CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 541

_id caadria2005_b_3c_a
id caadria2005_b_3c_a
authors Christopher Lowry
year 2005
title Making Understanding: Research in the application of virtual environments in the teaching of architectural design and technology
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 93-101
doi https://doi.org/10.52842/conf.caadria.2005.093
summary This paper describes how the application of interactive three dimensional computer modelling enables students of architecture to gain a comprehensive insight into how buildings are made. An intimate exploration of what can be, in the student’s perception, a lacklustre subject area is revitalized through the use of virtual building models and introduces the student to the potentials of this medium in communicating their own design work. In addition the published case studies are navigated as one would a web site which is a familiar and comfortable format for the student. Original working drawings and specification provided by architects are utilised in generating detailed three dimensional virtual models of the complete building along with larger scale detail studies of particular building components. The models are then animated or transferred to VRML format for publication within interactive case studies. The case studies may be accessed via the department server for use by staff during lectures and seminars or informally by the individual student.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2005_494
id sigradi2005_494
authors Bund, Elizabeth A.; Mónica B. Rábano
year 2005
title Influences of the digital media in architectonic codification
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 494-498
summary This work considers affectation produced in disciplinarian codes by digital image, understood as a sign, and its influence in social codes in context of a hyper communicated macro society. Disciplinarian codes construct the significant structure of environment; affect behaviors in the identity sense, making comprehensive the habitable shapes and the individual and collective mechanisms of attribution of significance. The architect operates above them and in a dialectic action, connecting social and disciplinarian codes. The conformation of formal laws, generated in the context of the virtuality and the image, proposes to architects a renewal of language, working in a synthetic and ambiguous world. This paper adds to the theoretical frame of a current investigation, and its objective is to contribute to comprehension of modes in which, the electronic paradigm has been installed, in the relationship between the different actors that update the codes and ratify its dynamic role. [Full paper in Spanish]
series SIGRADI
last changed 2016/03/10 09:47

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
doi https://doi.org/10.52842/conf.ecaade.2005.647
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2005_a_8b_c
id caadria2005_a_8b_c
authors N. Biloria, K. Oosterhuis
year 2005
title Envisioning the RESPONSIVE milieu: An investigation into aspects of ambient intelligence, human machine symbiosis and ubiquitous computing for developing a generic real-time interactive spatial prototype
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 421-432
doi https://doi.org/10.52842/conf.caadria.2005.421
summary The research paper exemplifies upon a design-research experiment conducted by the Hyperbody research group (HRG), TU Delft, Faculty of Architecture under the supervision of the Author and Prof. Kas Oosterhuis (director HRG and ONL). The research work, specifically aimed at developing a real-time interactive spatial prototype, fostering multiple usability of space: ‘The Muscle Re-configured’. The ensuing Muscle Re-configured project is essentially an architectural design research undertaking maneuvering on the precincts of augmented and virtual reality, exemplifying a fusion between the material and the digital counterpart of the architectural domain. This fusion is attained through harnessing a synergistic merger between the fields of ambient intelligence, control systems, ubiquitous computing, architectural design, pneumatic systems and computation (real-time game design techniques). The prototype is visualized as a complex adaptive system, continually engaged in activities of data-exchange and optimal augmentation of its (system’s) components in accordance with contextual variations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2005_1_91_156
id cf2005_1_91_156
authors PLUME Jim and MITCHELL John
year 2005
title A Multi-Disciplinary Design Studio using a Shared IFC Building Model
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 445-454
summary This paper reports on a multi-disciplinary building design studio where a shared IFC (Industry Foundation Classes) building model was employed to support a collaborative design process in a studio-teaching environment. This project began with the premise that the efforts over the past decade of the International Alliance for Interoperability (IAI) to develop a genuinely operational building model schema has resulted in a mature technology that is now ready to be applied. This design studio experience sought to test that premise. The paper discusses the background to the idea of design collaboration based on a shared building model, placing this current work within that context. We look at both the nature of design decision-making, as well as the process opportunities afforded by close multi-disciplinary collaboration and rapid feedback from design analysis. Although the work was undertaken in a teaching context, the paper does not discuss the pedagogical issue, but rather concentrates on the operational issues that are encountered when working with a shared building model during a design process. The paper concludes with a statement of the lessons learnt and strategies to be adopted in future projects of this nature.
keywords collaborative design, industry foundation classes, shared building model, building information modelling, design studio
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_350
id sigradi2005_350
authors San Martín, Patricia; Sergio Bertozzi
year 2005
title “Otra Andria” e-learning environment for the architectural designing workshop
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 350-354
summary This work describes results obtained from a test over an experimental prototype “Otra Andria” (OA1) designed by the investigation team of “Obra Abierta: Over the construction of an investigating and learning system in virtual environments”. OA1 is a basic tool. It show us: three simultaneous screens with editing tool bars, an integrated chat for publication and discussion, images and texts, all this in synchronized time. Tools are simultaneously accessible from all boards by the teacher, the students or between pupils. There is a web log, a personal web, and an activities’ organization space for the professors. This experience was helpful to understand the actual needs for virtual environment applications as well as e-learning problems in such cases where the know-how is not available to every attendant to the course. That means we must begin working on hyper-medial language diffusion among all teachers who want to use the ICT in all its actual potentiality. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
doi https://doi.org/10.52842/conf.acadia.2007.158
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 07:08

