CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 337

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id 2004_601
id 2004_601
authors Bourdakis, Vassilis
year 2004
title Developing VR Tools for an Urban Planning Public Participation ICT Curriculum; The PICT Approach
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 601-607
doi https://doi.org/10.52842/conf.ecaade.2004.601
summary This paper is a work in progress report on the Planning Inclusion of Clients through e-Training (PICT) Leonardo funded project. The aim of the paper is to present the issues related to the development of appropriate Information Communication Technologies (ICT) material enabling Virtual Reality (VR) technologies in this particular context. The tools developed are organised in three distinct parts: the common core part, the public oriented and the planner oriented. The curriculum structure is analysed, the methods employed in developing the VR tools are presented and the initial experiments are discussed.
keywords Public Participation, ICT Curriculum, Urban Planning, VR
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id sigradi2004_240
id sigradi2004_240
authors Dora Castañé; Arturo F. Montagu
year 2004
title Mercedes: De lo sustentable al ecoproyecto en poblados con patrimonio histórico [Mercedes: A Sustainable Ecoproject in Towns with Historical Patrimony]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This proposal addresses the following topic of a doctoral thesis in progress: The Evolution and Development of Digitized Processes for the Research and Maintenance of Small Town Patrimonies, School and Architecture and Urban Design, University of Buenos Aires, co-directed by architects A. Montagu and R. Gutierrez. The research has been based on the town of Mercedes, Province of Buenos Aires, Argentina, symbols of Buenos Aires.s cultural heritage. At this stage, we are looking for alternative methods to support a project of patrimonial preservation that would help define future landscapes of small towns, and, at the same time, would have minimal or positive environmental impact. This analysis proposes reflexive studies of the paradigms affecting the environment and the feasibility of the project, with the intention of utilizing the concept of .ecoproject.. Therefore, the crucial assistance of specific digital systems, from which evolution is analyzed, supports and enhances the efficiency of the proposed goal. New and broad research opportunities are opening up in this field.
keywords Patrimony, research, virtual city, preservation
series SIGRADI
email
last changed 2016/03/10 09:50

_id ddss2004_ra-99
id ddss2004_ra-99
authors Göttig, R., J. Newton, and S. Kaufmann
year 2004
title A COMPARISON OF 3D VISUALIZATION TECHNOLOGIES AND THEIR USER INTERFACES WITH DATA SPECIFIC TO ARCHITECTURE
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 99-111
summary Contemporary advanced virtual reality systems use different stereoscopic 3D visualization technologies. In this study, VR systems from one projection wall up to VR systems with six projection walls have been evaluated. Besides the optical properties tested with architectural 3D models, the user interfaces have been analyzed with reference to exact and intuitive control abilities. Additionally, the workflow of an early architectural design process with CAAD generated 3D models and VR visualization techniques was analyzed. It turns out that current VR systems exhibit shortcomings in visual and spatial representations, as well as tools for an early design process.
keywords 3D-Systems, Virtual Reality, Powerwall, Holobench, HMD, CAVE, User Interfaces, Visual Display Qualities, Design Process
series DDSS
type normal paper
last changed 2004/07/03 23:02

