CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 106

_id 2005_163
id 2005_163
authors Balakrishnan, Bimal, Kalisperis, Loukas N. and Muramoto, Katsuhiko
year 2005
title Evaluating Workflow and Modeling Strategies of Pen Computing in the Beginning Architectural Design Studio
doi https://doi.org/10.52842/conf.ecaade.2005.163
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 163-170
summary This paper investigates the impact of Tablet PCs on the workflow in an undergraduate design studio. We examined how well the students adapted the Tablet PC into their day-to-day design work and evaluated the appropriateness of the Tablet PC as a common digital tool used in an architectural design studio. This research involved observation of student behavior during the semester and the conducting of a survey measuring various aspects of the students’ use of the computers. A more specific goal was to compare the effectiveness of the pen versus the mouse as input devices for a three-dimensional modeling task in terms of both task time and strategies. Our assumption was that a change in input mode would affect the strategies and the performance. The results of a within-subjects, repeated-measures experiment carried out to elicit differences in input devices are discussed.
keywords Digital Design Education; Human-Computer Interaction; 3D Modeling; Pen Computing; Task Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_763
id 2005_763
authors Beilharz, Kirsty
year 2005
title Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification
doi https://doi.org/10.52842/conf.ecaade.2005.763
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 763-770
summary Architecture today extends far beyond designing building shells and material, peripheral boundaries. Arguably, it has always been, and shifts increasingly in contemporary environments towards, designing space and interaction with space. Hence, the role of the designer includes integration of computing in architecture through ambient display and non-tactile interaction. This paper explores a framework in which the architecture is the computer interface to information sonification. (Sonification is automatically generated representation of information using sound). The examples in this paper are Emergent Energies, demonstrating a socio-spatially responsive generative design in a sensate environment enabled by pressure mats; Sensor-Cow using wireless gesture controllers to sonify motion; and Sonic Kung Fu which is an interactive sound sculpture facilitated by video colour-tracking. The method in this paper connects current information sonification methodologies with gesture controller capabilities to complete a cycle in which gestural, non-tactile control permutes and interacts with automatically-generated information sonification. Gestural pervasive computing negotiates space and computer interaction without conventional interfaces (keyboard/mouse) thus freeing the user to monitor or display information with full mobility, without fixed or expensive devices. Integral computing, a blurring of human-machine boundaries and embedding communication infrastructure, ambient display and interaction in the fabric of architecture are the objectives of this re-thinking.
keywords Interactive Sonification, Gesture Controllers, Responsive Spaces, SpatialSound
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20053304
id ijac20053304
authors Lyon, Eduardo
year 2005
title Autopoiesis and Digital Design Theory: CAD Systems as Cognitive Instruments
source International Journal of Architectural Computing vol. 3 - no. 3, 317-334
summary In contrast to traditional models of design process fundamentally defined by the abstract manipulation of objects, this study recognizes that the resources available for rethinking architecture are to be found in a reformulation of its theory and practice. This reformation should be based on non-linear design processes in which dynamic emergence and invention take the place of a linear design process fixed on a particular object evolution. Advances in computation thinking and technology have stimulated the design and formulation of a large number of design software. Its elaboration supposes a new conceptualization of our discipline's knowledge, in a body of principles and regulations, which commands the artifact's design and its realization; therefore, it constitutes a preliminary datum for its comprehension, and thereby is of theoretical importance. Despite the continuous increment of power in computers and software capacities, the creative space of freedom defined by them acting as cognitive instruments remains almost unexplored. Therefore, we propose a change from a design knowledge based on objects to one focused on design as a network of processes. In addition, this study explores the concept of Distributed Cognition in order to redefine the use of digital tools in design process as Cognitive Instruments.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00005
last changed 2007/03/04 07:08

