CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id sigradi2005_529
id sigradi2005_529
authors Bourdakis, Vassilis; Anna Chronaki
year 2005
title A Social and gendered analysis of the utilization of a VR planning tool for public participation
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 529-534
summary The paper is a follow-up to earlier work investigating the research hypothesis that Virtual Reality (VR) is nowadays a maturetechnology, suitable for communicating planning ideas. A work in progress involving the redesign of two squares within the urbanfabric of a deprived Athenian neighbourhood is presented. A VR model of existing and proposed layouts was constructed, focusingon accuracy of visualisation, ease of navigation, online spatialized commenting mechanism and ease of access. User groups weresupported with appropriate training—researchers had the opportunity to observe the reactions of people and deliver questionnairesthat help identify problem areas related to technophobia, disbelief, past knowledge, communication skills, understanding of thevisualisation system used, usability of the navigation system as well as the commenting mechanism. Gender and social exclusionare key issues in this particular multicultural neighbourhood. Collecting demographic data on all participants (age, sex, educationlevel, employment, marital status, etc.) during the commenting process enables a series of analyses testing the ways the system isused.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20053107
id ijac20053107
authors Hannibal, Claire; Brown, Andre; Knight, Michael
year 2005
title An assessment of the effectiveness of sketch representations in early stage digital design
source International Journal of Architectural Computing vol. 3 - no. 1, 107-126
summary This paper presents an experimental approach that examines the response of non-architects to three virtual representations of architecture within a non-immersive Virtual Reality (VR) environment. It investigates the use of current digital technologies in their ability to facilitate early design stage sketch representation and explores the communication of early stage digital design proposals in order to determine the effect of representation type upon perception.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2005_a_7c_f
id caadria2005_a_7c_f
authors M.N.H. Siddique, Qazi A. Mowla, Mohammad A. Al Masum
year 2005
title VIRTUALITY IN ARCHITECTURE: A DESIGN METAPHOR
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 342-350
doi https://doi.org/10.52842/conf.caadria.2005.342
summary Traditionally, architecture in its design process employs physical matter, requires physical presence and relies on real world environment using conventional methods of 2D depictions such as paper and pen or 3D representations such as physical models and communicates design ideas in verbal or text-based form. The conventional design process, for example an interior design, a residential house, a commercial complex or even urban design projects, follows the same hierarchy of activities. Efforts are made to the satisfaction of both parties to give the ideas of a physical shape through sketches, drafts and models which may take weeks even months. Finally the project gets its final shape in a working drawing, 3D visualisation or model making. This process is time consuming and somewhat redundant. In recent years technology has offered architects a new tool - the virtual environment. Architects use virtual environment increasingly as device of communication and presentation of design intensions. Virtual environment enables users to interact in real-time with design but unfortunately have not been used widely in the process of design development. The aim of this paper is to investigates the relationship between present design process and the emerging technology of virtual reality, establish a relationship between the two and its influence on architecture to form a new translated design process and communication, an interface between architect and client.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id cf2005_1_32_69
id cf2005_1_32_69
authors TAHRANI Souha, JALLOULI Jihen, MOREAU Guillaume and WOLOSZYN Philippe
year 2005
title Towards a Virtual Reality Tool for Lighting Communication and Analysis in Urban Environments
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 115-124
summary The objective of this paper is to evaluate the use of virtual reality as a potential decision-making tool to cognitively evaluate urban daylighting ambiences. This paper evaluates the solar effects visual perception in a real urban path in comparison to a virtual urban path in order to extract the characteristics of these effects and use them to figure out the necessary conditions for generating a physical and sensitive phenomena simulation. The comparison is based on questionnaires and interviews with participants on their judgements on sunlight during their walk through the chosen path. Our results highlight the relation between perception and the context of the urban environment, and prove that -in spite of its limits- virtual reality is able to simulate a large part of real solar effects.
keywords virtual reality, 3D city modelling, environmental simulation, visual perception
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_000
id sigradi2005_000
authors Angulo, Antonieta and Vásquez de Velasco, Guillermo (eds.)
year 2005
title SiGradi2005: Vision and Visualization
source Proceedings of the 9th Iberoamerican Congress of Digital Graphics Graphics / ISBN 978-1-59975-306-5] Lima (Perú) 21-23 november 2005, 826 p.