_id sigradi2004_298
id sigradi2004_298
authors Jane J. Espina B.
year 2004
title Lo intangible y real del espacio urbano plaza baralt [Intangible and Real Aspects of the Urban Space "Plaza Baralt"]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work shows the use of digital technologies in the morphological, spatial and functional understanding of the Baralt Square, through the partial reconstruction of this urban space with three-dimensional models, from its creation to present times, to generate its past and current scenarios, its economic, social and urban life, inhabitants and lifestyle. The purpose of this research is to find the formalization levels for the Baralt Square space, its variations and .intangible urban. identity, derived from the various uses given to it as well as from the development of activities it has undergone, which have generated a collective and dynamic space, rather than from the result of planning. To achieve this, a work methodology will be applied to obtain answers regarding the creation of this public space, through virtual urbanism. The use of digital technologies in the historical, architectonic and urban reconstruction of the square will allow for finding its origins, the collective memory and the intangible.
keywords Baralt Square, urban space, three-dimension, real, intangible
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2004_ra-53
id ddss2004_ra-53
authors Pettit, C., A. Nelson, and W. Cartwright
year 2004
title Using On-Line Geographical Visualisation Tools to Improve Land Use Decision-Making with a Bottom-Up Community Participatory Approach
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 53-68
summary This paper examines the development of a prototype suite of on-line integrated multimedia-GIS tools to assist in bottom up decision-making. These tools are being developed in the context of scenario planning to enable the community to actively explore different land use options and the implication of government structure and strategic plans. A case study approach is undertaken, focusing on the Jewell Station Neighbourhood, situated in the City of Moreland, Greater Melbourne Region, Australia. The paper documents the first stage of the project, in developing three land use scenarios delivered through a range of technologies including: VRML, HTML, GIS, Pixmaker and Flash. The paper concludes by outlining the future directions of this research that include: the construction of a virtual sandbox, usability testing, and community consultation.
keywords Scenario Planning, Geographical Visualisation, GIS, Multimedia, VRML
series DDSS
last changed 2004/07/03 22:13

_id eaea2003_28-barchougova
id eaea2003_28-barchougova
authors Bartchougova, E. and Rochegova, N.
year 2004
title About Virtual Spatial Modeling in Architectural Education
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 138-142
summary The professional perception of the architectural space characterizes the most advanced level of the architect’s mastership. In the article the virtual modeling is regarded as an effective way of forming the professional perception of integrity of architectural space. Computer technologies bring together bi-dimensional and three-dimensional languages of modeling and thus they help the procedure of movement of consciousness from the plane to volumetric images and back to the visual and mobile. They help to carry out the level-by-level analysis of the multilevel structure of an architectural reality in the mode of active dialogue. The process of interaction of consciousness with the model becomes accessible to studying. There appears an opportunity to manage this process with the aim of forming perception.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id eaea2003_25-ws-breen
id eaea2003_25-ws-breen
authors Breen, J.
year 2004
title Towards a Virtual Design Media Museum. Identifying, Structuring and Presenting Design and (Re) Presentation Media Artifacts
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 122-132
summary Designing is largely a process of (inter)active imaging. The evolvement of a design concept from preliminary design proposal towards spatial and material environment generally follows an uncertain path through uncharted landscape; a journey of exploration which requires both rational and creative consideration, frequently involving the interchange of information within a design team and collaboration with representatives from different contributing disciplines. Designs are conceived, worked out and specified step by step (roughly speaking from ‘rough to fine’) in iterative design ‘loops’. All the time the designer tries to determine which ‘course’ should be taken, by considering reference material, by reflecting on conceptions developed previously and by generating specific options aimed at furthering the ‘concretisation’ of the end product. In the course of such a trajectory, visual information is continually being developed, selected, tested, and subsequently either discarded or perfected. From early times architects have been considered not only as knowledgeable ‘experts’ in the field of building as a craft, but also as ‘creative directors’ of such development processes. The architect should be capable of not only conjuring up visions of the future spatial and material form of the building, but also of conveying these to the other ‘actors’ involved in the initiation and building process. Such ‘sharing’ of information is necessary in order to generate sufficient understanding, consensus, enthusiasm, as well as means. To become more than ‘figments of the imagination’, the designer’s ideas need to be ‘pinned down’ (even if they are not yet entirely finished) and communicated by using some form of reliable – and preferably readable – ‘language’ for design development and communication.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 2004_580
id 2004_580
authors Dokonal, W., Martens, B. and Plösch, R.
year 2004
title Creating and Using Virtual Cities
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 580-585
doi https://doi.org/10.52842/conf.ecaade.2004.580
summary City modelling is a topic which has been on the agenda for a long time and two main approaches from different angles in this field can be identified. GIS experts have attempted over the years (in collaboration with programmers) to build information systems for cities by means of combining graphical information with related metadata. Architects also started to get involved in this field. However, they were mainly interested in the spatial aspects of a city model and created their own “city models” for different purposes. Today crucial questions concerning the creation itself are resolved, the vision of implementation into daily work becomes more and more important. In other words: “what to do” with the accumulated data. This paper intends to identify the core role of the architect in the field of 3D-city modelling.
keywords Urban Modelling, 3D Modelling, GIS, Virtual Worlds, City Model
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2004_110
id sigradi2004_110
authors Eliane Schlemmer; Luciana Backes; Aline Andrioli; Carine Barcellos Duarte
year 2004
title Awsinos: Construção de um mundo virtual [Awsinos: Construction of a Virtual World]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The course Alternatives of Design is part of an integral viewpoint that aims to prepare architects from the Master Studies Department in Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new digital technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment. The objectives of this paper are to describe the program of this course and to show products (2003), from the introductory to the final presentation of Virtual Museums of Interactive Sculptures, orientated and supervised both at site and at a distance through the Internet. As a result of this experience, a sample was obtained of virtual museums. design and modelling that illustrates what could be understood as virtual architecture with high degree of interaction, looking for the evolution, motivation and teamwork to incorporate virtual reality non-inmersive technologies in this new architectonic approach.
keywords VRML, virtual museums, interactive sculptures, alternatives of design
series SIGRADI
email
last changed 2016/03/10 09:51

