387
id sigradi2004_387
authors Patricia Laura Muñoz
year 2004
title El sentido de los recursos didácticos digitales [The Meaning of Digital Didactic Resources]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The purpose of this work was to delineate the sense of using instructional applications with digital media, not to replace but to support the activities of the courses of morphology for Industrial Design. On this occasion we concentrated only on explanatory material. We found out that there are two main features that justify the application of these new media. They are constituent aspects of them: density and flexibility. Density is obtained through the multiple representations that digital media enable. Flexibility allows us to bring these representations together in alternative narrations, according to the different requirements of our teaching activities. An educational application, in order to be educational, should be dynamic and changing, defying the idea of an optimized and unique way of reaching comprehension. So, an intentional use of digital media becomes a powerful and accessible tool to make this happen.
keywords Flexibility, Morphology, Hybridity
series SIGRADI
email
last changed 2016/03/10 09:57

_id ddss2004_d-177
id ddss2004_d-177
authors Rafi, A., T. Hoai Nam, K. Jin Woo, and W. Lau
year 2004
title InnotiveBrowser
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 177-191
summary This paper explains the results of a collaborative research project between Multimedia University (Malaysia) and Innotive Corporation (Korea) to manage, design a multimedia archiving system and visualising knowledge for the students or the users in the Faculty of Creative Multimedia, Multimedia University. This research introduces InnotiveBrowser technology, a high performance multimedia display software that enhances the ability of user to search and discover digital content. The unique result of this method is that the images to be viewed are not limited to available RAM, instead the content utilises the available storage directly from the disk (hard drives). In other words, the larger the size of the hard disk, the greater the number of content information can be stored and displayed. This system is employed with Virtual Reality (VR) techniques particularly imparting viewing technology (pixel-ondemand) and navigation strategy to increase the viewing speed of multimedia information in real-time over the Internet, broadband and even via PDA platforms. This research hopes to set the benchmark for multimedia archiving system that can be applied in other CAD, CAAD or most of the design or production-based teaching and learning environment. The early findings of this research have been patented and this paper will demonstrate the research ideas and explain how we implement and customise the technology and content development in the Faculty of Creative Multimedia, Multimedia University.
keywords InnotiveBrowser, Digital Asset Management, Multimedia Archiving, VR Technology
series DDSS
last changed 2004/07/03 22:13

_id 2004_325
id 2004_325
authors Sarawgi, Tina
year 2004
title Using Computers as a Spatial Visualization and Design Exploration Medium
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 325-332
doi https://doi.org/10.52842/conf.ecaade.2004.325
summary The constant advances in the use of computers to simulate light over the past few decades, has led computer-aided rendering to become increasingly photorealistic. However, the rendering is still processor-intensive and time-consuming, difficult to generate in real time. Design students need to be well versed in the depiction of the effects of light in an environment, crucial to spatial visualization. With increasing computing power, advanced algorithms and increased realism, the central pedagogical issue in their use is not what computers can do for us today, but what and how we can make them do what we do better. We have to be careful in not getting seduced by the advancing technology but use it innovatively to build students into better designers. This paper discusses a project demonstrating the apparent potential of computers for spatial visualization and design exploration of light and space, in their present stage. The project shows a departure from the traditional methods of using computers or of teaching lighting in a design school. Computers are used by students to especially create flashy imagery. On the other hand, lighting is explained in clinical terms without exploration of its experiential qualities. This exercise helped the students to develop a better understanding of the physics of light from the method most familiar and expected of students – visual. The project deems it more important to have a quick means to produce an overview of the implication of the design choices than to provide precise information regarding a hypothetical final solution. Hence, after creating the lighting in the space based on the desired experiential qualities, the illumination can be conveyed to a lighting expert for detailed quantitative computations. The project results are shown and outcomes discussed.
keywords Visualization, Light, Space, Digital Technology, Pedagogy
series eCAADe
last changed 2022/06/07 07:57

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