summary Paradoxically, one of the most difficult but enjoyable things we do is to imagine. To open the eyes of our mind and see what no one else can see. We see images of things that are yet to be and through the same skill we devise ways in which to make them happen. We design the future in the form of environments, graphics, products, films, and a growing range of new media. Our ability to develop a vision and to visualize it is a gift that we are called to cultivate and put to good use. We have been privileged with a great responsibility. In the process of developing a vision and communicating that vision to others, we “visualize”. Visualization can be a very private experience in which we are alone with mental images that help us shape our vision. In other instances visualization can be a component of mass communication. Visualization can be a means or can be an end. It can be a small architectural sketch on a paper napkin or a mega-graphic covering a high-rise building, an airplane or a ship. In every case, the relationship between vision and visualization is a mutually supportive articulation of what our eyes and our minds can see. Our vision of the role of computers in the art and science of visualization is in constant development. Computer visualization can support an intimate dialog between a designer and his/her vision. It can translate and communicate that vision to a larger audience and in the hands of a new-media artist it can actually constitute his/her vision. The 9th Annual Conference of SIGraDI (Ibero American Society for Computer Graphics) will explore our collective vision on the future of digital visualization and digital media in Environmental Design, Product Design, Graphic Design, Cinematography, New Media, and Art. Authors are invited to share their research work with a focus on how it contributes to shape a collective understanding of the past, awareness of the present, and vision of the future in our multiple disciplines.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_783
id sigradi2005_783
authors Balmaceda, María Isabel; Alicia Violeta Malmod, María Fernanda Nafá
year 2005
title Information design, multimedia comunication and seismic prevention.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 783-787
summary This Project Intends to promote preventive behavior in people who live in areas which pose seismic risk, though the development of multimedia systems which show the consequences of a destructive earthquake. The objective is to illustrate such effects, both rationally and emotionally, though an adequate combination of computing resources, so that our message can reach those people, independently from the strategy used to process the information. Communication through visualization doesn’t mean watching in the computer screen what has already been seen on paper. The information itself is not enough to promote preventive behavior. Before, it is necessary to contextualize that information into communication strategies oriented to specific groups so that this contribution can be culturally integrated. " [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_511
id sigradi2005_511
authors Barrow, Larry R.
year 2005
title Man and machine: ideation and Making
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 511-516
summary The realization of architecture, that is the building of the physical artifact, requires numerous collaborative participates that requires a communication network in order to realize the vision. All efforts to communicate a design idea prior to physical realization, that is manufacturing or construction, are forms of visualization (i.e. representation). Herein lies the fundamental problem, the designer(s) must en-vision, and communicate that which is to BE ... physical, yet is NOT... physical. In this paper, we will review the emerging Human-Computer-Interface and technology influences on process and product; here we find the “humanistic” component is a critical factor in the success of “digital” strategies.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_720
id sigradi2005_720
authors Bermudez, Julio; Jim Agutter
year 2005
title Data Architecture Studio: Premises, Pedagogy, and Results
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 720-724
summary Information Visualization (InfoVis) is the field devoted to the study of methods for displaying data in information-rich domains. Although most of the InfoVis solutions have been developed by scientists and engineers, artists and designers have began to bring in their expertise to advance the state of the art. The role that architects may play in this development could be substantial. Yet, participating in this new design frontier means to master skills and knowledge not necessarily covered by traditional architectural education. This paper presents a four-year effort devoted to develop such InfoVis curricula in an architectural context. The course encodes knowledge harvested over almost 10 year of InfoVis research bridging 5 disciplines and delivering many successful academic, technological, and commercial products. In particular, the class investigates the use of architecture as (1) a fundamental data organizational device and (2) a research method of examination, response, and communication for InfoVis problems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2005_1_83_123
id cf2005_1_83_123
authors BRUNNER Klaus A. and MAHDAVI Ardeshir
year 2005
title A Software Architecture for Self-updating Life-cycle Building Models
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 423-432
summary This paper describes a computational infrastructure for the realization of a self-updating building information model conceived in the design phase and carried over to the operation phase of a building. As such, it illustrates how computational representations of buildings, which typically serve design support, documentation, and communication functions, can be transported into the post-construction phase. Toward this end, we formulate a number of requirements for the conception and maintenance of life-cycle building information models. Moreover, we describe the architecture and the prototypical implementation of such a model.
