CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 559

_id 2005_671
id 2005_671
authors Kilian, Axel
year 2005
title Design Innovation through Constraint Modeling
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 671-678
doi https://doi.org/10.52842/conf.ecaade.2005.671
summary This paper describes how constraint modeling can support design innovation. Furthermore, it lays out how constraints are employed in the construction and exploration of a model’s design space. The paper places this approach within the larger context of design exploration using computational and conceptual representations of design. Four general constraint types are identified and examples from several workshops and design studios are presented for each of the constraint types. The examples range from product design to structural design to fabrication issues in architecture. Based on a review of the literature the most common constraints are of geometric, topologic, functional, and quantitative type. Based on the case studies the paper describes how the different types of constraints can be used as design drivers and help in the exploration of solution space. In conclusion the paper identifies the addition of bi-directional properties to constraint modeling as the next challenge in improving the application of constraint modeling in design exploration. Furthermore, the paper demonstrates the necessity to develop better constraint models for cross domain design.
keywords Design Exploration, Constraint Modeling, Parametric Modeling
series eCAADe
email
last changed 2022/06/07 07:52

_id 1375
id 1375
authors Coyne, Richard
year 2005
title Cornucopia Limited: Design and Dissent on the Internet
source MIT Press: Cambridge, Mass
summary The Internet provides a remarkable demonstration of the persistence of the gift in contemporary commerce. Net enthusiasts seem prepared to donate much to the common good. This generous spirit ought to strike resonances with the culture of design, which generally promotes a creative ethos of generosity, conspicuous display, and exuberance. But the cornucopia of the gift economy is offset by net culture's recent leanings towards consumerism. This book challenges the supposed gift society of the Internet, and supplants the gift by a more compelling metaphor, enjoyed in certain quarters of contemporary design, that of theft, rule breaking, and transgression. The relationship between design thinking and the network economy is characterized by the reckless spirit of the trickster, the crosser of boundaries, and the malingerer in the hybrid and uncertain condition of the threshold. The book thus presents a designer's view of the network economy, drawing on insights from design theorists, economists, philosophers and cultural theorists. It provides valuable insights for theorists of human-computer interaction, architects, designers, and those interested in registering the source and direction of the impulse to create, innovate, and design.

The book examines five metaphors: household, machine, game, gift and threshold. Economic theory is grounded in the household. The romantics and Marx claimed that labor is dominated by the rampant machinery of capitalism. The computer game represents a potent exemplar of new media economics. The gift is presented as precursor to commercial exchange. Coyne subjects each metaphor to scrutiny in terms of how it deals with the threshold, in other words as it is dissected by the cynic or manipulated by the trickster, and other liminal dwellers in the network economy.

'What’s shaping the culture of the Internet? This turns out to be a surprisingly tricky question, one that Richard Coyne explores with verve and erudition.' --Albert Borgmann, author of Holding On to Reality

keywords design computing digital media economics threshold trickster e-commerce
series book
type normal paper
email
last changed 2006/05/27 18:21

_id ac12
id ac12
authors Akin, Ö.; R. Krishnamurti, K.P. Lam (eds)
year 2005
title Generative CAD Systems
source Singapore: Carnegie Mellon University, 2005
summary In the new millennium, Computer Aided Design has emerged as the most potent technological innovation in design. As BIM promises to integrate design tasks vertically and horizontally through graceful data exchange, new frontiers appear to researchers and practitioners as potential watershed events of the next decade. Generative approaches, a venerable engagement of computational design, is emerging as one of these. The proceedings of the Generative CAD Symposium held at Carnegie Mellon University, both summarizes the three decades of work in this area and reveals the beginnings of research and application expected in this domain. After all, will designers be able to effortlessly and intelligently generate potential design solutions that respond to appropriate design requirements and designers’ intentions?

series book
type normal paper
email
more http://www.andrew.cmu.edu/user/oa04/publications_books.html
last changed 2008/09/04 07:18

