CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2005_490
id sigradi2005_490
authors Duro da Silva, Fernando; Celso Scaletsky, Rogério Castro Oliveira
year 2005
title Between the logic and the imaginary: reflections about the digital graphic in the process of architectural design conception.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 490-493
summary Discussing a standpoint about the relations between the digital graphic and the process of architectural design conception and the role of the imaginary in this process is the goal of this paper. Design process is critically examined as a problem solving issue to conclude that it is in fact an ill-defined problem and to it are not applicable the traditional analysis and solution methods. As an ill-defined problem, it has some characteristics to which the traditional logics do not give answers, especially to the fact that there are many solutions for a design problem, in many cases, conflicting and contradictories solutions. Here the imagination has a huge role to play by generating the multiple solutions required for the design and the digital graphic can be (or cannot be) an important tool. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2005_371
id sigradi2005_371
authors Vilas Boas, Naylor
year 2005
title Beyond the static image: the digital graphic representation of spatial experience in architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 371-376
summary This work presents some theoretical reflections about the potentialities of digital tools in the graphic representation of architectonical space. Considering de sub-utilization of these tools in mimetic applications of manual graphic methods, it’ll be taken in Theory of Architecture the argumentations needed to justify the importance of 3D videogames technologies in the architectural graphic representation field. Inserting these reflections in the though line of Bruno Zevi, whom already alerted for the limitations of graphic representation in translating the architectonical space nature, it’s perceived that those technologies are capable to overcome them, offering the biggest qualitative gain in the field since the discover of perspective laws in the Renascence. So, it’ll be presented some digital models of projects used as didactic tools, that are capable to give a deeper understanding of built space from the graphic representation of the spatial experience virtually lived there, by allowing the user’s free movement. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 10:02

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