keywords building models, sensors, simulation-based control, life-cycle
series CAAD Futures
email
last changed 2006/11/07 07:27

_id cf2005_1_44_228
id cf2005_1_44_228
authors BURRY Jane, BURROW Andrew, AMOR Robert and BURRY Mark
year 2005
title Shared Design Space
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 217-226
summary Collaborative design activity that involves remote multilateral, multidisciplinary communication has become more commonplace with the electronic means to communicate across any distance in real time. The communication itself can be both an important repository of project information and an important part of the process of conceptualisation and design development. This research has explored the apparent shortcomings inherent in commonly used means of communication and how these impact on the design process. This paper describes research that has taken as a starting point the analysis and observation of actual design communication from the archive of an internationally published collaborative project involving disciplinarily diverse and globally scattered participants. Through the analysis, we have identified characteristics of communication tools or information environments that would address the particular issues found to impede collaboration while fostering those aspects that support it. The findings have been used to inform the design, specification and implementation of collaborative information spaces based on Wiki software.
keywords collaborative design, communication, design process, digital media, computer mediated communication
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_089
id sigradi2005_089
authors Caldi, Leonardo
year 2005
title Ethnomethodology and experience design
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 89-94
summary Through a reading of the work of David Carson, this article seeks to shed light on certain contributions from ethnomethodology to experience design. Looking form better ways of communicating, Carson – himself a member of the skater and surfer communities with whom he wanted to communicate – advanced a new manner of doing graphic design, effectively challenging established paradigms of visual communication. In our view, Carson made use of ethnomethodology in a special way, based on intuition. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_603
id sigradi2005_603
authors Castañé, Dora; Claudio Deho, Adrián Barcesat, Carlos Tessier
year 2005
title Urbamedia: the design of an integrated system of urban-building visualization and communication
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 603-608
summary This paper presents the advancements of the Urbamedia project which was designed as part of a research program at the Center CAO (Creation computer assist), School of Architectural Design and Urbanism, University of Buenos Aires, which was led by the valued master and advisory professor Architect Arturo F. Montagu. This proposal of the city of Buenos Aires on the Mayo Avenue expands the original historical fragment presented between the following two referenced representative landmarks: The Two Congresses Square and the Mayo Square. It continues with the advancement of methodologies and techniques implemented in a system of “integrated visualization and communication” for the development of a VRML (Virtual Reality Modeling Language) 3D virtual non-immersive and interactive vision. It also incorporates the development of a “foundation of digitally integrated knowledge” with fragments of central areas from other surrounding cities as well as interfaced phenomenological situations. The application of digital VRML technology has allowed for thoroughly researching the processes through dynamic simulation of specific urban fragments (Mayo Avenue within Buenos Aires) and the cities that are also participating in the project. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_122
id ecaade2011_122
authors Chronis, Angelos; Jagannath, Prarthana; Siskou, Vasiliki Aikaterini; Jones, Jonathan
year 2011
title Sensing digital co-presence and digital identity: Visualizing the Bluetooth landscape of the City of Bath
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.87-92
doi https://doi.org/10.52842/conf.ecaade.2011.087
wos WOS:000335665500009
summary The impact of ubiquitous digital technologies on the analysis and synthesis of our urban environment is undoubtedly great. The urban topography is overlaid by an invisible, yet very tangible digital topography that is increasingly affecting our urban life. As W. J. Mitchell (Mitchell 2005) pointed out, the digital revolution has filled our world with “electronic instruments of displacement” that “embed the virtual in the physical, and weave it seamlessly into daily urban life”. The mobile phone, the most integrated mobile device is closely related to the notion of a digital identity, our personal identity on this digital space. The Bluetooth is the mainly used direct communication protocol between mobile phones today and in this scope, each device has its own unique ID, its “MAC address”. This paper investigates the potential use of recording and analysing Bluetooth enabled devices in the urban scale in understanding the interrelation between the physical and the digital topographies.