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
doi https://doi.org/10.52842/conf.acadia.2007.158
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id cf2005_1_68_34
id cf2005_1_68_34
authors PETZOLD Frank and BÜRGY, Christian
year 2005
title Hands Free: A Wearable Surveying System for Building Surveying
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 351-360
summary Activities in the building industry in Europe concentrate increasingly on a combination of renovation and new-building. A prerequisite for comprehensive IT supported design and planning in the context of existing buildings is both the use of on-site computer- aided surveying techniques and the integration of all professional disciplines in an integrated information and communication system. The starting point is often the building survey on site. An examination of currently available IT tools and hardware shows insufficient support for planning within existing built contexts. Surveying equipment has been derived from other disciplines without being modified to cater for the specific needs of building surveying. This paper describes a concept for computer-aided digital building surveying equipment based upon a wearable computer and AR to close the gap between specialist equipment adapted for use in building surveying and the need for simple straightforward surveying equipment for architects and engineers.
keywords building surveying, wearable computing, HCI, industrial design, systems engineering
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_311
id 2005_311
authors Özkar, Mine
year 2005
title Lesson 1 in Design Computing Does not Have to be with Computers
doi https://doi.org/10.52842/conf.ecaade.2005.311
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 311-318
summary This paper proposes basic design instruction as a possible setting for introducing the concept of design computing to architecture students in the first year of their education. The argument is based on two viewpoints. The first extends the positivistic understanding of computation to visual reasoning in general. The second recognizes visual design activity as a reasoning process. The author suggests that, in order for computation to be embedded in the ways of design thinking, an understanding of it needs to be built-in, both as concept and as practice, into learning about the design process. The study draws attention particularly to basic design instruction as a setting for design and computation to be learnt concurrently. Examples from the first year curriculum at Middle East Technical University are given to illustrate the discussion.
keywords Basic Design; Computation; Design Reasoning; Design Thinking
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2005_453
id sigradi2005_453
authors Ribeiro, Fabíola M.; Rejane Spitz
year 2005
title Archigram: an analogical way of looking at the digital
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 453-458
summary In this article we investigate how the Archigram Group used computer logics and concepts as inspiration for architectural projects without ever actually using computers. By developing principles as varied and as pop as expendable architecture, customization, individualism, consumerism and mutation, the architects managed to work with concepts like software architecture, space of flux and dematerialization. When compared to the writings of contemporary theorists and designers of computer-mediated architecture, we see that the Archigram Group has been able to forecast much of the current concerns of the architecture that deal with digital and virtual spaces. Without literally digitalizing their projects or spaces, they have been able to achieve information-based architectural design. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:58

_id ijac20053207
id ijac20053207
authors Achten, Henri
year 2005
title Digital Ground: Architecture, Pervasive Computing, and Environmental Knowledge by Malcolm McCullough
source International Journal of Architectural Computing vol. 3 - no. 2, 255-258
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20053201
id ijac20053201
authors Aitcheson, Robert; Friedman, Jonathan; Seebohm, Thomas
year 2005
title 3-Axis CNC Milling in Architectural Design
source International Journal of Architectural Computing vol. 3 - no. 2, 161-180
summary Physical scale models still have a role in architectural design. 3-axis CNC milling provides one way of making scale models both for study purposes and for presentation in durable materials such as wood. We present some types of scale models, the methods for creating them and the place in the design process that scale models occupy. We provide an overview of CNC milling procedures and issues and we describe the process of how one can creatively develop appropriate methods for milling different types of scale models and materials. Two case studies are presented with which we hope to convey not only the range of possible models that can be machined but also the way one creatively explores to arrive at appropriate milling strategies. Where apposite, we compare 3-axis CNC milling to newer technologies used for rapid prototyping but rapid prototyping is not a primary focus.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 2005_027
id 2005_027
authors Akin, Ömer and Özkaya, Ipek
year 2005
title Mixing Domains: Architecture plus Software Engineering
doi https://doi.org/10.52842/conf.ecaade.2005.027
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 27-35
summary Software engineering is a multidisciplinary area of knowledge combining competence in computation with at least one other area of expertise, typically in the domain of the applications being created. A course offering for students of engineering, architecture and software engineering at Carnegie Mellon illustrates the challenges and opportunities of cross-domain instruction. These include ontology, problem taxonomies, and instruction strategies.
keywords Computing education in AEC; requirement engineering
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 07:08

_id ijac20053308
id ijac20053308
authors Anders, Peter
year 2005
title Cybrid Principles: Guidelines for Merging Physical and Cyber Spaces
source International Journal of Architectural Computing vol. 3 - no. 3, 391-406
summary This article introduces seven principles for the design of mixed reality compositions. Contrasting the novelty of mixed reality technology, we have derived these principles from basic needs served by traditional architecture as well as those that have arisen since the introduction of information technologies. These principles draw also from research in cognitive science, human-computer interface design and the recognition of the multivalent, psychosomatic nature of space.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00009
last changed 2007/03/04 07:08