_id 2004_435
id 2004_435
authors Jemtrud, Michael
year 2004
title Between Mediation and Making CIMSp: A Technoètic Modus Operandi
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 435-442
doi https://doi.org/10.52842/conf.ecaade.2004.435
summary The following paper describes an ongoing research project whose goal is to define a scalable, hybrid production and deployment protocol (CIMSp) for the creation of virtual environments (VE). Ultimately, the aim is to establish a creative workflow and infrastructure that embodies architectural and urban design activity as practiced by the research unit. The objective of the present paper is to schematically outline the current state of the research and its practical and theoretical context for further development. A theoretical position will be stated which assumes that the content, tool, epistemological, and speculative realms are consubstantial (technoèsis). The practical endeavour is to create the informational and embodied temporal--spatial condition of possibility for the imaginative production of cultural artifacts. It must accommodate varying individual and collaborative forms and styles of making and no presumption of a self-enclosed and referential system is made. A critical position is particularly compelling when this production is immersed in technological modalities of making where information and embodiment are inextricably intertwined. CIMSp is based on the workflow from acquisition and creation to output and storage. The work environment is comprised of a select set of software applications and visualization technologies. Secondly, an XML-based content and information management system is under construction to ensure project quality control, rigorous documentation practices, and bi-directional knowledge feedback procedures to enable an effective and resource-full workflow. Lastly, scalability of output modalities for use in the design process and for final presentation from WWW deployment to a high-resolution collaborative work environment (CWE) is being developed. The protocol is a multiuser mode of creation and production that aims to transform the technologies and their interrelation, thus dramatically impacting the creative process and intended content. It is a digital production workflow that embodies intensive visualization criteria demanded by the end users. The theoretical and practical intention of CIMSp is to provisionally structure the collaborative creative process and enable a choreographed movement between the realms of the technologically mediated and made in the pursuit of significant digital content creation.
series eCAADe
last changed 2022/06/07 07:52