_id sigradi2005_659
id sigradi2005_659
authors García Alvarado, Rodrigo; Gino Alvarez Castillo, Juan Carlos Parra Márquez, Sergio Navarro Mayorga
year 2005
title Building the look: methodology for architectural animations
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 659-663
summary It proposes a procedure to elaborate animated presentations of architectural designs based on perceptual properties, filmmaking practice and characteristics of digital systems. This approach set up four steps; preparation of narrative and visual content, elaboration or adjustment of digital modelling, production of animated views and final edition of presentation. Currently it works in the evaluation of this method making some examples and the computer implementation of several tasks. This work suggests specific features for architectural animations and its possibilities to express design issues, remarking the visual diversity and development of meanings. Encouraging architectural design focused in the living experience instead of formal arrangements. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2005_085
id sigradi2005_085
authors Layne, Barbara
year 2005
title Twining
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 85-88
summary We are engaged in the process of exploiting gestural signs and pedestrian postures for the purpose of utilizing additional possibilities through the creation of a new Wearable Electronic Garment, as medium for inscription. Animated, cyber-performers move, deform, and re-arrange themselves, augmenting the dimensions of expressiveness/meaning during performance. The cognitive approach produced by thinking in/out of these bodies will similarly trigger changes in consciousness, affecting content and virtual story telling. Together we explore the interaction of text/gestures as movement—as in dance, human day- to-day postures, and our capacity to embody and generate meaning. Cyber dancers use gestures in order to cybernetically inscribe them. The composed gestures become the source of intention that relates to itself; its communicating environment becomes a visualization of the self-reflexivity of both the dance and consciousness. The dance is between worlds of humans, cyber-humans, and the source language as transforms into the domain of visible thought.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ijac20053306
id ijac20053306
authors Cabral Filho, Jose dos Santos
year 2005
title Digital Art A Field of Inquiry for Contemporary Architecture
source International Journal of Architectural Computing vol. 3 - no. 3, 355-372
summary This article investigates the interplay of digital technology, art and architecture and it presents a series of experimental workshops developed at LAGEAR (Graphic Laboratory for the Experience of Architecture, School of Architecture at UFMG, Brazil). The intention of these workshops is to include an artistic approach to the work in a computer lab dedicated to teaching and researching architecture. At first, a discussion on the relationship between art and architecture is presented, followed by an analysis of the enhancement of such relationship with the advent of digital technology. Then a series of works developed by artists and students in collaboration is described. The article concludes with a discussion on the role of digital art for architectural education. It is proposed that it may be one of the most adequate fields for students to freely investigate contemporary issues, such as interactivity and automation, which are now shaping our built environment.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00007
last changed 2007/03/04 07:08