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_225
id sigradi2005_225
authors Bianchi, Alejandra S.
year 2005
title Education and innovation: present and future of teacher’s practice in digital graphic
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 225-229
summary This is a qualitative research about the “educative training process” of Digital Graphic students, in the Architectural Department of Nordeste University- Argentina. The specific aim is “to know in depth the elements that influence in the educative training process in digital graphics”, to guide the propose of new teaching strategies to make better the teaching- learning process. The studied universe includes two architecture -students groups that are coursing first and second year of the career, since 2004. The first analysis categories, allow us to find out the meaning that pupils give to the facts, to build the training process dialectic. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2005_269
id 2005_269
authors Caldas, Luisa and Duarte, José
year 2005
title Fabricating Ceramic Covers
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 269-276
doi https://doi.org/10.52842/conf.ecaade.2005.269
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of innovative roof systems based on ceramic tiles using digital technologies. History is rich in examples of the use of ceramic roof tiles since the ancient world. Today’s systems derive from such ancient systems and fall into several basic categories depending on the form of the tiles and how they interlock. These systems present acceptable functional performances due to centuries of refinement, but as they have suffered little formal evolution in recent centuries, to respond to modern needs they require complex layering and assemblies. Recent technological evolution has emphasized the optimization of the tile production process in terms of time saving and cost reduction, and the improvement of product quality in terms of material homogeneity and durability. Little attention has been paid to the tile form and the roof system as a whole, including the assembly process. As a result, despite the variety and performance of existing designs, they are often perceived as outdated by architects who refuse to use them following a stylistic trend in architectural design towards primary forms and flat roofs. The challenge of the experiment was to take advantage of digital design and fabrication technology to conceive systems with improved performance and contemporary designs. The hope was that this could lead architects to consider integrating roof tiles systems in their architectural proposals. Results yielded five different roof systems. These systems are innovative from a formal viewpoint both at the tile and roof level. In addition, they are easy to assemble and possess better thermal and water-proofing performance. Digital technologies were determinant to enable students to design the complex shape of the tiles, to manipulate them into assemblies, and to assess the shape of the roofs, as well as their thermal and structural performance in some cases.
keywords Design Education; Rapid Prototyping; Collaboration; Ceramics; Innovation; Tiles
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id caadria2005_b_5c_e
id caadria2005_b_5c_e
authors Mi-Yun Kim, Jin-Won Choi
year 2005
title The Design Factors for Smart Shops with the Ubiquitous Technology
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 388-395
doi https://doi.org/10.52842/conf.caadria.2005.388
summary As space has become gradually intelligent because of the innovation of ubiquitous technology, the space itself is becoming one huge interface media, and the way digital technology intervenes in space design comes to be various. An intelligent space means that physical substances interact with their users as well as the inernal components beyond the concept of materials. However, current researches and developments in the relationship between the technology and spaces have not been immensely done. This paper renders the space applications including architertural factors, environmental factors and user behaviours in commercial areas. We also study how the future commercial spaces in ubiquitous computing environment will interact with space design. Finally the methods for developing “Smart Shop Models” are discussed.
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2005_684
id sigradi2005_684
authors Puebla Pons, Juan
year 2005
title The visual singularity and representation in Zaha Hadid works
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 684-688
summary One of the architectural positions characterized by a visual singularity, it has been that of Zaha Hadid. It will be their particular contribution to the renovation of the architectural representation, through different graphic techniques, analogical and digital, and scale models. Hadid has created its own visual code in which the configuration of the shape and the representation are inseparable, standing out the generating role of the architecture on the part of the representation, beyond its instrumental role, with their peculiar paintings, drawings, scale models and their sophisticated renderings. By analyzing the graphic strategies in relation to the intentions or architectural contents along several proposals, it will conclude showing, through their special graphic style, their contribution to the innovation of the expression of the contemporary project. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:58