_id eaea2003_24-ws-joklova-kosco
id eaea2003_24-ws-joklova-kosco
authors Joklova, V., Kosco, I.
year 2004
title Virtual Communication and IT in Architectural Education and Practice
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 116-121
summary Research and innovation in the field of IT and communication facilities and technologies represents a new dimension, characteristic for the end of 20th and beginning of 21st century. Information technologies provide great opportunities in the process of architectural and urban design creation and spatial evaluation. They are very powerful tools for the architect, either in practice or still student, to express his thoughts, work, design. Information technologies also present strong means for communication in the process of generation of architectural and urban design. Main target in the educational activity of the Department of Computer Aided Architectural Design at the Faculty of Architecture is to train students in making the most efficient choices for software methods and technologies, which they use in their studio project works in architecture, landscape design, interior or industrial design. The aspects of teaching, research activity and own architectural practice creativity is in many way stressed.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 510caadria2004
id 510caadria2004
authors Ju-Yeon Kim & Hyun-Soo Lee
year 2004
title Developing a Color Adaptive VR Interior Design System Based on Psychophsiological Responses
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 857-870
doi https://doi.org/10.52842/conf.caadria.2004.857
summary This research utilizes vision-based affective recognition and sensing technologies, which are tested in order to interpret what emotional moods people experience with visual spatial images; these tests help to automatically provide feedback on the natural ways to manipulate affective intelligent communication. That is, the primary objective of this research is to realize an adaptable architectural virtual reality (VR) model whose color attributes can be changed dynamically according to the identified emotional state of the user. Eventually, this research addresses how to capture a specific user’s emotional states through the system and use it for modifying an architectural VR model, mainly for its color adaptation. In the applicability process, this system proposes towards user oriented smart environment such as the colors of an interior space are dynamically changed according to a characteristic affective response of a user.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac20032109
id ijac20032109
authors Lang, Silke
year 2004
title Interactive Spaces for Advanced Communication using 3D Video
source International Journal of Architectural Computing vol. 2 - no. 1
summary Architects integrate more and more modern information technologies in their projects. Based on this background the use of 3D video in an architectural context is discussed. The combination of real-time 3D video and blue-c technology for a distributed shopping experience in shared virtual shops is described. IN: SHOP illustrates an approach to enhance physical environments in shopping areas and connects geographically distant persons. These technologies offer new architectural design possibilities. The traditional understanding of location, space, and time may be redefined. Interactive spaces are being designed, modified and experienced. We believe that information technologies have an impact on buildings and architecture.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2004_0
id caadria2004_0
authors Lee, Hyun Soo and Choi, Jin Won (Eds.)
year 2004
title CAADRIA 2004
source Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3 / Seoul (Korea) 28-30 April 2004, 983 p.
doi https://doi.org/10.52842/conf.caadria.2004
summary Having as topic for the conference the tile with keywords such as culture, technology, and architecture, we were expecting to find out the relationships among those three domains, and how they are interrelated in this fast growing information society. This triangular relationship has been established based on the increasingly noticeable paradigm shift from traditional computer-aided design research in architecture to research in diverse areas such as virtual environments and communities and interactive smart spaces, including the consideration of sociocultural aspects along with the technological issues. Making virtual environments focuses on creating a new, yet virtual world where people can inhabit or visit for diverse purposes. The virtual architecture becomes a medium for diverse communications as well as digital contents for the new media industry. For example, virtual heritage projects introduce a new way of preserving historic buildings and sites. At the same time, interactive smart spaces often combine two different worlds: real and virtual worlds. Growing digital technologies enables us to create intelligent physical spaces where computers are ubiquitous and invisible in space, and thus human beings can interact with architectural spaces, not necessarily with computers directly. At this point, issues on virtual reality (VR) and human computer interactions (HCI) become architects' and designers' concerns in socio-cultural aspects. The proceedings of the Nineth International Conference on Computer-Aided Architectural Design Research in Asia, presents 74 papers which were selected from the 131 submissions through a blind review of 58 international reviewers. Each submission was reviewed by three reviewers and the final acceptance was based on their recommendations.
series CAADRIA
more www.caadria.org
last changed 2022/06/07 07:49