_id ascaad2006_paper25
id ascaad2006_paper25
authors Artopoulos, Giorgos; Stanislav Roudavski and Francois Penz
year 2006
title Adaptive Generative Patterns: design and construction of Prague Biennale pavilion
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper describes an experimental practice-based research project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20053202
id ijac20053202
authors Ataman, Osman
year 2005
title Integrating Digital and Building Technologies: Towards a New Architectural Composite
source International Journal of Architectural Computing vol. 3 - no. 2, 181-190
summary This paper presents an ongoing research project about the development of the materials and fabrication techniques for a fundamentally new class of architectural composite. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2005_783
id sigradi2005_783
authors Balmaceda, María Isabel; Alicia Violeta Malmod, María Fernanda Nafá
year 2005
title Information design, multimedia comunication and seismic prevention.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 783-787
summary This Project Intends to promote preventive behavior in people who live in areas which pose seismic risk, though the development of multimedia systems which show the consequences of a destructive earthquake. The objective is to illustrate such effects, both rationally and emotionally, though an adequate combination of computing resources, so that our message can reach those people, independently from the strategy used to process the information. Communication through visualization doesn’t mean watching in the computer screen what has already been seen on paper. The information itself is not enough to promote preventive behavior. Before, it is necessary to contextualize that information into communication strategies oriented to specific groups so that this contribution can be culturally integrated. " [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia05_170
id acadia05_170
authors Barker, Daniel and Dong, Andy
year 2005
title A Representation Language for a Prototype CAD Tool for Intelligent Rooms
doi https://doi.org/10.52842/conf.acadia.2005.170
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 170-183
summary Intelligent rooms are a type of intelligent environment which enhance ordinary activities within the confines of a room by responding to human interaction using pervasive and ubiquitous computing. In the design of intelligent rooms, the specification of how the intelligent room enacts intelligent behavior through computational means is as integral as the geometric description. The self-aware and context-aware capabilities of intelligent rooms extend the requirements for computer-aided design tools beyond 3D modeling of objects. This article presents a Hardware as Agents Description Language for Intelligent Rooms (HADLIR) to model hardware in an intelligent room as “hardware agents” having sensor and/or effector modalities with rules and goals. End-users describe intelligent room hardware as agents based on the HADLIR representation and write agent rules and goals in Jess for each hardware component. This HADLIR agent description and the requisite software sensors/effectors constitute “hardware agents” which are instantiated into a multi-agent society software environment. The society is then bridged to either a virtual environment to prototype the intelligent room or to microelectronic controllers to implement a physical intelligent room. The integration illustrates how the HADLIR representation assists in the design, simulation and implementation of an intelligent room and provides a foundation technology for CAD tools for the creation of intelligent rooms.
series ACADIA
email
last changed 2022/06/07 07:54

_id ascaad2006_paper29
id ascaad2006_paper29
authors Bennadji, A. and A. Bellakha
year 2006
title Evaluation of a Higher Education Self-learning Interface
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper is a follow-up to a previous paper published in ASCAAD 2004 (A. Bennadji et al 2005). The latter reported on CASD (Computer Aided Sustainable Design) a self-learning educational interface which assists the various building’s actors in their design with a particular attention to the aspect of energy saving. This paper focuses on the importance of software evaluation and how the testing is done to achieve a better human-machine interaction. The paper will go through the summative evaluation of CASD, presents the output of this evaluation and addresses the challenge facing software developers: how to make an interface accessible to all users and specifically students in higher education.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20053102
id ijac20053102
authors Burry, Jane; Felicetti, Peter; Tang, Jiwu; Burry, Mark; Xie, Mike
year 2005
title Dynamical structural modeling A collaborative design exploration
source International Journal of Architectural Computing vol. 3 - no. 1, 27-42
summary This study is based on a generative performative modeling approach that engages architects and structural engineers in close dialogue. We focus on knowledge shared between engineers and architects to apply the Finite Element Analysis based structural design technique Evolutionary Structural Optimization [ESO] as a way to understand or corroborate the performance factors that are significant in determining architectural form. ESO is very close conceptually to the dynamical system of matter and forces of growth itself. It has parallels both mathematical and metaphorical with natural evolution and morphogenesis so it has been poignant to apply the approach to a formal architectural case study in which the generative influence of these processes is inherent.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2006_c086a
id sigradi2006_c086a
authors Bustos Lopez, Gabriela Ilusion and Vélez Jahn, Gonzalo
year 2006
title Alternativas de Diseño: Sede virtual interactiva para el Taller Virtual de las Américas [Alternatives of Design: 3D Interactive Virtual Site to "Las Americas Virtual Design Studio"]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 47-51
summary Alternatives of Design is a course that aims to prepare architects from the Master Studies Department of Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new virtual reality technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment, The goal of this research is to describe the products of the course Alternatives of Design 2005, which include: a methodology of designing to the cyberspace by using VRML and Java Script, in order to achieve a proposal of a Site to "Las Americas Virtual Design Studio". This site is projected as a digital manager to interactive simulation in multiuser virtual worlds, specifically to virtual architectonical workshops, With this proposal, it is possible to integrate many users, in real time, from different locations on the same virtual world in Internet.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20053306
id ijac20053306
authors Cabral Filho, Jose dos Santos
year 2005
title Digital Art A Field of Inquiry for Contemporary Architecture
source International Journal of Architectural Computing vol. 3 - no. 3, 355-372
summary This article investigates the interplay of digital technology, art and architecture and it presents a series of experimental workshops developed at LAGEAR (Graphic Laboratory for the Experience of Architecture, School of Architecture at UFMG, Brazil). The intention of these workshops is to include an artistic approach to the work in a computer lab dedicated to teaching and researching architecture. At first, a discussion on the relationship between art and architecture is presented, followed by an analysis of the enhancement of such relationship with the advent of digital technology. Then a series of works developed by artists and students in collaboration is described. The article concludes with a discussion on the role of digital art for architectural education. It is proposed that it may be one of the most adequate fields for students to freely investigate contemporary issues, such as interactivity and automation, which are now shaping our built environment.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00007
last changed 2007/03/04 07:08

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