_id acadia05_254
id acadia05_254
authors Sheil, Bob and Leung, Chris
year 2005
title ‘Kielder Probes’ – bespoke tools for an indeterminate design process
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 254-259
doi https://doi.org/10.52842/conf.acadia.2005.254
summary Sixteen (makers) are a group of practicing architects, academics, designers and makers who assemble when key questions surrounding design, fabrication, use and adaptability in architecture emerge. Initially, the group was formed out of a motivation to engage as designers with the physical and tactile aspects of production without a dependency upon drawing. Now, in the post digital age, the age of digital fabrication, boundaries between drawing and making, between the designer and the maker, have dissolved. Consequently sixteen*(makers) work is now engaged with questions of knowledge transfer, expertise, and innovation where modes of investigation are equally embedded within in the analogue and the digital world. This article relates to our latest ongoing work which is due for completion in 2005/06. The work has been developed as a specific response to the award of an architectural residency by the Art and Architecture Partnership at Kielder Park, Northumbria, England. From the outset, it has not been a requirement of the residency that an outcome is identified early on. In fact, as I write, the outcome remains open. Presented with an extraordinary site and coinciding with a time of rapid change the work has begun by exploring a design process that is adaptable, indeterminate, and informed by site conditions. In October 2003, sixteen*(makers) were awarded an architecture residency by The Art and Architecture Programme at Kielder (AAPK) of Northumbria, UK. This organization is well known for commissioning works such as the ‘Belvedere’ by Softroom and the ‘Skyspace’ by James Turrell. Coordinated by Peter Sharp, AAPK consists of a number of large public bodies, including The Forestry Commission, Northumbrian Water and Tyndale District Council. Together they manage a land area of 62,000 ha’s centred on the UK’s largest reservoir and surrounded on all sides by one of Europe’s largest managed forests.
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2009_673
id cf2009_673
authors Tamke, Martin; Thomsen, Mette, Ramsgard
year 2009
title Digital wood craft
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 673- 686
summary In 1995, Robin Evans points out in his book The Projective Cast how the development of techniques changed architecture and the space inhabited in times of Gothic and early Renaissance. We see a parallel phenomenon today, where the interplay of technology and tool gives shape to new design (Kolarevic 2005). Yet in opposition to the interwoven fields of design and craft of the late Gothic, today’s building sector is enormously diversified, and a growing complexity in the building process and number of used materials can be observed. This gives an opposite point of departure into a more integrated field of design and innovation in architectural design and building industry.
keywords Digital production, CAD/CAM, parametric design, complex form, mass customization
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2005_b_3a_d
id caadria2005_b_3a_d
authors Atsuko Kaga, Yasuyuki Yuda, Tomohiro Fukuda, Sooyeon Oh
year 2005
title Research on the design technique begun from "human activity" in an environmental design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 26-37
doi https://doi.org/10.52842/conf.caadria.2005.026
summary In environmental design, an important point is that each person concerned deals with a specific aspect of a project, and it is important these people discuss with, arrive at consensus, and advance steadily. One general problem in this environmental initial design stage that should be mentioned is that of concentrating only on the act of building, "field and facility". That is, the human activity, such as use, maintenance management, etc. after construction, and building usage are seldom considered. The purpose of the research is to make sharing the image of "human activity" easy within a team, and the research proposes media which support this as part of a design technique which performs examination and proposal smoothly, and can examine "field and facility" continuously.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2005_1_73_113
id cf2005_1_73_113
authors BARRIOS Carlos
year 2005
title Transformations on Parametric Design Models
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 393-400
summary This paper presents a research in progress in the development of parametric models for generation of complex shapes, and introduces a methodology for exploration of possible designs generated from a single model. The research presents a case study on the designs of the Spanish architect Antonio Gaudi, and takes on the fundamental rules of form generation of the lateral nave columns of the Sagrada Familia temple in Barcelona. A parameterization schema is presented as a fundamental tool for design exploration, which allows the reproduction of the original shapes designed by Gaudi, and the generation of a large set of new designs.
keywords parametric modeling, parametric design, design transformations
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_126
id sigradi2005_126
authors Barrios Hernandez, Carlos Roberto
year 2005
title EVALUATION OF parametric models: TWO PROVISOS FOR THE SAGRADA FAMILIA COLUMNS
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 126-132
summary This paper presents a research in progress in the development of parametric models for geometric manipulation of complex shapes, and introduces a methodology for evaluation of the design instances of a parametric model. The research presents a case study on the designs of the Spanish architect Antonio Gaudi, and takes on the fundamental rules of the form generation of the nave columns of the Expiatory Temple of the Sagrada Familia in Barcelona. The evaluation is done applying two provisos that determine if a shape is part of the design language and is an instance of the parametric model is a Gaudinian design.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2005_537
id 2005_537
authors Barrios, Carlos
year 2005
title Symmetry, Rules and Recursion
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 537-543
doi https://doi.org/10.52842/conf.ecaade.2005.537
summary This paper presents a parametric shape grammar that explains the generation of the structural forms of the Spanish designer Santiago Calatrava. The shape grammar is divided into two separate grammars a lower level grammar and a higher level grammar. The lower level or first grammar is composed of rules to generate a “fundamental unit” design, which has the characteristic to be a single component with non-repetitive parts that becomes the primitive object of the design. The higher level or second grammar is composed of rules that generate the overall design by recursive application of Euclidean transformations to the fundamental unit. We concentrate our discussion on the higher level or second grammar to demonstrate the process of generating complex designs by application of simple rules.
keywords Shape Grammars, Parametric Design, Design Rules, Complex Structures
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia18_404
id acadia18_404
authors Clifford, Brandon; McGee, Wes
year 2018
title Cyclopean Cannibalism. A method for recycling rubble
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 404-413
doi https://doi.org/10.52842/conf.acadia.2018.404
summary Each year, the United States discards 375 million tons of concrete construction debris to landfills (U.S. EPA 2016), but this is a new paradigm. Past civilizations cannibalized their constructions to produce new architectures (Hopkins 2005). This paper interrogates one cannibalistic methodology from the past known as cyclopean masonry in order to translate this valuable method into a contemporary digital procedure. The work contextualizes the techniques of this method and situates them into procedural recipes which can be applied in contemporary construction. A full-scale prototype is produced utilizing the described method; demolition debris is gathered, scanned, and processed through an algorithmic workflow. Each rubble unit is then minimally carved by a robotic arm and set to compose a new architecture from discarded rubble debris. The prototype merges ancient construction thinking with digital design and fabrication methodologies. It poses material cannibalism as a means of combating excessive construction waste generation.
keywords full paper, cyclopean, algorithmic, robotic fabrication, stone, shape grammars, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id 2005_623
id 2005_623
authors Colakoglu, Birgul and Dionyan, Saro
year 2005
title A Parametric Form Generator - ConGen
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 623-628
doi https://doi.org/10.52842/conf.ecaade.2005.623
summary This paper introduces a generative design tool for the early design phases. The tool is a prototype plug-in for 3D studio max, based on 3dmax script language. This plug-in generates form alternatives with symbolic representations. Designer sets max and min size values and positional relation rules for different sub-parts of the whole form. After the generation process designers can apply transformation modifiers and materials built in 3D Studio Max to the picked alternative. And get possible 3D form solutions that meet with the constraints of the design problem.
keywords Generative Design Tools, 3DS Max
series eCAADe
email
last changed 2022/06/07 07:56