_id 2005_771
id 2005_771
authors Gavrilou, Evelyn, Bourdakis, Vassilis and Charitos, Dimitris
year 2005
title Documenting the Spatial Design of an Interactive Multisensory Urban Installation
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 771-778
doi https://doi.org/10.52842/conf.ecaade.2005.771
summary The paper documents the design and implementation of an interactive multi-sensory environment (DETOUR) created by the interdisciplinary group VE_Design for an international open-air exhibition in Athens, Greece during the summer of 2004. The paper describes the creative process followed throughout the project and registers how computers, sensors and effectors have been utilised to either facilitate the creation of electronically mediated experiences or support the design. The architectural concept of the multi-sensory installation is analyzed in relation to its potential for creating communicative experiences as well as addressing physical form simulations. Notions such as ephemeral structures, parasites, social space, game as art and communication are discussed. The body – space interaction is investigated, enabling the team to elaborate on a modular construction. Finally, the impact of the work is discussed on the basis of recorded observations by visitors.
keywords Interactive Multi-Sensory Environment; Ephemeral Space; Public Art;Embodied Spatial Experience; Simulation of Physical Form.
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2005_2_61_192
id cf2005_2_61_192
authors HOLZER Dominik, TANG Jiwu, XIE Mik2 and BURRY Mark
year 2005
title Design Using Evolutionary Optimisation and Associative Geometry
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 243-254
summary This paper describes the usage of parametric design and evolutionary optimisation techniques in architect-engineer collaborations. It discusses the apparent challenges in setting up a trans-disciplinary working-platform that cuts across profession-specific boundaries and negotiates between the otherwise distinct work-methodologies through the use of intelligent CAAD applications. Two approaches to architectural form finding have been combined in this research. The first, parametric design, uses a proprietary package as a key element to the organisation and reorganisation of architectural design. By doing so, it is providing it with intrinsic flexibility allowing designers to go beyond form and accommodate performance data for versioning. The second, ESO (Evolutionary Structural Optimisation), is an engineering tool based on the use of finite element analysis (FEA) capable of optimising the formal geometry of an object to obtain minimum volume under even stress-distribution through an iterative design process. In undertaking this research it became apparent that different levels of resolution need to be addressed in the form-finding process in order to investigate the full potential of the interactive use of parametric design and evolutionary optimisation. The case studies reflect this diversity and demonstrate more successes, limitations and future challenges within the transdisciplinary, collaborative effort.
keywords associative geometry, evolutionary structural optimisation, architect engineer collaboration, finite element analysis
series CAAD Futures
email
last changed 2005/05/05 07:06

_id sigradi2005_362
id sigradi2005_362
authors Jemtrud, Michael; Konstantin Privalov
year 2005
title “User Controlled LightPath” Enabled Participatory Design Studio: first steps
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 362-368
summary The technical scheme and creative scenario of a new media-based “User Controlled Lightpath Provisioning” (UCLP) enabled “Participatory Design Studio” will be elaborated. This practical collaborative work environment model represents a technologically robust and sophisticated means of communication and sharing of resources that stands to radically transform design processes. UCLP technology is a fibre based software solution designed to enable end-users to create their own discipline or application-specific IP network whose topology and architecture is optimized for their particular applications needs and requirements. A distinction between “task-based collaboration” found in conventional “Virtual Design Studios” and the heterogeneous nature of the “participatory” work environment will be made. UCLP technology provides a secure, large bandwidth, low latency network that can accommodate up to 10Gbps. This capability creates an environment which is not dependent upon traditional low bandwidth requirements for communication, visualization, and production therefore allowing a greater range of desired tools for creative activity.
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2005_042
id sigradi2005_042
authors Jiménez López, Mary Ruth
year 2005
title Diffusion of research & development (RD) results with the help of new information and communication technologies (NICT)
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 42-47
summary This work has the objective to post some discussions about the usage of media and communication technologies with respect to dissemination, diffusion and commercialization of RD products. With the help of a documented analysis, a system is proposed for the research and diffusion of the products generated by IDEC, to allow these products transfer, commercialization and appropriation on the part of users, in order to improve the conditions of habitability, quality of life and sustainability applicable to the construction techniques of the users own houses. Part of the concept is that the NICT are not good per se, but because of their potential to create powerful institutional, economic and social networks. Within this context, this work presents the advances achieved so far with respect to: 1. Analysis of production and information processes used for the diffusion of researches and development; 2. Current importance and limitations of intelligent systems of information diffusion; 3. Its application. " [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:53