keywords Pervasive systems; digital presence; urban encounter; digital identity
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2005_058
id sigradi2005_058
authors Cohen Egler, Tamara Tania
year 2005
title Electronic interaction in the government of Rio de Janeiro
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 58-62
summary The purpose of the study is to examine the relations established between the state and the society by interventions of information technologies by the electronic government of the city of Rio de Janeiro. The methodological option was to realize a research that had by objective elevated the processes and procedures, by electronically mediation that is utilized by the government of the city. The results of the investigation reveal that the virtual governments reproduce by mimic the structure of traditional government. That makes us understand that the technological possibilities given by the information technologies to communicate “all with all”, are not applied and so remains the forms of communication “one for all,” and traditional forms of government are maintained. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:49

_id caadria2006_545
id caadria2006_545
authors DIETRICH ELGER, ANDREAS DIECKMANN, PETER RUSSELL, THOMAS STACHELHAUS
year 2006
title THE INTEGRATED DESIGN STUDIO: A VIEW BEHIND THE SCENES:Liquid Campus 3
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 545-548
doi https://doi.org/10.52842/conf.caadria.2006.x.v4r
summary Over 10 months ending in July 2005, architecture students from Aachen, Karlsruhe and Weimar took part in a design studio that differed significantly from other studios in that the result of the studio was a 1:1 realisation of the design. This is part of an evolution of the virtual faculty of architecture “Liquid Campus”, founded in 2001, which has seen the complexity of the projects steadily rise and this continued in the Project “Ein Fest: Ein Dach”. The integrated studio is arranged to encourage an active, economic and transparent learning process, which encompasses design, communication and cooperation issues. The stated goal at the beginning of the two-semester process is to build and although only a few of the ideas are realised, all participants are involved in the realisation. In this case, the project was to create “roofs” for an open-air concert for 200,000 people in Karlsruhe, Germany. The planning was carried out using the Netzentwurf platform, with which the authors have several years experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2005_628
id sigradi2005_628
authors Diogo Righetto, Adriana Volpon
year 2005
title The dynamics of elaborating and presenting architectural projects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 628-633
summary The intention in this work is focused on checking if, with the introduction of informatics in architectural offices, how graphic representation has changed mainly on matters of presentation drawings of the architectural object, which makes communication possible between the designer and user. The research is based on qualitative approach and the methodological procedures adopted consisted of the bibliographical revision that supported all the theoretical body of the research, the subjects of the research – presentation images of Architectural Projects, the field survey and the instruments of data collection. The relationships between professional graduation, drawing teaching and learning, project methodologies, using of digital resources, types and resources of Project Presentation, interface between the language resources used and interface with the user have been studied. The results lead to the changes occurred on the presentation of architectural projects. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:50

_id 2005_383
id 2005_383
authors Ebert, Oliver, Schoenemann, Patrick and Lenhart, Michael
year 2005
title Cityscape Computing System
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 383-389
doi https://doi.org/10.52842/conf.ecaade.2005.383
summary The central feature of the project is the development of a computer and its interfaces to simulate urban space and, in the context of an intermedia city tour, to allow citizens to creatively influence their urban space by manipulating media structures at chosen points throughout the city. A master plan is set up to re-cultivate public spaces and points of architectural focus. The city reacts interactively to the commands. A dialog is created between user and public space. The tour route is an open structure which can be expanded at any time. Via interfaces the user activates a reaction in the real city by making changes to the virtual model. This results in a dynamic space, a communication based on the results of this transformation. The user interface allows an information transfer between real people and virtual space. Virtual reality then reacts to the input by transferring that information back to reality. The direct influence on the architecture is effected by a media-transformer. It projects an additional perception level on to reality while monitoring the data via various analysis interfaces.
keywords Interactive Urbanism; Media Installation; Human-Computer-Interaction
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2005_586
id sigradi2005_586
authors Fialho Silva, Carolina
year 2005
title Salvador from the digital networks perspective
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 586-590
summary This paper is part of a research study on the spatial distribution of Information and Communication Technologies in the city of Salvador. The purpose is to analyze the new tendencies in the configuration of the urban space. It intends to present the issue from a broader viewpoint and specifically analyze two Internet connection services offered in various public areas: Infocentros installed by Programa de Inclusão Digital do Estado da Bahia; and hotspot Internet connection services offered by private corporations. It is verified that the localization of such services reinforces the patterns of current spatial dispersion or concentration in the city. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:51

_id 236c
id 236c
authors Hamuy Pinto, Eduardo; Galaz Lorca, Mirtha
year 2008
title Evaluación de Participación e Interacción en LMS MOODLE [Assessment of Participation and Interaction in LMS MOODLE]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008, pp. 164-167.
summary Learning Management Systems (LMS) embody spaces that combine Virtual Classrooms, learning communities, repositories of educational resources and communication devices. The use by faculty members and students, in a campus containing the schools of Architecture, Design and Geography, of Open Source LMS MOODLE, during the years 2005-2006, was assessed. An analysis of the Digital Vestiges, the metadata in the logs database, distinguished between the levels of informative and communicational interaction. The results draw attention to a trend, similar to previous measurements in Latin America, of more use of ICT educational resources for informational purposes than communicational interactions between teachers and students.
keywords LMS, MOODLE, Meaningful Interactions
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

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