_id 2005_295
id 2005_295
authors Ducla-Soares, Gonçalo
year 2005
title Audiovisual Interfaces for Designing and Thinking about Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 295-302
doi https://doi.org/10.52842/conf.ecaade.2005.295
summary We propose to use computing technology in order to explore the ideas put forward by the Bauhaus regarding the incorporation of musical thinking in visual design and design education. Five audiovisual interfaces were developed in order to study how basic design knowledge can be naturally conveyed to students using music as an intermediary.
keywords Design Education; Music; Interactivity; Audiovisual Interface
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2005_144
id sigradi2005_144
authors Goldberg, Sergio Araya
year 2005
title ICHTYOMORPH - Design and development of a fish-skin double façade system for freeform super tall buildings using Parametric Design Tools
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 144-149
summary Parametric design implies a whole new paradigm of non standard design through the propagation of the difference, the repetition of variation. The ability to control variation and adaptation to local conditions allows more precise yet complex designs. This paper describes a research project designing double skin façade systems for tall buildings using a parametric approach. These designs are tested later through rapid prototyping techniques. This research aims its design towards an adjustable façade structure, articulated according to various complex geometrical conditions on the façade of a building. The skin is conceived as a light, flexible, reconfigurable composition responding to different criteria regarding the design, its environment or the program. It achieves this through different levels of control on different scales of the project, by embedding several layers of parametric features, which are nested one inside the other, in order to produce the overall rainscreen surface of the tower.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2005_114
id sigradi2005_114
authors Goldberg, Sergio Araya
year 2005
title Designing Continuous ComplexCurved Structures to be Fabricated from Standard Flat Sheets
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 114-119
summary This paper explains how complex curved structures can be constructed from flat standard panels. The main objective is to link both design techniques and digital fabrication methods to solve a recurrent problem in contemporary architectural design, building double curved structures. Secondly, it achieves this by using regular fabrication methods and standard construction materials, available and affordable for Latin-American countries. It describes the processes of programming a set of computational tools to study and develop designs to fabricate continuous complex curved structures. I will describe this through a series of experiments, using parametric design environments and scripted routines for CAD software to implement certain techniques to fabricate these designs using rapid prototyping machines. I compare different fabrication methods using computer numerically controlled machines, used to process these flat panels to obtain certain properties, allowing them to bend, twist, fold or stretch achieving these complex forms.
series SIGRADI
email
last changed 2016/03/10 09:52

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_940702 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002