_id ijac20053205
id ijac20053205
authors Kacher, Sabrina; Halin, Gilles; Bignon, Jean-Claude; Humbert, Pascal
year 2005
title A method for Constructing a Reference Image Database to Assist with Design Process. Application to the Wooden Architecture Domain
source International Journal of Architectural Computing vol. 3 - no. 2, 227-244
summary Designing architectural projects requires the introduction of references, because design is an activity oriented towards a result which does not yet exist. If we summarise the current categories used in Artificial Intelligence to characterise the different forms of reasoning, we are able to consider that design is more the concern of the induction or the abduction mechanism than the deduction mechanism. Moreover, the main characteristic of the designer's activity is to work towards non-routine situations with the use of many references. In this paper we will present method principles to construct a reference image database. These references will enable the designer to further in solving the design problem. To illustrate these reference usage, we choose photographic images belonging to the wooden construction domain We also present at the end of the paper an experiment which aims to evaluate the real help that this reference image database can bring to designers during their creation task.
series journal
last changed 2007/03/04 07:08

_id cf2005_2_000
id cf2005_2_000
authors Martens, Bob and Brown, Andre (eds.)
year 2005
title Learning from the Past a Foundation for the Future
source Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0 / Vienna (Austria) 20-22 June 2005, 280 p.
summary CAAD Futures is a biennial Conference that aims to promote the advancement of Computer Aided Architectural Design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation. The series of conferences started in 1985 in Delft, and has since travelled to Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, Atlanta and Tainan. This book is a special publication of papers from the CAAD Futures 2005 conference which took place at Vienna University of Technology, June 20-22, 2005. Papers selected for this publication were required to be innovative and original, and to present rigorous, high-quality research and development work.
series CAAD Futures
type normal paper
email
last changed 2007/07/23 07:33

_id caadria2005_b_4b_d
id caadria2005_b_4b_d
authors Martin Tamke
year 2005
title Baking Light: Global Illumination in VR Environments as architectural design tool
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 214-228
doi https://doi.org/10.52842/conf.caadria.2005.214
summary As proven in the past, immersive Virtual Environments can be helpful in the process of architectural design (Achten et al. 1999). But still years later, these systems are not common in the architectural design process, neither in architectural education nor in professional work. The reasons might be the high price of e.g. CAVEs, the lack of intuitive navigation and design tools in those environments, the absence of useful and easy to handle design workflows, and the quality constraints of real-time display of 3D models. A great potential for VR in the architectural workflow is the review of design decisions: Display quality, comfortable navigation and realistic illumination are crucial ingredients here. Light is one of the principal elements in architectural design, so design reviews must enable the architect to judge the quality of his design in this respect. Realistic light simulations, e.g. via radiosity algorithms, are no longer the domain of high-end graphic workstations. Today's off-the-shelf hardware and 3D-software provide the architect with high-quality tools to simulate physically correct light distributions. But the quality and impression of light is hard to judge from looking at still renderings. In collaboration with the Institute of Computer Graphics at our university we have established a series of regular design reviews in their immersive virtual environment. This paper describes the workflow that has emerged from this collaboration, the tools that were developed and used, and our practical experiences with global-light-simulations. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac20053309
id ijac20053309
authors Montagu, Lilia Chernobilsky
year 2005
title Tribute to Professor Arturo F. Montagu
source International Journal of Architectural Computing vol. 3 - no. 3, 407-418
summary Professor Arturo Montagu passed away on 8th April, 2005, after a five-year long courageous battle against cancer. Arturo was one of the world's pioneers in architectural computing whose work and teaching influenced generations of professional and researchers, in Latin-America and beyond. It was through him that SIGraDi was created and that many of today's relationships among people in the rchitectural computing community got started and thrived. Despite his illness, he continued working unabatedly until the very end. In fact, few people ever noticed that he was sick. The sheer force of his intellectural activity for a long period of time in the 20th century – dense and valuable like few in architectural computing – and his invincible spirit hid the marks of his illness for a long time. This article summarizes Professor Montagu's contributions to the field of architectural computing and includes tributes from four people who knew him well but through very different circumstances.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00010
last changed 2007/03/04 07:08

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