_id ddss2004_d-177
id ddss2004_d-177
authors Rafi, A., T. Hoai Nam, K. Jin Woo, and W. Lau
year 2004
title InnotiveBrowser
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 177-191
summary This paper explains the results of a collaborative research project between Multimedia University (Malaysia) and Innotive Corporation (Korea) to manage, design a multimedia archiving system and visualising knowledge for the students or the users in the Faculty of Creative Multimedia, Multimedia University. This research introduces InnotiveBrowser technology, a high performance multimedia display software that enhances the ability of user to search and discover digital content. The unique result of this method is that the images to be viewed are not limited to available RAM, instead the content utilises the available storage directly from the disk (hard drives). In other words, the larger the size of the hard disk, the greater the number of content information can be stored and displayed. This system is employed with Virtual Reality (VR) techniques particularly imparting viewing technology (pixel-ondemand) and navigation strategy to increase the viewing speed of multimedia information in real-time over the Internet, broadband and even via PDA platforms. This research hopes to set the benchmark for multimedia archiving system that can be applied in other CAD, CAAD or most of the design or production-based teaching and learning environment. The early findings of this research have been patented and this paper will demonstrate the research ideas and explain how we implement and customise the technology and content development in the Faculty of Creative Multimedia, Multimedia University.
keywords InnotiveBrowser, Digital Asset Management, Multimedia Archiving, VR Technology
series DDSS
last changed 2004/07/03 22:13

_id eaea2003_22-ws-schmidt
id eaea2003_22-ws-schmidt
authors Schmidt, J.A., Schloemer, N., Matalasov, M. and Matalasov, E.
year 2004
title The Leonidov Experiment – Virtual Collaboration in Video Computer Simulation
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 108-112
summary The 100th anniversary of the Russian architect Ivan Leonidov initiated a Russian-German virtual collaboration to produce a 3d-video computer simulation. The starting point of the collaboration was the choice of a 1926 student project of Ivan Leonidov entitled A Printing House of the Isvestija Newspaper in Moscow. Information about the project was very poor, consisting of a ground plan, an elevation, a perspective view as well as historical and new photographs of the urban space as it is today. Additionally, a video of the existing location was made. From this information a digital 3d-computer model was created. Resulting from the collaboration was a 3d-video computer simulation depicting young Leonidov’s student project as if it really did exist on Moscow’s Pushkin Square.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 2004_304
id 2004_304
authors Schnabel, Marc Aurel and Kvan, Thomas
year 2004
title 3D Crossover - From 3D Scanning to Digital Modelling, Rapid Prototyping and Physical Depiction
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 304-311
doi https://doi.org/10.52842/conf.ecaade.2004.304
summary Crossing over a variety of digital and physical media, creation and representation of an architectural design process can influence perception, comprehension and conception of spatial volumes within both physical and virtual environments. These tools then transform and translate the design process from virtual to tangible portrayal of architectural design and vice versa. Artists and designers pushed media to new interpretations of the media themselves and with that of their artwork. Using these potentials and translate them by employing current technologies we embarked to new understanding and communication of architectural gestalt, form finding and design process. Interchanging and merging design environments from reality to virtuality to an extent that the boundaries of each one are dismantled, both realms can be used together in an overall process that leads to alternative form findings and resulting designs.
keywords Form Generation; Design Translation; Design Interpretation; Design Manipulation; Virtual Environment
series eCAADe
email
last changed 2022/06/07 07:57

_id 2004_128
id 2004_128
authors Shih, Naai-Jung and Su, Chin-Hui
year 2004
title Combine 3D Software and Remote Control to Progress Operating Simulation of Automatic Guided Vehicles
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 128-134
doi https://doi.org/10.52842/conf.ecaade.2004.128
summary The purpose of this research is to build a simulating operation system of automatic guided vehicles (AGV) at a construction site, which including (1) construction path planning system (2) real-time vision information, and (3) simulation system of automatic guided vehicles at the construction site. This paper proposes an ef- ficient method that provides VR-based AGV path guidance with Caligari Truspace 3D software and Python Script. We designed an interactive vision information interface by using LEGO Mindstorms Vision Command combined with Visual Basic ActiveX; and also built an automatic guided vehicle with the functions of obstacle avoidance by LEGO Robotics Invention System. The majority of this research is to develop an effective construction site management model, and develop a construction path planning and a real-time system.
keywords Automatic Guided Vehicles, LEGO Mindstorms, Path Planning, Virtual Reality, Vision Information
series eCAADe
last changed 2022/06/07 07:56

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