CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2005_b_4b_c
id caadria2005_b_4b_c
authors Tomohiro Fukuda, Atsuko Kaga, Ryuichiro Nagahama, Nobuyuki Shibano, Tsuyoshi Sasada, Yu-Tung Liu
year 2005
title The World’s Largest VR-Dome for Collaborative Design
doi https://doi.org/10.52842/conf.caadria.2005.203
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 203-213
summary This paper reports on the development of a new VR (Virtual Reality) system with the world’s largest hemispherical screen, which can display high immersive, life-size scale, stereoscopic images. A cluster of PCs is used in master-slave architecture, with 18 slave PCs for rendering left eye and right eye images, and the master for synchronizing the images for stereo view. Contents can be shared with a VR system operating on a notebook with a new VR system developed as part of the same VR toolkit. We apply the system to a real, collaborative architectural design project.
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2019_183
id caadria2019_183
authors Macken, Marian, Mulla, Sarosh and Paterson, Aaron
year 2019
title Inhabiting the Drawing - 1:1 in time and space
doi https://doi.org/10.52842/conf.caadria.2019.1.505
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 505-514
summary One of the fundamental characteristics of architectural drawing is its use of scale. Since the Renaissance - during which architectural production shifted from the construction site to paper - this scalar understanding began by using bodily measurements. In developing designs, the architect projects future occupation of the drawing with their eyes and hands moving over both its physical surface and represented space. The different relationship established between the digital drawer and the body has been criticised; Paul Emmons argues that CAD's full scale - or rather scale-less - capabilities omit this bodily presence of the drawer (Emmons, 2005). Due to the use of full scale data recording, the drawer zooms in and out to consider aspects, severing the drawing's relation to the operator's body. This paper explores ways in which the body and drawings intersect, beyond Emmons definition, and hence considers the influence of the method of drawing on perceptions of scale and the inhabitation of digital drawings. It uses ongoing collaborative research projects and exhibitions to explore the inhabitation of digital drawing at full scale. These works highlight the fundamental importance of the line within architecture, not as demarcation, divider or indexical reference, but as a traces of bodily projections.
keywords architectural drawing; architectural scale; full scale drawing; post factum documentation
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2005_a_2b_d
id caadria2005_a_2b_d
authors Yeo Wookhyun, Yuda Yasuyuki, Fukuda Tomohiro, Kaga Atsuko, Sasada Tsuyoshi
year 2005
title Development of the Caadria Abstract Reviewer System
doi https://doi.org/10.52842/conf.caadria.2005.198
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 198-203
summary In this paper, I would like to present the method and system that I developed in the CAADRIA 2005 reviewer system. Along with the background and purpose of this system, I would like to show the problems that arose in the process of constructing and operating the system, that is to say, in practical application, and this will be followed by a description of the subsequent tasks for future reviewers of the system.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2005_b_3a_d
id caadria2005_b_3a_d
authors Atsuko Kaga, Yasuyuki Yuda, Tomohiro Fukuda, Sooyeon Oh
year 2005
title Research on the design technique begun from "human activity" in an environmental design
doi https://doi.org/10.52842/conf.caadria.2005.026
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 26-37
summary In environmental design, an important point is that each person concerned deals with a specific aspect of a project, and it is important these people discuss with, arrive at consensus, and advance steadily. One general problem in this environmental initial design stage that should be mentioned is that of concentrating only on the act of building, "field and facility". That is, the human activity, such as use, maintenance management, etc. after construction, and building usage are seldom considered. The purpose of the research is to make sharing the image of "human activity" easy within a team, and the research proposes media which support this as part of a design technique which performs examination and proposal smoothly, and can examine "field and facility" continuously.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2005_327
id sigradi2005_327
authors Fukuda, Tomohiro; Atsuko Kaga
year 2005
title Development of 3Dblog: VR-blog system which supports network collaboration
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 327-332
summary We developed a “3Dblog” system which cooperated seamlessly with various media, such as a 3-dimensional virtual space (3DVS) showing environmental design, and texts and pictures expressing concepts relevant to a design, incidental information, and the minutes, etc. This system is one in which the weblog (blog) and Virtual Reality (VR) were combined smoothly. It is possible to peruse information relevant to a space or to comment in articles written using the blog serving as a 3-dimensional icon, and displaying in 3-dimensional virtual space. In this research, the system was applied to the design of a city square in Japan in which the persons involved in various positions participated with systems development.
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2005_b_3a_b
id caadria2005_b_3a_b
authors Yeo Wookhyun, Motoi Toshio, Fukuda Tomohiro, Kaga Atsuko
year 2005
title Analysis and Development of Real-time Simulation for Environmental Design
doi https://doi.org/10.52842/conf.caadria.2005.005
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 5-14
summary In this study, we introduce the history of adapting real-time simulation to Environmental Design, and develop the study of user interface which we think was needed at this stage. In detail, we developed functions for generalization such as improving maneuverability and the enhancement of reusability. And we developed special functions to achieve the goal in the project such as distance measurement function, surplus soil calculation function and section function. These developments made it faster to build up new real-time simulation in another project.
series CAADRIA
email
last changed 2022/06/07 07:57

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